summaryrefslogtreecommitdiff
path: root/Source/Core/VideoCommon/VideoConfig.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'Source/Core/VideoCommon/VideoConfig.cpp')
-rw-r--r--Source/Core/VideoCommon/VideoConfig.cpp5
1 files changed, 0 insertions, 5 deletions
diff --git a/Source/Core/VideoCommon/VideoConfig.cpp b/Source/Core/VideoCommon/VideoConfig.cpp
index d995ae2d4b..4ef7423a92 100644
--- a/Source/Core/VideoCommon/VideoConfig.cpp
+++ b/Source/Core/VideoCommon/VideoConfig.cpp
@@ -38,7 +38,6 @@ VideoConfig::VideoConfig()
backend_info.APIType = API_NONE;
backend_info.bUseRGBATextures = false;
backend_info.bUseMinimalMipCount = false;
- backend_info.bSupports3DVision = false;
backend_info.bSupportsExclusiveFullscreen = false;
}
@@ -90,7 +89,6 @@ void VideoConfig::Load(const std::string& ini_file)
enhancements->Get("ForceFiltering", &bForceFiltering, 0);
enhancements->Get("MaxAnisotropy", &iMaxAnisotropy, 0); // NOTE - this is x in (1 << x)
enhancements->Get("PostProcessingShader", &sPostProcessingShader, "");
- enhancements->Get("Enable3dVision", &b3DVision, false);
IniFile::Section* hacks = iniFile.GetOrCreateSection("Hacks");
hacks->Get("EFBAccessEnable", &bEFBAccessEnable, true);
@@ -186,7 +184,6 @@ void VideoConfig::GameIniLoad()
CHECK_SETTING("Video_Enhancements", "ForceFiltering", bForceFiltering);
CHECK_SETTING("Video_Enhancements", "MaxAnisotropy", iMaxAnisotropy); // NOTE - this is x in (1 << x)
CHECK_SETTING("Video_Enhancements", "PostProcessingShader", sPostProcessingShader);
- CHECK_SETTING("Video_Enhancements", "Enable3dVision", b3DVision);
CHECK_SETTING("Video_Hacks", "EFBAccessEnable", bEFBAccessEnable);
CHECK_SETTING("Video_Hacks", "EFBCopyEnable", bEFBCopyEnable);
@@ -212,7 +209,6 @@ void VideoConfig::VerifyValidity()
// TODO: Check iMaxAnisotropy value
if (iAdapter < 0 || iAdapter > ((int)backend_info.Adapters.size() - 1)) iAdapter = 0;
if (iMultisampleMode < 0 || iMultisampleMode >= (int)backend_info.AAModes.size()) iMultisampleMode = 0;
- if (!backend_info.bSupports3DVision) b3DVision = false;
if (!backend_info.bSupportsExclusiveFullscreen) bForceBorderlessFullscreen = false;
}
@@ -264,7 +260,6 @@ void VideoConfig::Save(const std::string& ini_file)
enhancements->Set("ForceFiltering", bForceFiltering);
enhancements->Set("MaxAnisotropy", iMaxAnisotropy);
enhancements->Set("PostProcessingShader", sPostProcessingShader);
- enhancements->Set("Enable3dVision", b3DVision);
IniFile::Section* hacks = iniFile.GetOrCreateSection("Hacks");
hacks->Set("EFBAccessEnable", bEFBAccessEnable);