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authorStenzek <stenzek@gmail.com>2017-07-31 23:21:38 +1000
committerStenzek <stenzek@gmail.com>2017-07-31 23:21:38 +1000
commitd62dcd397d500d7b83b0994dadc189cae766361d (patch)
treee731f1f5193490405140afe7ba88030378e1a753 /Source/Core/VideoCommon/VideoConfig.cpp
parented331918f0f7a8836cda9f34df4a7ef86cd55e0d (diff)
VideoConfig: Drop force vertex/pixel ubershader settings
This was mainly included for debugging, but could end up being confusing for users, as well as polluting the GL program cache with a mix of uber and specialized shaders if the option was changed.
Diffstat (limited to 'Source/Core/VideoCommon/VideoConfig.cpp')
-rw-r--r--Source/Core/VideoCommon/VideoConfig.cpp2
1 files changed, 0 insertions, 2 deletions
diff --git a/Source/Core/VideoCommon/VideoConfig.cpp b/Source/Core/VideoCommon/VideoConfig.cpp
index c277386f71..e643937764 100644
--- a/Source/Core/VideoCommon/VideoConfig.cpp
+++ b/Source/Core/VideoCommon/VideoConfig.cpp
@@ -99,8 +99,6 @@ void VideoConfig::Refresh()
bPrecompileUberShaders = Config::Get(Config::GFX_PRECOMPILE_UBER_SHADERS);
iShaderCompilerThreads = Config::Get(Config::GFX_SHADER_COMPILER_THREADS);
iShaderPrecompilerThreads = Config::Get(Config::GFX_SHADER_PRECOMPILER_THREADS);
- bForceVertexUberShaders = Config::Get(Config::GFX_FORCE_VERTEX_UBER_SHADERS);
- bForcePixelUberShaders = Config::Get(Config::GFX_FORCE_PIXEL_UBER_SHADERS);
bZComploc = Config::Get(Config::GFX_SW_ZCOMPLOC);
bZFreeze = Config::Get(Config::GFX_SW_ZFREEZE);