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| author | Mai <mai.iam2048@gmail.com> | 2022-12-28 00:59:03 +0000 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-12-28 00:59:03 +0000 |
| commit | 0900e68986a4fa2254fb3c459f73af4815979e45 (patch) | |
| tree | 1c69cbfcc29dba6cb354823c23c75c546bb0b57a /Source/Core/VideoCommon/VideoState.cpp | |
| parent | 9e9910df8b0c965e1a496d479ad94bc78f918817 (diff) | |
| parent | 4549fb4acb1ab520dc6481fe4443cdd3d46bd8c2 (diff) | |
Merge pull request #11384 from AdmiralCurtiss/globals-pixelshadermanager
VideoCommon: De-globalize PixelShaderManager class.
Diffstat (limited to 'Source/Core/VideoCommon/VideoState.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/VideoState.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/VideoState.cpp b/Source/Core/VideoCommon/VideoState.cpp index 2f2c7a256e..20af9c9f2b 100644 --- a/Source/Core/VideoCommon/VideoState.cpp +++ b/Source/Core/VideoCommon/VideoState.cpp @@ -73,7 +73,7 @@ void VideoCommon_DoState(PointerWrap& p) // the old way of replaying current bpmem as writes to push side effects to pixel shader manager // doesn't really work. - PixelShaderManager::DoState(p); + system.GetPixelShaderManager().DoState(p); p.DoMarker("PixelShaderManager"); VertexShaderManager::DoState(p); |
