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authoriwubcode <iwubcode@users.noreply.github.com>2020-06-17 15:06:40 -0500
committeriwubcode <iwubcode@users.noreply.github.com>2020-07-02 12:55:08 -0500
commit0441d6aa5eb2d1ac45f1f1973fa5ad3adaf71f08 (patch)
treec7b5eb557c30e8f809485070d501a66d4f5d3007 /Source/Core/VideoCommon/VertexShaderManager.cpp
parentd6341c4117d59565b3bc42264d6fa5ba7e796526 (diff)
VertexShaderManager: Avoid accessing freelook control type configuration each call which caused a performance hit, move check to RenderBase where it is checked when config changes
Diffstat (limited to 'Source/Core/VideoCommon/VertexShaderManager.cpp')
-rw-r--r--Source/Core/VideoCommon/VertexShaderManager.cpp3
1 files changed, 0 insertions, 3 deletions
diff --git a/Source/Core/VideoCommon/VertexShaderManager.cpp b/Source/Core/VideoCommon/VertexShaderManager.cpp
index 6c65a86efa..d9c44d767c 100644
--- a/Source/Core/VideoCommon/VertexShaderManager.cpp
+++ b/Source/Core/VideoCommon/VertexShaderManager.cpp
@@ -449,9 +449,6 @@ void VertexShaderManager::SetConstants()
dirty = true;
}
-
- // Handle a potential config change
- g_freelook_camera.SetControlType(Config::Get(Config::GFX_FREE_LOOK_CONTROL_TYPE));
}
void VertexShaderManager::InvalidateXFRange(int start, int end)