diff options
| author | Pokechu22 <Pokechu022@gmail.com> | 2022-09-26 15:30:56 -0700 |
|---|---|---|
| committer | Pokechu22 <Pokechu022@gmail.com> | 2022-09-26 18:25:54 -0700 |
| commit | 56fce3ba8a8a3645da0250fbac91b9940e45cf8c (patch) | |
| tree | 1768e8242b9c563744aff49d9ce30d06caaad63d /Source/Core/VideoCommon/VideoConfig.cpp | |
| parent | 67ed4fa92d342da62274f578a2f4886d94165bb4 (diff) | |
Software: Remove dedicated texture/frame dumping infrastructure
Texture dumping can already be done using VideoCommon's system (and in fact the same setting already enabled *both* of these). Dumping objects/TEV stages/texture fetches doesn't currently have an equivalent, but could be added to the FIFO player instead.
Diffstat (limited to 'Source/Core/VideoCommon/VideoConfig.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/VideoConfig.cpp | 6 |
1 files changed, 0 insertions, 6 deletions
diff --git a/Source/Core/VideoCommon/VideoConfig.cpp b/Source/Core/VideoCommon/VideoConfig.cpp index e13e8d96ac..91e0550715 100644 --- a/Source/Core/VideoCommon/VideoConfig.cpp +++ b/Source/Core/VideoCommon/VideoConfig.cpp @@ -104,12 +104,6 @@ void VideoConfig::Refresh() iShaderCompilerThreads = Config::Get(Config::GFX_SHADER_COMPILER_THREADS); iShaderPrecompilerThreads = Config::Get(Config::GFX_SHADER_PRECOMPILER_THREADS); - bDumpObjects = Config::Get(Config::GFX_SW_DUMP_OBJECTS); - bDumpTevStages = Config::Get(Config::GFX_SW_DUMP_TEV_STAGES); - bDumpTevTextureFetches = Config::Get(Config::GFX_SW_DUMP_TEV_TEX_FETCHES); - drawStart = Config::Get(Config::GFX_SW_DRAW_START); - drawEnd = Config::Get(Config::GFX_SW_DRAW_END); - bForceFiltering = Config::Get(Config::GFX_ENHANCE_FORCE_FILTERING); iMaxAnisotropy = Config::Get(Config::GFX_ENHANCE_MAX_ANISOTROPY); sPostProcessingShader = Config::Get(Config::GFX_ENHANCE_POST_SHADER); |
