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authorPokechu22 <Pokechu022@gmail.com>2021-02-22 19:03:06 -0800
committerPokechu22 <Pokechu022@gmail.com>2021-06-09 20:50:49 -0700
commitc583cac5681409222c4557e48cbad8caedc17c4d (patch)
tree25323f4fcbf4acf96d3093c309fef8527e76b218 /Source/Core/VideoCommon/VideoConfig.cpp
parente62610e6bc4f33234d8d5a7759ed5911bd25b8cb (diff)
Hack to hide debug cubes in Super Mario Sunshine
... while not breaking other games.
Diffstat (limited to 'Source/Core/VideoCommon/VideoConfig.cpp')
-rw-r--r--Source/Core/VideoCommon/VideoConfig.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/Source/Core/VideoCommon/VideoConfig.cpp b/Source/Core/VideoCommon/VideoConfig.cpp
index 9ed9a599e4..db0845a643 100644
--- a/Source/Core/VideoCommon/VideoConfig.cpp
+++ b/Source/Core/VideoCommon/VideoConfig.cpp
@@ -158,6 +158,7 @@ void VideoConfig::Refresh()
bEFBEmulateFormatChanges = Config::Get(Config::GFX_HACK_EFB_EMULATE_FORMAT_CHANGES);
bVertexRounding = Config::Get(Config::GFX_HACK_VERTEX_ROUDING);
iEFBAccessTileSize = Config::Get(Config::GFX_HACK_EFB_ACCESS_TILE_SIZE);
+ iMissingColorValue = Config::Get(Config::GFX_HACK_MISSING_COLOR_VALUE);
bPerfQueriesEnable = Config::Get(Config::GFX_PERF_QUERIES_ENABLE);