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| author | JMC47 <JMC4789@gmail.com> | 2021-06-10 03:38:24 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-06-10 03:38:24 -0400 |
| commit | a51d01bb809bddaa2c221b0e9a6d0b935a285bce (patch) | |
| tree | a8ebb37fd0c90eb6adc89b27fc3f82dc694ee26e /Source/Core/VideoCommon/VertexShaderGen.cpp | |
| parent | e62610e6bc4f33234d8d5a7759ed5911bd25b8cb (diff) | |
| parent | 1500a0119bbb9086b0482a94b154612a0684f194 (diff) | |
Merge pull request #9532 from Pokechu22/debug-cube-hack
Hackfix for debug cubes
Diffstat (limited to 'Source/Core/VideoCommon/VertexShaderGen.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/VertexShaderGen.cpp | 5 |
1 files changed, 1 insertions, 4 deletions
diff --git a/Source/Core/VideoCommon/VertexShaderGen.cpp b/Source/Core/VideoCommon/VertexShaderGen.cpp index 28d1e78442..a7b32c4725 100644 --- a/Source/Core/VideoCommon/VertexShaderGen.cpp +++ b/Source/Core/VideoCommon/VertexShaderGen.cpp @@ -214,10 +214,7 @@ ShaderCode GenerateVertexShaderCode(APIType api_type, const ShaderHostConfig& ho } else { - // The default alpha channel depends on the number of components in the vertex format. - out.Write( - "vertex_color_{0} = float4(1.0, 1.0, 1.0, float((color_chan_alpha >> {0}) & 1u));\n", - color); + out.Write("vertex_color_{0} = missing_color_value;\n", color); } } |
