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authorJordan Woyak <jordan.woyak@gmail.com>2026-04-11 14:55:41 -0500
committerGitHub <noreply@github.com>2026-04-11 14:55:41 -0500
commit33f62b0f9f36a3dfccc3ecfc13358899d0cc8036 (patch)
tree270bf5e13f299486c05d1f681e96dc5b774cc1e7 /Source/Core/VideoCommon
parent27e09633dee06f25d76b2e84048e80c57d6e6a87 (diff)
parentf6a67aa6e722350db3fc778e4f881cb60090faa1 (diff)
Merge pull request #14500 from Sintendo/span2
Replace `const std::vector&` arguments with `std::span`
Diffstat (limited to 'Source/Core/VideoCommon')
-rw-r--r--Source/Core/VideoCommon/VertexShaderManager.cpp2
-rw-r--r--Source/Core/VideoCommon/VertexShaderManager.h5
2 files changed, 3 insertions, 4 deletions
diff --git a/Source/Core/VideoCommon/VertexShaderManager.cpp b/Source/Core/VideoCommon/VertexShaderManager.cpp
index 973b944d98..6d69803827 100644
--- a/Source/Core/VideoCommon/VertexShaderManager.cpp
+++ b/Source/Core/VideoCommon/VertexShaderManager.cpp
@@ -161,7 +161,7 @@ bool VertexShaderManager::UseVertexDepthRange()
// Syncs the shader constant buffers with xfmem
// TODO: A cleaner way to control the matrices without making a mess in the parameters field
-void VertexShaderManager::SetConstants(const std::vector<std::string>& textures,
+void VertexShaderManager::SetConstants(std::span<const std::string> textures,
XFStateManager& xf_state_manager)
{
if (constants.missing_color_hex != g_ActiveConfig.iMissingColorValue)
diff --git a/Source/Core/VideoCommon/VertexShaderManager.h b/Source/Core/VideoCommon/VertexShaderManager.h
index 9678aae58f..600ba3b10f 100644
--- a/Source/Core/VideoCommon/VertexShaderManager.h
+++ b/Source/Core/VideoCommon/VertexShaderManager.h
@@ -4,10 +4,9 @@
#pragma once
#include <array>
+#include <span>
#include <string>
-#include <vector>
-#include "Common/BitSet.h"
#include "Common/CommonTypes.h"
#include "Common/Matrix.h"
#include "VideoCommon/ConstantManager.h"
@@ -26,7 +25,7 @@ public:
// constant management
void SetProjectionMatrix(XFStateManager& xf_state_manager);
- void SetConstants(const std::vector<std::string>& textures, XFStateManager& xf_state_manager);
+ void SetConstants(std::span<const std::string> textures, XFStateManager& xf_state_manager);
// data: 3 floats representing the X, Y and Z vertex model coordinates and the posmatrix index.
// out: 4 floats which will be initialized with the corresponding clip space coordinates