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authordegasus <wickmarkus@web.de>2014-01-23 00:47:49 +0100
committerdegasus <wickmarkus@web.de>2014-01-23 15:12:31 +0100
commit128fcdac26a9f7b6eb5174b88483c7ca023f210b (patch)
treef26c550d4be4198991cec77d212f8e3a0f9ceae0 /Source/Core/VideoCommon/VertexManagerBase.cpp
parentbe1fee6d7476459a4c1fa09e1cb5b42dc005da54 (diff)
OpenGL: refactor all of our StreamBuffers
The old way was to use big switch/case statements based on a type of buffer. The new one is to use inheritance. This change prohibits us to change the buffer type while running, but I doubt we'll ever do so. Performance should also be a bit better. Also a nice cleanup. Added some comments about this different kind of buffers.
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