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authorPokechu22 <Pokechu022@gmail.com>2022-09-26 15:30:56 -0700
committerPokechu22 <Pokechu022@gmail.com>2022-09-26 18:25:54 -0700
commit56fce3ba8a8a3645da0250fbac91b9940e45cf8c (patch)
tree1768e8242b9c563744aff49d9ce30d06caaad63d /Source/Core/VideoCommon/VideoConfig.cpp
parent67ed4fa92d342da62274f578a2f4886d94165bb4 (diff)
Software: Remove dedicated texture/frame dumping infrastructure
Texture dumping can already be done using VideoCommon's system (and in fact the same setting already enabled *both* of these). Dumping objects/TEV stages/texture fetches doesn't currently have an equivalent, but could be added to the FIFO player instead.
Diffstat (limited to 'Source/Core/VideoCommon/VideoConfig.cpp')
-rw-r--r--Source/Core/VideoCommon/VideoConfig.cpp6
1 files changed, 0 insertions, 6 deletions
diff --git a/Source/Core/VideoCommon/VideoConfig.cpp b/Source/Core/VideoCommon/VideoConfig.cpp
index e13e8d96ac..91e0550715 100644
--- a/Source/Core/VideoCommon/VideoConfig.cpp
+++ b/Source/Core/VideoCommon/VideoConfig.cpp
@@ -104,12 +104,6 @@ void VideoConfig::Refresh()
iShaderCompilerThreads = Config::Get(Config::GFX_SHADER_COMPILER_THREADS);
iShaderPrecompilerThreads = Config::Get(Config::GFX_SHADER_PRECOMPILER_THREADS);
- bDumpObjects = Config::Get(Config::GFX_SW_DUMP_OBJECTS);
- bDumpTevStages = Config::Get(Config::GFX_SW_DUMP_TEV_STAGES);
- bDumpTevTextureFetches = Config::Get(Config::GFX_SW_DUMP_TEV_TEX_FETCHES);
- drawStart = Config::Get(Config::GFX_SW_DRAW_START);
- drawEnd = Config::Get(Config::GFX_SW_DRAW_END);
-
bForceFiltering = Config::Get(Config::GFX_ENHANCE_FORCE_FILTERING);
iMaxAnisotropy = Config::Get(Config::GFX_ENHANCE_MAX_ANISOTROPY);
sPostProcessingShader = Config::Get(Config::GFX_ENHANCE_POST_SHADER);