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authorStenzek <stenzek@gmail.com>2018-02-27 19:38:00 +1000
committerStenzek <stenzek@gmail.com>2018-03-10 15:56:42 +1000
commit590307b94c5865c0a75a18e9a593d251ce38407a (patch)
tree2ced891cc3b129c045d2049a39ac43d3ebe8cda6 /Source/Core/VideoCommon/VertexManagerBase.cpp
parent41296db0835b210c988d540677dbdfa0acc553c9 (diff)
ShaderCache: Use memcmp for comparing pipeline UIDs
As these are stored in a map, operator< will become a hot function when doing lookups, which happen every frame. std::tie generated a rather large function here with quite a few branches.
Diffstat (limited to 'Source/Core/VideoCommon/VertexManagerBase.cpp')
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