diff options
Diffstat (limited to 'Source/Core/VideoCommon/VideoState.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/VideoState.cpp | 84 |
1 files changed, 84 insertions, 0 deletions
diff --git a/Source/Core/VideoCommon/VideoState.cpp b/Source/Core/VideoCommon/VideoState.cpp new file mode 100644 index 0000000000..9bfbeeaf52 --- /dev/null +++ b/Source/Core/VideoCommon/VideoState.cpp @@ -0,0 +1,84 @@ +// Copyright 2013 Dolphin Emulator Project +// Licensed under GPLv2 +// Refer to the license.txt file included. + +#include "VideoState.h" + +#include "BPMemory.h" +#include "CPMemory.h" +#include "XFMemory.h" +#include "TextureDecoder.h" +#include "Fifo.h" +#include "CommandProcessor.h" +#include "PixelEngine.h" +#include "PixelShaderManager.h" +#include "VertexShaderManager.h" +#include "VertexManagerBase.h" + +static void DoState(PointerWrap &p) +{ + // BP Memory + p.Do(bpmem); + p.DoMarker("BP Memory"); + + // CP Memory + p.DoArray(arraybases, 16); + p.DoArray(arraystrides, 16); + p.Do(MatrixIndexA); + p.Do(MatrixIndexB); + p.Do(g_VtxDesc.Hex); + p.DoArray(g_VtxAttr, 8); + p.DoMarker("CP Memory"); + + // XF Memory + p.Do(xfregs); + p.DoArray(xfmem, XFMEM_SIZE); + p.DoMarker("XF Memory"); + + // Texture decoder + p.DoArray(texMem, TMEM_SIZE); + p.DoMarker("texMem"); + + // FIFO + Fifo_DoState(p); + p.DoMarker("Fifo"); + + CommandProcessor::DoState(p); + p.DoMarker("CommandProcessor"); + + PixelEngine::DoState(p); + p.DoMarker("PixelEngine"); + + // the old way of replaying current bpmem as writes to push side effects to pixel shader manager doesn't really work. + PixelShaderManager::DoState(p); + p.DoMarker("PixelShaderManager"); + + VertexShaderManager::DoState(p); + p.DoMarker("VertexShaderManager"); + + VertexManager::DoState(p); + p.DoMarker("VertexManager"); + + // TODO: search for more data that should be saved and add it here +} + +void VideoCommon_DoState(PointerWrap &p) +{ + DoState(p); +} + +void VideoCommon_RunLoop(bool enable) +{ + EmulatorState(enable); +} + +void VideoCommon_Init() +{ + memset(arraybases, 0, sizeof(arraybases)); + memset(arraystrides, 0, sizeof(arraystrides)); + memset(&MatrixIndexA, 0, sizeof(MatrixIndexA)); + memset(&MatrixIndexB, 0, sizeof(MatrixIndexB)); + memset(&g_VtxDesc, 0, sizeof(g_VtxDesc)); + memset(g_VtxAttr, 0, sizeof(g_VtxAttr)); + memset(texMem, 0, TMEM_SIZE); +} |
