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| author | Scott Mansell <phiren@gmail.com> | 2015-12-22 12:37:22 +1300 |
|---|---|---|
| committer | Scott Mansell <phiren@gmail.com> | 2015-12-22 12:37:22 +1300 |
| commit | 1ce9c33f6cfc1930829092aa31308f3c0a88642b (patch) | |
| tree | b3b6156a0aa5bb0fb7db803b94f2c65a6aeed5de /Source/Core/VideoCommon/VideoConfig.cpp | |
| parent | 4c428ed01946ab3137b910d99494ba0ca77665c7 (diff) | |
| parent | 314914005247520b3a8ebed79de02c7a5d1fd794 (diff) | |
Merge pull request #3373 from JosJuice/temp-settings-ini-hotfix
Config Hotfix: Prevent per-game settings (ie. GameINI) being stored to the global user configuration.
Diffstat (limited to 'Source/Core/VideoCommon/VideoConfig.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/VideoConfig.cpp | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/Source/Core/VideoCommon/VideoConfig.cpp b/Source/Core/VideoCommon/VideoConfig.cpp index a9181e7b21..4fcb1aac2f 100644 --- a/Source/Core/VideoCommon/VideoConfig.cpp +++ b/Source/Core/VideoCommon/VideoConfig.cpp @@ -269,6 +269,13 @@ void VideoConfig::VerifyValidity() void VideoConfig::Save(const std::string& ini_file) { + // TODO: This is a hotfix to prevent writing of temporary per-game settings + // (GameINI, Movie, Netplay, ...) to the global Dolphin configuration file. + // The Config logic should be rewritten instead so that per-game settings + // aren't stored in the same configuration as the actual user settings. + if (Core::IsRunning()) + return; + IniFile iniFile; iniFile.Load(ini_file); |
