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authorJules Blok <jules.blok@gmail.com>2014-10-31 15:24:04 +0100
committerJules Blok <jules.blok@gmail.com>2014-11-23 14:27:39 +0100
commit0eb0c47eba57366bf80d7c69b3a07b5924102c1c (patch)
tree8bcf897673f880ae7e4a87cea7848584efd85974 /Source/Core
parentd7804a4d3e9a5cbc5347148a0e37aa669e9e9e2b (diff)
Render: Improve SBS presentation.
New calculation properly takes pillar boxing into account.
Diffstat (limited to 'Source/Core')
-rw-r--r--Source/Core/VideoBackends/OGL/Render.cpp26
1 files changed, 20 insertions, 6 deletions
diff --git a/Source/Core/VideoBackends/OGL/Render.cpp b/Source/Core/VideoBackends/OGL/Render.cpp
index 58d3fd0ee3..bba030f209 100644
--- a/Source/Core/VideoBackends/OGL/Render.cpp
+++ b/Source/Core/VideoBackends/OGL/Render.cpp
@@ -1516,10 +1516,17 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, co
if (g_ActiveConfig.iStereoMode == 1)
{
+ // Resize target to half its original size
+ int width = drawRc.GetWidth();
+ drawRc.left += width / 4;
+ drawRc.right -= width / 4;
+
+ // Create two target rectangle offset to the sides of the backbuffer
TargetRectangle leftRc = drawRc, rightRc = drawRc;
- int width = drawRc.right - drawRc.left;
- leftRc.right -= width / 2;
- rightRc.left += width / 2;
+ leftRc.left -= s_backbuffer_width / 4;
+ leftRc.right -= s_backbuffer_width / 4;
+ rightRc.left += s_backbuffer_width / 4;
+ rightRc.right += s_backbuffer_width / 4;
m_post_processor->BlitFromTexture(sourceRc, leftRc, xfbSource->texture, xfbSource->texWidth, xfbSource->texHeight, 0);
m_post_processor->BlitFromTexture(sourceRc, rightRc, xfbSource->texture, xfbSource->texWidth, xfbSource->texHeight, 1);
@@ -1539,10 +1546,17 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, co
if (g_ActiveConfig.iStereoMode == 1)
{
+ // Resize target to half its original size
+ int width = flipped_trc.GetWidth();
+ flipped_trc.left += width / 4;
+ flipped_trc.right -= width / 4;
+
+ // Create two target rectangle offset to the sides of the backbuffer
TargetRectangle leftRc = flipped_trc, rightRc = flipped_trc;
- int width = flipped_trc.right - flipped_trc.left;
- leftRc.right -= width / 2;
- rightRc.left += width / 2;
+ leftRc.left -= s_backbuffer_width / 4;
+ leftRc.right -= s_backbuffer_width / 4;
+ rightRc.left += s_backbuffer_width / 4;
+ rightRc.right += s_backbuffer_width / 4;
m_post_processor->BlitFromTexture(targetRc, leftRc, tex, s_target_width, s_target_height, 0);
m_post_processor->BlitFromTexture(targetRc, rightRc, tex, s_target_width, s_target_height, 1);