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| author | Filoppi <filippotarpini@hotmail.it> | 2023-09-09 15:48:37 +0300 |
|---|---|---|
| committer | Filoppi <filippotarpini@hotmail.it> | 2023-12-18 00:28:14 +0200 |
| commit | 24004af8145a7babe0d0fcfb1b18231dda665aff (patch) | |
| tree | 8daacb2069e6275ea3b6bc0fcfd66271b1be2b0e /Source/Core/VideoCommon/Widescreen.cpp | |
| parent | b4bfc4feba19fe314913bceed913cebfc6d19372 (diff) | |
Video: polish aspect ratio related code comments to make it clearer
Diffstat (limited to 'Source/Core/VideoCommon/Widescreen.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/Widescreen.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/Source/Core/VideoCommon/Widescreen.cpp b/Source/Core/VideoCommon/Widescreen.cpp index 4ca1ac3ccd..7591d098a4 100644 --- a/Source/Core/VideoCommon/Widescreen.cpp +++ b/Source/Core/VideoCommon/Widescreen.cpp @@ -53,6 +53,7 @@ void WidescreenManager::Update() } // Heuristic to detect if a GameCube game is in 16:9 anamorphic widescreen mode. +// Cheats that change the game aspect ratio to natively unsupported ones won't be recognized here. void WidescreenManager::UpdateWidescreenHeuristic() { const auto flush_statistics = g_vertex_manager->ResetFlushAspectRatioCount(); |
