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| author | Jules Blok <jules.blok@gmail.com> | 2014-12-21 14:18:21 +0100 |
|---|---|---|
| committer | Jules Blok <jules.blok@gmail.com> | 2014-12-24 23:29:40 +0100 |
| commit | c424aa1ac634200eab9eb3d5a2244eab7e11f2a0 (patch) | |
| tree | e59905327d6c263d2d7dab0f514006d6cfba4bcb /Source/Core/VideoCommon/VideoConfig.cpp | |
| parent | 70b898e2c6bbb2759a98d36e2f0dd84bfc56db3f (diff) | |
GeometryShaderManager: Boost convergence value.
Most game don't require much granularity regarding the convergence value.
The default convergence was also too low, this commit increases it tenfold.
Diffstat (limited to 'Source/Core/VideoCommon/VideoConfig.cpp')
0 files changed, 0 insertions, 0 deletions
