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| author | Léo Lam <leo@leolam.fr> | 2020-04-18 11:40:27 +0200 |
|---|---|---|
| committer | Léo Lam <leo@leolam.fr> | 2020-04-18 12:42:12 +0200 |
| commit | b2cf106ae9dfeb7c2ce853b793386d995d032ef1 (patch) | |
| tree | 4200c54de2ccf79c7500a5d6eddc74cf79cc3a7d /Source/Core/VideoCommon/VertexManagerBase.cpp | |
| parent | 21e3e14d8a9866028149bb41a9769d06209765fe (diff) | |
IOS/FS: Fix FST write failure on some platforms
On some platforms (like Windows), the temporary file must be closed
before it can be renamed.
I guess nobody noticed this for so long because (1) the FS code has a
failsafe for missing FST entries (because existing users do not have
a FST), and most games do not care about file metadata;
(2) the write failures can only be seen in the logs.
Because we don't want this to break, I have turned the ERROR_LOGs into
PanicAlerts.
Diffstat (limited to 'Source/Core/VideoCommon/VertexManagerBase.cpp')
0 files changed, 0 insertions, 0 deletions
