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authorStenzek <stenzek@gmail.com>2019-06-29 19:27:53 +1000
committerStenzek <stenzek@gmail.com>2019-07-24 04:10:38 +1000
commit1082468133342586ae2a5986408d163ce5aa14ca (patch)
treeac7fb57285770d9bf07b080b79360ca1b7db9386 /Source/Core/VideoCommon/VertexManagerBase.cpp
parentb26bb0605b962456720519b273f171919ebfb65d (diff)
TextureCache: Support saving cache entries, including EFB copies
Diffstat (limited to 'Source/Core/VideoCommon/VertexManagerBase.cpp')
-rw-r--r--Source/Core/VideoCommon/VertexManagerBase.cpp10
1 files changed, 10 insertions, 0 deletions
diff --git a/Source/Core/VideoCommon/VertexManagerBase.cpp b/Source/Core/VideoCommon/VertexManagerBase.cpp
index 527a836d63..f1150dc340 100644
--- a/Source/Core/VideoCommon/VertexManagerBase.cpp
+++ b/Source/Core/VideoCommon/VertexManagerBase.cpp
@@ -461,6 +461,16 @@ void VertexManagerBase::Flush()
void VertexManagerBase::DoState(PointerWrap& p)
{
+ if (p.GetMode() == PointerWrap::MODE_READ)
+ {
+ // Flush old vertex data before loading state.
+ Flush();
+
+ // Clear all caches that touch RAM
+ // (? these don't appear to touch any emulation state that gets saved. moved to on load only.)
+ VertexLoaderManager::MarkAllDirty();
+ }
+
p.Do(m_zslope);
}