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authorJules Blok <jules.blok@gmail.com>2015-09-10 22:14:21 +0200
committerJules Blok <jules.blok@gmail.com>2015-12-13 22:58:16 +0100
commitee657c04fed7d7f14331d7918b0afcfcb1ff858e (patch)
tree38aa3c161d810b20bd1c964ba2c7bfb684717f4e /Source/Core/VideoCommon
parente670d29dfe544f308b8837b0f86bc2c9946d2026 (diff)
VideoConfig: Change convergence setting to percentage value.
Diffstat (limited to 'Source/Core/VideoCommon')
-rw-r--r--Source/Core/VideoCommon/GeometryShaderManager.cpp2
-rw-r--r--Source/Core/VideoCommon/VideoConfig.cpp7
-rw-r--r--Source/Core/VideoCommon/VideoConfig.h10
3 files changed, 9 insertions, 10 deletions
diff --git a/Source/Core/VideoCommon/GeometryShaderManager.cpp b/Source/Core/VideoCommon/GeometryShaderManager.cpp
index 19a480692f..c5eb4fb256 100644
--- a/Source/Core/VideoCommon/GeometryShaderManager.cpp
+++ b/Source/Core/VideoCommon/GeometryShaderManager.cpp
@@ -63,7 +63,7 @@ void GeometryShaderManager::SetConstants()
constants.stereoparams[0] = constants.stereoparams[1] = 0;
}
- constants.stereoparams[2] = (float)(g_ActiveConfig.iStereoConvergenceMinimum + g_ActiveConfig.iStereoConvergence);
+ constants.stereoparams[2] = (float)(g_ActiveConfig.iStereoConvergence * (g_ActiveConfig.iStereoConvergencePercentage / 100.0f));
dirty = true;
}
diff --git a/Source/Core/VideoCommon/VideoConfig.cpp b/Source/Core/VideoCommon/VideoConfig.cpp
index 874e8f2ddb..8c682af39c 100644
--- a/Source/Core/VideoCommon/VideoConfig.cpp
+++ b/Source/Core/VideoCommon/VideoConfig.cpp
@@ -44,7 +44,7 @@ VideoConfig::VideoConfig()
// Game-specific stereoscopy settings
bStereoEFBMonoDepth = false;
iStereoDepthPercentage = 100;
- iStereoConvergenceMinimum = 0;
+ iStereoConvergence = 20;
}
void VideoConfig::Load(const std::string& ini_file)
@@ -92,7 +92,7 @@ void VideoConfig::Load(const std::string& ini_file)
enhancements->Get("PostProcessingShader", &sPostProcessingShader, "");
enhancements->Get("StereoMode", &iStereoMode, 0);
enhancements->Get("StereoDepth", &iStereoDepth, 20);
- enhancements->Get("StereoConvergence", &iStereoConvergence, 20);
+ enhancements->Get("StereoConvergencePercentage", &iStereoConvergencePercentage, 100);
enhancements->Get("StereoSwapEyes", &bStereoSwapEyes, false);
//currently these settings are not saved in global config, so we could've initialized them directly
@@ -222,7 +222,6 @@ void VideoConfig::GameIniLoad()
CHECK_SETTING("Video_Stereoscopy", "StereoEFBMonoDepth", bStereoEFBMonoDepth);
CHECK_SETTING("Video_Stereoscopy", "StereoDepthPercentage", iStereoDepthPercentage);
- CHECK_SETTING("Video_Stereoscopy", "StereoConvergenceMinimum", iStereoConvergenceMinimum);
CHECK_SETTING("Video_Hacks", "EFBAccessEnable", bEFBAccessEnable);
CHECK_SETTING("Video_Hacks", "BBoxEnable", bBBoxEnable);
@@ -309,7 +308,7 @@ void VideoConfig::Save(const std::string& ini_file)
enhancements->Set("PostProcessingShader", sPostProcessingShader);
enhancements->Set("StereoMode", iStereoMode);
enhancements->Set("StereoDepth", iStereoDepth);
- enhancements->Set("StereoConvergence", iStereoConvergence);
+ enhancements->Set("StereoConvergencePercentage", iStereoConvergencePercentage);
enhancements->Set("StereoSwapEyes", bStereoSwapEyes);
IniFile::Section* hacks = iniFile.GetOrCreateSection("Hacks");
diff --git a/Source/Core/VideoCommon/VideoConfig.h b/Source/Core/VideoCommon/VideoConfig.h
index e1681ca291..e070a9f7ab 100644
--- a/Source/Core/VideoCommon/VideoConfig.h
+++ b/Source/Core/VideoCommon/VideoConfig.h
@@ -88,10 +88,6 @@ struct VideoConfig final
bool bForceFiltering;
int iMaxAnisotropy;
std::string sPostProcessingShader;
- int iStereoMode;
- int iStereoDepth;
- int iStereoConvergence;
- bool bStereoSwapEyes;
std::array<StereoscopyPreset, STEREOSCOPY_PRESETS_NUM> oStereoPresets;
int iStereoActivePreset;
@@ -136,9 +132,13 @@ struct VideoConfig final
int iSaveTargetId; // TODO: Should be dropped
// Stereoscopy
+ int iStereoMode;
+ int iStereoDepth;
+ int iStereoConvergence;
+ int iStereoConvergencePercentage;
+ bool bStereoSwapEyes;
bool bStereoEFBMonoDepth;
int iStereoDepthPercentage;
- int iStereoConvergenceMinimum;
// D3D only config, mostly to be merged into the above
int iAdapter;