diff options
| author | iwubcode <iwubcode@users.noreply.github.com> | 2025-10-29 01:21:30 -0500 |
|---|---|---|
| committer | iwubcode <iwubcode@users.noreply.github.com> | 2025-11-23 11:04:24 -0600 |
| commit | 2d21a9920577b8c827d056d9a5e03dcf026ae6e1 (patch) | |
| tree | a8c67c7951019e9897778d0b518b379584ba3a70 /Source/Core/VideoCommon/VideoBackendBase.cpp | |
| parent | 59d9c1772a0b27ea38fff28ac6c15bba824227be (diff) | |
VideoCommon: separate the concept of a 'resource' from an 'asset'. A resource is potentially multiple assets that are chained together but represent one type of data to the rest of the system. An example is a 'material'. A 'material' is a collection of textures, a custom shader, and some metadata that all comes together to form what the concept of the material is. There will be a 'material' resource. For now, start small by introducing the interface and change our texture loading which used assets from the old resource manager, to an actual resource.
Diffstat (limited to 'Source/Core/VideoCommon/VideoBackendBase.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/VideoBackendBase.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/VideoBackendBase.cpp b/Source/Core/VideoCommon/VideoBackendBase.cpp index 23d9d6e7f4..7eeefb7187 100644 --- a/Source/Core/VideoCommon/VideoBackendBase.cpp +++ b/Source/Core/VideoCommon/VideoBackendBase.cpp @@ -43,7 +43,6 @@ #endif #include "VideoCommon/AbstractGfx.h" -#include "VideoCommon/Assets/CustomResourceManager.h" #include "VideoCommon/AsyncRequests.h" #include "VideoCommon/BPStructs.h" #include "VideoCommon/BoundingBox.h" @@ -59,6 +58,7 @@ #include "VideoCommon/PixelEngine.h" #include "VideoCommon/PixelShaderManager.h" #include "VideoCommon/Present.h" +#include "VideoCommon/Resources/CustomResourceManager.h" #include "VideoCommon/TMEM.h" #include "VideoCommon/TextureCacheBase.h" #include "VideoCommon/VertexLoaderManager.h" |
