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authorMai <mai.iam2048@gmail.com>2022-12-28 00:59:03 +0000
committerGitHub <noreply@github.com>2022-12-28 00:59:03 +0000
commit0900e68986a4fa2254fb3c459f73af4815979e45 (patch)
tree1c69cbfcc29dba6cb354823c23c75c546bb0b57a /Source/Core/VideoCommon/VideoState.cpp
parent9e9910df8b0c965e1a496d479ad94bc78f918817 (diff)
parent4549fb4acb1ab520dc6481fe4443cdd3d46bd8c2 (diff)
Merge pull request #11384 from AdmiralCurtiss/globals-pixelshadermanager
VideoCommon: De-globalize PixelShaderManager class.
Diffstat (limited to 'Source/Core/VideoCommon/VideoState.cpp')
-rw-r--r--Source/Core/VideoCommon/VideoState.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/VideoState.cpp b/Source/Core/VideoCommon/VideoState.cpp
index 2f2c7a256e..20af9c9f2b 100644
--- a/Source/Core/VideoCommon/VideoState.cpp
+++ b/Source/Core/VideoCommon/VideoState.cpp
@@ -73,7 +73,7 @@ void VideoCommon_DoState(PointerWrap& p)
// the old way of replaying current bpmem as writes to push side effects to pixel shader manager
// doesn't really work.
- PixelShaderManager::DoState(p);
+ system.GetPixelShaderManager().DoState(p);
p.DoMarker("PixelShaderManager");
VertexShaderManager::DoState(p);