diff options
| author | Jules Blok <jules.blok@gmail.com> | 2015-09-10 22:14:21 +0200 |
|---|---|---|
| committer | Jules Blok <jules.blok@gmail.com> | 2015-12-13 22:58:16 +0100 |
| commit | ee657c04fed7d7f14331d7918b0afcfcb1ff858e (patch) | |
| tree | 38aa3c161d810b20bd1c964ba2c7bfb684717f4e /Source/Core/VideoCommon | |
| parent | e670d29dfe544f308b8837b0f86bc2c9946d2026 (diff) | |
VideoConfig: Change convergence setting to percentage value.
Diffstat (limited to 'Source/Core/VideoCommon')
| -rw-r--r-- | Source/Core/VideoCommon/GeometryShaderManager.cpp | 2 | ||||
| -rw-r--r-- | Source/Core/VideoCommon/VideoConfig.cpp | 7 | ||||
| -rw-r--r-- | Source/Core/VideoCommon/VideoConfig.h | 10 |
3 files changed, 9 insertions, 10 deletions
diff --git a/Source/Core/VideoCommon/GeometryShaderManager.cpp b/Source/Core/VideoCommon/GeometryShaderManager.cpp index 19a480692f..c5eb4fb256 100644 --- a/Source/Core/VideoCommon/GeometryShaderManager.cpp +++ b/Source/Core/VideoCommon/GeometryShaderManager.cpp @@ -63,7 +63,7 @@ void GeometryShaderManager::SetConstants() constants.stereoparams[0] = constants.stereoparams[1] = 0; } - constants.stereoparams[2] = (float)(g_ActiveConfig.iStereoConvergenceMinimum + g_ActiveConfig.iStereoConvergence); + constants.stereoparams[2] = (float)(g_ActiveConfig.iStereoConvergence * (g_ActiveConfig.iStereoConvergencePercentage / 100.0f)); dirty = true; } diff --git a/Source/Core/VideoCommon/VideoConfig.cpp b/Source/Core/VideoCommon/VideoConfig.cpp index 874e8f2ddb..8c682af39c 100644 --- a/Source/Core/VideoCommon/VideoConfig.cpp +++ b/Source/Core/VideoCommon/VideoConfig.cpp @@ -44,7 +44,7 @@ VideoConfig::VideoConfig() // Game-specific stereoscopy settings bStereoEFBMonoDepth = false; iStereoDepthPercentage = 100; - iStereoConvergenceMinimum = 0; + iStereoConvergence = 20; } void VideoConfig::Load(const std::string& ini_file) @@ -92,7 +92,7 @@ void VideoConfig::Load(const std::string& ini_file) enhancements->Get("PostProcessingShader", &sPostProcessingShader, ""); enhancements->Get("StereoMode", &iStereoMode, 0); enhancements->Get("StereoDepth", &iStereoDepth, 20); - enhancements->Get("StereoConvergence", &iStereoConvergence, 20); + enhancements->Get("StereoConvergencePercentage", &iStereoConvergencePercentage, 100); enhancements->Get("StereoSwapEyes", &bStereoSwapEyes, false); //currently these settings are not saved in global config, so we could've initialized them directly @@ -222,7 +222,6 @@ void VideoConfig::GameIniLoad() CHECK_SETTING("Video_Stereoscopy", "StereoEFBMonoDepth", bStereoEFBMonoDepth); CHECK_SETTING("Video_Stereoscopy", "StereoDepthPercentage", iStereoDepthPercentage); - CHECK_SETTING("Video_Stereoscopy", "StereoConvergenceMinimum", iStereoConvergenceMinimum); CHECK_SETTING("Video_Hacks", "EFBAccessEnable", bEFBAccessEnable); CHECK_SETTING("Video_Hacks", "BBoxEnable", bBBoxEnable); @@ -309,7 +308,7 @@ void VideoConfig::Save(const std::string& ini_file) enhancements->Set("PostProcessingShader", sPostProcessingShader); enhancements->Set("StereoMode", iStereoMode); enhancements->Set("StereoDepth", iStereoDepth); - enhancements->Set("StereoConvergence", iStereoConvergence); + enhancements->Set("StereoConvergencePercentage", iStereoConvergencePercentage); enhancements->Set("StereoSwapEyes", bStereoSwapEyes); IniFile::Section* hacks = iniFile.GetOrCreateSection("Hacks"); diff --git a/Source/Core/VideoCommon/VideoConfig.h b/Source/Core/VideoCommon/VideoConfig.h index e1681ca291..e070a9f7ab 100644 --- a/Source/Core/VideoCommon/VideoConfig.h +++ b/Source/Core/VideoCommon/VideoConfig.h @@ -88,10 +88,6 @@ struct VideoConfig final bool bForceFiltering; int iMaxAnisotropy; std::string sPostProcessingShader; - int iStereoMode; - int iStereoDepth; - int iStereoConvergence; - bool bStereoSwapEyes; std::array<StereoscopyPreset, STEREOSCOPY_PRESETS_NUM> oStereoPresets; int iStereoActivePreset; @@ -136,9 +132,13 @@ struct VideoConfig final int iSaveTargetId; // TODO: Should be dropped // Stereoscopy + int iStereoMode; + int iStereoDepth; + int iStereoConvergence; + int iStereoConvergencePercentage; + bool bStereoSwapEyes; bool bStereoEFBMonoDepth; int iStereoDepthPercentage; - int iStereoConvergenceMinimum; // D3D only config, mostly to be merged into the above int iAdapter; |
