diff options
| author | Ryan Houdek <Sonicadvance1@gmail.com> | 2015-11-03 08:34:30 -0500 |
|---|---|---|
| committer | Ryan Houdek <Sonicadvance1@gmail.com> | 2015-11-03 08:34:30 -0500 |
| commit | c04358fbe28a80fa462dce1ff71c02820f87bd29 (patch) | |
| tree | 3b0191c0c9017a96070f63e67e645c7bcb2c27de /Source/Core/VideoCommon/VertexShaderManager.cpp | |
| parent | 3de1ec384aabf43286a5335c8092cdb51bdd648c (diff) | |
| parent | a656c05be29f22d39013d42ea4b06c944db15cea (diff) | |
Merge pull request #3222 from Tilka/vertexmanagerbase
VideoCommon: rename VertexManager to VertexManagerBase
Diffstat (limited to 'Source/Core/VideoCommon/VertexShaderManager.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/VertexShaderManager.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/Source/Core/VideoCommon/VertexShaderManager.cpp b/Source/Core/VideoCommon/VertexShaderManager.cpp index 8c8f08b154..20b41e194c 100644 --- a/Source/Core/VideoCommon/VertexShaderManager.cpp +++ b/Source/Core/VideoCommon/VertexShaderManager.cpp @@ -657,7 +657,7 @@ void VertexShaderManager::SetTexMatrixChangedA(u32 Value) { if (g_main_cp_state.matrix_index_a.Hex != Value) { - VertexManager::Flush(); + VertexManagerBase::Flush(); if (g_main_cp_state.matrix_index_a.PosNormalMtxIdx != (Value & 0x3f)) bPosNormalMatrixChanged = true; bTexMatricesChanged[0] = true; @@ -669,7 +669,7 @@ void VertexShaderManager::SetTexMatrixChangedB(u32 Value) { if (g_main_cp_state.matrix_index_b.Hex != Value) { - VertexManager::Flush(); + VertexManagerBase::Flush(); bTexMatricesChanged[1] = true; g_main_cp_state.matrix_index_b.Hex = Value; } @@ -738,7 +738,7 @@ void VertexShaderManager::TransformToClipSpace(const float* data, float* out, u3 // We use the projection matrix calculated by VertexShaderManager, because it // includes any free look transformations. - // Make sure VertexManager::SetConstants() has been called first. + // Make sure VertexShaderManager::SetConstants() has been called first. const float* proj_matrix = &g_fProjectionMatrix[0]; const float t[3] = { |
