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authorJules Blok <jules.blok@gmail.com>2014-10-29 13:16:24 +0100
committerJules Blok <jules.blok@gmail.com>2014-11-23 14:24:09 +0100
commitfa32f751d37604b7af46e7d9d118aacefbc5df76 (patch)
tree9ff5f229019213e71276f11dd5c033ffa7ad5abc /Source/Core/VideoCommon/VertexShaderGen.cpp
parentb236c363de097ca8164c315e37dc369139a8a20c (diff)
ShaderGen: Handle ShaderCode objects directly.
ShaderGeneratorInterface does not have virtual function members, so we have to implement each type explicitly.
Diffstat (limited to 'Source/Core/VideoCommon/VertexShaderGen.cpp')
-rw-r--r--Source/Core/VideoCommon/VertexShaderGen.cpp7
1 files changed, 6 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/VertexShaderGen.cpp b/Source/Core/VideoCommon/VertexShaderGen.cpp
index 0daaaf3275..374acc69ec 100644
--- a/Source/Core/VideoCommon/VertexShaderGen.cpp
+++ b/Source/Core/VideoCommon/VertexShaderGen.cpp
@@ -467,7 +467,12 @@ void GenerateVertexShaderCode(VertexShaderCode& object, u32 components, API_TYPE
GenerateVertexShader<VertexShaderCode>(object, components, api_type);
}
-void GenerateVSOutputStructForGS(ShaderCode& object, API_TYPE api_type)
+void GenerateVSOutputStruct(ShaderCode& object, API_TYPE api_type)
{
GenerateVSOutputStruct<ShaderCode>(object, api_type);
}
+
+void GenerateVSOutputStruct(ShaderGeneratorInterface& object, API_TYPE api_type)
+{
+ // Ignore unknown types
+}