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authorFiloppi <filippotarpini@hotmail.it>2023-09-09 15:48:37 +0300
committerFiloppi <filippotarpini@hotmail.it>2023-12-18 00:28:14 +0200
commit24004af8145a7babe0d0fcfb1b18231dda665aff (patch)
tree8daacb2069e6275ea3b6bc0fcfd66271b1be2b0e /Source/Core/VideoCommon/Widescreen.cpp
parentb4bfc4feba19fe314913bceed913cebfc6d19372 (diff)
Video: polish aspect ratio related code comments to make it clearer
Diffstat (limited to 'Source/Core/VideoCommon/Widescreen.cpp')
-rw-r--r--Source/Core/VideoCommon/Widescreen.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/Source/Core/VideoCommon/Widescreen.cpp b/Source/Core/VideoCommon/Widescreen.cpp
index 4ca1ac3ccd..7591d098a4 100644
--- a/Source/Core/VideoCommon/Widescreen.cpp
+++ b/Source/Core/VideoCommon/Widescreen.cpp
@@ -53,6 +53,7 @@ void WidescreenManager::Update()
}
// Heuristic to detect if a GameCube game is in 16:9 anamorphic widescreen mode.
+// Cheats that change the game aspect ratio to natively unsupported ones won't be recognized here.
void WidescreenManager::UpdateWidescreenHeuristic()
{
const auto flush_statistics = g_vertex_manager->ResetFlushAspectRatioCount();