diff options
| author | Stenzek <stenzek@gmail.com> | 2017-07-31 23:21:38 +1000 |
|---|---|---|
| committer | Stenzek <stenzek@gmail.com> | 2017-07-31 23:21:38 +1000 |
| commit | d62dcd397d500d7b83b0994dadc189cae766361d (patch) | |
| tree | e731f1f5193490405140afe7ba88030378e1a753 /Source/Core/VideoCommon/VideoConfig.cpp | |
| parent | ed331918f0f7a8836cda9f34df4a7ef86cd55e0d (diff) | |
VideoConfig: Drop force vertex/pixel ubershader settings
This was mainly included for debugging, but could end up being confusing
for users, as well as polluting the GL program cache with a mix of uber
and specialized shaders if the option was changed.
Diffstat (limited to 'Source/Core/VideoCommon/VideoConfig.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/VideoConfig.cpp | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/Source/Core/VideoCommon/VideoConfig.cpp b/Source/Core/VideoCommon/VideoConfig.cpp index c277386f71..e643937764 100644 --- a/Source/Core/VideoCommon/VideoConfig.cpp +++ b/Source/Core/VideoCommon/VideoConfig.cpp @@ -99,8 +99,6 @@ void VideoConfig::Refresh() bPrecompileUberShaders = Config::Get(Config::GFX_PRECOMPILE_UBER_SHADERS); iShaderCompilerThreads = Config::Get(Config::GFX_SHADER_COMPILER_THREADS); iShaderPrecompilerThreads = Config::Get(Config::GFX_SHADER_PRECOMPILER_THREADS); - bForceVertexUberShaders = Config::Get(Config::GFX_FORCE_VERTEX_UBER_SHADERS); - bForcePixelUberShaders = Config::Get(Config::GFX_FORCE_PIXEL_UBER_SHADERS); bZComploc = Config::Get(Config::GFX_SW_ZCOMPLOC); bZFreeze = Config::Get(Config::GFX_SW_ZFREEZE); |
