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authorJMC47 <JMC4789@gmail.com>2022-01-06 16:28:15 -0500
committerGitHub <noreply@github.com>2022-01-06 16:28:15 -0500
commit4c0dcf42b8d594cbc12e45f44e38dff46ccaf975 (patch)
treeb503a003f07b7a1d06bfd4f1944df2308838ae28 /Source/Core/VideoCommon/VideoConfig.cpp
parent193ca92cb8ce97445dc5e2c66e0fc5c55c957c22 (diff)
parent9b4e5b00ee7393303285c2010c409244145fee40 (diff)
Merge pull request #10346 from iwubcode/fixed_shader_precompile_parallelization
VideoCommon: Fix shader precompilization detection
Diffstat (limited to 'Source/Core/VideoCommon/VideoConfig.cpp')
-rw-r--r--Source/Core/VideoCommon/VideoConfig.cpp9
1 files changed, 1 insertions, 8 deletions
diff --git a/Source/Core/VideoCommon/VideoConfig.cpp b/Source/Core/VideoCommon/VideoConfig.cpp
index c8f79b0e66..a4aa9bda55 100644
--- a/Source/Core/VideoCommon/VideoConfig.cpp
+++ b/Source/Core/VideoCommon/VideoConfig.cpp
@@ -206,16 +206,9 @@ u32 VideoConfig::GetShaderPrecompilerThreads() const
if (!backend_info.bSupportsBackgroundCompiling)
return 0;
- const bool bugDatabaseSupported =
- backend_info.api_type == APIType::OpenGL || backend_info.api_type == APIType::Vulkan;
- // DirectX has always worked in our tests in PR#9414
- const bool multiThreadingWorking =
- !bugDatabaseSupported ||
- !DriverDetails::HasBug(DriverDetails::BUG_BROKEN_MULTITHREADED_SHADER_PRECOMPILATION);
-
if (iShaderPrecompilerThreads >= 0)
return static_cast<u32>(iShaderPrecompilerThreads);
- else if (multiThreadingWorking)
+ else if (!DriverDetails::HasBug(DriverDetails::BUG_BROKEN_MULTITHREADED_SHADER_PRECOMPILATION))
return GetNumAutoShaderPreCompilerThreads();
else
return 1;