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authorJules Blok <jules.blok@gmail.com>2014-10-30 23:40:03 +0100
committerJules Blok <jules.blok@gmail.com>2014-11-23 14:27:39 +0100
commitd7804a4d3e9a5cbc5347148a0e37aa669e9e9e2b (patch)
tree9bd8668da7b5ecd46e7a35dafebc7547bb4eaeb1 /Source/Core
parent9b22e151803ccfb757eb9319f1b32e3d1999f42e (diff)
Cosmetics.
Diffstat (limited to 'Source/Core')
-rw-r--r--Source/Core/VideoBackends/OGL/ProgramShaderCache.h2
-rw-r--r--Source/Core/VideoCommon/GeometryShaderGen.cpp8
2 files changed, 5 insertions, 5 deletions
diff --git a/Source/Core/VideoBackends/OGL/ProgramShaderCache.h b/Source/Core/VideoBackends/OGL/ProgramShaderCache.h
index 7286ade6ef..5c95313fa7 100644
--- a/Source/Core/VideoBackends/OGL/ProgramShaderCache.h
+++ b/Source/Core/VideoBackends/OGL/ProgramShaderCache.h
@@ -7,9 +7,9 @@
#include "Common/LinearDiskCache.h"
#include "Core/ConfigManager.h"
#include "VideoBackends/OGL/GLUtil.h"
+#include "VideoCommon/GeometryShaderGen.h"
#include "VideoCommon/PixelShaderGen.h"
#include "VideoCommon/VertexShaderGen.h"
-#include "VideoCommon/GeometryShaderGen.h"
namespace OGL
{
diff --git a/Source/Core/VideoCommon/GeometryShaderGen.cpp b/Source/Core/VideoCommon/GeometryShaderGen.cpp
index cded3bdea1..57fc4b7d8b 100644
--- a/Source/Core/VideoCommon/GeometryShaderGen.cpp
+++ b/Source/Core/VideoCommon/GeometryShaderGen.cpp
@@ -9,9 +9,9 @@
#endif
#include "VideoCommon/GeometryShaderGen.h"
-#include "VideoCommon/VideoConfig.h"
-#include "VideoCommon/VertexShaderGen.h"
#include "VideoCommon/LightingShaderGen.h"
+#include "VideoCommon/VertexShaderGen.h"
+#include "VideoCommon/VideoConfig.h"
static char text[16384];
@@ -77,8 +77,8 @@ static inline void GenerateGeometryShader(T& out, u32 components, API_TYPE ApiTy
out.Write("\tfor (layer = 0; layer < %d; ++layer) {\n", g_ActiveConfig.iStereoMode > 0 ? 2 : 1);
out.Write("\tgl_Layer = layer;\n");
- out.Write("\tvec4 stereoproj = "I_PROJECTION"[0];\n");
- out.Write("\tstereoproj[2] += "I_STEREOOFFSET"[layer] * stereoproj[0];\n");
+ out.Write("\tvec4 stereoproj = " I_PROJECTION"[0];\n");
+ out.Write("\tstereoproj[2] += " I_STEREOOFFSET"[layer] * stereoproj[0];\n");
out.Write("\tfor (int i = 0; i < gl_in.length(); ++i) {\n");
out.Write("\t\to = v[i];\n");