diff options
| author | Pierre Bourdon <delroth@gmail.com> | 2018-11-09 04:28:31 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2018-11-09 04:28:31 +0100 |
| commit | 541c5ee996e4efe2b67ce58aff27633cb1104906 (patch) | |
| tree | 1e58493a54052ffe5783361a2b199d9bd9c45c5b /Source/Core/VideoCommon | |
| parent | 98d2e278b066a802296f96221859e0a497a08891 (diff) | |
| parent | a42432cae4c9a61dad6b0f8681ae6fe1945994a0 (diff) | |
Merge pull request #7550 from JosJuice/widescreen-hack-suggested-ratio
Fix the widescreen hack for Wii games with 4:3 forced in game INI
Diffstat (limited to 'Source/Core/VideoCommon')
| -rw-r--r-- | Source/Core/VideoCommon/RenderBase.cpp | 17 | ||||
| -rw-r--r-- | Source/Core/VideoCommon/VideoConfig.cpp | 3 | ||||
| -rw-r--r-- | Source/Core/VideoCommon/VideoConfig.h | 1 |
3 files changed, 16 insertions, 5 deletions
diff --git a/Source/Core/VideoCommon/RenderBase.cpp b/Source/Core/VideoCommon/RenderBase.cpp index 448b195a62..2e42ed984a 100644 --- a/Source/Core/VideoCommon/RenderBase.cpp +++ b/Source/Core/VideoCommon/RenderBase.cpp @@ -85,8 +85,7 @@ Renderer::Renderer(int backbuffer_width, int backbuffer_height) UpdateDrawRectangle(); CalculateTargetSize(); - if (SConfig::GetInstance().bWii) - m_aspect_wide = Config::Get(Config::SYSCONF_WIDESCREEN); + m_aspect_wide = SConfig::GetInstance().bWii && Config::Get(Config::SYSCONF_WIDESCREEN); m_last_host_config_bits = ShaderHostConfig::GetCurrent().bits; m_last_efb_multisamples = g_ActiveConfig.iMultisamples; @@ -639,9 +638,19 @@ void Renderer::RecordVideoMemory() void Renderer::Swap(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, const EFBRectangle& rc, u64 ticks) { - // Heuristic to detect if a GameCube game is in 16:9 anamorphic widescreen mode. - if (!SConfig::GetInstance().bWii) + const AspectMode suggested = g_ActiveConfig.suggested_aspect_mode; + if (suggested == AspectMode::Analog || suggested == AspectMode::AnalogWide) + { + m_aspect_wide = suggested == AspectMode::AnalogWide; + } + else if (SConfig::GetInstance().bWii) + { + m_aspect_wide = Config::Get(Config::SYSCONF_WIDESCREEN); + } + else { + // Heuristic to detect if a GameCube game is in 16:9 anamorphic widescreen mode. + size_t flush_count_4_3, flush_count_anamorphic; std::tie(flush_count_4_3, flush_count_anamorphic) = g_vertex_manager->ResetFlushAspectRatioCount(); diff --git a/Source/Core/VideoCommon/VideoConfig.cpp b/Source/Core/VideoCommon/VideoConfig.cpp index b4da204fe4..cc14b191fd 100644 --- a/Source/Core/VideoCommon/VideoConfig.cpp +++ b/Source/Core/VideoCommon/VideoConfig.cpp @@ -62,8 +62,9 @@ void VideoConfig::Refresh() bWidescreenHack = Config::Get(Config::GFX_WIDESCREEN_HACK); const AspectMode config_aspect_mode = Config::Get(Config::GFX_ASPECT_RATIO); + suggested_aspect_mode = Config::Get(Config::GFX_SUGGESTED_ASPECT_RATIO); if (config_aspect_mode == AspectMode::Auto) - aspect_mode = Config::Get(Config::GFX_SUGGESTED_ASPECT_RATIO); + aspect_mode = suggested_aspect_mode; else aspect_mode = config_aspect_mode; bCrop = Config::Get(Config::GFX_CROP); diff --git a/Source/Core/VideoCommon/VideoConfig.h b/Source/Core/VideoCommon/VideoConfig.h index 054fc9680a..1ea9f16661 100644 --- a/Source/Core/VideoCommon/VideoConfig.h +++ b/Source/Core/VideoCommon/VideoConfig.h @@ -62,6 +62,7 @@ struct VideoConfig final bool bVSync; bool bWidescreenHack; AspectMode aspect_mode; + AspectMode suggested_aspect_mode; bool bCrop; // Aspect ratio controls. bool bShaderCache; |
