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| author | degasus <wickmarkus@web.de> | 2014-01-23 00:47:49 +0100 |
|---|---|---|
| committer | degasus <wickmarkus@web.de> | 2014-01-23 15:12:31 +0100 |
| commit | 128fcdac26a9f7b6eb5174b88483c7ca023f210b (patch) | |
| tree | f26c550d4be4198991cec77d212f8e3a0f9ceae0 /Source/Core/VideoCommon/VertexManagerBase.cpp | |
| parent | be1fee6d7476459a4c1fa09e1cb5b42dc005da54 (diff) | |
OpenGL: refactor all of our StreamBuffers
The old way was to use big switch/case statements based on a type of buffer.
The new one is to use inheritance.
This change prohibits us to change the buffer type while running, but I doubt we'll ever do so.
Performance should also be a bit better. Also a nice cleanup.
Added some comments about this different kind of buffers.
Diffstat (limited to 'Source/Core/VideoCommon/VertexManagerBase.cpp')
0 files changed, 0 insertions, 0 deletions
