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| author | JMC47 <JMC4789@gmail.com> | 2022-01-06 16:28:15 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-01-06 16:28:15 -0500 |
| commit | 4c0dcf42b8d594cbc12e45f44e38dff46ccaf975 (patch) | |
| tree | b503a003f07b7a1d06bfd4f1944df2308838ae28 /Source/Core/VideoCommon/VideoConfig.cpp | |
| parent | 193ca92cb8ce97445dc5e2c66e0fc5c55c957c22 (diff) | |
| parent | 9b4e5b00ee7393303285c2010c409244145fee40 (diff) | |
Merge pull request #10346 from iwubcode/fixed_shader_precompile_parallelization
VideoCommon: Fix shader precompilization detection
Diffstat (limited to 'Source/Core/VideoCommon/VideoConfig.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/VideoConfig.cpp | 9 |
1 files changed, 1 insertions, 8 deletions
diff --git a/Source/Core/VideoCommon/VideoConfig.cpp b/Source/Core/VideoCommon/VideoConfig.cpp index c8f79b0e66..a4aa9bda55 100644 --- a/Source/Core/VideoCommon/VideoConfig.cpp +++ b/Source/Core/VideoCommon/VideoConfig.cpp @@ -206,16 +206,9 @@ u32 VideoConfig::GetShaderPrecompilerThreads() const if (!backend_info.bSupportsBackgroundCompiling) return 0; - const bool bugDatabaseSupported = - backend_info.api_type == APIType::OpenGL || backend_info.api_type == APIType::Vulkan; - // DirectX has always worked in our tests in PR#9414 - const bool multiThreadingWorking = - !bugDatabaseSupported || - !DriverDetails::HasBug(DriverDetails::BUG_BROKEN_MULTITHREADED_SHADER_PRECOMPILATION); - if (iShaderPrecompilerThreads >= 0) return static_cast<u32>(iShaderPrecompilerThreads); - else if (multiThreadingWorking) + else if (!DriverDetails::HasBug(DriverDetails::BUG_BROKEN_MULTITHREADED_SHADER_PRECOMPILATION)) return GetNumAutoShaderPreCompilerThreads(); else return 1; |
