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authorJasper St. Pierre <jstpierre@mecheye.net>2013-12-07 15:14:29 -0500
committerJasper St. Pierre <jstpierre@mecheye.net>2013-12-31 14:03:19 -0500
commit34692ab826abc8f8faa61bdb2280b742424528f1 (patch)
treeb0eedc645badbea316ff59c125eaf808b28777ec /Source/Core/VideoCommon/VideoState.cpp
parent43e618682e8093602fc83dfa902ee7ae3fd3a4f6 (diff)
Remove unnecessary Src/ folders
Diffstat (limited to 'Source/Core/VideoCommon/VideoState.cpp')
-rw-r--r--Source/Core/VideoCommon/VideoState.cpp84
1 files changed, 84 insertions, 0 deletions
diff --git a/Source/Core/VideoCommon/VideoState.cpp b/Source/Core/VideoCommon/VideoState.cpp
new file mode 100644
index 0000000000..9bfbeeaf52
--- /dev/null
+++ b/Source/Core/VideoCommon/VideoState.cpp
@@ -0,0 +1,84 @@
+// Copyright 2013 Dolphin Emulator Project
+// Licensed under GPLv2
+// Refer to the license.txt file included.
+
+#include "VideoState.h"
+
+#include "BPMemory.h"
+#include "CPMemory.h"
+#include "XFMemory.h"
+#include "TextureDecoder.h"
+#include "Fifo.h"
+#include "CommandProcessor.h"
+#include "PixelEngine.h"
+#include "PixelShaderManager.h"
+#include "VertexShaderManager.h"
+#include "VertexManagerBase.h"
+
+static void DoState(PointerWrap &p)
+{
+ // BP Memory
+ p.Do(bpmem);
+ p.DoMarker("BP Memory");
+
+ // CP Memory
+ p.DoArray(arraybases, 16);
+ p.DoArray(arraystrides, 16);
+ p.Do(MatrixIndexA);
+ p.Do(MatrixIndexB);
+ p.Do(g_VtxDesc.Hex);
+ p.DoArray(g_VtxAttr, 8);
+ p.DoMarker("CP Memory");
+
+ // XF Memory
+ p.Do(xfregs);
+ p.DoArray(xfmem, XFMEM_SIZE);
+ p.DoMarker("XF Memory");
+
+ // Texture decoder
+ p.DoArray(texMem, TMEM_SIZE);
+ p.DoMarker("texMem");
+
+ // FIFO
+ Fifo_DoState(p);
+ p.DoMarker("Fifo");
+
+ CommandProcessor::DoState(p);
+ p.DoMarker("CommandProcessor");
+
+ PixelEngine::DoState(p);
+ p.DoMarker("PixelEngine");
+
+ // the old way of replaying current bpmem as writes to push side effects to pixel shader manager doesn't really work.
+ PixelShaderManager::DoState(p);
+ p.DoMarker("PixelShaderManager");
+
+ VertexShaderManager::DoState(p);
+ p.DoMarker("VertexShaderManager");
+
+ VertexManager::DoState(p);
+ p.DoMarker("VertexManager");
+
+ // TODO: search for more data that should be saved and add it here
+}
+
+void VideoCommon_DoState(PointerWrap &p)
+{
+ DoState(p);
+}
+
+void VideoCommon_RunLoop(bool enable)
+{
+ EmulatorState(enable);
+}
+
+void VideoCommon_Init()
+{
+ memset(arraybases, 0, sizeof(arraybases));
+ memset(arraystrides, 0, sizeof(arraystrides));
+ memset(&MatrixIndexA, 0, sizeof(MatrixIndexA));
+ memset(&MatrixIndexB, 0, sizeof(MatrixIndexB));
+ memset(&g_VtxDesc, 0, sizeof(g_VtxDesc));
+ memset(g_VtxAttr, 0, sizeof(g_VtxAttr));
+ memset(texMem, 0, TMEM_SIZE);
+}