summaryrefslogtreecommitdiff
path: root/Source/Core/VideoCommon
diff options
context:
space:
mode:
authorStenzek <stenzek@gmail.com>2017-09-09 18:30:15 +1000
committerStenzek <stenzek@gmail.com>2017-09-11 20:01:54 +1000
commit24ddea04ce3c843dd1de3d34d775e9a49d195225 (patch)
tree5fb17c3d07988499767c51908b49dac2d8d9c881 /Source/Core/VideoCommon
parent340aabbb06404481b8a496f506ebc9bae75fad6c (diff)
VideoBackends: Move SamplerState to common
Diffstat (limited to 'Source/Core/VideoCommon')
-rw-r--r--Source/Core/VideoCommon/GeometryShaderGen.cpp17
-rw-r--r--Source/Core/VideoCommon/GeometryShaderGen.h2
-rw-r--r--Source/Core/VideoCommon/RenderBase.h2
-rw-r--r--Source/Core/VideoCommon/RenderState.cpp82
-rw-r--r--Source/Core/VideoCommon/RenderState.h52
-rw-r--r--Source/Core/VideoCommon/VertexManagerBase.cpp49
6 files changed, 193 insertions, 11 deletions
diff --git a/Source/Core/VideoCommon/GeometryShaderGen.cpp b/Source/Core/VideoCommon/GeometryShaderGen.cpp
index 4c6fb1c559..98335386fa 100644
--- a/Source/Core/VideoCommon/GeometryShaderGen.cpp
+++ b/Source/Core/VideoCommon/GeometryShaderGen.cpp
@@ -22,7 +22,7 @@ bool geometry_shader_uid_data::IsPassthrough() const
{
const bool stereo = g_ActiveConfig.iStereoMode > 0;
const bool wireframe = g_ActiveConfig.bWireFrame;
- return primitive_type >= PrimitiveType::Triangles && !stereo && !wireframe;
+ return primitive_type >= static_cast<u32>(PrimitiveType::Triangles) && !stereo && !wireframe;
}
GeometryShaderUid GetGeometryShaderUid(PrimitiveType primitive_type)
@@ -31,7 +31,7 @@ GeometryShaderUid GetGeometryShaderUid(PrimitiveType primitive_type)
geometry_shader_uid_data* uid_data = out.GetUidData<geometry_shader_uid_data>();
memset(uid_data, 0, sizeof(geometry_shader_uid_data));
- uid_data->primitive_type = primitive_type;
+ uid_data->primitive_type = static_cast<u32>(primitive_type);
uid_data->numTexGens = xfmem.numTexGen.numTexGens;
return out;
@@ -56,9 +56,10 @@ ShaderCode GenerateGeometryShaderCode(APIType ApiType, const ShaderHostConfig& h
const bool msaa = host_config.msaa;
const bool ssaa = host_config.ssaa;
const bool stereo = host_config.stereo;
+ const PrimitiveType primitive_type = static_cast<PrimitiveType>(uid_data->primitive_type);
const unsigned primitive_type_index = static_cast<unsigned>(uid_data->primitive_type);
const unsigned vertex_in = std::min(static_cast<unsigned>(primitive_type_index) + 1, 3u);
- unsigned vertex_out = uid_data->primitive_type == PrimitiveType::TriangleStrip ? 3 : 4;
+ unsigned vertex_out = primitive_type == PrimitiveType::TriangleStrip ? 3 : 4;
if (wireframe)
vertex_out++;
@@ -146,7 +147,7 @@ ShaderCode GenerateGeometryShaderCode(APIType ApiType, const ShaderHostConfig& h
out.Write("\tVertexData ps;\n");
}
- if (uid_data->primitive_type == PrimitiveType::Lines)
+ if (primitive_type == PrimitiveType::Lines)
{
if (ApiType == APIType::OpenGL || ApiType == APIType::Vulkan)
{
@@ -177,7 +178,7 @@ ShaderCode GenerateGeometryShaderCode(APIType ApiType, const ShaderHostConfig& h
"\t\toffset = float2(0, -" I_LINEPTPARAMS ".z / " I_LINEPTPARAMS ".y);\n"
"\t}\n");
}
- else if (uid_data->primitive_type == PrimitiveType::Points)
+ else if (primitive_type == PrimitiveType::Points)
{
if (ApiType == APIType::OpenGL || ApiType == APIType::Vulkan)
{
@@ -247,7 +248,7 @@ ShaderCode GenerateGeometryShaderCode(APIType ApiType, const ShaderHostConfig& h
out.Write("\tf.pos.x += hoffset * (f.pos.w - " I_STEREOPARAMS ".z);\n");
}
- if (uid_data->primitive_type == PrimitiveType::Lines)
+ if (primitive_type == PrimitiveType::Lines)
{
out.Write("\tVS_OUTPUT l = f;\n"
"\tVS_OUTPUT r = f;\n");
@@ -268,7 +269,7 @@ ShaderCode GenerateGeometryShaderCode(APIType ApiType, const ShaderHostConfig& h
EmitVertex(out, host_config, uid_data, "l", ApiType, wireframe, pixel_lighting, true);
EmitVertex(out, host_config, uid_data, "r", ApiType, wireframe, pixel_lighting);
}
- else if (uid_data->primitive_type == PrimitiveType::Points)
+ else if (primitive_type == PrimitiveType::Points)
{
out.Write("\tVS_OUTPUT ll = f;\n"
"\tVS_OUTPUT lr = f;\n"
@@ -376,7 +377,7 @@ void EnumerateGeometryShaderUids(const std::function<void(const GeometryShaderUi
for (PrimitiveType primitive : primitive_lut)
{
auto* guid = uid.GetUidData<geometry_shader_uid_data>();
- guid->primitive_type = primitive;
+ guid->primitive_type = static_cast<u32>(primitive);
for (u32 texgens = 0; texgens <= 8; texgens++)
{
diff --git a/Source/Core/VideoCommon/GeometryShaderGen.h b/Source/Core/VideoCommon/GeometryShaderGen.h
index b23441f3d3..ace05baca7 100644
--- a/Source/Core/VideoCommon/GeometryShaderGen.h
+++ b/Source/Core/VideoCommon/GeometryShaderGen.h
@@ -20,7 +20,7 @@ struct geometry_shader_uid_data
bool IsPassthrough() const;
u32 numTexGens : 4;
- PrimitiveType primitive_type : 2;
+ u32 primitive_type : 2;
};
#pragma pack()
diff --git a/Source/Core/VideoCommon/RenderBase.h b/Source/Core/VideoCommon/RenderBase.h
index 6c264cd04b..1c6bc44171 100644
--- a/Source/Core/VideoCommon/RenderBase.h
+++ b/Source/Core/VideoCommon/RenderBase.h
@@ -68,7 +68,7 @@ public:
virtual void SetScissorRect(const EFBRectangle& rc) {}
virtual void SetRasterizationState(const RasterizationState& state) {}
virtual void SetDepthState(const DepthState& state) {}
- virtual void SetSamplerState(int stage, int texindex, bool custom_tex) {}
+ virtual void SetSamplerState(u32 index, const SamplerState& state) {}
virtual void SetInterlacingMode() {}
virtual void SetViewport() {}
virtual void SetFullscreen(bool enable_fullscreen) {}
diff --git a/Source/Core/VideoCommon/RenderState.cpp b/Source/Core/VideoCommon/RenderState.cpp
index d8cd5e7f11..8f8d421730 100644
--- a/Source/Core/VideoCommon/RenderState.cpp
+++ b/Source/Core/VideoCommon/RenderState.cpp
@@ -3,6 +3,9 @@
// Refer to the license.txt file included.
#include "VideoCommon/RenderState.h"
+#include <algorithm>
+#include <array>
+#include "VideoCommon/SamplerCommon.h"
void RasterizationState::Generate(const BPMemory& bp, PrimitiveType primitive_type)
{
@@ -14,6 +17,12 @@ void RasterizationState::Generate(const BPMemory& bp, PrimitiveType primitive_ty
cullmode = GenMode::CULL_NONE;
}
+RasterizationState& RasterizationState::operator=(const RasterizationState& rhs)
+{
+ hex = rhs.hex;
+ return *this;
+}
+
void DepthState::Generate(const BPMemory& bp)
{
testenable = bp.zmode.testenable.Value();
@@ -21,6 +30,12 @@ void DepthState::Generate(const BPMemory& bp)
func = bp.zmode.func.Value();
}
+DepthState& DepthState::operator=(const DepthState& rhs)
+{
+ hex = rhs.hex;
+ return *this;
+}
+
// If the framebuffer format has no alpha channel, it is assumed to
// ONE on blending. As the backends may emulate this framebuffer
// configuration with an alpha channel, we just drop all references
@@ -145,6 +160,43 @@ void BlendingState::Generate(const BPMemory& bp)
}
}
+BlendingState& BlendingState::operator=(const BlendingState& rhs)
+{
+ hex = rhs.hex;
+ return *this;
+}
+
+void SamplerState::Generate(const BPMemory& bp, u32 index)
+{
+ const FourTexUnits& tex = bpmem.tex[index / 4];
+ const TexMode0& tm0 = tex.texMode0[index % 4];
+ const TexMode1& tm1 = tex.texMode1[index % 4];
+
+ // GX can configure the mip filter to none. However, D3D and Vulkan can't express this in their
+ // sampler states. Therefore, we set the min/max LOD to zero if this option is used.
+ min_filter = (tm0.min_filter & 4) != 0 ? Filter::Linear : Filter::Point;
+ mipmap_filter = (tm0.min_filter & 3) == TexMode0::TEXF_LINEAR ? Filter::Linear : Filter::Point;
+ mag_filter = tm0.mag_filter != 0 ? Filter::Linear : Filter::Point;
+
+ // If mipmaps are disabled, clamp min/max lod
+ max_lod = SamplerCommon::AreBpTexMode0MipmapsEnabled(tm0) ? tm1.max_lod : 0;
+ min_lod = std::min(max_lod.Value(), tm1.min_lod);
+ lod_bias = SamplerCommon::AreBpTexMode0MipmapsEnabled(tm0) ? tm0.lod_bias : 0;
+
+ // Address modes
+ static constexpr std::array<AddressMode, 4> address_modes = {
+ {AddressMode::Clamp, AddressMode::Repeat, AddressMode::MirroredRepeat, AddressMode::Repeat}};
+ wrap_u = address_modes[tm0.wrap_s];
+ wrap_v = address_modes[tm0.wrap_t];
+ anisotropic_filtering = 0;
+}
+
+SamplerState& SamplerState::operator=(const SamplerState& rhs)
+{
+ hex = rhs.hex;
+ return *this;
+}
+
namespace RenderState
{
RasterizationState GetNoCullRasterizationState()
@@ -177,4 +229,34 @@ BlendingState GetNoBlendingBlendState()
state.alphaupdate = true;
return state;
}
+
+SamplerState GetPointSamplerState()
+{
+ SamplerState state = {};
+ state.min_filter = SamplerState::Filter::Point;
+ state.mag_filter = SamplerState::Filter::Point;
+ state.mipmap_filter = SamplerState::Filter::Point;
+ state.wrap_u = SamplerState::AddressMode::Clamp;
+ state.wrap_v = SamplerState::AddressMode::Clamp;
+ state.min_lod = 0;
+ state.max_lod = 255;
+ state.lod_bias = 0;
+ state.anisotropic_filtering = false;
+ return state;
+}
+
+SamplerState GetLinearSamplerState()
+{
+ SamplerState state = {};
+ state.min_filter = SamplerState::Filter::Linear;
+ state.mag_filter = SamplerState::Filter::Linear;
+ state.mipmap_filter = SamplerState::Filter::Linear;
+ state.wrap_u = SamplerState::AddressMode::Clamp;
+ state.wrap_v = SamplerState::AddressMode::Clamp;
+ state.min_lod = 0;
+ state.max_lod = 255;
+ state.lod_bias = 0;
+ state.anisotropic_filtering = false;
+ return state;
+}
}
diff --git a/Source/Core/VideoCommon/RenderState.h b/Source/Core/VideoCommon/RenderState.h
index d3a006a887..76482b6bb9 100644
--- a/Source/Core/VideoCommon/RenderState.h
+++ b/Source/Core/VideoCommon/RenderState.h
@@ -21,6 +21,11 @@ union RasterizationState
{
void Generate(const BPMemory& bp, PrimitiveType primitive_type);
+ RasterizationState& operator=(const RasterizationState& rhs);
+
+ bool operator==(const RasterizationState& rhs) const { return hex == rhs.hex; }
+ bool operator!=(const RasterizationState& rhs) const { return hex != rhs.hex; }
+ bool operator<(const RasterizationState& rhs) const { return hex < rhs.hex; }
BitField<0, 2, GenMode::CullMode> cullmode;
BitField<3, 2, PrimitiveType> primitive;
@@ -31,6 +36,11 @@ union DepthState
{
void Generate(const BPMemory& bp);
+ DepthState& operator=(const DepthState& rhs);
+
+ bool operator==(const DepthState& rhs) const { return hex == rhs.hex; }
+ bool operator!=(const DepthState& rhs) const { return hex != rhs.hex; }
+ bool operator<(const DepthState& rhs) const { return hex < rhs.hex; }
BitField<0, 1, u32> testenable;
BitField<1, 1, u32> updateenable;
BitField<2, 3, ZMode::CompareMode> func;
@@ -42,6 +52,11 @@ union BlendingState
{
void Generate(const BPMemory& bp);
+ BlendingState& operator=(const BlendingState& rhs);
+
+ bool operator==(const BlendingState& rhs) const { return hex == rhs.hex; }
+ bool operator!=(const BlendingState& rhs) const { return hex != rhs.hex; }
+ bool operator<(const BlendingState& rhs) const { return hex < rhs.hex; }
BitField<0, 1, u32> blendenable;
BitField<1, 1, u32> logicopenable;
BitField<2, 1, u32> dstalpha;
@@ -59,9 +74,46 @@ union BlendingState
u32 hex;
};
+union SamplerState
+{
+ enum class Filter : u32
+ {
+ Point,
+ Linear
+ };
+
+ enum class AddressMode : u32
+ {
+ Clamp,
+ Repeat,
+ MirroredRepeat
+ };
+
+ void Generate(const BPMemory& bp, u32 index);
+
+ SamplerState& operator=(const SamplerState& rhs);
+
+ bool operator==(const SamplerState& rhs) const { return hex == rhs.hex; }
+ bool operator!=(const SamplerState& rhs) const { return hex != rhs.hex; }
+ bool operator<(const SamplerState& rhs) const { return hex < rhs.hex; }
+ BitField<0, 1, Filter> min_filter;
+ BitField<1, 1, Filter> mag_filter;
+ BitField<2, 1, Filter> mipmap_filter;
+ BitField<3, 2, AddressMode> wrap_u;
+ BitField<5, 2, AddressMode> wrap_v;
+ BitField<7, 8, u32> min_lod; // multiplied by 16
+ BitField<15, 8, u32> max_lod; // multiplied by 16
+ BitField<23, 8, s32> lod_bias; // multiplied by 32
+ BitField<31, 1, u32> anisotropic_filtering;
+
+ u32 hex;
+};
+
namespace RenderState
{
RasterizationState GetNoCullRasterizationState();
DepthState GetNoDepthTestingDepthStencilState();
BlendingState GetNoBlendingBlendState();
+SamplerState GetPointSamplerState();
+SamplerState GetLinearSamplerState();
}
diff --git a/Source/Core/VideoCommon/VertexManagerBase.cpp b/Source/Core/VideoCommon/VertexManagerBase.cpp
index 95f31f86a4..9138b0db09 100644
--- a/Source/Core/VideoCommon/VertexManagerBase.cpp
+++ b/Source/Core/VideoCommon/VertexManagerBase.cpp
@@ -24,6 +24,7 @@
#include "VideoCommon/PerfQueryBase.h"
#include "VideoCommon/PixelShaderManager.h"
#include "VideoCommon/RenderBase.h"
+#include "VideoCommon/SamplerCommon.h"
#include "VideoCommon/TextureCacheBase.h"
#include "VideoCommon/VertexLoaderManager.h"
#include "VideoCommon/VertexShaderManager.h"
@@ -208,6 +209,52 @@ std::pair<size_t, size_t> VertexManagerBase::ResetFlushAspectRatioCount()
return val;
}
+static void SetSamplerState(u32 index, bool custom_tex)
+{
+ const FourTexUnits& tex = bpmem.tex[index / 4];
+ const TexMode0& tm0 = tex.texMode0[index % 4];
+
+ SamplerState state = {};
+ state.Generate(bpmem, index);
+
+ // Force texture filtering config option.
+ if (g_ActiveConfig.bForceFiltering)
+ {
+ state.min_filter = SamplerState::Filter::Linear;
+ state.mag_filter = SamplerState::Filter::Linear;
+ state.mipmap_filter = SamplerCommon::AreBpTexMode0MipmapsEnabled(tm0) ?
+ SamplerState::Filter::Linear :
+ SamplerState::Filter::Point;
+ }
+
+ // Custom textures may have a greater number of mips
+ if (custom_tex)
+ state.max_lod = 255;
+
+ // Anisotropic filtering option.
+ if (g_ActiveConfig.iMaxAnisotropy != 0 && !SamplerCommon::IsBpTexMode0PointFiltering(tm0))
+ {
+ // https://www.opengl.org/registry/specs/EXT/texture_filter_anisotropic.txt
+ // For predictable results on all hardware/drivers, only use one of:
+ // GL_LINEAR + GL_LINEAR (No Mipmaps [Bilinear])
+ // GL_LINEAR + GL_LINEAR_MIPMAP_LINEAR (w/ Mipmaps [Trilinear])
+ // Letting the game set other combinations will have varying arbitrary results;
+ // possibly being interpreted as equal to bilinear/trilinear, implicitly
+ // disabling anisotropy, or changing the anisotropic algorithm employed.
+ state.min_filter = SamplerState::Filter::Linear;
+ state.mag_filter = SamplerState::Filter::Linear;
+ if (SamplerCommon::AreBpTexMode0MipmapsEnabled(tm0))
+ state.mipmap_filter = SamplerState::Filter::Linear;
+ state.anisotropic_filtering = 1;
+ }
+ else
+ {
+ state.anisotropic_filtering = 0;
+ }
+
+ g_renderer->SetSamplerState(index, state);
+}
+
void VertexManagerBase::Flush()
{
if (m_is_flushed)
@@ -276,7 +323,7 @@ void VertexManagerBase::Flush()
if (tentry)
{
- g_renderer->SetSamplerState(i & 3, i >> 2, tentry->is_custom_tex);
+ SetSamplerState(i, tentry->is_custom_tex);
PixelShaderManager::SetTexDims(i, tentry->native_width, tentry->native_height);
}
else