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authorhrydgard <hrydgard@gmail.com>2008-12-26 12:47:32 +0000
committerhrydgard <hrydgard@gmail.com>2008-12-26 12:47:32 +0000
commit2ec3cd6694b5d748258ebb3550ced31fcdfb2864 (patch)
tree184371af9c2a84c1af154085a57ad9bd769d1299 /Source/Core/VideoCommon
parentbd9ebbf8c98df60f50314f850bfe8dc46ba3221b (diff)
Move VertexShaderManager too.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1688 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/VideoCommon')
-rw-r--r--Source/Core/VideoCommon/Src/PixelShaderManager.cpp4
-rw-r--r--Source/Core/VideoCommon/Src/SConscript1
-rw-r--r--Source/Core/VideoCommon/Src/VertexShaderManager.cpp434
-rw-r--r--Source/Core/VideoCommon/Src/VertexShaderManager.h45
-rw-r--r--Source/Core/VideoCommon/Src/VideoCommon.h28
-rw-r--r--Source/Core/VideoCommon/VideoCommon.vcproj8
6 files changed, 517 insertions, 3 deletions
diff --git a/Source/Core/VideoCommon/Src/PixelShaderManager.cpp b/Source/Core/VideoCommon/Src/PixelShaderManager.cpp
index 0b9f4ab7c9..ba2c528e11 100644
--- a/Source/Core/VideoCommon/Src/PixelShaderManager.cpp
+++ b/Source/Core/VideoCommon/Src/PixelShaderManager.cpp
@@ -23,9 +23,7 @@
#include "Statistics.h"
#include "PixelShaderManager.h"
-
-// TODO: move logging to VideoCommon. Until then -
-#define PRIM_LOG(x, ...)
+#include "VideoCommon.h"
static int s_nColorsChanged[2]; // 0 - regular colors, 1 - k colors
static int s_nIndTexMtxChanged = 0;
diff --git a/Source/Core/VideoCommon/Src/SConscript b/Source/Core/VideoCommon/Src/SConscript
index cc19c260eb..0b8c44cbc4 100644
--- a/Source/Core/VideoCommon/Src/SConscript
+++ b/Source/Core/VideoCommon/Src/SConscript
@@ -13,6 +13,7 @@ files = [
"PixelShader.cpp",
"PixelShaderManager.cpp",
"VertexShader.cpp",
+ "VertexShaderManager.cpp",
"ImageWrite.cpp",
"Statistics.cpp",
"Fifo.cpp",
diff --git a/Source/Core/VideoCommon/Src/VertexShaderManager.cpp b/Source/Core/VideoCommon/Src/VertexShaderManager.cpp
new file mode 100644
index 0000000000..48e9128298
--- /dev/null
+++ b/Source/Core/VideoCommon/Src/VertexShaderManager.cpp
@@ -0,0 +1,434 @@
+// Copyright (C) 2003-2008 Dolphin Project.
+
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, version 2.0.
+
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License 2.0 for more details.
+
+// A copy of the GPL 2.0 should have been included with the program.
+// If not, see http://www.gnu.org/licenses/
+
+// Official SVN repository and contact information can be found at
+// http://code.google.com/p/dolphin-emu/
+
+#include "Common.h"
+#include "Profiler.h"
+
+#include <cmath>
+
+#include "Statistics.h"
+
+#include "VertexShader.h"
+#include "VertexShaderManager.h"
+#include "BPMemory.h"
+#include "CPMemory.h"
+#include "XFMemory.h"
+#include "VideoCommon.h"
+
+// Temporary ugly declaration.
+namespace VertexManager
+{
+ void Flush();
+}
+
+static float s_fMaterials[16];
+
+// track changes
+static bool bTexMatricesChanged[2], bPosNormalMatrixChanged, bProjectionChanged, bViewportChanged;
+static int nMaterialsChanged;
+static int nTransformMatricesChanged[2]; // min,max
+static int nNormalMatricesChanged[2]; // min,max
+static int nPostTransformMatricesChanged[2]; // min,max
+static int nLightsChanged[2]; // min,max
+
+void UpdateViewport();
+
+void VertexShaderManager::Init()
+{
+ nTransformMatricesChanged[0] = nTransformMatricesChanged[1] = -1;
+ nNormalMatricesChanged[0] = nNormalMatricesChanged[1] = -1;
+ nPostTransformMatricesChanged[0] = nPostTransformMatricesChanged[1] = -1;
+ nLightsChanged[0] = nLightsChanged[1] = -1;
+ bTexMatricesChanged[0] = bTexMatricesChanged[1] = false;
+ bPosNormalMatrixChanged = bProjectionChanged = bViewportChanged = false;
+ nMaterialsChanged = 0;
+
+ memset(&xfregs, 0, sizeof(xfregs));
+ memset(xfmem, 0, sizeof(xfmem));
+}
+
+void VertexShaderManager::Shutdown()
+{
+
+}
+
+// =======================================================================================
+// Syncs the shader constant buffers with xfmem
+// ----------------
+void VertexShaderManager::SetConstants(bool proj_hax_1, bool proj_hax_2)
+{
+ //nTransformMatricesChanged[0] = 0; nTransformMatricesChanged[1] = 256;
+ //nNormalMatricesChanged[0] = 0; nNormalMatricesChanged[1] = 96;
+ //nPostTransformMatricesChanged[0] = 0; nPostTransformMatricesChanged[1] = 256;
+ //nLightsChanged[0] = 0; nLightsChanged[1] = 0x80;
+ //bPosNormalMatrixChanged = true;
+ //bTexMatricesChanged[0] = bTexMatricesChanged[1] = true;
+ //bProjectionChanged = true;
+// bPosNormalMatrixChanged = bTexMatricesChanged[0] = bTexMatricesChanged[1] = true;
+// nMaterialsChanged = 15;
+
+ if (nTransformMatricesChanged[0] >= 0) {
+ int startn = nTransformMatricesChanged[0]/4;
+ int endn = (nTransformMatricesChanged[1]+3)/4;
+ const float* pstart = (const float*)&xfmem[startn*4];
+ for(int i = startn; i < endn; ++i, pstart += 4)
+ SetVSConstant4fv(C_TRANSFORMMATRICES+i, pstart);
+ nTransformMatricesChanged[0] = nTransformMatricesChanged[1] = -1;
+ }
+ if (nNormalMatricesChanged[0] >= 0) {
+ int startn = nNormalMatricesChanged[0]/3;
+ int endn = (nNormalMatricesChanged[1]+2)/3;
+ const float* pnstart = (const float*)&xfmem[XFMEM_NORMALMATRICES+3*startn];
+
+ for(int i = startn; i < endn; ++i, pnstart += 3)
+ SetVSConstant4fv(C_NORMALMATRICES+i, pnstart);
+
+ nNormalMatricesChanged[0] = nNormalMatricesChanged[1] = -1;
+ }
+
+ if (nPostTransformMatricesChanged[0] >= 0) {
+ int startn = nPostTransformMatricesChanged[0]/4;
+ int endn = (nPostTransformMatricesChanged[1]+3)/4;
+ const float* pstart = (const float*)&xfmem[XFMEM_POSTMATRICES + startn*4];
+ for(int i = startn; i < endn; ++i, pstart += 4)
+ SetVSConstant4fv(C_POSTTRANSFORMMATRICES + i, pstart);
+ }
+
+ if (nLightsChanged[0] >= 0) {
+ // lights don't have a 1 to 1 mapping, the color component needs to be converted to 4 floats
+ int istart = nLightsChanged[0] / 0x10;
+ int iend = (nLightsChanged[1] + 15) / 0x10;
+ const float* xfmemptr = (const float*)&xfmem[0x10*istart + XFMEM_LIGHTS];
+
+ for (int i = istart; i < iend; ++i) {
+ u32 color = *(const u32*)(xfmemptr + 3);
+ SetVSConstant4f(C_LIGHTS + 5*i,
+ ((color >> 24) & 0xFF)/255.0f,
+ ((color >> 16) & 0xFF)/255.0f,
+ ((color >> 8) & 0xFF)/255.0f,
+ ((color) & 0xFF)/255.0f);
+ xfmemptr += 4;
+ for (int j = 0; j < 4; ++j, xfmemptr += 3) {
+ if (j == 1 &&
+ fabs(xfmemptr[0]) < 0.00001f &&
+ fabs(xfmemptr[1]) < 0.00001f &&
+ fabs(xfmemptr[2]) < 0.00001f) {
+ // dist attenuation, make sure not equal to 0!!!
+ SetVSConstant4f(C_LIGHTS+5*i+j+1, 0.00001f, xfmemptr[1], xfmemptr[2], 0);
+ }
+ else
+ SetVSConstant4fv(C_LIGHTS+5*i+j+1, xfmemptr);
+ }
+ }
+
+ nLightsChanged[0] = nLightsChanged[1] = -1;
+ }
+
+ if (nMaterialsChanged) {
+ for (int i = 0; i < 4; ++i) {
+ if (nMaterialsChanged & (1 << i))
+ SetVSConstant4fv(C_MATERIALS + i, &s_fMaterials[4*i]);
+ }
+ nMaterialsChanged = 0;
+ }
+
+ if (bPosNormalMatrixChanged) {
+ bPosNormalMatrixChanged = false;
+
+ float* pos = (float*)xfmem + MatrixIndexA.PosNormalMtxIdx * 4;
+ float* norm = (float*)xfmem + XFMEM_NORMALMATRICES + 3 * (MatrixIndexA.PosNormalMtxIdx & 31);
+
+ SetVSConstant4fv(C_POSNORMALMATRIX, pos);
+ SetVSConstant4fv(C_POSNORMALMATRIX+1, pos+4);
+ SetVSConstant4fv(C_POSNORMALMATRIX+2, pos+8);
+ SetVSConstant4fv(C_POSNORMALMATRIX+3, norm);
+ SetVSConstant4fv(C_POSNORMALMATRIX+4, norm+3);
+ SetVSConstant4fv(C_POSNORMALMATRIX+5, norm+6);
+ }
+
+ if (bTexMatricesChanged[0]) {
+ bTexMatricesChanged[0] = false;
+ float* fptrs[] = {
+ (float*)xfmem + MatrixIndexA.Tex0MtxIdx * 4, (float*)xfmem + MatrixIndexA.Tex1MtxIdx * 4,
+ (float*)xfmem + MatrixIndexA.Tex2MtxIdx * 4, (float*)xfmem + MatrixIndexA.Tex3MtxIdx * 4
+ };
+
+ for (int i = 0; i < 4; ++i) {
+ SetVSConstant4fv(C_TEXMATRICES+3*i, fptrs[i]);
+ SetVSConstant4fv(C_TEXMATRICES+3*i+1, fptrs[i]+4);
+ SetVSConstant4fv(C_TEXMATRICES+3*i+2, fptrs[i]+8);
+ }
+ }
+
+ if (bTexMatricesChanged[1]) {
+ bTexMatricesChanged[1] = false;
+
+ float* fptrs[] = {(float*)xfmem + MatrixIndexB.Tex4MtxIdx * 4, (float*)xfmem + MatrixIndexB.Tex5MtxIdx * 4,
+ (float*)xfmem + MatrixIndexB.Tex6MtxIdx * 4, (float*)xfmem + MatrixIndexB.Tex7MtxIdx * 4 };
+
+ for (int i = 0; i < 4; ++i) {
+ SetVSConstant4fv(C_TEXMATRICES+3*i+12, fptrs[i]);
+ SetVSConstant4fv(C_TEXMATRICES+3*i+12+1, fptrs[i]+4);
+ SetVSConstant4fv(C_TEXMATRICES+3*i+12+2, fptrs[i]+8);
+ }
+ }
+
+ if (bViewportChanged) {
+ bViewportChanged = false;
+
+ // This is so implementation-dependent that we can't have it here.
+ UpdateViewport();
+ }
+
+ if (bProjectionChanged) {
+ bProjectionChanged = false;
+ static float GC_ALIGNED16(g_fProjectionMatrix[16]);
+
+ if (xfregs.rawProjection[6] == 0) {
+ g_fProjectionMatrix[0] = xfregs.rawProjection[0];
+ g_fProjectionMatrix[1] = 0.0f;
+ g_fProjectionMatrix[2] = xfregs.rawProjection[1];
+ g_fProjectionMatrix[3] = 0;
+
+ g_fProjectionMatrix[4] = 0.0f;
+ g_fProjectionMatrix[5] = xfregs.rawProjection[2];
+ g_fProjectionMatrix[6] = xfregs.rawProjection[3];
+ g_fProjectionMatrix[7] = 0;
+
+ g_fProjectionMatrix[8] = 0.0f;
+ g_fProjectionMatrix[9] = 0.0f;
+ g_fProjectionMatrix[10] = xfregs.rawProjection[4];
+
+ //---------Projection[11]---------
+ // No hacks
+ if ((!proj_hax_1 && !proj_hax_2) || (proj_hax_1 && proj_hax_2))
+ g_fProjectionMatrix[11] = -(0.0f - xfregs.rawProjection[5]);
+
+ // Before R945 Hack
+ if (proj_hax_1 && !proj_hax_2)
+ g_fProjectionMatrix[11] = -(1.0f - xfregs.rawProjection[5]);
+
+ // R844 Hack
+ if (!proj_hax_1 && proj_hax_2)
+ g_fProjectionMatrix[11] = xfregs.rawProjection[5];
+ //--------------------------------
+
+ g_fProjectionMatrix[12] = 0.0f;
+ g_fProjectionMatrix[13] = 0.0f;
+ // donkopunchstania: GC GPU rounds differently?
+ // -(1 + epsilon) so objects are clipped as they are on the real HW
+ g_fProjectionMatrix[14] = -1.00000011921f;
+ g_fProjectionMatrix[15] = 0.0f;
+ }
+ else {
+ g_fProjectionMatrix[0] = xfregs.rawProjection[0];
+ g_fProjectionMatrix[1] = 0.0f;
+ g_fProjectionMatrix[2] = 0.0f;
+ g_fProjectionMatrix[3] = xfregs.rawProjection[1];
+
+ g_fProjectionMatrix[4] = 0.0f;
+ g_fProjectionMatrix[5] = xfregs.rawProjection[2];
+ g_fProjectionMatrix[6] = 0.0f;
+ g_fProjectionMatrix[7] = xfregs.rawProjection[3];
+
+ g_fProjectionMatrix[8] = 0.0f;
+ g_fProjectionMatrix[9] = 0.0f;
+ g_fProjectionMatrix[10] = xfregs.rawProjection[4];
+
+ //---------Projection[11]---------
+ // No hacks
+ if ((!proj_hax_1 && !proj_hax_2) || (proj_hax_1 && proj_hax_2))
+ g_fProjectionMatrix[11] = -(-1.0f - xfregs.rawProjection[5]);
+
+ // Before R945 Hack
+ if (proj_hax_1 && !proj_hax_2)
+ g_fProjectionMatrix[11] = -(0.0f - xfregs.rawProjection[5]);
+
+ // R844 Hack
+ if (!proj_hax_1 && proj_hax_2)
+ g_fProjectionMatrix[11] = -xfregs.rawProjection[5];
+
+ //--------------------------------
+
+ g_fProjectionMatrix[12] = 0;
+ g_fProjectionMatrix[13] = 0;
+ g_fProjectionMatrix[14] = 0.0f;
+ g_fProjectionMatrix[15] = 1.0f;
+ }
+
+ PRIM_LOG("Projection: %f %f %f %f %f %f\n", xfregs.rawProjection[0], xfregs.rawProjection[1], xfregs.rawProjection[2], xfregs.rawProjection[3], xfregs.rawProjection[4], xfregs.rawProjection[5]);
+ SetVSConstant4fv(C_PROJECTION, &g_fProjectionMatrix[0]);
+ SetVSConstant4fv(C_PROJECTION+1, &g_fProjectionMatrix[4]);
+ SetVSConstant4fv(C_PROJECTION+2, &g_fProjectionMatrix[8]);
+ SetVSConstant4fv(C_PROJECTION+3, &g_fProjectionMatrix[12]);
+ }
+}
+
+void VertexShaderManager::InvalidateXFRange(int start, int end)
+{
+ if (((u32)start >= (u32)MatrixIndexA.PosNormalMtxIdx*4 &&
+ (u32)start < (u32)MatrixIndexA.PosNormalMtxIdx*4 + 12) ||
+ ((u32)start >= XFMEM_NORMALMATRICES + ((u32)MatrixIndexA.PosNormalMtxIdx & 31)*3 &&
+ (u32)start < XFMEM_NORMALMATRICES + ((u32)MatrixIndexA.PosNormalMtxIdx & 31)*3 + 9)) {
+ bPosNormalMatrixChanged = true;
+ }
+
+ if (((u32)start >= (u32)MatrixIndexA.Tex0MtxIdx*4 && (u32)start < (u32)MatrixIndexA.Tex0MtxIdx*4+12) ||
+ ((u32)start >= (u32)MatrixIndexA.Tex1MtxIdx*4 && (u32)start < (u32)MatrixIndexA.Tex1MtxIdx*4+12) ||
+ ((u32)start >= (u32)MatrixIndexA.Tex2MtxIdx*4 && (u32)start < (u32)MatrixIndexA.Tex2MtxIdx*4+12) ||
+ ((u32)start >= (u32)MatrixIndexA.Tex3MtxIdx*4 && (u32)start < (u32)MatrixIndexA.Tex3MtxIdx*4+12)) {
+ bTexMatricesChanged[0] = true;
+ }
+
+ if (((u32)start >= (u32)MatrixIndexB.Tex4MtxIdx*4 && (u32)start < (u32)MatrixIndexB.Tex4MtxIdx*4+12) ||
+ ((u32)start >= (u32)MatrixIndexB.Tex5MtxIdx*4 && (u32)start < (u32)MatrixIndexB.Tex5MtxIdx*4+12) ||
+ ((u32)start >= (u32)MatrixIndexB.Tex6MtxIdx*4 && (u32)start < (u32)MatrixIndexB.Tex6MtxIdx*4+12) ||
+ ((u32)start >= (u32)MatrixIndexB.Tex7MtxIdx*4 && (u32)start < (u32)MatrixIndexB.Tex7MtxIdx*4+12)) {
+ bTexMatricesChanged[1] = true;
+ }
+
+ if (start < XFMEM_POSMATRICES_END) {
+ if (nTransformMatricesChanged[0] == -1) {
+ nTransformMatricesChanged[0] = start;
+ nTransformMatricesChanged[1] = end>XFMEM_POSMATRICES_END?XFMEM_POSMATRICES_END:end;
+ }
+ else {
+ if (nTransformMatricesChanged[0] > start) nTransformMatricesChanged[0] = start;
+ if (nTransformMatricesChanged[1] < end) nTransformMatricesChanged[1] = end>XFMEM_POSMATRICES_END?XFMEM_POSMATRICES_END:end;
+ }
+ }
+
+ if (start < XFMEM_NORMALMATRICES_END && end > XFMEM_NORMALMATRICES) {
+ int _start = start < XFMEM_NORMALMATRICES ? 0 : start-XFMEM_NORMALMATRICES;
+ int _end = end < XFMEM_NORMALMATRICES_END ? end-XFMEM_NORMALMATRICES : XFMEM_NORMALMATRICES_END-XFMEM_NORMALMATRICES;
+
+ if (nNormalMatricesChanged[0] == -1 ) {
+ nNormalMatricesChanged[0] = _start;
+ nNormalMatricesChanged[1] = _end;
+ }
+ else {
+ if (nNormalMatricesChanged[0] > _start) nNormalMatricesChanged[0] = _start;
+ if (nNormalMatricesChanged[1] < _end) nNormalMatricesChanged[1] = _end;
+ }
+ }
+
+ if (start < XFMEM_POSTMATRICES_END && end > XFMEM_POSTMATRICES) {
+ int _start = start < XFMEM_POSTMATRICES ? XFMEM_POSTMATRICES : start-XFMEM_POSTMATRICES;
+ int _end = end < XFMEM_POSTMATRICES_END ? end-XFMEM_POSTMATRICES : XFMEM_POSTMATRICES_END-XFMEM_POSTMATRICES;
+
+ if (nPostTransformMatricesChanged[0] == -1 ) {
+ nPostTransformMatricesChanged[0] = _start;
+ nPostTransformMatricesChanged[1] = _end;
+ }
+ else {
+ if (nPostTransformMatricesChanged[0] > _start) nPostTransformMatricesChanged[0] = _start;
+ if (nPostTransformMatricesChanged[1] < _end) nPostTransformMatricesChanged[1] = _end;
+ }
+ }
+
+ if (start < XFMEM_LIGHTS_END && end > XFMEM_LIGHTS) {
+ int _start = start < XFMEM_LIGHTS ? XFMEM_LIGHTS : start-XFMEM_LIGHTS;
+ int _end = end < XFMEM_LIGHTS_END ? end-XFMEM_LIGHTS : XFMEM_LIGHTS_END-XFMEM_LIGHTS;
+
+ if (nLightsChanged[0] == -1 ) {
+ nLightsChanged[0] = _start;
+ nLightsChanged[1] = _end;
+ }
+ else {
+ if (nLightsChanged[0] > _start) nLightsChanged[0] = _start;
+ if (nLightsChanged[1] < _end) nLightsChanged[1] = _end;
+ }
+ }
+}
+
+void VertexShaderManager::SetTexMatrixChangedA(u32 Value)
+{
+ if (MatrixIndexA.Hex != Value) {
+ VertexManager::Flush();
+ if (MatrixIndexA.PosNormalMtxIdx != (Value&0x3f))
+ bPosNormalMatrixChanged = true;
+ bTexMatricesChanged[0] = true;
+ MatrixIndexA.Hex = Value;
+ }
+}
+
+void VertexShaderManager::SetTexMatrixChangedB(u32 Value)
+{
+ if (MatrixIndexB.Hex != Value) {
+ VertexManager::Flush();
+ bTexMatricesChanged[1] = true;
+ MatrixIndexB.Hex = Value;
+ }
+}
+
+void VertexShaderManager::SetViewport(float* _Viewport)
+{
+ // Workaround for paper mario, yep this is bizarre.
+ for (size_t i = 0; i < ARRAYSIZE(xfregs.rawViewport); ++i) {
+ if (*(u32*)(_Viewport + i) == 0x7f800000) // invalid fp number
+ return;
+ }
+ memcpy(xfregs.rawViewport, _Viewport, sizeof(xfregs.rawViewport));
+ bViewportChanged = true;
+}
+
+void VertexShaderManager::SetViewportChanged()
+{
+ bViewportChanged = true;
+}
+
+void VertexShaderManager::SetProjection(float* _pProjection, int constantIndex)
+{
+ memcpy(xfregs.rawProjection, _pProjection, sizeof(xfregs.rawProjection));
+ bProjectionChanged = true;
+}
+
+void VertexShaderManager::SetMaterialColor(int index, u32 data)
+{
+ // TODO: collapse
+ switch (index)
+ {
+ case 0:
+ nMaterialsChanged |= 1;
+ s_fMaterials[0] = ((data>>24)&0xFF)/255.0f;
+ s_fMaterials[1] = ((data>>16)&0xFF)/255.0f;
+ s_fMaterials[2] = ((data>>8)&0xFF)/255.0f;
+ s_fMaterials[3] = ((data)&0xFF)/255.0f;
+ break;
+ case 1:
+ nMaterialsChanged |= 2;
+ s_fMaterials[4] = ((data>>24)&0xFF)/255.0f;
+ s_fMaterials[5] = ((data>>16)&0xFF)/255.0f;
+ s_fMaterials[6] = ((data>>8)&0xFF)/255.0f;
+ s_fMaterials[7] = ((data)&0xFF)/255.0f;
+ break;
+ case 2:
+ nMaterialsChanged |= 4;
+ s_fMaterials[8] = ((data>>24)&0xFF)/255.0f;
+ s_fMaterials[9] = ((data>>16)&0xFF)/255.0f;
+ s_fMaterials[10] = ((data>>8)&0xFF)/255.0f;
+ s_fMaterials[11] = ((data)&0xFF)/255.0f;
+ break;
+ case 3:
+ nMaterialsChanged |= 8;
+ s_fMaterials[12] = ((data>>24)&0xFF)/255.0f;
+ s_fMaterials[13] = ((data>>16)&0xFF)/255.0f;
+ s_fMaterials[14] = ((data>>8)&0xFF)/255.0f;
+ s_fMaterials[15] = ((data)&0xFF)/255.0f;
+ break;
+ }
+} \ No newline at end of file
diff --git a/Source/Core/VideoCommon/Src/VertexShaderManager.h b/Source/Core/VideoCommon/Src/VertexShaderManager.h
new file mode 100644
index 0000000000..10d308a66d
--- /dev/null
+++ b/Source/Core/VideoCommon/Src/VertexShaderManager.h
@@ -0,0 +1,45 @@
+// Copyright (C) 2003-2008 Dolphin Project.
+
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, version 2.0.
+
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License 2.0 for more details.
+
+// A copy of the GPL 2.0 should have been included with the program.
+// If not, see http://www.gnu.org/licenses/
+
+// Official SVN repository and contact information can be found at
+// http://code.google.com/p/dolphin-emu/
+
+#ifndef _VERTEXSHADERMANAGER_H
+#define _VERTEXSHADERMANAGER_H
+
+#include "VertexShader.h"
+
+// The non-API dependent parts.
+class VertexShaderManager
+{
+public:
+ static void Init();
+ static void Shutdown();
+
+ // constant management
+ static void SetConstants(bool proj_hax_1, bool proj_hax_2);
+
+ static void SetViewport(float* _Viewport);
+ static void SetViewportChanged();
+ static void SetProjection(float* _pProjection, int constantIndex = -1);
+ static void InvalidateXFRange(int start, int end);
+ static void SetTexMatrixChangedA(u32 Value);
+ static void SetTexMatrixChangedB(u32 Value);
+ static void SetMaterialColor(int index, u32 data);
+};
+
+void SetVSConstant4f(int const_number, float f1, float f2, float f3, float f4);
+void SetVSConstant4fv(int const_number, const float *f);
+
+#endif
diff --git a/Source/Core/VideoCommon/Src/VideoCommon.h b/Source/Core/VideoCommon/Src/VideoCommon.h
index 1f891631f3..cea4bcaf00 100644
--- a/Source/Core/VideoCommon/Src/VideoCommon.h
+++ b/Source/Core/VideoCommon/Src/VideoCommon.h
@@ -21,6 +21,17 @@
#include "Common.h"
#include "pluginspecs_video.h"
+enum {
+ EFB_WIDTH = 640,
+ EFB_HEIGHT = 528,
+};
+
+enum {
+ XFB_WIDTH = 640,
+ XFB_HEIGHT = 480, // 528 is max height ... ? or 538?
+ // TODO: figure out what to do with PAL
+};
+
extern SVideoInitialize g_VideoInitialize;
void DebugLog(const char* _fmt, ...);
@@ -57,4 +68,21 @@ struct TRectangle
int left, top, right, bottom;
};
+void DebugLog(const char* _fmt, ...);
+void __Log(const char *format, ...);
+void __Log(int type, const char *format, ...);
+void HandleGLError();
+
+#define ERROR_LOG __Log
+
+#if defined(_DEBUG) || defined(DEBUGFAST)
+#define INFO_LOG if( g_Config.iLog & CONF_LOG ) __Log
+#define PRIM_LOG if( g_Config.iLog & CONF_PRIMLOG ) __Log
+#define DEBUG_LOG __Log
+#else
+#define INFO_LOG(...)
+#define PRIM_LOG(...)
+#define DEBUG_LOG(...)
+#endif
+
#endif // _VIDEOCOMMON_H
diff --git a/Source/Core/VideoCommon/VideoCommon.vcproj b/Source/Core/VideoCommon/VideoCommon.vcproj
index 08a68aec10..c5471a6164 100644
--- a/Source/Core/VideoCommon/VideoCommon.vcproj
+++ b/Source/Core/VideoCommon/VideoCommon.vcproj
@@ -548,6 +548,14 @@
>
</File>
<File
+ RelativePath=".\Src\VertexShaderManager.cpp"
+ >
+ </File>
+ <File
+ RelativePath=".\Src\VertexShaderManager.h"
+ >
+ </File>
+ <File
RelativePath=".\Src\VideoCommon.h"
>
</File>