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authorLioncache <mai.iam2048@gmail.com>2023-12-20 08:40:38 -0500
committerLioncache <mai.iam2048@gmail.com>2023-12-20 09:02:53 -0500
commitf97b2d472acdc8f69427f184fa8fc35a08f231e6 (patch)
treeb157b17f28e3b34244e9cc4ea6b6fdc9801a9511 /Source/Core/VideoCommon/VideoBackendBase.cpp
parent70b7a59456164606833ebe45e7d790b8f03aab7a (diff)
VideoCommon/CommandProcessor: Pass system instance through constructor
Makes the use of the interface a little less noisy, especially given how much of the interface depends on an instance being present.
Diffstat (limited to 'Source/Core/VideoCommon/VideoBackendBase.cpp')
-rw-r--r--Source/Core/VideoCommon/VideoBackendBase.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/VideoBackendBase.cpp b/Source/Core/VideoCommon/VideoBackendBase.cpp
index b34e8d8c02..ef39216167 100644
--- a/Source/Core/VideoCommon/VideoBackendBase.cpp
+++ b/Source/Core/VideoCommon/VideoBackendBase.cpp
@@ -378,7 +378,7 @@ bool VideoBackendBase::InitializeShared(std::unique_ptr<AbstractGfx> gfx,
auto& system = Core::System::GetInstance();
auto& command_processor = system.GetCommandProcessor();
- command_processor.Init(system);
+ command_processor.Init();
system.GetFifo().Init();
system.GetPixelEngine().Init(system);
BPInit();