diff options
| author | Jules Blok <jules.blok@gmail.com> | 2014-07-26 12:45:10 +0200 |
|---|---|---|
| committer | Jules Blok <jules.blok@gmail.com> | 2014-07-26 12:45:10 +0200 |
| commit | bd9953d97ef45e165d0fb555efa29957c3bb8e82 (patch) | |
| tree | e1d5f06f340ed5279453e7d9134974c493fe39b5 /Source/Core/VideoCommon/VideoConfig.cpp | |
| parent | 4b3d57957333288a16451f23db28af60d34b121f (diff) | |
Remove the 3D Vision hack.
The hack was needed because the Nvidia 3D Vision heuristics are documented to only support surfaces that are the same size as the backbuffer. This would be the case if you enabled the hack and selected the "Auto (Window Size)" internal resolution.
However, on recent drivers the same effect is achieved by selecting the "Auto (Multiple)" internal resolution. Therefore the hack is no longer required.
Diffstat (limited to 'Source/Core/VideoCommon/VideoConfig.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/VideoConfig.cpp | 5 |
1 files changed, 0 insertions, 5 deletions
diff --git a/Source/Core/VideoCommon/VideoConfig.cpp b/Source/Core/VideoCommon/VideoConfig.cpp index d995ae2d4b..4ef7423a92 100644 --- a/Source/Core/VideoCommon/VideoConfig.cpp +++ b/Source/Core/VideoCommon/VideoConfig.cpp @@ -38,7 +38,6 @@ VideoConfig::VideoConfig() backend_info.APIType = API_NONE; backend_info.bUseRGBATextures = false; backend_info.bUseMinimalMipCount = false; - backend_info.bSupports3DVision = false; backend_info.bSupportsExclusiveFullscreen = false; } @@ -90,7 +89,6 @@ void VideoConfig::Load(const std::string& ini_file) enhancements->Get("ForceFiltering", &bForceFiltering, 0); enhancements->Get("MaxAnisotropy", &iMaxAnisotropy, 0); // NOTE - this is x in (1 << x) enhancements->Get("PostProcessingShader", &sPostProcessingShader, ""); - enhancements->Get("Enable3dVision", &b3DVision, false); IniFile::Section* hacks = iniFile.GetOrCreateSection("Hacks"); hacks->Get("EFBAccessEnable", &bEFBAccessEnable, true); @@ -186,7 +184,6 @@ void VideoConfig::GameIniLoad() CHECK_SETTING("Video_Enhancements", "ForceFiltering", bForceFiltering); CHECK_SETTING("Video_Enhancements", "MaxAnisotropy", iMaxAnisotropy); // NOTE - this is x in (1 << x) CHECK_SETTING("Video_Enhancements", "PostProcessingShader", sPostProcessingShader); - CHECK_SETTING("Video_Enhancements", "Enable3dVision", b3DVision); CHECK_SETTING("Video_Hacks", "EFBAccessEnable", bEFBAccessEnable); CHECK_SETTING("Video_Hacks", "EFBCopyEnable", bEFBCopyEnable); @@ -212,7 +209,6 @@ void VideoConfig::VerifyValidity() // TODO: Check iMaxAnisotropy value if (iAdapter < 0 || iAdapter > ((int)backend_info.Adapters.size() - 1)) iAdapter = 0; if (iMultisampleMode < 0 || iMultisampleMode >= (int)backend_info.AAModes.size()) iMultisampleMode = 0; - if (!backend_info.bSupports3DVision) b3DVision = false; if (!backend_info.bSupportsExclusiveFullscreen) bForceBorderlessFullscreen = false; } @@ -264,7 +260,6 @@ void VideoConfig::Save(const std::string& ini_file) enhancements->Set("ForceFiltering", bForceFiltering); enhancements->Set("MaxAnisotropy", iMaxAnisotropy); enhancements->Set("PostProcessingShader", sPostProcessingShader); - enhancements->Set("Enable3dVision", b3DVision); IniFile::Section* hacks = iniFile.GetOrCreateSection("Hacks"); hacks->Set("EFBAccessEnable", bEFBAccessEnable); |
