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authorMartino Fontana <tinozzo123@gmail.com>2026-02-09 19:08:53 +0100
committerMartino Fontana <tinozzo123@gmail.com>2026-02-13 13:57:43 +0100
commitfdbc2883ef3984f9f766aaca0dbae0cf3844e8d2 (patch)
treed892157c6c2ec7a939e33ae83f5181f187289a9e /Source/Core/VideoCommon
parentebc8c9d857f8cbc99d555c4c2b16e3e8098a718a (diff)
VideoCommon: Invert interaction between Arbitrary Mipmap Detection and GPU Texture Decoding (the former disables the latter)
Split from #14293. It makes sense for a setting that changes visual output to have priority over a setting that barely makes any difference.
Diffstat (limited to 'Source/Core/VideoCommon')
-rw-r--r--Source/Core/VideoCommon/VideoConfig.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/VideoConfig.h b/Source/Core/VideoCommon/VideoConfig.h
index 3f82e3afe7..2d0ab116a1 100644
--- a/Source/Core/VideoCommon/VideoConfig.h
+++ b/Source/Core/VideoCommon/VideoConfig.h
@@ -364,7 +364,8 @@ struct VideoConfig final
}
bool UseGPUTextureDecoding() const
{
- return g_backend_info.bSupportsGPUTextureDecoding && bEnableGPUTextureDecoding;
+ return g_backend_info.bSupportsGPUTextureDecoding && bEnableGPUTextureDecoding &&
+ !bArbitraryMipmapDetection;
}
bool UseVertexRounding() const { return bVertexRounding && iEFBScale != 1; }
bool ManualTextureSamplingWithCustomTextureSizes() const