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authorJMC47 <JMC4789@gmail.com>2022-12-09 01:13:42 -0500
committerGitHub <noreply@github.com>2022-12-09 01:13:42 -0500
commitd250e69ddff41db2910f38e741cf3f57d07b362c (patch)
treeef1fe420b8ef32ccbcacd44197ce0ab42bd9059d /Source/Core/VideoCommon/VideoConfig.cpp
parentabf08b586999910a7fad7cc2fd07dcbd266832a5 (diff)
parent1d199f466443b6aba7906b1fd4dfd95e87bfada8 (diff)
Merge pull request #11276 from AdmiralCurtiss/texture-filter-options
Core: Add option to force linear texture filtering.
Diffstat (limited to 'Source/Core/VideoCommon/VideoConfig.cpp')
-rw-r--r--Source/Core/VideoCommon/VideoConfig.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/VideoConfig.cpp b/Source/Core/VideoCommon/VideoConfig.cpp
index 4e66c9d822..9769b46668 100644
--- a/Source/Core/VideoCommon/VideoConfig.cpp
+++ b/Source/Core/VideoCommon/VideoConfig.cpp
@@ -111,7 +111,7 @@ void VideoConfig::Refresh()
iShaderCompilerThreads = Config::Get(Config::GFX_SHADER_COMPILER_THREADS);
iShaderPrecompilerThreads = Config::Get(Config::GFX_SHADER_PRECOMPILER_THREADS);
- bForceFiltering = Config::Get(Config::GFX_ENHANCE_FORCE_FILTERING);
+ texture_filtering_mode = Config::Get(Config::GFX_ENHANCE_FORCE_TEXTURE_FILTERING);
iMaxAnisotropy = Config::Get(Config::GFX_ENHANCE_MAX_ANISOTROPY);
sPostProcessingShader = Config::Get(Config::GFX_ENHANCE_POST_SHADER);
bForceTrueColor = Config::Get(Config::GFX_ENHANCE_FORCE_TRUE_COLOR);