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-rw-r--r--Source/Core/VideoCommon/VideoState.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/VideoState.cpp b/Source/Core/VideoCommon/VideoState.cpp
index 2f2c7a256e..20af9c9f2b 100644
--- a/Source/Core/VideoCommon/VideoState.cpp
+++ b/Source/Core/VideoCommon/VideoState.cpp
@@ -73,7 +73,7 @@ void VideoCommon_DoState(PointerWrap& p)
// the old way of replaying current bpmem as writes to push side effects to pixel shader manager
// doesn't really work.
- PixelShaderManager::DoState(p);
+ system.GetPixelShaderManager().DoState(p);
p.DoMarker("PixelShaderManager");
VertexShaderManager::DoState(p);