summaryrefslogtreecommitdiff
path: root/Source/Core
diff options
context:
space:
mode:
authorluisr142004 <luisr142004@gmail.com>2010-06-05 01:38:22 +0000
committerluisr142004 <luisr142004@gmail.com>2010-06-05 01:38:22 +0000
commit2e783d976902ea1ce8d6558d3c49282dc644301a (patch)
treec0b8b046d69c92fdec0cc236a7f52c5ae09a3604 /Source/Core
parentc98f8a96d2d504d6d383a4dec6ec44c254ba41f0 (diff)
space changes, merge #defines, language fix, and code reorder/cleanup :P
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5614 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core')
-rw-r--r--Source/Core/Common/Src/Common.h11
-rw-r--r--Source/Core/Common/Src/DynamicLibrary.h4
-rw-r--r--Source/Core/Common/Src/Plugin.cpp6
-rw-r--r--Source/Core/Common/Src/Plugin.h16
-rw-r--r--Source/Core/Core/Src/ConfigManager.cpp10
-rw-r--r--Source/Core/Core/Src/Core.cpp40
-rw-r--r--Source/Core/Core/Src/CoreParameter.cpp16
-rw-r--r--Source/Core/Core/Src/CoreParameter.h6
-rw-r--r--Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_sdio_slot0.cpp38
-rw-r--r--Source/Core/Core/Src/OnFrame.cpp153
-rw-r--r--Source/Core/Core/Src/PluginManager.cpp28
-rw-r--r--Source/Core/Core/Src/PluginManager.h4
-rw-r--r--Source/Core/DolphinWX/Src/ConfigMain.cpp649
-rw-r--r--Source/Core/DolphinWX/Src/ConfigMain.h237
-rw-r--r--Source/Core/DolphinWX/Src/Frame.cpp43
-rw-r--r--Source/Core/DolphinWX/Src/FrameTools.cpp19
-rw-r--r--Source/Core/DolphinWX/Src/Main.cpp56
-rw-r--r--Source/Core/InputCommon/Src/ControllerInterface/DirectInput/DirectInputJoystick.cpp2
-rw-r--r--Source/Core/InputCommon/Src/SDL_Util.cpp18
-rw-r--r--Source/Core/InputCommon/Src/XInput_Util.cpp31
-rw-r--r--Source/Core/InputCommon/Src/XInput_Util.h1
-rw-r--r--Source/Core/VideoCommon/Src/BPStructs.cpp131
-rw-r--r--Source/Core/VideoCommon/Src/VertexShaderManager.cpp478
-rw-r--r--Source/Core/VideoCommon/Src/VideoConfig.cpp158
-rw-r--r--Source/Core/VideoCommon/Src/VideoConfig.h74
25 files changed, 1158 insertions, 1071 deletions
diff --git a/Source/Core/Common/Src/Common.h b/Source/Core/Common/Src/Common.h
index aa2f01b662..80bd3d75e8 100644
--- a/Source/Core/Common/Src/Common.h
+++ b/Source/Core/Common/Src/Common.h
@@ -27,12 +27,7 @@
// Force enable logging in the right modes. For some reason, something had changed
// so that debugfast no longer logged.
-#ifdef _DEBUG
-#undef LOGGING
-#define LOGGING 1
-#endif
-
-#ifdef DEBUGFAST
+#if defined(_DEBUG) || defined(DEBUGFAST)
#undef LOGGING
#define LOGGING 1
#endif
@@ -137,7 +132,7 @@
// A macro to disallow the copy constructor and operator= functions
// This should be used in the private: declarations for a class
#define DISALLOW_COPY_AND_ASSIGN(TypeName) \
- TypeName(const TypeName&); \
- void operator=(const TypeName&)
+ TypeName(const TypeName&); \
+ void operator=(const TypeName&)
#endif // _COMMON_H_
diff --git a/Source/Core/Common/Src/DynamicLibrary.h b/Source/Core/Common/Src/DynamicLibrary.h
index 11ea225340..b48783ce37 100644
--- a/Source/Core/Common/Src/DynamicLibrary.h
+++ b/Source/Core/Common/Src/DynamicLibrary.h
@@ -38,10 +38,10 @@ public:
int Unload();
// Gets a pointer to the function symbol of funcname by getting it from the
- // share object
+ // shared object
void *Get(const char *funcname) const;
- // Returns true is the library is loaded
+ // Returns true if the library is loaded
bool IsLoaded() const { return library != 0; }
private:
diff --git a/Source/Core/Common/Src/Plugin.cpp b/Source/Core/Common/Src/Plugin.cpp
index 8cadbdbad6..b4e3a4262a 100644
--- a/Source/Core/Common/Src/Plugin.cpp
+++ b/Source/Core/Common/Src/Plugin.cpp
@@ -43,7 +43,7 @@ CPlugin::CPlugin(const char* _szName) : valid(false)
m_EmuStateChange = NULL;
if (m_hInstLib.Load(_szName))
- {
+ {
m_GetDllInfo = reinterpret_cast<TGetDllInfo>
(m_hInstLib.Get("GetDllInfo"));
m_DllConfig = reinterpret_cast<TDllConfig>
@@ -61,7 +61,7 @@ CPlugin::CPlugin(const char* _szName) : valid(false)
m_EmuStateChange = reinterpret_cast<TEmuStateChange>
(m_hInstLib.Get("EmuStateChange"));
- // Check if the plugin has all the functions it shold have
+ // Check if the plugin has all the functions it should have
if (m_GetDllInfo != 0 &&
m_DllConfig != 0 &&
m_DllDebugger != 0 &&
@@ -88,7 +88,7 @@ bool CPlugin::GetInfo(PLUGIN_INFO& _pluginInfo)
if (m_GetDllInfo != NULL) {
m_GetDllInfo(&_pluginInfo);
return true;
- }
+ }
return false;
}
diff --git a/Source/Core/Common/Src/Plugin.h b/Source/Core/Common/Src/Plugin.h
index 5d91bb0c49..97c8b981ad 100644
--- a/Source/Core/Common/Src/Plugin.h
+++ b/Source/Core/Common/Src/Plugin.h
@@ -24,14 +24,14 @@
namespace Common
{
- typedef void (__cdecl * TGetDllInfo)(PLUGIN_INFO*);
- typedef void (__cdecl * TDllConfig)(HWND);
- typedef void (__cdecl * TDllDebugger)(HWND, bool);
- typedef void (__cdecl * TSetDllGlobals)(PLUGIN_GLOBALS*);
- typedef void (__cdecl * TInitialize)(void *);
- typedef void (__cdecl * TShutdown)();
- typedef void (__cdecl * TDoState)(unsigned char**, int);
- typedef void (__cdecl * TEmuStateChange)(PLUGIN_EMUSTATE);
+ typedef void (__cdecl * TGetDllInfo)(PLUGIN_INFO*);
+ typedef void (__cdecl * TDllConfig)(HWND);
+ typedef void (__cdecl * TDllDebugger)(HWND, bool);
+ typedef void (__cdecl * TSetDllGlobals)(PLUGIN_GLOBALS*);
+ typedef void (__cdecl * TInitialize)(void *);
+ typedef void (__cdecl * TShutdown)();
+ typedef void (__cdecl * TDoState)(unsigned char**, int);
+ typedef void (__cdecl * TEmuStateChange)(PLUGIN_EMUSTATE);
class CPlugin
{
diff --git a/Source/Core/Core/Src/ConfigManager.cpp b/Source/Core/Core/Src/ConfigManager.cpp
index 8f88b00545..04d224e44f 100644
--- a/Source/Core/Core/Src/ConfigManager.cpp
+++ b/Source/Core/Core/Src/ConfigManager.cpp
@@ -85,7 +85,7 @@ void SConfig::SaveSettings()
ini.Set("General", tmp, m_ISOFolder[i]);
}
- ini.Set("General", "RecersiveGCMPaths", m_RecursiveISOFolder);
+ ini.Set("General", "RecursiveGCMPaths", m_RecursiveISOFolder);
// Interface
ini.Set("Interface", "ConfirmStop", m_LocalCoreStartupParameter.bConfirmStop);
@@ -209,7 +209,7 @@ void SConfig::LoadSettings()
}
}
- ini.Get("General", "RecersiveGCMPaths", &m_RecursiveISOFolder, false);
+ ini.Get("General", "RecursiveGCMPaths", &m_RecursiveISOFolder, false);
}
{
@@ -287,13 +287,13 @@ void SConfig::LoadSettings()
ini.Get("Core", sidevicenum, (u32*)&m_SIDevice[i], i==0 ? SI_GC_CONTROLLER:SI_NONE);
}
- ini.Get("Core", "WiiSDCard", &m_WiiSDCard, false);
- ini.Get("Core", "WiiKeyboard", &m_WiiKeyboard, false);
+ ini.Get("Core", "WiiSDCard", &m_WiiSDCard, false);
+ ini.Get("Core", "WiiKeyboard", &m_WiiKeyboard, false);
ini.Get("Core", "RunCompareServer", &m_LocalCoreStartupParameter.bRunCompareServer, false);
ini.Get("Core", "RunCompareClient", &m_LocalCoreStartupParameter.bRunCompareClient, false);
ini.Get("Core", "TLBHack", &m_LocalCoreStartupParameter.iTLBHack, 0);
ini.Get("Core", "FrameLimit", &m_Framelimit, 1); // auto frame limit by default
- ini.Get("Core", "UseFPS", &b_UseFPS, false); // use vps as default
+ ini.Get("Core", "UseFPS", &b_UseFPS, false); // use vps as default
// Plugins
ini.Get("Core", "GFXPlugin", &m_LocalCoreStartupParameter.m_strVideoPlugin, m_DefaultGFXPlugin.c_str());
diff --git a/Source/Core/Core/Src/Core.cpp b/Source/Core/Core/Src/Core.cpp
index 1fb2c4e1be..1a7b10a213 100644
--- a/Source/Core/Core/Src/Core.cpp
+++ b/Source/Core/Core/Src/Core.cpp
@@ -130,13 +130,13 @@ bool PanicAlertToVideo(const char* text, bool yes_no)
void DisplayMessage(const std::string &message, int time_in_ms)
{
CPluginManager::GetInstance().GetVideo()->Video_AddMessage(message.c_str(),
- time_in_ms);
+ time_in_ms);
}
void DisplayMessage(const char *message, int time_in_ms)
{
CPluginManager::GetInstance().GetVideo()->Video_AddMessage(message,
- time_in_ms);
+ time_in_ms);
}
void Callback_DebuggerBreak()
@@ -325,25 +325,25 @@ THREAD_RETURN EmuThread(void *pArg)
// Load the VideoPlugin
SVideoInitialize VideoInitialize;
- VideoInitialize.pGetMemoryPointer = Memory::GetPointer;
- VideoInitialize.pSetInterrupt = ProcessorInterface::SetInterrupt;
- VideoInitialize.pRegisterEvent = CoreTiming::RegisterEvent;
- VideoInitialize.pScheduleEvent_Threadsafe = CoreTiming::ScheduleEvent_Threadsafe;
+ VideoInitialize.pGetMemoryPointer = Memory::GetPointer;
+ VideoInitialize.pSetInterrupt = ProcessorInterface::SetInterrupt;
+ VideoInitialize.pRegisterEvent = CoreTiming::RegisterEvent;
+ VideoInitialize.pScheduleEvent_Threadsafe = CoreTiming::ScheduleEvent_Threadsafe;
// This is first the m_Panel handle, then it is updated to have the new window handle
- VideoInitialize.pWindowHandle = _CoreParameter.hMainWindow;
- VideoInitialize.pLog = Callback_VideoLog;
- VideoInitialize.pSysMessage = Host_SysMessage;
- VideoInitialize.pRequestWindowSize = Callback_VideoRequestWindowSize;
- VideoInitialize.pCopiedToXFB = Callback_VideoCopiedToXFB;
- VideoInitialize.pPeekMessages = NULL;
- VideoInitialize.pUpdateFPSDisplay = NULL;
- VideoInitialize.pMemoryBase = Memory::base;
- VideoInitialize.pCoreMessage = Callback_CoreMessage;
- VideoInitialize.bWii = _CoreParameter.bWii;
+ VideoInitialize.pWindowHandle = _CoreParameter.hMainWindow;
+ VideoInitialize.pLog = Callback_VideoLog;
+ VideoInitialize.pSysMessage = Host_SysMessage;
+ VideoInitialize.pRequestWindowSize = Callback_VideoRequestWindowSize;
+ VideoInitialize.pCopiedToXFB = Callback_VideoCopiedToXFB;
+ VideoInitialize.pPeekMessages = NULL;
+ VideoInitialize.pUpdateFPSDisplay = NULL;
+ VideoInitialize.pMemoryBase = Memory::base;
+ VideoInitialize.pCoreMessage = Callback_CoreMessage;
+ VideoInitialize.bWii = _CoreParameter.bWii;
VideoInitialize.bOnThread = _CoreParameter.bCPUThread;
- VideoInitialize.Fifo_CPUBase = &ProcessorInterface::Fifo_CPUBase;
- VideoInitialize.Fifo_CPUEnd = &ProcessorInterface::Fifo_CPUEnd;
- VideoInitialize.Fifo_CPUWritePointer = &ProcessorInterface::Fifo_CPUWritePointer;
+ VideoInitialize.Fifo_CPUBase = &ProcessorInterface::Fifo_CPUBase;
+ VideoInitialize.Fifo_CPUEnd = &ProcessorInterface::Fifo_CPUEnd;
+ VideoInitialize.Fifo_CPUWritePointer = &ProcessorInterface::Fifo_CPUWritePointer;
bool aspectWide = _CoreParameter.bWii;
if (aspectWide)
{
@@ -351,7 +351,7 @@ THREAD_RETURN EmuThread(void *pArg)
gameIni.Load(_CoreParameter.m_strGameIni.c_str());
gameIni.Get("Wii", "Widescreen", &aspectWide, !!SConfig::GetInstance().m_SYSCONF->GetData<u8>("IPL.AR"));
}
- VideoInitialize.bAutoAspectIs16_9 = aspectWide;
+ VideoInitialize.bAutoAspectIs16_9 = aspectWide;
Plugins.GetVideo()->Initialize(&VideoInitialize); // Call the dll
diff --git a/Source/Core/Core/Src/CoreParameter.cpp b/Source/Core/Core/Src/CoreParameter.cpp
index 7635becd41..11953ce43f 100644
--- a/Source/Core/Core/Src/CoreParameter.cpp
+++ b/Source/Core/Core/Src/CoreParameter.cpp
@@ -110,7 +110,7 @@ void SCoreStartupParameter::LoadDefaults()
bool SCoreStartupParameter::AutoSetup(EBootBS2 _BootBS2)
{
std::string Region(EUR_DIR);
-
+
switch (_BootBS2)
{
case BOOT_DEFAULT:
@@ -123,7 +123,7 @@ bool SCoreStartupParameter::AutoSetup(EBootBS2 _BootBS2)
PanicAlert("The file you specified (%s) does not exists", m_strFilename.c_str());
return false;
}
-
+
std::string Extension;
SplitPath(m_strFilename, NULL, NULL, &Extension);
if (!strcasecmp(Extension.c_str(), ".gcm") ||
@@ -143,7 +143,7 @@ bool SCoreStartupParameter::AutoSetup(EBootBS2 _BootBS2)
}
m_strName = pVolume->GetName();
m_strUniqueID = pVolume->GetUniqueID();
-
+
// Check if we have a Wii disc
bWii = DiscIO::IsVolumeWiiDisc(pVolume);
switch (pVolume->GetCountry())
@@ -152,7 +152,7 @@ bool SCoreStartupParameter::AutoSetup(EBootBS2 _BootBS2)
bNTSC = true;
Region = USA_DIR;
break;
-
+
case DiscIO::IVolume::COUNTRY_TAIWAN:
case DiscIO::IVolume::COUNTRY_KOREA:
// TODO: Should these have their own Region Dir?
@@ -160,14 +160,14 @@ bool SCoreStartupParameter::AutoSetup(EBootBS2 _BootBS2)
bNTSC = true;
Region = JAP_DIR;
break;
-
+
case DiscIO::IVolume::COUNTRY_EUROPE:
case DiscIO::IVolume::COUNTRY_FRANCE:
case DiscIO::IVolume::COUNTRY_ITALY:
bNTSC = false;
Region = EUR_DIR;
break;
-
+
default:
if (PanicYesNo("Your GCM/ISO file seems to be invalid (invalid country)."
"\nContinue with PAL region?"))
@@ -177,7 +177,7 @@ bool SCoreStartupParameter::AutoSetup(EBootBS2 _BootBS2)
break;
}else return false;
}
-
+
delete pVolume;
}
else if (!strcasecmp(Extension.c_str(), ".elf"))
@@ -194,7 +194,7 @@ bool SCoreStartupParameter::AutoSetup(EBootBS2 _BootBS2)
m_BootType = BOOT_DOL;
bNTSC = true;
}
- else if (DiscIO::CNANDContentManager::Access().GetNANDLoader(m_strFilename).IsValid())
+ else if (DiscIO::CNANDContentManager::Access().GetNANDLoader(m_strFilename).IsValid())
{
const DiscIO::IVolume* pVolume = DiscIO::CreateVolumeFromFilename(m_strFilename.c_str());
const DiscIO::INANDContentLoader& ContentLoader = DiscIO::CNANDContentManager::Access().GetNANDLoader(m_strFilename);
diff --git a/Source/Core/Core/Src/CoreParameter.h b/Source/Core/Core/Src/CoreParameter.h
index 0a6c073877..e769b682e6 100644
--- a/Source/Core/Core/Src/CoreParameter.h
+++ b/Source/Core/Core/Src/CoreParameter.h
@@ -37,7 +37,7 @@ enum Hotkey {
struct SCoreStartupParameter
{
- void * hInstance; // HINSTANCE but we don't want to include <windows.h>
+ void* hInstance; // HINSTANCE but we don't want to include <windows.h>
// Windows/GUI related
void* hMainWindow;
@@ -93,12 +93,12 @@ struct SCoreStartupParameter
int iHotkeyModifier[NUM_HOTKEYS];
// Display settings
- bool bFullscreen, bRenderToMain;
std::string strFullscreenResolution;
int iRenderWindowXPos, iRenderWindowYPos;
int iRenderWindowWidth, iRenderWindowHeight;
+ bool bFullscreen, bRenderToMain;
- int iTheme;
+ int iTheme;
int iPosX, iPosY, iWidth, iHeight;
enum EBootBS2
diff --git a/Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_sdio_slot0.cpp b/Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_sdio_slot0.cpp
index 75f2d3e57f..5179d977a8 100644
--- a/Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_sdio_slot0.cpp
+++ b/Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_sdio_slot0.cpp
@@ -27,7 +27,7 @@
#include "../Core.h"
CWII_IPC_HLE_Device_sdio_slot0::CWII_IPC_HLE_Device_sdio_slot0(u32 _DeviceID, const std::string& _rDeviceName)
- : IWII_IPC_HLE_Device(_DeviceID, _rDeviceName)
+ : IWII_IPC_HLE_Device(_DeviceID, _rDeviceName)
, m_Status(CARD_NOT_EXIST)
, m_BlockLength(0)
, m_BusWidth(0)
@@ -64,9 +64,9 @@ bool CWII_IPC_HLE_Device_sdio_slot0::Open(u32 _CommandAddress, u32 _Mode)
}
}
- Memory::Write_U32(GetDeviceID(), _CommandAddress + 0x4);
+ Memory::Write_U32(GetDeviceID(), _CommandAddress + 0x4);
m_Active = true;
- return true;
+ return true;
}
bool CWII_IPC_HLE_Device_sdio_slot0::Close(u32 _CommandAddress, bool _bForce)
@@ -82,9 +82,9 @@ bool CWII_IPC_HLE_Device_sdio_slot0::Close(u32 _CommandAddress, bool _bForce)
m_BusWidth = 0;
if (!_bForce)
- Memory::Write_U32(0, _CommandAddress + 0x4);
+ Memory::Write_U32(0, _CommandAddress + 0x4);
m_Active = false;
- return true;
+ return true;
}
// The front SD slot
@@ -94,8 +94,8 @@ bool CWII_IPC_HLE_Device_sdio_slot0::IOCtl(u32 _CommandAddress)
u32 BufferIn = Memory::Read_U32(_CommandAddress + 0x10);
u32 BufferInSize = Memory::Read_U32(_CommandAddress + 0x14);
- u32 BufferOut = Memory::Read_U32(_CommandAddress + 0x18);
- u32 BufferOutSize = Memory::Read_U32(_CommandAddress + 0x1C);
+ u32 BufferOut = Memory::Read_U32(_CommandAddress + 0x18);
+ u32 BufferOutSize = Memory::Read_U32(_CommandAddress + 0x1C);
// As a safety precaution we fill the out buffer with zeros to avoid
// returning nonsense values
@@ -163,7 +163,7 @@ bool CWII_IPC_HLE_Device_sdio_slot0::IOCtl(u32 _CommandAddress)
{
INFO_LOG(WII_IPC_SD, "IOCTL_SENDCMD 0x%08x", Memory::Read_U32(BufferIn));
}
- ReturnValue = ExecuteCommand(BufferIn, BufferInSize, 0, 0, BufferOut, BufferOutSize);
+ ReturnValue = ExecuteCommand(BufferIn, BufferInSize, 0, 0, BufferOut, BufferOutSize);
break;
case IOCTL_GETSTATUS:
@@ -197,7 +197,7 @@ bool CWII_IPC_HLE_Device_sdio_slot0::IOCtl(u32 _CommandAddress)
return true;
}
-bool CWII_IPC_HLE_Device_sdio_slot0::IOCtlV(u32 _CommandAddress)
+bool CWII_IPC_HLE_Device_sdio_slot0::IOCtlV(u32 _CommandAddress)
{
// PPC sending commands
@@ -212,7 +212,7 @@ bool CWII_IPC_HLE_Device_sdio_slot0::IOCtlV(u32 _CommandAddress)
}
u32 ReturnValue = 0;
- switch(CommandBuffer.Parameter) {
+ switch(CommandBuffer.Parameter) {
case IOCTLV_SENDCMD:
INFO_LOG(WII_IPC_SD, "IOCTLV_SENDCMD 0x%08x", Memory::Read_U32(CommandBuffer.InBuffer[0].m_Address));
ReturnValue = ExecuteCommand(
@@ -230,7 +230,7 @@ bool CWII_IPC_HLE_Device_sdio_slot0::IOCtlV(u32 _CommandAddress)
Memory::Write_U32(ReturnValue, _CommandAddress + 0x4);
- return true;
+ return true;
}
u32 CWII_IPC_HLE_Device_sdio_slot0::ExecuteCommand(u32 _BufferIn, u32 _BufferInSize,
@@ -251,13 +251,13 @@ u32 CWII_IPC_HLE_Device_sdio_slot0::ExecuteCommand(u32 _BufferIn, u32 _BufferInS
u32 pad0;
} req;
- req.command = Memory::Read_U32(_BufferIn + 0);
- req.type = Memory::Read_U32(_BufferIn + 4);
- req.resp = Memory::Read_U32(_BufferIn + 8);
- req.arg = Memory::Read_U32(_BufferIn + 12);
- req.blocks = Memory::Read_U32(_BufferIn + 16);
- req.bsize = Memory::Read_U32(_BufferIn + 20);
- req.addr = Memory::Read_U32(_BufferIn + 24);
+ req.command = Memory::Read_U32(_BufferIn + 0);
+ req.type = Memory::Read_U32(_BufferIn + 4);
+ req.resp = Memory::Read_U32(_BufferIn + 8);
+ req.arg = Memory::Read_U32(_BufferIn + 12);
+ req.blocks = Memory::Read_U32(_BufferIn + 16);
+ req.bsize = Memory::Read_U32(_BufferIn + 20);
+ req.addr = Memory::Read_U32(_BufferIn + 24);
req.isDMA = Memory::Read_U32(_BufferIn + 28);
req.pad0 = Memory::Read_U32(_BufferIn + 32);
@@ -431,5 +431,5 @@ u32 CWII_IPC_HLE_Device_sdio_slot0::ExecuteCommand(u32 _BufferIn, u32 _BufferInS
break;
}
- return rwFail;
+ return rwFail;
}
diff --git a/Source/Core/Core/Src/OnFrame.cpp b/Source/Core/Core/Src/OnFrame.cpp
index 8c9a38b251..c81803ba03 100644
--- a/Source/Core/Core/Src/OnFrame.cpp
+++ b/Source/Core/Core/Src/OnFrame.cpp
@@ -46,15 +46,16 @@ bool g_bPolled = false;
int g_numRerecords = 0;
std::string g_recordFile;
-void FrameUpdate() {
+void FrameUpdate()
+{
g_frameCounter++;
if(!g_bPolled)
g_lagCounter++;
-
+
if (g_bFrameStep)
Core::SetState(Core::CORE_PAUSE);
-
+
// ("framestop") the only purpose of this is to cause interpreter/jit Run() to return temporarily.
// after that we set it back to CPU_RUNNING and continue as normal.
if (g_bFrameStop)
@@ -62,7 +63,7 @@ void FrameUpdate() {
if(g_framesToSkip)
FrameSkipping();
-
+
if (g_bAutoFire)
g_bFirstKey = !g_bFirstKey;
@@ -70,35 +71,38 @@ void FrameUpdate() {
if(IsRecordingInput())
fwrite(g_padStates, sizeof(ControllerState), g_numPads, g_recordfd);
else if(IsPlayingInput()) {
- fread(g_padStates, sizeof(ControllerState), g_numPads, g_recordfd);
+ fread(g_padStates, sizeof(ControllerState), g_numPads, g_recordfd);
// End of recording
if(feof(g_recordfd))
EndPlayInput();
}
-
+
g_bPolled = false;
}
-void SetFrameSkipping(unsigned int framesToSkip) {
+void SetFrameSkipping(unsigned int framesToSkip)
+{
cs_frameSkip.Enter();
-
+
g_framesToSkip = framesToSkip;
g_frameSkipCounter = 0;
-
+
// Don't forget to re-enable rendering in case it wasn't...
// as this won't be changed anymore when frameskip is turned off
if (framesToSkip == 0)
CPluginManager::GetInstance().GetVideo()->Video_SetRendering(true);
-
+
cs_frameSkip.Leave();
}
-int FrameSkippingFactor() {
+int FrameSkippingFactor()
+{
return g_framesToSkip;
}
-void SetPolledDevice() {
+void SetPolledDevice()
+{
g_bPolled = true;
}
@@ -119,15 +123,17 @@ void SetAutoFire(bool bEnabled, u32 keyOne, u32 keyTwo)
g_autoSecondKey = keyTwo;
} else
g_autoFirstKey = g_autoSecondKey = 0;
-
+
g_bFirstKey = true;
}
-bool IsAutoFiring() {
+bool IsAutoFiring()
+{
return g_bAutoFire;
}
-void SetFrameStepping(bool bEnabled) {
+void SetFrameStepping(bool bEnabled)
+{
g_bFrameStep = bEnabled;
}
void SetFrameStopping(bool bEnabled) {
@@ -138,18 +144,18 @@ void ModifyController(SPADStatus *PadStatus, int controllerID)
{
if(controllerID < 0)
return;
-
+
u32 keyToPress = (g_bFirstKey) ? g_autoFirstKey : g_autoSecondKey;
if (!keyToPress)
return;
PadStatus->button |= keyToPress;
-
+
switch(keyToPress) {
default:
return;
-
+
case PAD_BUTTON_A:
PadStatus->analogA = 255;
break;
@@ -164,7 +170,6 @@ void ModifyController(SPADStatus *PadStatus, int controllerID)
PadStatus->triggerRight = 255;
break;
}
-
}
void FrameSkipping()
@@ -174,9 +179,9 @@ void FrameSkipping()
g_frameSkipCounter++;
if (g_frameSkipCounter > g_framesToSkip || Core::report_slow(g_frameSkipCounter) == false)
g_frameSkipCounter = 0;
-
+
CPluginManager::GetInstance().GetVideo()->Video_SetRendering(!g_frameSkipCounter);
-
+
cs_frameSkip.Leave();
}
@@ -195,30 +200,30 @@ bool BeginRecordingInput(const char *filename, int controllers)
{
if(!filename || g_playMode != MODE_NONE || g_recordfd)
return false;
-
+
if(File::Exists(filename))
File::Delete(filename);
-
+
g_recordfd = fopen(filename, "wb");
if(!g_recordfd) {
PanicAlert("Error opening file %s for recording", filename);
return false;
}
-
+
// Write initial empty header
DTMHeader dummy;
fwrite(&dummy, sizeof(DTMHeader), 1, g_recordfd);
-
+
g_numPads = controllers;
g_padStates = new ControllerState[controllers];
-
+
g_frameCounter = 0;
g_lagCounter = 0;
-
+
g_playMode = MODE_RECORDING;
-
+
g_recordFile = filename;
-
+
return true;
}
@@ -229,31 +234,31 @@ void EndRecordingInput()
// Create the real header now and write it
DTMHeader header;
memset(&header, 0, sizeof(DTMHeader));
-
+
header.filetype[0] = 'D'; header.filetype[1] = 'T'; header.filetype[2] = 'M'; header.filetype[3] = 0x1A;
strncpy((char *)header.gameID, Core::g_CoreStartupParameter.GetUniqueID().c_str(), 6);
header.bWii = Core::g_CoreStartupParameter.bWii;
- header.numControllers = g_numPads;
-
- header.bFromSaveState = false; // TODO: add the case where it's true
+ header.numControllers = g_numPads;
+
+ header.bFromSaveState = false; // TODO: add the case where it's true
header.frameCount = g_frameCounter;
header.lagCount = g_lagCounter;
-
- // TODO
- header.uniqueID = 0;
- header.numRerecords = 0;
- // header.author;
- // header.videoPlugin;
- // header.audioPlugin;
- // header.padPlugin;
-
+
+ // TODO
+ header.uniqueID = 0;
+ header.numRerecords = 0;
+ // header.author;
+ // header.videoPlugin;
+ // header.audioPlugin;
+ // header.padPlugin;
+
fwrite(&header, sizeof(DTMHeader), 1, g_recordfd);
-
+
fclose(g_recordfd);
g_recordfd = NULL;
-
+
delete[] g_padStates;
-
+
g_playMode = MODE_NONE;
}
@@ -262,27 +267,27 @@ void RecordInput(SPADStatus *PadStatus, int controllerID)
if(!IsRecordingInput() || controllerID >= g_numPads || controllerID < 0)
return;
- g_padStates[controllerID].A = ((PadStatus->button & PAD_BUTTON_A) != 0);
- g_padStates[controllerID].B = ((PadStatus->button & PAD_BUTTON_B) != 0);
- g_padStates[controllerID].X = ((PadStatus->button & PAD_BUTTON_X) != 0);
- g_padStates[controllerID].Y = ((PadStatus->button & PAD_BUTTON_Y) != 0);
- g_padStates[controllerID].Z = ((PadStatus->button & PAD_TRIGGER_Z) != 0);
+ g_padStates[controllerID].A = ((PadStatus->button & PAD_BUTTON_A) != 0);
+ g_padStates[controllerID].B = ((PadStatus->button & PAD_BUTTON_B) != 0);
+ g_padStates[controllerID].X = ((PadStatus->button & PAD_BUTTON_X) != 0);
+ g_padStates[controllerID].Y = ((PadStatus->button & PAD_BUTTON_Y) != 0);
+ g_padStates[controllerID].Z = ((PadStatus->button & PAD_TRIGGER_Z) != 0);
g_padStates[controllerID].Start = ((PadStatus->button & PAD_BUTTON_START) != 0);
-
- g_padStates[controllerID].DPadUp = ((PadStatus->button & PAD_BUTTON_UP) != 0);
+
+ g_padStates[controllerID].DPadUp = ((PadStatus->button & PAD_BUTTON_UP) != 0);
g_padStates[controllerID].DPadDown = ((PadStatus->button & PAD_BUTTON_DOWN) != 0);
g_padStates[controllerID].DPadLeft = ((PadStatus->button & PAD_BUTTON_LEFT) != 0);
g_padStates[controllerID].DPadRight = ((PadStatus->button & PAD_BUTTON_RIGHT) != 0);
-
+
g_padStates[controllerID].L = PadStatus->triggerLeft;
g_padStates[controllerID].R = PadStatus->triggerRight;
-
+
g_padStates[controllerID].AnalogStickX = PadStatus->stickX;
g_padStates[controllerID].AnalogStickY = PadStatus->stickY;
-
+
g_padStates[controllerID].CStickX = PadStatus->substickX;
g_padStates[controllerID].CStickY = PadStatus->substickY;
-
+
PlayController(PadStatus, controllerID);
}
@@ -290,23 +295,23 @@ bool PlayInput(const char *filename)
{
if(!filename || g_playMode != MODE_NONE || g_recordfd)
return false;
-
+
if(!File::Exists(filename))
return false;
-
+
DTMHeader header;
-
+
g_recordfd = fopen(filename, "rb");
if(!g_recordfd)
return false;
-
+
fread(&header, sizeof(DTMHeader), 1, g_recordfd);
-
+
if(header.filetype[0] != 'D' || header.filetype[1] != 'T' || header.filetype[2] != 'M' || header.filetype[3] != 0x1A) {
PanicAlert("Invalid recording file");
goto cleanup;
}
-
+
// Load savestate (and skip to frame data)
if(header.bFromSaveState) {
// TODO
@@ -318,22 +323,22 @@ bool PlayInput(const char *filename)
PanicAlert("Recording Unique ID Verification Failed");
goto cleanup;
}
-
+
if(strncmp((char *)header.gameID, Core::g_CoreStartupParameter.GetUniqueID().c_str(), 6)) {
PanicAlert("The recorded game (%s) is not the same as the selected game (%s)", header.gameID, Core::g_CoreStartupParameter.GetUniqueID().c_str());
goto cleanup;
}
*/
-
+
g_numPads = header.numControllers;
g_padStates = new ControllerState[g_numPads];
g_numRerecords = header.numRerecords;
g_recordFile = filename;
-
+
g_playMode = MODE_PLAYING;
-
+
return true;
-
+
cleanup:
fclose(g_recordfd);
g_recordfd = NULL;
@@ -344,11 +349,11 @@ void PlayController(SPADStatus *PadStatus, int controllerID)
{
if(!IsPlayingInput() || controllerID >= g_numPads || controllerID < 0)
return;
-
+
memset(PadStatus, 0, sizeof(SPADStatus));
-
+
PadStatus->button |= PAD_USE_ORIGIN;
-
+
if(g_padStates[controllerID].A) {
PadStatus->button |= PAD_BUTTON_A;
PadStatus->analogA = 0xFF;
@@ -365,7 +370,7 @@ void PlayController(SPADStatus *PadStatus, int controllerID)
PadStatus->button |= PAD_TRIGGER_Z;
if(g_padStates[controllerID].Start)
PadStatus->button |= PAD_BUTTON_START;
-
+
if(g_padStates[controllerID].DPadUp)
PadStatus->button |= PAD_BUTTON_UP;
if(g_padStates[controllerID].DPadDown)
@@ -374,17 +379,17 @@ void PlayController(SPADStatus *PadStatus, int controllerID)
PadStatus->button |= PAD_BUTTON_LEFT;
if(g_padStates[controllerID].DPadRight)
PadStatus->button |= PAD_BUTTON_RIGHT;
-
+
PadStatus->triggerLeft = g_padStates[controllerID].L;
if(PadStatus->triggerLeft > 230)
PadStatus->button |= PAD_TRIGGER_L;
PadStatus->triggerRight = g_padStates[controllerID].R;
if(PadStatus->triggerRight > 230)
PadStatus->button |= PAD_TRIGGER_R;
-
+
PadStatus->stickX = g_padStates[controllerID].AnalogStickX;
PadStatus->stickY = g_padStates[controllerID].AnalogStickY;
-
+
PadStatus->substickX = g_padStates[controllerID].CStickX;
PadStatus->substickY = g_padStates[controllerID].CStickY;
}
diff --git a/Source/Core/Core/Src/PluginManager.cpp b/Source/Core/Core/Src/PluginManager.cpp
index 43eb23831e..32d7ed8cf0 100644
--- a/Source/Core/Core/Src/PluginManager.cpp
+++ b/Source/Core/Core/Src/PluginManager.cpp
@@ -108,8 +108,6 @@ CPluginManager::~CPluginManager()
}
-
-
// Init and Shutdown Plugins
// ------------
// Function: Point the m_pad[] and other variables to a certain plugin
@@ -122,10 +120,6 @@ bool CPluginManager::InitPlugins()
}
strcpy(m_PluginGlobals->game_ini, SConfig::GetInstance().m_LocalCoreStartupParameter.m_strGameIni.c_str());
strcpy(m_PluginGlobals->unique_id, SConfig::GetInstance().m_LocalCoreStartupParameter.GetUniqueID().c_str());
- if (!GetDSP()) {
- PanicAlert("Can't init DSP Plugin");
- return false;
- }
INFO_LOG(CONSOLE, "Before GetVideo\n");
if (!GetVideo()) {
@@ -134,6 +128,10 @@ bool CPluginManager::InitPlugins()
}
INFO_LOG(CONSOLE, "After GetVideo\n");
+ if (!GetDSP()) {
+ PanicAlert("Can't init DSP Plugin");
+ return false;
+ }
// Check if we get at least one pad or wiimote
bool pad = false;
bool wiimote = false;
@@ -291,7 +289,7 @@ void *CPluginManager::LoadPlugin(const char *_rFilename)
return NULL;
}
- PLUGIN_TYPE type = info->GetPluginInfo().Type;
+ PLUGIN_TYPE type = info->GetPluginInfo().Type;
Common::CPlugin *plugin = NULL;
switch (type)
@@ -379,8 +377,6 @@ void CPluginManager::ScanForPlugins()
}
-
-
/* Create or return the already created plugin pointers. This will be called
often for the Pad and Wiimote from the SI_.cpp files. And often for the DSP
from the DSP files.
@@ -442,7 +438,7 @@ Common::PluginVideo *CPluginManager::GetVideo()
// Check if the video plugin has been changed
if (m_video->GetFilename() == m_params->m_strVideoPlugin)
return m_video;
- // Then free the current video plugin,
+ // Then free the current video plugin
else
FreeVideo();
}
@@ -475,7 +471,7 @@ void CPluginManager::FreePad(u32 Pad)
if (Pad < MAXPADS)
{
delete m_pad[Pad];
- m_pad[Pad] = NULL;
+ m_pad[Pad] = NULL;
}
}
@@ -484,7 +480,7 @@ void CPluginManager::FreeWiimote(u32 Wiimote)
if (Wiimote < MAXWIIMOTES)
{
delete m_wiimote[Wiimote];
- m_wiimote[Wiimote] = NULL;
+ m_wiimote[Wiimote] = NULL;
}
}
@@ -494,7 +490,7 @@ void CPluginManager::EmuStateChange(PLUGIN_EMUSTATE newState)
GetDSP()->EmuStateChange(newState);
//TODO: OpenConfig below only uses GetXxx(0) aswell
// Would we need to call all plugins?
- // If yes, how would one check if the plugin was not
+ // If yes, how would one check if the plugin was not
// just created by GetXxx(idx) because there was none?
GetPad(0)->EmuStateChange(newState);
GetWiimote(0)->EmuStateChange(newState);
@@ -528,7 +524,7 @@ void CPluginManager::OpenConfig(void* _Parent, const char *_rFilename, PLUGIN_TY
GetWiimote(0)->Config((HWND)_Parent);
break;
default:
- PanicAlert("Type %d config not supported in plugin %s", Type, _rFilename);
+ PanicAlert("Type %d config not supported in plugin %s", Type, _rFilename);
}
}
@@ -541,7 +537,7 @@ void CPluginManager::OpenDebug(void* _Parent, const char *_rFilename, PLUGIN_TYP
return;
}
- switch(Type)
+ switch(Type)
{
case PLUGIN_TYPE_VIDEO:
GetVideo()->Debug((HWND)_Parent, Show);
@@ -550,7 +546,7 @@ void CPluginManager::OpenDebug(void* _Parent, const char *_rFilename, PLUGIN_TYP
GetDSP()->Debug((HWND)_Parent, Show);
break;
default:
- PanicAlert("Type %d debug not supported in plugin %s", Type, _rFilename);
+ PanicAlert("Type %d debug not supported in plugin %s", Type, _rFilename);
}
}
diff --git a/Source/Core/Core/Src/PluginManager.h b/Source/Core/Core/Src/PluginManager.h
index 38b0420908..e001408d5c 100644
--- a/Source/Core/Core/Src/PluginManager.h
+++ b/Source/Core/Core/Src/PluginManager.h
@@ -75,10 +75,10 @@ private:
CPluginInfos m_PluginInfos;
PLUGIN_GLOBALS *m_PluginGlobals;
- Common::PluginPAD *m_pad[4];
Common::PluginVideo *m_video;
- Common::PluginWiimote *m_wiimote[4];
Common::PluginDSP *m_dsp;
+ Common::PluginPAD *m_pad[4];
+ Common::PluginWiimote *m_wiimote[4];
SCoreStartupParameter * m_params;
CPluginManager();
diff --git a/Source/Core/DolphinWX/Src/ConfigMain.cpp b/Source/Core/DolphinWX/Src/ConfigMain.cpp
index 330d72ec2b..e263117ab2 100644
--- a/Source/Core/DolphinWX/Src/ConfigMain.cpp
+++ b/Source/Core/DolphinWX/Src/ConfigMain.cpp
@@ -52,33 +52,37 @@ extern CFrame* main_frame;
BEGIN_EVENT_TABLE(CConfigMain, wxDialog)
EVT_CLOSE(CConfigMain::OnClose)
-EVT_BUTTON(wxID_CLOSE, CConfigMain::CloseClick)
+EVT_BUTTON(wxID_OK, CConfigMain::OnOk)
-EVT_CHECKBOX(ID_INTERFACE_CONFIRMSTOP, CConfigMain::CoreSettingsChanged)
-EVT_CHECKBOX(ID_INTERFACE_USEPANICHANDLERS, CConfigMain::CoreSettingsChanged)
-EVT_CHECKBOX(ID_FRAMELIMIT_USEFPSFORLIMITING, CConfigMain::CoreSettingsChanged)
-EVT_CHOICE(ID_DISPLAY_FULLSCREENRES, CConfigMain::CoreSettingsChanged)
-EVT_CHECKBOX(ID_DISPLAY_FULLSCREEN, CConfigMain::CoreSettingsChanged)
-EVT_TEXT(ID_DISPLAY_WINDOWWIDTH, CConfigMain::CoreSettingsChanged)
-EVT_TEXT(ID_DISPLAY_WINDOWHEIGHT, CConfigMain::CoreSettingsChanged)
-EVT_CHECKBOX(ID_DISPLAY_HIDECURSOR, CConfigMain::CoreSettingsChanged)
-EVT_CHECKBOX(ID_DISPLAY_RENDERTOMAIN, CConfigMain::CoreSettingsChanged)
-EVT_RADIOBOX(ID_INTERFACE_THEME, CConfigMain::CoreSettingsChanged)
-EVT_CHOICE(ID_INTERFACE_LANG, CConfigMain::CoreSettingsChanged)
-EVT_BUTTON(ID_HOTKEY_CONFIG, CConfigMain::CoreSettingsChanged)
-EVT_CHECKBOX(ID_ALWAYS_HLE_BS2, CConfigMain::CoreSettingsChanged)
-EVT_RADIOBUTTON(ID_RADIOJIT, CConfigMain::CoreSettingsChanged)
-EVT_RADIOBUTTON(ID_RADIOJITIL, CConfigMain::CoreSettingsChanged)
-EVT_RADIOBUTTON(ID_RADIOINT, CConfigMain::CoreSettingsChanged)
EVT_CHECKBOX(ID_CPUTHREAD, CConfigMain::CoreSettingsChanged)
-EVT_CHECKBOX(ID_DSPTHREAD, CConfigMain::CoreSettingsChanged)
-EVT_CHECKBOX(ID_LOCKTHREADS, CConfigMain::CoreSettingsChanged)
EVT_CHECKBOX(ID_IDLESKIP, CConfigMain::CoreSettingsChanged)
EVT_CHECKBOX(ID_ENABLECHEATS, CConfigMain::CoreSettingsChanged)
EVT_CHOICE(ID_FRAMELIMIT, CConfigMain::CoreSettingsChanged)
+EVT_CHECKBOX(ID_FRAMELIMIT_USEFPSFORLIMITING, CConfigMain::CoreSettingsChanged)
+
+EVT_CHECKBOX(ID_ALWAYS_HLE_BS2, CConfigMain::CoreSettingsChanged)
+EVT_RADIOBOX(ID_CPUENGINE, CConfigMain::CoreSettingsChanged)
+EVT_CHECKBOX(ID_LOCKTHREADS, CConfigMain::CoreSettingsChanged)
+EVT_CHECKBOX(ID_DSPTHREAD, CConfigMain::CoreSettingsChanged)
+
+
+EVT_CHOICE(ID_DISPLAY_FULLSCREENRES, CConfigMain::DisplaySettingsChanged)
+EVT_TEXT(ID_DISPLAY_WINDOWWIDTH, CConfigMain::DisplaySettingsChanged)
+EVT_TEXT(ID_DISPLAY_WINDOWHEIGHT, CConfigMain::DisplaySettingsChanged)
+EVT_CHECKBOX(ID_DISPLAY_FULLSCREEN, CConfigMain::DisplaySettingsChanged)
+EVT_CHECKBOX(ID_DISPLAY_HIDECURSOR, CConfigMain::DisplaySettingsChanged)
+EVT_CHECKBOX(ID_DISPLAY_RENDERTOMAIN, CConfigMain::DisplaySettingsChanged)
+
+EVT_CHECKBOX(ID_INTERFACE_CONFIRMSTOP, CConfigMain::DisplaySettingsChanged)
+EVT_CHECKBOX(ID_INTERFACE_USEPANICHANDLERS, CConfigMain::DisplaySettingsChanged)
+EVT_RADIOBOX(ID_INTERFACE_THEME, CConfigMain::DisplaySettingsChanged)
+EVT_CHOICE(ID_INTERFACE_LANG, CConfigMain::DisplaySettingsChanged)
+EVT_BUTTON(ID_HOTKEY_CONFIG, CConfigMain::DisplaySettingsChanged)
+
EVT_CHOICE(ID_GC_SRAM_LNG, CConfigMain::GCSettingsChanged)
+
EVT_CHOICE(ID_GC_EXIDEVICE_SLOTA, CConfigMain::GCSettingsChanged)
EVT_BUTTON(ID_GC_EXIDEVICE_SLOTA_PATH, CConfigMain::GCSettingsChanged)
EVT_CHOICE(ID_GC_EXIDEVICE_SLOTB, CConfigMain::GCSettingsChanged)
@@ -89,29 +93,38 @@ EVT_CHOICE(ID_GC_SIDEVICE1, CConfigMain::GCSettingsChanged)
EVT_CHOICE(ID_GC_SIDEVICE2, CConfigMain::GCSettingsChanged)
EVT_CHOICE(ID_GC_SIDEVICE3, CConfigMain::GCSettingsChanged)
+
EVT_CHOICE(ID_WII_BT_BAR, CConfigMain::WiiSettingsChanged)
+
EVT_CHECKBOX(ID_WII_IPL_SSV, CConfigMain::WiiSettingsChanged)
EVT_CHECKBOX(ID_WII_IPL_PGS, CConfigMain::WiiSettingsChanged)
EVT_CHECKBOX(ID_WII_IPL_E60, CConfigMain::WiiSettingsChanged)
EVT_CHOICE(ID_WII_IPL_AR, CConfigMain::WiiSettingsChanged)
EVT_CHOICE(ID_WII_IPL_LNG, CConfigMain::WiiSettingsChanged)
+
EVT_CHECKBOX(ID_WII_SD_CARD, CConfigMain::WiiSettingsChanged)
EVT_CHECKBOX(ID_WII_KEYBOARD, CConfigMain::WiiSettingsChanged)
+
EVT_LISTBOX(ID_ISOPATHS, CConfigMain::ISOPathsSelectionChanged)
+EVT_CHECKBOX(ID_RECURSIVEISOPATH, CConfigMain::RecursiveDirectoryChanged)
EVT_BUTTON(ID_ADDISOPATH, CConfigMain::AddRemoveISOPaths)
EVT_BUTTON(ID_REMOVEISOPATH, CConfigMain::AddRemoveISOPaths)
-EVT_CHECKBOX(ID_RECERSIVEISOPATH, CConfigMain::RecursiveDirectoryChanged)
+
EVT_FILEPICKER_CHANGED(ID_DEFAULTISO, CConfigMain::DefaultISOChanged)
EVT_DIRPICKER_CHANGED(ID_DVDROOT, CConfigMain::DVDRootChanged)
EVT_FILEPICKER_CHANGED(ID_APPLOADERPATH, CConfigMain::ApploaderPathChanged)
+
EVT_CHOICE(ID_GRAPHIC_CB, CConfigMain::OnSelectionChanged)
EVT_BUTTON(ID_GRAPHIC_CONFIG, CConfigMain::OnConfig)
+
EVT_CHOICE(ID_DSP_CB, CConfigMain::OnSelectionChanged)
EVT_BUTTON(ID_DSP_CONFIG, CConfigMain::OnConfig)
+
EVT_CHOICE(ID_PAD_CB, CConfigMain::OnSelectionChanged)
EVT_BUTTON(ID_PAD_CONFIG, CConfigMain::OnConfig)
+
EVT_CHOICE(ID_WIIMOTE_CB, CConfigMain::OnSelectionChanged)
EVT_BUTTON(ID_WIIMOTE_CONFIG, CConfigMain::OnConfig)
@@ -143,20 +156,26 @@ void CConfigMain::UpdateGUI()
if(Core::GetState() != Core::CORE_UNINITIALIZED)
{
// Disable the Core stuff on GeneralPage
- AlwaysHLE_BS2->Disable();
- m_RadioJIT->Disable();
- m_RadioJITIL->Disable();
- m_RadioInt->Disable();
CPUThread->Disable();
- DSPThread->Disable();
- LockThreads->Disable();
SkipIdle->Disable();
EnableCheats->Disable();
- RenderToMain->Disable();
+
+ AlwaysHLE_BS2->Disable();
+ CPUEngine->Disable();
+ LockThreads->Disable();
+ DSPThread->Disable();
+
+
+ // Disable stuff on DisplayPage
FullscreenResolution->Disable();
+ RenderToMain->Disable();
+
+ // Disable stuff on GamecubePage
GCSystemLang->Disable();
+
+ // Disable stuff on WiiPage
WiiSensBarPos->Disable();
WiiScreenSaver->Disable();
WiiProgressiveScan->Disable();
@@ -164,8 +183,12 @@ void CConfigMain::UpdateGUI()
WiiAspectRatio->Disable();
WiiSystemLang->Disable();
+
+ // Disable stuff on PathsPage
PathsPage->Disable();
+
+ // Disable stuff on PluginsPage
GraphicSelection->Disable();
DSPSelection->Disable();
PADSelection->Disable();
@@ -175,48 +198,62 @@ void CConfigMain::UpdateGUI()
void CConfigMain::InitializeGUILists()
{
- // Deal with all the language arrayStrings here
- // GC
- arrayStringFor_GCSystemLang.Add(wxT("English"));
- arrayStringFor_GCSystemLang.Add(wxT("German"));
- arrayStringFor_GCSystemLang.Add(wxT("French"));
- arrayStringFor_GCSystemLang.Add(wxT("Spanish"));
- arrayStringFor_GCSystemLang.Add(wxT("Italian"));
- arrayStringFor_GCSystemLang.Add(wxT("Dutch"));
- // Wii
- arrayStringFor_WiiSystemLang = arrayStringFor_GCSystemLang;
- arrayStringFor_WiiSystemLang.Insert(wxT("Japanese"), 0);
- arrayStringFor_WiiSystemLang.Add(wxT("Simplified Chinese"));
- arrayStringFor_WiiSystemLang.Add(wxT("Traditional Chinese"));
- arrayStringFor_WiiSystemLang.Add(wxT("Korean"));
- // GUI
- arrayStringFor_InterfaceLang = arrayStringFor_GCSystemLang;
-
- // Resolutions
- if (arrayStringFor_FullscreenResolution.empty())
- arrayStringFor_FullscreenResolution.Add(wxT("<No resolutions found>"));
-
+ // General page
// Framelimit
arrayStringFor_Framelimit.Add(wxT("Off"));
arrayStringFor_Framelimit.Add(wxT("Auto"));
for (int i = 10; i <= 120; i += 5) // from 10 to 120
arrayStringFor_Framelimit.Add(wxString::Format(wxT("%i"), i));
+ // Emulator Engine
+ arrayStringFor_CPUEngine.Add(wxT("Interpreter (VERY slow)"));
+ arrayStringFor_CPUEngine.Add(wxT("JIT Recompiler (recommended)"));
+ arrayStringFor_CPUEngine.Add(wxT("JITIL experimental recompiler"));
+
+
+ // Display page
+ // Resolutions
+ if (arrayStringFor_FullscreenResolution.empty())
+ arrayStringFor_FullscreenResolution.Add(wxT("<No resolutions found>"));
+
// Themes
arrayStringFor_Themes.Add(wxT("Boomy"));
arrayStringFor_Themes.Add(wxT("Vista"));
arrayStringFor_Themes.Add(wxT("X-Plastik"));
arrayStringFor_Themes.Add(wxT("KDE"));
- // Wii
+ // GUI language arrayStrings
+ arrayStringFor_InterfaceLang.Add(wxT("English"));
+ arrayStringFor_InterfaceLang.Add(wxT("German"));
+ arrayStringFor_InterfaceLang.Add(wxT("French"));
+ arrayStringFor_InterfaceLang.Add(wxT("Spanish"));
+ arrayStringFor_InterfaceLang.Add(wxT("Italian"));
+ arrayStringFor_InterfaceLang.Add(wxT("Dutch"));
+
+
+ // Gamecube page
+ // GC Language arrayStrings
+ arrayStringFor_GCSystemLang = arrayStringFor_InterfaceLang;
+
+
+ // Wii page
// Sensorbar Position
arrayStringFor_WiiSensBarPos.Add(wxT("Bottom"));
arrayStringFor_WiiSensBarPos.Add(wxT("Top"));
+
// Aspect ratio
arrayStringFor_WiiAspectRatio.Add(wxT("4:3"));
arrayStringFor_WiiAspectRatio.Add(wxT("16:9"));
-
+
+ // Wii Language arrayStrings
+ arrayStringFor_WiiSystemLang = arrayStringFor_InterfaceLang;
+ arrayStringFor_WiiSystemLang.Insert(wxT("Japanese"), 0);
+ arrayStringFor_WiiSystemLang.Add(wxT("Simplified Chinese"));
+ arrayStringFor_WiiSystemLang.Add(wxT("Traditional Chinese"));
+ arrayStringFor_WiiSystemLang.Add(wxT("Korean"));
+
}
+
void CConfigMain::InitializeGUIValues()
{
// General - Basic
@@ -228,32 +265,27 @@ void CConfigMain::InitializeGUIValues()
// General - Advanced
AlwaysHLE_BS2->SetValue(SConfig::GetInstance().m_LocalCoreStartupParameter.bHLE_BS2);
- switch (SConfig::GetInstance().m_LocalCoreStartupParameter.iCPUCore)
- {
- case 0: m_RadioInt->SetValue(true); break;
- case 1: m_RadioJIT->SetValue(true); break;
- case 2: m_RadioJITIL->SetValue(true); break;
- }
+ CPUEngine->SetSelection(SConfig::GetInstance().m_LocalCoreStartupParameter.iCPUCore);
LockThreads->SetValue(SConfig::GetInstance().m_LocalCoreStartupParameter.bLockThreads);
DSPThread->SetValue(SConfig::GetInstance().m_LocalCoreStartupParameter.bDSPThread);
- // General - Interface
- ConfirmStop->SetValue(SConfig::GetInstance().m_LocalCoreStartupParameter.bConfirmStop);
- UsePanicHandlers->SetValue(SConfig::GetInstance().m_LocalCoreStartupParameter.bUsePanicHandlers);
- Theme->SetSelection(SConfig::GetInstance().m_LocalCoreStartupParameter.iTheme);
- // need redesign
- InterfaceLang->SetSelection(SConfig::GetInstance().m_InterfaceLanguage);
- // General - Display
- int num = 0;
- num = FullscreenResolution->FindString(wxString::FromAscii(SConfig::GetInstance().m_LocalCoreStartupParameter.strFullscreenResolution.c_str()));
- FullscreenResolution->SetSelection(num);
+ // Display - Display
+ FullscreenResolution->SetStringSelection(wxString::FromAscii(SConfig::GetInstance().m_LocalCoreStartupParameter.strFullscreenResolution.c_str()));
WindowWidth->SetValue(SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowWidth);
WindowHeight->SetValue(SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowHeight);
Fullscreen->SetValue(SConfig::GetInstance().m_LocalCoreStartupParameter.bFullscreen);
HideCursor->SetValue(SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor);
RenderToMain->SetValue(SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain);
+ // Display - Interface
+ ConfirmStop->SetValue(SConfig::GetInstance().m_LocalCoreStartupParameter.bConfirmStop);
+ UsePanicHandlers->SetValue(SConfig::GetInstance().m_LocalCoreStartupParameter.bUsePanicHandlers);
+ Theme->SetSelection(SConfig::GetInstance().m_LocalCoreStartupParameter.iTheme);
+ // need redesign
+ InterfaceLang->SetSelection(SConfig::GetInstance().m_InterfaceLanguage);
+
+
// Gamecube - IPL
GCSystemLang->SetSelection(SConfig::GetInstance().m_LocalCoreStartupParameter.SelectedLanguage);
@@ -261,32 +293,38 @@ void CConfigMain::InitializeGUIValues()
// Not here. They use some locals over in CreateGUIControls for initialization,
// which is why they are still there.
- // Wii
+
+ // Wii - Wiimote
WiiSensBarPos->SetSelection(SConfig::GetInstance().m_SYSCONF->GetData<u8>("BT.BAR"));
+ // Wii - Misc
WiiScreenSaver->SetValue(!!SConfig::GetInstance().m_SYSCONF->GetData<u8>("IPL.SSV"));
WiiProgressiveScan->SetValue(!!SConfig::GetInstance().m_SYSCONF->GetData<u8>("IPL.PGS"));
WiiEuRGB60->SetValue(!!SConfig::GetInstance().m_SYSCONF->GetData<u8>("IPL.E60"));
WiiAspectRatio->SetSelection(SConfig::GetInstance().m_SYSCONF->GetData<u8>("IPL.AR"));
WiiSystemLang->SetSelection(SConfig::GetInstance().m_SYSCONF->GetData<u8>("IPL.LNG"));
+ // Wii - Devices
WiiSDCard->SetValue(SConfig::GetInstance().m_WiiSDCard);
WiiKeyboard->SetValue(SConfig::GetInstance().m_WiiKeyboard);
+
// Paths
- RecersiveISOPath->SetValue(SConfig::GetInstance().m_RecursiveISOFolder);
+ RecursiveISOPath->SetValue(SConfig::GetInstance().m_RecursiveISOFolder);
DefaultISO->SetPath(wxString(SConfig::GetInstance().m_LocalCoreStartupParameter.m_strDefaultGCM.c_str(), *wxConvCurrent));
DVDRoot->SetPath(wxString(SConfig::GetInstance().m_LocalCoreStartupParameter.m_strDVDRoot.c_str(), *wxConvCurrent));
ApploaderPath->SetPath(wxString(SConfig::GetInstance().m_LocalCoreStartupParameter.m_strApploader.c_str(), *wxConvCurrent));
+
// Plugins
FillChoiceBox(GraphicSelection, PLUGIN_TYPE_VIDEO, SConfig::GetInstance().m_LocalCoreStartupParameter.m_strVideoPlugin);
FillChoiceBox(DSPSelection, PLUGIN_TYPE_DSP, SConfig::GetInstance().m_LocalCoreStartupParameter.m_strDSPPlugin);
for (int i = 0; i < MAXPADS; i++)
FillChoiceBox(PADSelection, PLUGIN_TYPE_PAD, SConfig::GetInstance().m_LocalCoreStartupParameter.m_strPadPlugin[i]);
for (int i=0; i < MAXWIIMOTES; i++)
- FillChoiceBox(WiimoteSelection, PLUGIN_TYPE_WIIMOTE, SConfig::GetInstance().m_LocalCoreStartupParameter.m_strWiimotePlugin[i]);
+ FillChoiceBox(WiimoteSelection, PLUGIN_TYPE_WIIMOTE, SConfig::GetInstance().m_LocalCoreStartupParameter.m_strWiimotePlugin[i]);
}
+
void CConfigMain::InitializeGUITooltips()
{
// General - Basic
@@ -298,30 +336,37 @@ void CConfigMain::InitializeGUITooltips()
// General - Advanced
DSPThread->SetToolTip(wxT("Run DSPLLE on a dedicated thread (not recommended)."));
- // General - Interface
+
+ // Display - Display
+ FullscreenResolution->SetToolTip(wxT("Select resolution for fullscreen mode"));
+ WindowWidth->SetToolTip(wxT("Window width for windowed mode"));
+ WindowHeight->SetToolTip(wxT("Window height for windowed mode"));
+ Fullscreen->SetToolTip(wxT("Start the rendering window in fullscreen mode."));
+ HideCursor->SetToolTip(wxT("Hide the cursor when it is over the rendering window")
+ wxT("\n and the rendering window has focus."));
+ RenderToMain->SetToolTip(wxT("Render to main window."));
+
+ // Display - Interface
ConfirmStop->SetToolTip(wxT("Show a confirmation box before stopping a game."));
UsePanicHandlers->SetToolTip(wxT("Show a message box when a potentially serious error has occured.")
wxT(" Disabling this may avoid annoying and non-fatal messages, but it may also mean that Dolphin")
wxT(" suddenly crashes without any explanation at all."));
- InterfaceLang->SetToolTip(wxT("For the time being this will only change the text shown in")
- wxT("\nthe game list of PAL GC games."));
- // Themes: Copyright notice
+ // Display - Themes: Copyright notice
Theme->SetItemToolTip(0, wxT("Created by Milosz Wlazlo [miloszwl@miloszwl.com, miloszwl.deviantart.com]"));
Theme->SetItemToolTip(1, wxT("Created by VistaIcons.com"));
Theme->SetItemToolTip(2, wxT("Created by black_rider and published on ForumW.org > Web Developments"));
Theme->SetItemToolTip(3, wxT("Created by KDE-Look.org"));
- // General - Display
- FullscreenResolution->SetToolTip(wxT("Select resolution for fullscreen mode"));
- WindowWidth->SetToolTip(wxT("Window width for windowed mode"));
- WindowHeight->SetToolTip(wxT("Window height for windowed mode"));
- Fullscreen->SetToolTip(wxT("Start the rendering window in fullscreen mode."));
- HideCursor->SetToolTip(wxT("Hide the cursor when it is over the rendering window")
- wxT("\n and the rendering window has focus."));
- RenderToMain->SetToolTip(wxT("Render to main window."));
+ InterfaceLang->SetToolTip(wxT("For the time being this will only change the text shown in")
+ wxT("\nthe game list of PAL GC games."));
- // Wii
+
+ // Gamecube - Devices
+ GCEXIDevice[2]->SetToolTip(wxT("Serial Port 1 - This is the port which devices such as the net adapter use"));
+
+
+ // Wii - Devices
WiiKeyboard->SetToolTip(wxT("This could cause slow down in Wii Menu and some games."));
}
@@ -336,34 +381,30 @@ void CConfigMain::CreateGUIControls()
GamecubePage = new wxPanel(Notebook, ID_GAMECUBEPAGE, wxDefaultPosition, wxDefaultSize);
WiiPage = new wxPanel(Notebook, ID_WIIPAGE, wxDefaultPosition, wxDefaultSize);
PathsPage = new wxPanel(Notebook, ID_PATHSPAGE, wxDefaultPosition, wxDefaultSize);
- PluginPage = new wxPanel(Notebook, ID_PLUGINPAGE, wxDefaultPosition, wxDefaultSize);
+ PluginsPage = new wxPanel(Notebook, ID_PLUGINPAGE, wxDefaultPosition, wxDefaultSize);
Notebook->AddPage(GeneralPage, wxT("General"));
Notebook->AddPage(DisplayPage, wxT("Display"));
Notebook->AddPage(GamecubePage, wxT("Gamecube"));
Notebook->AddPage(WiiPage, wxT("Wii"));
Notebook->AddPage(PathsPage, wxT("Paths"));
- Notebook->AddPage(PluginPage, wxT("Plugins"));
+ Notebook->AddPage(PluginsPage, wxT("Plugins"));
// General page
- sbBasic = new wxStaticBoxSizer(wxVERTICAL, GeneralPage, wxT("Basic Settings"));
- sbAdvanced = new wxStaticBoxSizer(wxVERTICAL, GeneralPage, wxT("Advanced Settings"));
// Core Settings - Basic
+ sbBasic = new wxStaticBoxSizer(wxVERTICAL, GeneralPage, wxT("Basic Settings"));
CPUThread = new wxCheckBox(GeneralPage, ID_CPUTHREAD, wxT("Enable Dual Core (speedup)"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
SkipIdle = new wxCheckBox(GeneralPage, ID_IDLESKIP, wxT("Enable Idle Skipping (speedup)"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
EnableCheats = new wxCheckBox(GeneralPage, ID_ENABLECHEATS, wxT("Enable Cheats"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
-
// Framelimit
- wxStaticText *FramelimitText = new wxStaticText(GeneralPage, ID_FRAMELIMIT_TEXT, wxT("Framelimit :"), wxDefaultPosition, wxDefaultSize);
+ wxStaticText* FramelimitText = new wxStaticText(GeneralPage, ID_FRAMELIMIT_TEXT, wxT("Framelimit :"), wxDefaultPosition, wxDefaultSize);
Framelimit = new wxChoice(GeneralPage, ID_FRAMELIMIT, wxDefaultPosition, wxDefaultSize, arrayStringFor_Framelimit, 0, wxDefaultValidator);
UseFPSForLimiting = new wxCheckBox(GeneralPage, ID_FRAMELIMIT_USEFPSFORLIMITING, wxT("Use FPS For Limiting"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
// Core Settings - Advanced
- wxStaticBoxSizer* sizerCoreType = new wxStaticBoxSizer(wxVERTICAL, GeneralPage, wxT("CPU Emulator Engine"));
+ sbAdvanced = new wxStaticBoxSizer(wxVERTICAL, GeneralPage, wxT("Advanced Settings"));
AlwaysHLE_BS2 = new wxCheckBox(GeneralPage, ID_ALWAYS_HLE_BS2, wxT("HLE the IPL (recommended)"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
- m_RadioJIT = new wxRadioButton(GeneralPage, ID_RADIOJIT, wxT("JIT recompiler (recommended)"));
- m_RadioJITIL = new wxRadioButton(GeneralPage, ID_RADIOJITIL, wxT("JitIL experimental recompiler"));
- m_RadioInt = new wxRadioButton(GeneralPage, ID_RADIOINT, wxT("Interpreter (VERY slow)"));
+ CPUEngine = new wxRadioBox(GeneralPage, ID_CPURECOMPILER, wxT("CPU Emulator Engine"), wxDefaultPosition, wxDefaultSize, arrayStringFor_CPURec, 0, wxRA_SPECIFY_ROWS);
LockThreads = new wxCheckBox(GeneralPage, ID_LOCKTHREADS, wxT("Lock threads to cores"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
DSPThread = new wxCheckBox(GeneralPage, ID_DSPTHREAD, wxT("DSPLLE on thread"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
@@ -371,86 +412,85 @@ void CConfigMain::CreateGUIControls()
sbBasic->Add(CPUThread, 0, wxALL, 5);
sbBasic->Add(SkipIdle, 0, wxALL, 5);
sbBasic->Add(EnableCheats, 0, wxALL, 5);
- wxBoxSizer *sFramelimit = new wxBoxSizer(wxHORIZONTAL);
- sFramelimit->Add(FramelimitText, 0, wxALL | wxALIGN_CENTER, 1);
+ wxBoxSizer* sFramelimit = new wxBoxSizer(wxHORIZONTAL);
+ sFramelimit->Add(FramelimitText, 0, wxALIGN_CENTER_VERTICAL | wxALL, 5);
sFramelimit->Add(Framelimit, 0, wxALL | wxEXPAND, 5);
sFramelimit->Add(UseFPSForLimiting, 0, wxALL | wxEXPAND, 5);
sbBasic->Add(sFramelimit, 0, wxALL | wxEXPAND, 5);
sbAdvanced->Add(AlwaysHLE_BS2, 0, wxALL, 5);
- sizerCoreType->Add(m_RadioJIT, 0, wxALL | wxEXPAND, 5);
- sizerCoreType->Add(m_RadioJITIL, 0, wxALL | wxEXPAND, 5);
- sizerCoreType->Add(m_RadioInt, 0, wxALL | wxEXPAND, 5);
- sbAdvanced->Add(sizerCoreType, 0, wxALL, 5);
+ sbAdvanced->Add(CPUEngine, 0, wxALL, 5);
sbAdvanced->Add(LockThreads, 0, wxALL, 5);
sbAdvanced->Add(DSPThread, 0, wxALL, 5);
- // Populate the entire page
+ // Populate the General page
sGeneralPage = new wxBoxSizer(wxVERTICAL);
sGeneralPage->Add(sbBasic, 0, wxEXPAND | wxALL, 5);
sGeneralPage->Add(sbAdvanced, 0, wxEXPAND | wxALL, 5);
GeneralPage->SetSizer(sGeneralPage);
sGeneralPage->Layout();
-
+
+
+
// Display page
- sbInterface = new wxStaticBoxSizer(wxVERTICAL, DisplayPage, wxT("Interface Settings"));
- sbDisplay = new wxStaticBoxSizer(wxVERTICAL, DisplayPage, wxT("Emulator Display Settings"));
-
// General display settings
- wxStaticText *FullscreenResolutionText = new wxStaticText(DisplayPage, wxID_ANY, wxT("Fullscreen Display Resolution:"), wxDefaultPosition, wxDefaultSize, 0);
+ sbDisplay = new wxStaticBoxSizer(wxVERTICAL, DisplayPage, wxT("Emulator Display Settings"));
+ wxStaticText* FullscreenResolutionText = new wxStaticText(DisplayPage, wxID_ANY, wxT("Fullscreen Display Resolution:"), wxDefaultPosition, wxDefaultSize, 0);
FullscreenResolution = new wxChoice(DisplayPage, ID_DISPLAY_FULLSCREENRES, wxDefaultPosition, wxDefaultSize, arrayStringFor_FullscreenResolution, 0, wxDefaultValidator, arrayStringFor_FullscreenResolution[0]);
wxStaticText *WindowSizeText = new wxStaticText(DisplayPage, wxID_ANY, wxT("Window Size:"), wxDefaultPosition, wxDefaultSize, 0);
- WindowWidth = new wxSpinCtrl(DisplayPage, ID_DISPLAY_WINDOWWIDTH, wxEmptyString, wxDefaultPosition, wxDefaultSize);
- wxStaticText *WindowXText = new wxStaticText(DisplayPage, wxID_ANY, wxT("x"), wxDefaultPosition, wxDefaultSize, 0);
+ WindowWidth = new wxSpinCtrl(DisplayPage, ID_DISPLAY_WINDOWWIDTH, wxEmptyString, wxDefaultPosition, wxDefaultSize);
WindowWidth->SetRange(0,3280);
- WindowHeight = new wxSpinCtrl(DisplayPage, ID_DISPLAY_WINDOWHEIGHT, wxEmptyString, wxDefaultPosition, wxDefaultSize);
+ wxStaticText *WindowXText = new wxStaticText(DisplayPage, wxID_ANY, wxT("x"), wxDefaultPosition, wxDefaultSize, 0);
+ WindowHeight = new wxSpinCtrl(DisplayPage, ID_DISPLAY_WINDOWHEIGHT, wxEmptyString, wxDefaultPosition, wxDefaultSize);
WindowHeight->SetRange(0,2048);
Fullscreen = new wxCheckBox(DisplayPage, ID_DISPLAY_FULLSCREEN, wxT("Start Renderer in Fullscreen"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
HideCursor = new wxCheckBox(DisplayPage, ID_DISPLAY_HIDECURSOR, wxT("Hide Mouse Cursor"));
RenderToMain = new wxCheckBox(DisplayPage, ID_DISPLAY_RENDERTOMAIN, wxT("Render to Main Window"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
- wxBoxSizer *sDisplayRes = new wxBoxSizer(wxHORIZONTAL);
- sDisplayRes->Add(FullscreenResolutionText, 0, wxALIGN_CENTER_VERTICAL | wxALL, 5);
- sDisplayRes->Add(FullscreenResolution, 0, wxEXPAND | wxALL, 5);
- sbDisplay->Add(sDisplayRes, 0, wxALL, 5);
- wxBoxSizer *sDisplaySize = new wxBoxSizer(wxHORIZONTAL);
- sDisplaySize->Add(WindowSizeText, 0, wxALIGN_CENTER_VERTICAL | wxALL, 5);
- sDisplaySize->Add(WindowWidth, 0, wxEXPAND | wxALL, 5);
- sDisplaySize->Add(WindowXText, 0, wxALIGN_CENTER_VERTICAL | wxALL, 5);
- sDisplaySize->Add(WindowHeight, 0, wxEXPAND | wxALL, 5);
- sbDisplay->Add(sDisplaySize, 0, wxALL, 5);
- sbDisplay->Add(Fullscreen, 0, wxEXPAND | wxALL, 5);
- sbDisplay->Add(HideCursor, 0, wxALL, 5);
- sbDisplay->Add(RenderToMain, 0, wxEXPAND | wxALL, 5);
-
// Interface settings
+ sbInterface = new wxStaticBoxSizer(wxVERTICAL, DisplayPage, wxT("Interface Settings"));
ConfirmStop = new wxCheckBox(DisplayPage, ID_INTERFACE_CONFIRMSTOP, wxT("Confirm On Stop"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
UsePanicHandlers = new wxCheckBox(DisplayPage, ID_INTERFACE_USEPANICHANDLERS, wxT("Use Panic Handlers"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
+ // Themes - this should really be a wxChoice...
+ Theme = new wxRadioBox(DisplayPage, ID_INTERFACE_THEME, wxT("Theme"), wxDefaultPosition, wxDefaultSize, arrayStringFor_Themes, 1, wxRA_SPECIFY_ROWS);
+
// Interface Language
// At the moment this only changes the language displayed in m_gamelistctrl
// If someone wants to control the whole GUI's language, it should be set here too
- wxStaticText *InterfaceLangText = new wxStaticText(DisplayPage, ID_INTERFACE_LANG_TEXT, wxT("Game List Language:"), wxDefaultPosition, wxDefaultSize);
+ wxStaticText* InterfaceLangText = new wxStaticText(DisplayPage, ID_INTERFACE_LANG_TEXT, wxT("Game List Language:"), wxDefaultPosition, wxDefaultSize);
InterfaceLang = new wxChoice(DisplayPage, ID_INTERFACE_LANG, wxDefaultPosition, wxDefaultSize, arrayStringFor_InterfaceLang, 0, wxDefaultValidator);
// Hotkey configuration
HotkeyConfig = new wxButton(DisplayPage, ID_HOTKEY_CONFIG, wxT("Hotkeys"), wxDefaultPosition, wxDefaultSize, wxBU_EXACTFIT, wxDefaultValidator);
- // Themes - this should really be a wxChoice...
- Theme = new wxRadioBox(DisplayPage, ID_INTERFACE_THEME, wxT("Theme"),wxDefaultPosition, wxDefaultSize, arrayStringFor_Themes, 1, wxRA_SPECIFY_ROWS);
+ // Populate the settings
+ wxBoxSizer* sDisplayRes = new wxBoxSizer(wxHORIZONTAL);
+ sDisplayRes->Add(FullscreenResolutionText, 0, wxALIGN_CENTER_VERTICAL | wxALL, 5);
+ sDisplayRes->Add(FullscreenResolution, 0, wxEXPAND | wxALL, 5);
+ sbDisplay->Add(sDisplayRes, 0, wxALL, 5);
+ wxBoxSizer* sDisplaySize = new wxBoxSizer(wxHORIZONTAL);
+ sDisplaySize->Add(WindowSizeText, 0, wxALIGN_CENTER_VERTICAL | wxALL, 5);
+ sDisplaySize->Add(WindowWidth, 0, wxEXPAND | wxALL, 5);
+ sDisplaySize->Add(WindowXText, 0, wxALIGN_CENTER_VERTICAL | wxALL, 5);
+ sDisplaySize->Add(WindowHeight, 0, wxEXPAND | wxALL, 5);
+ sbDisplay->Add(sDisplaySize, 0, wxALL, 5);
+ sbDisplay->Add(Fullscreen, 0, wxEXPAND | wxALL, 5);
+ sbDisplay->Add(HideCursor, 0, wxALL, 5);
+ sbDisplay->Add(RenderToMain, 0, wxEXPAND | wxALL, 5);
sbInterface->Add(ConfirmStop, 0, wxALL, 5);
sbInterface->Add(UsePanicHandlers, 0, wxALL, 5);
sbInterface->Add(Theme, 0, wxEXPAND | wxALL, 5);
- wxBoxSizer *sInterface = new wxBoxSizer(wxHORIZONTAL);
+ wxBoxSizer* sInterface = new wxBoxSizer(wxHORIZONTAL);
sInterface->Add(InterfaceLangText, 0, wxALIGN_CENTER_VERTICAL | wxALL, 5);
sInterface->Add(InterfaceLang, 0, wxEXPAND | wxALL, 5);
sInterface->AddStretchSpacer();
sInterface->Add(HotkeyConfig, 0, wxALIGN_RIGHT | wxALL, 5);
sbInterface->Add(sInterface, 0, wxEXPAND | wxALL, 5);
- // sizers
+ // Populate the Display page
sDisplayPage = new wxBoxSizer(wxVERTICAL);
sDisplayPage->Add(sbDisplay, 0, wxEXPAND | wxALL, 5);
sDisplayPage->Add(sbInterface, 0, wxEXPAND | wxALL, 5);
@@ -458,26 +498,27 @@ void CConfigMain::CreateGUIControls()
DisplayPage->SetSizer(sDisplayPage);
sDisplayPage->Layout();
+
+
// Gamecube page
- sbGamecubeIPLSettings = new wxStaticBoxSizer(wxVERTICAL, GamecubePage, wxT("IPL Settings"));
// IPL settings
- GCSystemLangText = new wxStaticText(GamecubePage, ID_GC_SRAM_LNG_TEXT, wxT("System Language:"), wxDefaultPosition, wxDefaultSize);
+ sbGamecubeIPLSettings = new wxStaticBoxSizer(wxVERTICAL, GamecubePage, wxT("IPL Settings"));
+ wxStaticText* GCSystemLangText = new wxStaticText(GamecubePage, ID_GC_SRAM_LNG_TEXT, wxT("System Language:"), wxDefaultPosition, wxDefaultSize);
GCSystemLang = new wxChoice(GamecubePage, ID_GC_SRAM_LNG, wxDefaultPosition, wxDefaultSize, arrayStringFor_GCSystemLang, 0, wxDefaultValidator);
- // Devices
- wxStaticBoxSizer *sbGamecubeDeviceSettings = new wxStaticBoxSizer(wxVERTICAL, GamecubePage, wxT("Device Settings"));
+ // Device settings
// EXI Devices
- wxStaticText *GCEXIDeviceText[3];
+ wxStaticBoxSizer *sbGamecubeDeviceSettings = new wxStaticBoxSizer(wxVERTICAL, GamecubePage, wxT("Device Settings"));
+ wxStaticText* GCEXIDeviceText[3];
GCEXIDeviceText[0] = new wxStaticText(GamecubePage, ID_GC_EXIDEVICE_SLOTA_TEXT, wxT("Slot A"), wxDefaultPosition, wxDefaultSize);
GCEXIDeviceText[1] = new wxStaticText(GamecubePage, ID_GC_EXIDEVICE_SLOTB_TEXT, wxT("Slot B"), wxDefaultPosition, wxDefaultSize);
GCEXIDeviceText[2] = new wxStaticText(GamecubePage, ID_GC_EXIDEVICE_SP1_TEXT, wxT("SP1 "), wxDefaultPosition, wxDefaultSize);
- GCEXIDeviceText[2]->SetToolTip(wxT("Serial Port 1 - This is the port which devices such as the net adapter use"));
- const wxString SlotDevices[] = {wxT(DEV_NONE_STR),wxT(DEV_DUMMY_STR),wxT(EXIDEV_MEMCARD_STR)
+ const wxString SlotDevices[] = {wxT(DEV_NONE_STR), wxT(DEV_DUMMY_STR), wxT(EXIDEV_MEMCARD_STR)
#if HAVE_PORTAUDIO
, wxT(EXIDEV_MIC_STR)
#endif
};
static const int numSlotDevices = sizeof(SlotDevices)/sizeof(wxString);
- const wxString SP1Devices[] = {wxT(DEV_NONE_STR),wxT(DEV_DUMMY_STR),wxT(EXIDEV_BBA_STR),wxT(EXIDEV_AM_BB_STR)};
+ const wxString SP1Devices[] = { wxT(DEV_NONE_STR), wxT(DEV_DUMMY_STR), wxT(EXIDEV_BBA_STR), wxT(EXIDEV_AM_BB_STR) };
static const int numSP1Devices = sizeof(SP1Devices)/sizeof(wxString);
GCEXIDevice[0] = new wxChoice(GamecubePage, ID_GC_EXIDEVICE_SLOTA, wxDefaultPosition, wxDefaultSize, numSlotDevices, SlotDevices, 0, wxDefaultValidator);
GCEXIDevice[1] = new wxChoice(GamecubePage, ID_GC_EXIDEVICE_SLOTB, wxDefaultPosition, wxDefaultSize, numSlotDevices, SlotDevices, 0, wxDefaultValidator);
@@ -515,7 +556,7 @@ void CConfigMain::CreateGUIControls()
GCMemcardPath[i]->Disable();
}
//SI Devices
- wxStaticText *GCSIDeviceText[4];
+ wxStaticText* GCSIDeviceText[4];
GCSIDeviceText[0] = new wxStaticText(GamecubePage, ID_GC_SIDEVICE_TEXT, wxT("Port 1"), wxDefaultPosition, wxDefaultSize);
GCSIDeviceText[1] = new wxStaticText(GamecubePage, ID_GC_SIDEVICE_TEXT, wxT("Port 2"), wxDefaultPosition, wxDefaultSize);
GCSIDeviceText[2] = new wxStaticText(GamecubePage, ID_GC_SIDEVICE_TEXT, wxT("Port 3"), wxDefaultPosition, wxDefaultSize);
@@ -547,14 +588,13 @@ void CConfigMain::CreateGUIControls()
break;
}
}
- sGamecube = new wxBoxSizer(wxVERTICAL);
- sGamecubeIPLSettings = new wxGridBagSizer(0, 0);
- sGamecubeIPLSettings->Add(GCSystemLangText, wxGBPosition(0, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5);
- sGamecubeIPLSettings->Add(GCSystemLang, wxGBPosition(0, 1), wxGBSpan(1, 1), wxALL, 5);
+
+ // Populate the settings
+ sGamecubeIPLSettings = new wxGridBagSizer();
+ sGamecubeIPLSettings->Add(GCSystemLangText, wxGBPosition(0, 0), wxDefaultSpan, wxALIGN_CENTER_VERTICAL|wxALL, 5);
+ sGamecubeIPLSettings->Add(GCSystemLang, wxGBPosition(0, 1), wxDefaultSpan, wxALL, 5);
sbGamecubeIPLSettings->Add(sGamecubeIPLSettings);
- sGamecube->Add(sbGamecubeIPLSettings, 0, wxEXPAND|wxALL, 5);
- wxBoxSizer *sEXIDevices[4];
- wxBoxSizer *sSIDevices[4];
+ wxBoxSizer *sEXIDevices[4], *sSIDevices[4];
for (int i = 0; i < 3; ++i)
{
sEXIDevices[i] = new wxBoxSizer(wxHORIZONTAL);
@@ -571,145 +611,162 @@ void CConfigMain::CreateGUIControls()
sSIDevices[i]->Add(GCSIDevice[i], 0, wxALL, 5);
sbGamecubeDeviceSettings->Add(sSIDevices[i]);
}
- sGamecube->Add(sbGamecubeDeviceSettings, 0, wxEXPAND|wxALL, 5);
- GamecubePage->SetSizer(sGamecube);
- sGamecube->Layout();
+
+ // Populate the Gamecube page
+ sGamecubePage = new wxBoxSizer(wxVERTICAL);
+ sGamecubePage->Add(sbGamecubeIPLSettings, 0, wxEXPAND|wxALL, 5);
+ sGamecubePage->Add(sbGamecubeDeviceSettings, 0, wxEXPAND|wxALL, 5);
+
+ GamecubePage->SetSizer(sGamecubePage);
+ sGamecubePage->Layout();
+
+
// Wii page
- sbWiimoteSettings = new wxStaticBoxSizer(wxVERTICAL, WiiPage, wxT("Wiimote Settings"));
- WiiSensBarPosText = new wxStaticText(WiiPage, ID_WII_BT_BAR_TEXT, wxT("Sensor Bar Position:"), wxDefaultPosition, wxDefaultSize);
+ // Wiimote Settings
+ sbWiimoteSettings = new wxStaticBoxSizer(wxHORIZONTAL, WiiPage, wxT("Wiimote Settings"));
+ wxStaticText* WiiSensBarPosText = new wxStaticText(WiiPage, ID_WII_BT_BAR_TEXT, wxT("Sensor Bar Position:"), wxDefaultPosition, wxDefaultSize);
WiiSensBarPos = new wxChoice(WiiPage, ID_WII_BT_BAR, wxDefaultPosition, wxDefaultSize, arrayStringFor_WiiSensBarPos, 0, wxDefaultValidator);
+ // Misc Settings
sbWiiIPLSettings = new wxStaticBoxSizer(wxVERTICAL, WiiPage, wxT("Misc Settings"));
WiiScreenSaver = new wxCheckBox(WiiPage, ID_WII_IPL_SSV, wxT("Enable Screen Saver (burn-in reduction)"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
WiiProgressiveScan = new wxCheckBox(WiiPage, ID_WII_IPL_PGS, wxT("Enable Progressive Scan"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
WiiEuRGB60 = new wxCheckBox(WiiPage, ID_WII_IPL_E60, wxT("Use EuRGB60 Mode (PAL60)"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
- WiiAspectRatioText = new wxStaticText(WiiPage, ID_WII_IPL_AR_TEXT, wxT("Aspect Ratio:"), wxDefaultPosition, wxDefaultSize);
+ wxStaticText* WiiAspectRatioText = new wxStaticText(WiiPage, ID_WII_IPL_AR_TEXT, wxT("Aspect Ratio:"), wxDefaultPosition, wxDefaultSize);
WiiAspectRatio = new wxChoice(WiiPage, ID_WII_IPL_AR, wxDefaultPosition, wxDefaultSize, arrayStringFor_WiiAspectRatio, 0, wxDefaultValidator);
- WiiSystemLangText = new wxStaticText(WiiPage, ID_WII_IPL_LNG_TEXT, wxT("System Language:"), wxDefaultPosition, wxDefaultSize);
+ wxStaticText* WiiSystemLangText = new wxStaticText(WiiPage, ID_WII_IPL_LNG_TEXT, wxT("System Language:"), wxDefaultPosition, wxDefaultSize);
WiiSystemLang = new wxChoice(WiiPage, ID_WII_IPL_LNG, wxDefaultPosition, wxDefaultSize, arrayStringFor_WiiSystemLang, 0, wxDefaultValidator);
- // Devices
+ // Device Settings
sbWiiDeviceSettings = new wxStaticBoxSizer(wxVERTICAL, WiiPage, wxT("Device Settings"));
-
WiiSDCard = new wxCheckBox(WiiPage, ID_WII_SD_CARD, wxT("Insert SD Card"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
WiiKeyboard = new wxCheckBox(WiiPage, ID_WII_KEYBOARD, wxT("Connect USB Keyboard"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
- // Populate sbWiimoteSettings
- sWii = new wxBoxSizer(wxVERTICAL);
- sWiimoteSettings = new wxGridBagSizer(0, 0);
- sWiimoteSettings->Add(WiiSensBarPosText, wxGBPosition(0, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5);
- sWiimoteSettings->Add(WiiSensBarPos, wxGBPosition(0, 1), wxGBSpan(1, 1), wxALL, 5);
+ // Populate the settings
+ sWiimoteSettings = new wxGridBagSizer();
+ sWiimoteSettings->Add(WiiSensBarPosText, wxGBPosition(0, 0), wxDefaultSpan, wxALIGN_CENTER_VERTICAL|wxALL, 5);
+ sWiimoteSettings->Add(WiiSensBarPos, wxGBPosition(0, 1), wxDefaultSpan, wxALL, 5);
sbWiimoteSettings->Add(sWiimoteSettings);
- sWii->Add(sbWiimoteSettings, 0, wxEXPAND|wxALL, 5);
- sWiiIPLSettings = new wxGridBagSizer(0, 0);
+ sWiiIPLSettings = new wxGridBagSizer();
sWiiIPLSettings->Add(WiiScreenSaver, wxGBPosition(0, 0), wxGBSpan(1, 2), wxALL, 5);
sWiiIPLSettings->Add(WiiProgressiveScan, wxGBPosition(1, 0), wxGBSpan(1, 2), wxALL, 5);
sWiiIPLSettings->Add(WiiEuRGB60, wxGBPosition(2, 0), wxGBSpan(1, 2), wxALL, 5);
- sWiiIPLSettings->Add(WiiAspectRatioText, wxGBPosition(3, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5);
- sWiiIPLSettings->Add(WiiAspectRatio, wxGBPosition(3, 1), wxGBSpan(1, 1), wxALL, 5);
- sWiiIPLSettings->Add(WiiSystemLangText, wxGBPosition(4, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5);
- sWiiIPLSettings->Add(WiiSystemLang, wxGBPosition(4, 1), wxGBSpan(1, 1), wxALL, 5);
+ sWiiIPLSettings->Add(WiiAspectRatioText, wxGBPosition(3, 0), wxDefaultSpan, wxALIGN_CENTER_VERTICAL|wxALL, 5);
+ sWiiIPLSettings->Add(WiiAspectRatio, wxGBPosition(3, 1), wxDefaultSpan, wxALL, 5);
+ sWiiIPLSettings->Add(WiiSystemLangText, wxGBPosition(4, 0), wxDefaultSpan, wxALIGN_CENTER_VERTICAL|wxALL, 5);
+ sWiiIPLSettings->Add(WiiSystemLang, wxGBPosition(4, 1), wxDefaultSpan, wxALL, 5);
sbWiiIPLSettings->Add(sWiiIPLSettings);
- sWii->Add(sbWiiIPLSettings, 0, wxEXPAND|wxALL, 5);
sbWiiDeviceSettings->Add(WiiSDCard, 0, wxALL, 5);
sbWiiDeviceSettings->Add(WiiKeyboard, 0, wxALL, 5);
- sWii->Add(sbWiiDeviceSettings, 0, wxEXPAND|wxALL, 5);
- WiiPage->SetSizer(sWii);
- sWii->Layout();
+
+ // Populate the Wii page
+ sWiiPage = new wxBoxSizer(wxVERTICAL);
+ sWiiPage->Add(sbWiimoteSettings, 0, wxEXPAND|wxALL, 5);
+ sWiiPage->Add(sbWiiIPLSettings, 0, wxEXPAND|wxALL, 5);
+ sWiiPage->Add(sbWiiDeviceSettings, 0, wxEXPAND|wxALL, 5);
+
+ WiiPage->SetSizer(sWiiPage);
+ sWiiPage->Layout();
// Paths page
sbISOPaths = new wxStaticBoxSizer(wxVERTICAL, PathsPage, wxT("ISO Directories"));
ISOPaths = new wxListBox(PathsPage, ID_ISOPATHS, wxDefaultPosition, wxDefaultSize, arrayStringFor_ISOPaths, wxLB_SINGLE, wxDefaultValidator);
+ RecursiveISOPath = new wxCheckBox(PathsPage, ID_RECURSIVEISOPATH, wxT("Search Subfolders"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
AddISOPath = new wxButton(PathsPage, ID_ADDISOPATH, wxT("Add..."), wxDefaultPosition, wxDefaultSize, 0);
RemoveISOPath = new wxButton(PathsPage, ID_REMOVEISOPATH, wxT("Remove"), wxDefaultPosition, wxDefaultSize, 0);
RemoveISOPath->Enable(false);
- RecersiveISOPath = new wxCheckBox(PathsPage, ID_RECERSIVEISOPATH, wxT("Search Subfolders"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
- DefaultISOText = new wxStaticText(PathsPage, ID_DEFAULTISO_TEXT, wxT("Default ISO:"), wxDefaultPosition, wxDefaultSize);
+
+ wxStaticText* DefaultISOText = new wxStaticText(PathsPage, ID_DEFAULTISO_TEXT, wxT("Default ISO:"), wxDefaultPosition, wxDefaultSize);
DefaultISO = new wxFilePickerCtrl(PathsPage, ID_DEFAULTISO, wxEmptyString, wxT("Choose a default ISO:"),
wxString::Format(wxT("All GC/Wii images (gcm, iso, gcz)|*.gcm;*.iso;*.gcz|All files (%s)|%s"), wxFileSelectorDefaultWildcardStr, wxFileSelectorDefaultWildcardStr),
wxDefaultPosition, wxDefaultSize, wxFLP_USE_TEXTCTRL|wxFLP_OPEN);
-
- DVDRootText = new wxStaticText(PathsPage, ID_DVDROOT_TEXT, wxT("DVD Root:"), wxDefaultPosition, wxDefaultSize);
+ wxStaticText* DVDRootText = new wxStaticText(PathsPage, ID_DVDROOT_TEXT, wxT("DVD Root:"), wxDefaultPosition, wxDefaultSize);
DVDRoot = new wxDirPickerCtrl(PathsPage, ID_DVDROOT, wxEmptyString, wxT("Choose a DVD root directory:"), wxDefaultPosition, wxDefaultSize, wxDIRP_USE_TEXTCTRL);
- ApploaderPathText = new wxStaticText(PathsPage, ID_APPLOADERPATH_TEXT, wxT("Apploader:"), wxDefaultPosition, wxDefaultSize);
+ wxStaticText* ApploaderPathText = new wxStaticText(PathsPage, ID_APPLOADERPATH_TEXT, wxT("Apploader:"), wxDefaultPosition, wxDefaultSize);
ApploaderPath = new wxFilePickerCtrl(PathsPage, ID_APPLOADERPATH, wxEmptyString, wxT("Choose file to use as apploader: (applies to discs constructed from directories only)"),
wxString::Format(wxT("apploader (.img)|*.img|All files (%s)|%s"), wxFileSelectorDefaultWildcardStr, wxFileSelectorDefaultWildcardStr),
wxDefaultPosition, wxDefaultSize, wxFLP_USE_TEXTCTRL|wxFLP_OPEN);
- sPaths = new wxBoxSizer(wxVERTICAL);
-
+ // Populate the settings
sbISOPaths->Add(ISOPaths, 1, wxEXPAND|wxALL, 0);
-
- sISOButtons = new wxBoxSizer(wxHORIZONTAL);
- sISOButtons->Add(RecersiveISOPath, 0, wxALL|wxALIGN_CENTER, 0);
- sISOButtons->AddStretchSpacer(1);
+ wxBoxSizer* sISOButtons = new wxBoxSizer(wxHORIZONTAL);
+ sISOButtons->Add(RecursiveISOPath, 0, wxALL|wxALIGN_CENTER, 0);
+ sISOButtons->AddStretchSpacer();
sISOButtons->Add(AddISOPath, 0, wxALL, 0);
sISOButtons->Add(RemoveISOPath, 0, wxALL, 0);
sbISOPaths->Add(sISOButtons, 0, wxEXPAND|wxALL, 5);
- sPaths->Add(sbISOPaths, 1, wxEXPAND|wxALL, 5);
-
- sOtherPaths = new wxGridBagSizer(0, 0);
- sOtherPaths->Add(DefaultISOText, wxGBPosition(0, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5);
- sOtherPaths->Add(DefaultISO, wxGBPosition(0, 1), wxGBSpan(1, 1), wxEXPAND|wxALL, 5);
- sOtherPaths->Add(DVDRootText, wxGBPosition(1, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5);
- sOtherPaths->Add(DVDRoot, wxGBPosition(1, 1), wxGBSpan(1, 1), wxEXPAND|wxALL, 5);
- sOtherPaths->Add(ApploaderPathText, wxGBPosition(2, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5);
- sOtherPaths->Add(ApploaderPath, wxGBPosition(2, 1), wxGBSpan(1, 1), wxEXPAND|wxALL, 5);
+
+ sOtherPaths = new wxGridBagSizer();
+ sOtherPaths->Add(DefaultISOText, wxGBPosition(0, 0), wxDefaultSpan, wxALIGN_CENTER_VERTICAL|wxALL, 5);
+ sOtherPaths->Add(DefaultISO, wxGBPosition(0, 1), wxDefaultSpan, wxEXPAND|wxALL, 5);
+ sOtherPaths->Add(DVDRootText, wxGBPosition(1, 0), wxDefaultSpan, wxALIGN_CENTER_VERTICAL|wxALL, 5);
+ sOtherPaths->Add(DVDRoot, wxGBPosition(1, 1), wxDefaultSpan, wxEXPAND|wxALL, 5);
+ sOtherPaths->Add(ApploaderPathText, wxGBPosition(2, 0), wxDefaultSpan, wxALIGN_CENTER_VERTICAL|wxALL, 5);
+ sOtherPaths->Add(ApploaderPath, wxGBPosition(2, 1), wxDefaultSpan, wxEXPAND|wxALL, 5);
sOtherPaths->AddGrowableCol(1);
- sPaths->Add(sOtherPaths, 0, wxEXPAND|wxALL, 5);
- PathsPage->SetSizer(sPaths);
- sPaths->Layout();
+
+ // Populate the Paths page
+ sPathsPage = new wxBoxSizer(wxVERTICAL);
+ sPathsPage->Add(sbISOPaths, 1, wxEXPAND|wxALL, 5);
+ sPathsPage->Add(sOtherPaths, 0, wxEXPAND|wxALL, 5);
+
+ PathsPage->SetSizer(sPathsPage);
+ sPathsPage->Layout();
+
// Plugins page
- sbGraphicsPlugin = new wxStaticBoxSizer(wxHORIZONTAL, PluginPage, wxT("Graphics"));
- GraphicSelection = new wxChoice(PluginPage, ID_GRAPHIC_CB, wxDefaultPosition, wxDefaultSize, NULL, 0, wxDefaultValidator);
- GraphicConfig = new wxButton(PluginPage, ID_GRAPHIC_CONFIG, wxT("Config..."), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
-
- sbDSPPlugin = new wxStaticBoxSizer(wxHORIZONTAL, PluginPage, wxT("DSP"));
- DSPSelection = new wxChoice(PluginPage, ID_DSP_CB, wxDefaultPosition, wxDefaultSize, NULL, 0, wxDefaultValidator);
- DSPConfig = new wxButton(PluginPage, ID_DSP_CONFIG, wxT("Config..."), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
+ sbGraphicsPlugin = new wxStaticBoxSizer(wxHORIZONTAL, PluginsPage, wxT("Graphics"));
+ GraphicSelection = new wxChoice(PluginsPage, ID_GRAPHIC_CB, wxDefaultPosition, wxDefaultSize, NULL, 0, wxDefaultValidator);
+ GraphicConfig = new wxButton(PluginsPage, ID_GRAPHIC_CONFIG, wxT("Config..."), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
- sbPadPlugin = new wxStaticBoxSizer(wxHORIZONTAL, PluginPage, wxT("Gamecube Pad"));
- PADSelection = new wxChoice(PluginPage, ID_PAD_CB, wxDefaultPosition, wxDefaultSize, NULL, 0, wxDefaultValidator);
- PADConfig = new wxButton(PluginPage, ID_PAD_CONFIG, wxT("Config..."), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
+ sbDSPPlugin = new wxStaticBoxSizer(wxHORIZONTAL, PluginsPage, wxT("DSP"));
+ DSPSelection = new wxChoice(PluginsPage, ID_DSP_CB, wxDefaultPosition, wxDefaultSize, NULL, 0, wxDefaultValidator);
+ DSPConfig = new wxButton(PluginsPage, ID_DSP_CONFIG, wxT("Config..."), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
- sbWiimotePlugin = new wxStaticBoxSizer(wxHORIZONTAL, PluginPage, wxT("Wiimote"));
- WiimoteSelection = new wxChoice(PluginPage, ID_WIIMOTE_CB, wxDefaultPosition, wxDefaultSize, NULL, 0, wxDefaultValidator);
- WiimoteConfig = new wxButton(PluginPage, ID_WIIMOTE_CONFIG, wxT("Config..."), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
+ sbPadPlugin = new wxStaticBoxSizer(wxHORIZONTAL, PluginsPage, wxT("Gamecube Pad"));
+ PADSelection = new wxChoice(PluginsPage, ID_PAD_CB, wxDefaultPosition, wxDefaultSize, NULL, 0, wxDefaultValidator);
+ PADConfig = new wxButton(PluginsPage, ID_PAD_CONFIG, wxT("Config..."), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
+ sbWiimotePlugin = new wxStaticBoxSizer(wxHORIZONTAL, PluginsPage, wxT("Wiimote"));
+ WiimoteSelection = new wxChoice(PluginsPage, ID_WIIMOTE_CB, wxDefaultPosition, wxDefaultSize, NULL, 0, wxDefaultValidator);
+ WiimoteConfig = new wxButton(PluginsPage, ID_WIIMOTE_CONFIG, wxT("Config..."), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
- sPlugins = new wxBoxSizer(wxVERTICAL);
+ // Populate the settings
sbGraphicsPlugin->Add(GraphicSelection, 1, wxEXPAND|wxALL, 5);
sbGraphicsPlugin->Add(GraphicConfig, 0, wxALL, 5);
- sPlugins->Add(sbGraphicsPlugin, 0, wxEXPAND|wxALL, 5);
sbDSPPlugin->Add(DSPSelection, 1, wxEXPAND|wxALL, 5);
sbDSPPlugin->Add(DSPConfig, 0, wxALL, 5);
- sPlugins->Add(sbDSPPlugin, 0, wxEXPAND|wxALL, 5);
sbPadPlugin->Add(PADSelection, 1, wxEXPAND|wxALL, 5);
sbPadPlugin->Add(PADConfig, 0, wxALL, 5);
- sPlugins->Add(sbPadPlugin, 0, wxEXPAND|wxALL, 5);
sbWiimotePlugin->Add(WiimoteSelection, 1, wxEXPAND|wxALL, 5);
sbWiimotePlugin->Add(WiimoteConfig, 0, wxALL, 5);
- sPlugins->Add(sbWiimotePlugin, 0, wxEXPAND|wxALL, 5);
- PluginPage->SetSizer(sPlugins);
- sPlugins->Layout();
+
+ // Populate the Plugins page
+ sPluginsPage = new wxBoxSizer(wxVERTICAL);
+ sPluginsPage->Add(sbGraphicsPlugin, 0, wxEXPAND|wxALL, 5);
+ sPluginsPage->Add(sbDSPPlugin, 0, wxEXPAND|wxALL, 5);
+ sPluginsPage->Add(sbPadPlugin, 0, wxEXPAND|wxALL, 5);
+ sPluginsPage->Add(sbWiimotePlugin, 0, wxEXPAND|wxALL, 5);
+
+ PluginsPage->SetSizer(sPluginsPage);
+ sPluginsPage->Layout();
- m_Close = new wxButton(this, wxID_CLOSE);
+ m_Ok = new wxButton(this, wxID_OK);
wxBoxSizer* sButtons = new wxBoxSizer(wxHORIZONTAL);
sButtons->Add(0, 0, 1, wxEXPAND, 5);
- sButtons->Add(m_Close, 0, wxALL, 5);
+ sButtons->Add(m_Ok, 0, wxALL, 5);
wxBoxSizer* sMain = new wxBoxSizer(wxVERTICAL);
sMain->Add(Notebook, 1, wxEXPAND|wxALL, 5);
@@ -720,8 +777,8 @@ void CConfigMain::CreateGUIControls()
UpdateGUI();
- this->SetSizer(sMain);
- this->Layout();
+ SetSizer(sMain);
+ Layout();
Fit();
Center();
@@ -730,7 +787,11 @@ void CConfigMain::CreateGUIControls()
void CConfigMain::OnClose(wxCloseEvent& WXUNUSED (event))
{
EndModal((bRefreshList) ? wxID_OK : wxID_CLOSE);
+}
+void CConfigMain::OnOk(wxCommandEvent& WXUNUSED (event))
+{
+ Close();
// Sysconf saves when it gets deleted
//delete SConfig::GetInstance().m_SYSCONF;
@@ -738,63 +799,36 @@ void CConfigMain::OnClose(wxCloseEvent& WXUNUSED (event))
SConfig::GetInstance().SaveSettings();
}
-void CConfigMain::CloseClick(wxCommandEvent& WXUNUSED (event))
-{
- Close();
-}
-
-// Core AND Interface settings
+// Core settings
void CConfigMain::CoreSettingsChanged(wxCommandEvent& event)
{
switch (event.GetId())
{
- case ID_FRAMELIMIT_USEFPSFORLIMITING:
- SConfig::GetInstance().b_UseFPS = UseFPSForLimiting->IsChecked();
- break;
- case ID_INTERFACE_CONFIRMSTOP: // Interface
- SConfig::GetInstance().m_LocalCoreStartupParameter.bConfirmStop = ConfirmStop->IsChecked();
- break;
- case ID_INTERFACE_USEPANICHANDLERS: // Interface
- SConfig::GetInstance().m_LocalCoreStartupParameter.bUsePanicHandlers = UsePanicHandlers->IsChecked();
- SetEnableAlert(UsePanicHandlers->IsChecked());
- break;
- case ID_INTERFACE_THEME:
- SConfig::GetInstance().m_LocalCoreStartupParameter.iTheme = Theme->GetSelection();
- main_frame->InitBitmaps();
+ // Core - Basic
+ case ID_CPUTHREAD:
+ SConfig::GetInstance().m_LocalCoreStartupParameter.bCPUThread = CPUThread->IsChecked();
break;
- case ID_INTERFACE_LANG:
- SConfig::GetInstance().m_InterfaceLanguage = (INTERFACE_LANGUAGE)InterfaceLang->GetSelection();
- bRefreshList = true;
+ case ID_IDLESKIP:
+ SConfig::GetInstance().m_LocalCoreStartupParameter.bSkipIdle = SkipIdle->IsChecked();
break;
- case ID_HOTKEY_CONFIG:
- {
- HotkeyConfigDialog *m_HotkeyDialog = new HotkeyConfigDialog(this);
- m_HotkeyDialog->ShowModal();
- m_HotkeyDialog->Destroy();
- // Update the GUI in case menu accelerators were changed
- main_frame->UpdateGUI();
- }
+ case ID_ENABLECHEATS:
+ SConfig::GetInstance().m_LocalCoreStartupParameter.bEnableCheats = EnableCheats->IsChecked();
break;
case ID_FRAMELIMIT:
- SConfig::GetInstance().m_Framelimit = (u32)Framelimit->GetSelection();
+ SConfig::GetInstance().m_Framelimit = Framelimit->GetSelection();
break;
- case ID_ALWAYS_HLE_BS2: // Core
- SConfig::GetInstance().m_LocalCoreStartupParameter.bHLE_BS2 = AlwaysHLE_BS2->IsChecked();
- break;
- case ID_RADIOJIT:
- SConfig::GetInstance().m_LocalCoreStartupParameter.iCPUCore = 1;
- if (main_frame->g_pCodeWindow) main_frame->g_pCodeWindow->GetMenuBar()->Check(IDM_INTERPRETER, false);
- break;
- case ID_RADIOJITIL:
- SConfig::GetInstance().m_LocalCoreStartupParameter.iCPUCore = 2;
- if (main_frame->g_pCodeWindow) main_frame->g_pCodeWindow->GetMenuBar()->Check(IDM_INTERPRETER, false);
+ case ID_FRAMELIMIT_USEFPSFORLIMITING:
+ SConfig::GetInstance().b_UseFPS = UseFPSForLimiting->IsChecked();
break;
- case ID_RADIOINT:
- SConfig::GetInstance().m_LocalCoreStartupParameter.iCPUCore = 0;
- if (main_frame->g_pCodeWindow) main_frame->g_pCodeWindow->GetMenuBar()->Check(IDM_INTERPRETER, true);
+ // Core - Advanced
+ case ID_ALWAYS_HLE_BS2:
+ SConfig::GetInstance().m_LocalCoreStartupParameter.bHLE_BS2 = AlwaysHLE_BS2->IsChecked();
break;
- case ID_CPUTHREAD:
- SConfig::GetInstance().m_LocalCoreStartupParameter.bCPUThread = CPUThread->IsChecked();
+ case ID_CPUENGINE:
+ SConfig::GetInstance().m_LocalCoreStartupParameter.iCPUCore = CPUEngine->GetSelection();
+ if (main_frame->g_pCodeWindow)
+ main_frame->g_pCodeWindow->GetMenuBar()->Check(IDM_INTERPRETER,
+ SConfig::GetInstance().m_LocalCoreStartupParameter.iCPUCore?false:true);
break;
case ID_DSPTHREAD:
SConfig::GetInstance().m_LocalCoreStartupParameter.bDSPThread = DSPThread->IsChecked();
@@ -802,12 +836,15 @@ void CConfigMain::CoreSettingsChanged(wxCommandEvent& event)
case ID_LOCKTHREADS:
SConfig::GetInstance().m_LocalCoreStartupParameter.bLockThreads = LockThreads->IsChecked();
break;
- case ID_IDLESKIP:
- SConfig::GetInstance().m_LocalCoreStartupParameter.bSkipIdle = SkipIdle->IsChecked();
- break;
- case ID_ENABLECHEATS:
- SConfig::GetInstance().m_LocalCoreStartupParameter.bEnableCheats = EnableCheats->IsChecked();
- break;
+ }
+}
+
+// Display and Interface settings
+void CConfigMain::DisplaySettingsChanged(wxCommandEvent& event)
+{
+ switch (event.GetId())
+ {
+ // Display - Display
case ID_DISPLAY_FULLSCREENRES:
SConfig::GetInstance().m_LocalCoreStartupParameter.strFullscreenResolution =
FullscreenResolution->GetStringSelection().mb_str();
@@ -821,7 +858,7 @@ void CConfigMain::CoreSettingsChanged(wxCommandEvent& event)
case ID_DISPLAY_WINDOWHEIGHT:
SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowHeight = WindowHeight->GetValue();
break;
- case ID_DISPLAY_FULLSCREEN: // Display
+ case ID_DISPLAY_FULLSCREEN:
SConfig::GetInstance().m_LocalCoreStartupParameter.bFullscreen = Fullscreen->IsChecked();
break;
case ID_DISPLAY_HIDECURSOR:
@@ -830,6 +867,31 @@ void CConfigMain::CoreSettingsChanged(wxCommandEvent& event)
case ID_DISPLAY_RENDERTOMAIN:
SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain = RenderToMain->IsChecked();
break;
+ // Display - Interface
+ case ID_INTERFACE_CONFIRMSTOP:
+ SConfig::GetInstance().m_LocalCoreStartupParameter.bConfirmStop = ConfirmStop->IsChecked();
+ break;
+ case ID_INTERFACE_USEPANICHANDLERS:
+ SConfig::GetInstance().m_LocalCoreStartupParameter.bUsePanicHandlers = UsePanicHandlers->IsChecked();
+ SetEnableAlert(UsePanicHandlers->IsChecked());
+ break;
+ case ID_INTERFACE_THEME:
+ SConfig::GetInstance().m_LocalCoreStartupParameter.iTheme = Theme->GetSelection();
+ main_frame->InitBitmaps();
+ break;
+ case ID_INTERFACE_LANG:
+ SConfig::GetInstance().m_InterfaceLanguage = (INTERFACE_LANGUAGE)InterfaceLang->GetSelection();
+ bRefreshList = true;
+ break;
+ case ID_HOTKEY_CONFIG:
+ {
+ HotkeyConfigDialog *m_HotkeyDialog = new HotkeyConfigDialog(this);
+ m_HotkeyDialog->ShowModal();
+ m_HotkeyDialog->Destroy();
+ // Update the GUI in case menu accelerators were changed
+ main_frame->UpdateGUI();
+ }
+ break;
}
}
@@ -842,33 +904,33 @@ void CConfigMain::GCSettingsChanged(wxCommandEvent& event)
int exidevice = 0;
switch (event.GetId())
{
+ // Gamecube - IPL
case ID_GC_SRAM_LNG:
SConfig::GetInstance().m_LocalCoreStartupParameter.SelectedLanguage = GCSystemLang->GetSelection();
break;
-
+ // Gamecube - Devices
case ID_GC_EXIDEVICE_SP1:
exidevice++;
case ID_GC_EXIDEVICE_SLOTB:
exidevice++;
- case ID_GC_EXIDEVICE_SLOTA:
+ case ID_GC_EXIDEVICE_SLOTA:
ChooseEXIDevice(std::string(event.GetString().mb_str()), exidevice);
- break;
+ break;
case ID_GC_EXIDEVICE_SLOTA_PATH:
ChooseMemcardPath(SConfig::GetInstance().m_strMemoryCardA, true);
break;
case ID_GC_EXIDEVICE_SLOTB_PATH:
ChooseMemcardPath(SConfig::GetInstance().m_strMemoryCardB, false);
break;
-
- case ID_GC_SIDEVICE3:
+ case ID_GC_SIDEVICE3:
+ sidevice++;
+ case ID_GC_SIDEVICE2:
sidevice++;
- case ID_GC_SIDEVICE2:
+ case ID_GC_SIDEVICE1:
sidevice++;
- case ID_GC_SIDEVICE1:
- sidevice++;
- case ID_GC_SIDEVICE0:
+ case ID_GC_SIDEVICE0:
ChooseSIDevice(std::string(event.GetString().mb_str()), sidevice);
- break;
+ break;
}
}
@@ -971,25 +1033,27 @@ void CConfigMain::WiiSettingsChanged(wxCommandEvent& event)
{
switch (event.GetId())
{
- case ID_WII_BT_BAR: // Wiimote settings
+ // Wii - Wiimote settings
+ case ID_WII_BT_BAR:
SConfig::GetInstance().m_SYSCONF->SetData("BT.BAR", WiiSensBarPos->GetSelection());
break;
-
- case ID_WII_IPL_AR: // SYSCONF settings
- SConfig::GetInstance().m_SYSCONF->SetData("IPL.AR", WiiAspectRatio->GetSelection());
- break;
+ // SYSCONF settings
case ID_WII_IPL_SSV:
SConfig::GetInstance().m_SYSCONF->SetData("IPL.SSV", WiiScreenSaver->IsChecked());
break;
- case ID_WII_IPL_LNG:
- SConfig::GetInstance().m_SYSCONF->SetData("IPL.LNG", WiiSystemLang->GetSelection());
- break;
case ID_WII_IPL_PGS:
SConfig::GetInstance().m_SYSCONF->SetData("IPL.PGS", WiiProgressiveScan->IsChecked());
break;
case ID_WII_IPL_E60:
SConfig::GetInstance().m_SYSCONF->SetData("IPL.E60", WiiEuRGB60->IsChecked());
break;
+ case ID_WII_IPL_AR:
+ SConfig::GetInstance().m_SYSCONF->SetData("IPL.AR", WiiAspectRatio->GetSelection());
+ break;
+ case ID_WII_IPL_LNG:
+ SConfig::GetInstance().m_SYSCONF->SetData("IPL.LNG", WiiSystemLang->GetSelection());
+ break;
+ // Wii - Devices
case ID_WII_SD_CARD:
SConfig::GetInstance().m_WiiSDCard = WiiSDCard->IsChecked();
break;
@@ -1054,7 +1118,7 @@ void CConfigMain::AddRemoveISOPaths(wxCommandEvent& event)
void CConfigMain::RecursiveDirectoryChanged(wxCommandEvent& WXUNUSED (event))
{
- SConfig::GetInstance().m_RecursiveISOFolder = RecersiveISOPath->IsChecked();
+ SConfig::GetInstance().m_RecursiveISOFolder = RecursiveISOPath->IsChecked();
bRefreshList = true;
}
@@ -1090,18 +1154,18 @@ void CConfigMain::OnConfig(wxCommandEvent& event)
{
switch (event.GetId())
{
- case ID_GRAPHIC_CONFIG:
- CallConfig(GraphicSelection);
- break;
+ case ID_GRAPHIC_CONFIG:
+ CallConfig(GraphicSelection);
+ break;
case ID_DSP_CONFIG:
- CallConfig(DSPSelection);
- break;
+ CallConfig(DSPSelection);
+ break;
case ID_PAD_CONFIG:
CallConfig(PADSelection);
break;
case ID_WIIMOTE_CONFIG:
- CallConfig(WiimoteSelection);
- break;
+ CallConfig(WiimoteSelection);
+ break;
}
}
@@ -1220,4 +1284,3 @@ void CConfigMain::AddResolutions()
#endif
}
-
diff --git a/Source/Core/DolphinWX/Src/ConfigMain.h b/Source/Core/DolphinWX/Src/ConfigMain.h
index a24824a7d9..9261fd8953 100644
--- a/Source/Core/DolphinWX/Src/ConfigMain.h
+++ b/Source/Core/DolphinWX/Src/ConfigMain.h
@@ -39,7 +39,7 @@ public:
long style = wxDEFAULT_DIALOG_STYLE);
virtual ~CConfigMain();
- void OnClick(wxMouseEvent& event);
+ void OnOk(wxCommandEvent& event);
void CloseClick(wxCommandEvent& event);
void OnSelectionChanged(wxCommandEvent& event);
void OnConfig(wxCommandEvent& event);
@@ -47,119 +47,131 @@ public:
bool bRefreshList;
private:
-
- DECLARE_EVENT_TABLE();
+ wxNotebook* Notebook;
+ wxPanel* GeneralPage;
+ wxPanel* GamecubePage;
+ wxPanel* DisplayPage;
+ wxPanel* WiiPage;
+ wxPanel* PathsPage;
+ wxPanel* PluginsPage;
wxBoxSizer* sGeneralPage; // General Settings
- wxCheckBox* ConfirmStop, *UsePanicHandlers, *UseFPSForLimiting;
- wxChoice* InterfaceLang;
+ wxStaticBoxSizer* sbBasic, *sbAdvanced; // Basic and Advanced sections
+
+ // Basic
+ wxCheckBox* CPUThread;
+ wxCheckBox* SkipIdle;
+ wxCheckBox* EnableCheats;
wxChoice* Framelimit;
- wxRadioBox* Theme;
-
- wxStaticBoxSizer* sbBasic, *sbAdvanced, *sbInterface, *sbDisplay;
+ wxCheckBox* UseFPSForLimiting;
+
+ // Advanced
wxCheckBox* AlwaysHLE_BS2;
- wxRadioButton* m_RadioInt;
- wxRadioButton* m_RadioJIT;
- wxRadioButton* m_RadioJITIL;
- wxCheckBox* CPUThread;
+ wxRadioBox* CPUEngine;
wxCheckBox* DSPThread;
wxCheckBox* LockThreads;
- wxCheckBox* SkipIdle;
- wxCheckBox* EnableCheats;
- // Display settings
- wxBoxSizer* sDisplayPage;
- wxCheckBox* HideCursor;
- wxCheckBox* Fullscreen;
+
+ wxBoxSizer* sDisplayPage; // Display settings
+ wxStaticBoxSizer* sbDisplay, *sbInterface; // Display and Interface sections
+
+ // Display
wxChoice* FullscreenResolution;
- wxSpinCtrl *WindowWidth;
- wxSpinCtrl *WindowHeight;
+ wxSpinCtrl* WindowWidth, *WindowHeight;
+ wxCheckBox* Fullscreen;
+ wxCheckBox* HideCursor;
wxCheckBox* RenderToMain;
+
+ // Interface
+ wxCheckBox* ConfirmStop;
+ wxCheckBox* UsePanicHandlers;
+ wxRadioBox* Theme;
+ wxChoice* InterfaceLang;
wxButton* HotkeyConfig;
- wxBoxSizer* sGamecube; // GC settings
+
+ wxBoxSizer* sGamecubePage; // GC settings
wxStaticBoxSizer* sbGamecubeIPLSettings;
wxGridBagSizer* sGamecubeIPLSettings;
- wxStaticText* GCSystemLangText;
+
+ // IPL
wxChoice* GCSystemLang;
- wxChoice *GCEXIDevice[3];
- wxButton *GCMemcardPath[2];
- wxChoice *GCSIDevice[4];
-
- wxBoxSizer* sWii; // Wii settings
- wxStaticBoxSizer* sbWiimoteSettings;
- wxGridBagSizer* sWiimoteSettings;
- wxStaticBoxSizer* sbWiiIPLSettings;
- wxGridBagSizer* sWiiIPLSettings;
- wxStaticBoxSizer* sbWiiDeviceSettings;
- wxBoxSizer* sPaths;
- wxStaticBoxSizer* sbISOPaths;
- wxBoxSizer* sISOButtons;
- wxGridBagSizer* sOtherPaths;
- wxBoxSizer* sPlugins;
- wxStaticBoxSizer* sbGraphicsPlugin;
- wxStaticBoxSizer* sbDSPPlugin;
- wxStaticBoxSizer* sbPadPlugin;
- wxStaticBoxSizer* sbWiimotePlugin;
-
- wxNotebook *Notebook;
- wxPanel *GeneralPage;
- wxPanel *DisplayPage;
- wxPanel *GamecubePage;
- wxPanel *WiiPage;
- wxPanel *PathsPage;
- wxPanel *PluginPage;
-
- wxButton* m_Close;
- FILE* pStream;
+ // Device
+ wxChoice* GCEXIDevice[3];
+ wxButton* GCMemcardPath[2];
+ wxChoice* GCSIDevice[4];
+
+
+ wxBoxSizer* sWiiPage; // Wii settings
+ wxStaticBoxSizer* sbWiimoteSettings, *sbWiiIPLSettings, *sbWiiDeviceSettings; // Wiimote, Misc and Device sections
+ wxGridBagSizer* sWiimoteSettings, *sWiiIPLSettings;
- wxStaticText* WiiSensBarPosText;
+ // Wiimote
wxChoice* WiiSensBarPos;
- wxCheckBox* WiiScreenSaver; // IPL settings
+ // Misc
+ wxCheckBox* WiiScreenSaver;
wxCheckBox* WiiProgressiveScan;
wxCheckBox* WiiEuRGB60;
- wxStaticText* WiiAspectRatioText;
wxChoice* WiiAspectRatio;
- wxStaticText* WiiSystemLangText;
wxChoice* WiiSystemLang;
+
+ // Device
wxCheckBox* WiiSDCard;
wxCheckBox* WiiKeyboard;
+
+ wxBoxSizer* sPathsPage; // Paths settings
+ wxStaticBoxSizer* sbISOPaths;
+ wxGridBagSizer* sOtherPaths;
+
+ // ISO Directories
wxListBox* ISOPaths;
+ wxCheckBox* RecursiveISOPath;
wxButton* AddISOPath;
wxButton* RemoveISOPath;
- wxCheckBox* RecersiveISOPath;
- wxStaticText* DefaultISOText;
+
+ // DefaultISO, DVD Root, Apploader
wxFilePickerCtrl* DefaultISO;
- wxStaticText* DVDRootText;
wxDirPickerCtrl* DVDRoot;
- wxStaticText* ApploaderPathText;
wxFilePickerCtrl* ApploaderPath;
- wxStaticText* PADText;
- wxButton* PADConfig;
- wxChoice* PADSelection;
- wxButton* DSPConfig;
- wxStaticText* DSPText;
- wxChoice* DSPSelection;
- wxButton* GraphicConfig;
- wxStaticText* GraphicText;
+
+ wxBoxSizer* sPluginsPage; // Plugins settings
+ wxStaticBoxSizer* sbGraphicsPlugin, *sbDSPPlugin, *sbPadPlugin, *sbWiimotePlugin; // Graphics, DSP, Pad and Wiimote sections
+
+ // Graphics
wxChoice* GraphicSelection;
- wxButton* WiimoteConfig;
- wxStaticText* WiimoteText;
+ wxButton* GraphicConfig;
+
+ // DSP
+ wxChoice* DSPSelection;
+ wxButton* DSPConfig;
+
+ // Pad
+ wxChoice* PADSelection;
+ wxButton* PADConfig;
+
+ // Wiimote
wxChoice* WiimoteSelection;
+ wxButton* WiimoteConfig;
+
+
+ wxButton* m_Ok;
+
+ FILE* pStream;
- wxArrayString arrayStringFor_InterfaceLang;
wxArrayString arrayStringFor_Framelimit;
+ wxArrayString arrayStringFor_CPUEngine;
+ wxArrayString arrayStringFor_Themes;
+ wxArrayString arrayStringFor_InterfaceLang;
+ wxArrayString arrayStringFor_FullscreenResolution;
wxArrayString arrayStringFor_GCSystemLang;
wxArrayString arrayStringFor_WiiSensBarPos;
wxArrayString arrayStringFor_WiiAspectRatio;
wxArrayString arrayStringFor_WiiSystemLang;
wxArrayString arrayStringFor_ISOPaths;
- wxArrayString arrayStringFor_Themes;
- wxArrayString arrayStringFor_FullscreenResolution;
enum
{
@@ -171,33 +183,36 @@ private:
ID_PATHSPAGE,
ID_PLUGINPAGE,
- ID_ALWAYS_HLE_BS2,
- ID_RADIOJIT,
- ID_RADIOJITIL,
- ID_RADIOINT,
ID_CPUTHREAD,
- ID_DSPTHREAD,
- ID_LOCKTHREADS,
ID_IDLESKIP,
ID_ENABLECHEATS,
+ ID_FRAMELIMIT_TEXT, ID_FRAMELIMIT,
+ ID_FRAMELIMIT_USEFPSFORLIMITING,
+
+ ID_ALWAYS_HLE_BS2,
+ ID_CPUENGINE,
+ ID_LOCKTHREADS,
+ ID_DSPTHREAD,
+
- ID_INTERFACE_CONFIRMSTOP, // Interface settings
- ID_INTERFACE_USEPANICHANDLERS,
ID_DISPLAY_FULLSCREENRES,
ID_DISPLAY_WINDOWWIDTH,
ID_DISPLAY_WINDOWHEIGHT,
ID_DISPLAY_FULLSCREEN,
ID_DISPLAY_HIDECURSOR,
ID_DISPLAY_RENDERTOMAIN,
- ID_HOTKEY_CONFIG,
- ID_INTERFACE_LANG_TEXT, ID_INTERFACE_LANG,
+
+ // Interface settings
+ ID_INTERFACE_CONFIRMSTOP,
+ ID_INTERFACE_USEPANICHANDLERS,
ID_INTERFACE_THEME,
- ID_FRAMELIMIT_TEXT,
- ID_FRAMELIMIT,
- ID_FRAMELIMIT_USEFPSFORLIMITING,
+ ID_INTERFACE_LANG_TEXT, ID_INTERFACE_LANG,
+ ID_HOTKEY_CONFIG,
+
ID_GC_SRAM_LNG_TEXT,
ID_GC_SRAM_LNG,
+
ID_GC_EXIDEVICE_SLOTA_TEXT,
ID_GC_EXIDEVICE_SLOTA,
ID_GC_EXIDEVICE_SLOTA_PATH,
@@ -212,8 +227,10 @@ private:
ID_GC_SIDEVICE2,
ID_GC_SIDEVICE3,
+
ID_WII_BT_BAR_TEXT,
ID_WII_BT_BAR,
+
ID_WII_IPL_SSV,
ID_WII_IPL_PGS,
ID_WII_IPL_E60,
@@ -221,13 +238,16 @@ private:
ID_WII_IPL_AR,
ID_WII_IPL_LNG_TEXT,
ID_WII_IPL_LNG,
+
ID_WII_SD_CARD,
ID_WII_KEYBOARD,
+
ID_ISOPATHS,
+ ID_RECURSIVEISOPATH,
ID_ADDISOPATH,
ID_REMOVEISOPATH,
- ID_RECERSIVEISOPATH,
+
ID_DEFAULTISO_TEXT,
ID_DEFAULTISO,
ID_DVDROOT_TEXT,
@@ -235,22 +255,26 @@ private:
ID_APPLOADERPATH_TEXT,
ID_APPLOADERPATH,
- ID_WIIMOTE_ABOUT,
- ID_WIIMOTE_CONFIG,
- ID_WIIMOTE_TEXT,
- ID_WIIMOTE_CB,
- ID_PAD_TEXT,
- ID_PAD_ABOUT ,
- ID_PAD_CONFIG,
- ID_PAD_CB,
- ID_DSP_ABOUT,
- ID_DSP_CONFIG,
+
+ ID_GRAPHIC_TEXT,
+ ID_GRAPHIC_CB,
+ ID_GRAPHIC_CONFIG,
+ ID_GRAPHIC_ABOUT,
+
ID_DSP_TEXT,
ID_DSP_CB,
- ID_GRAPHIC_ABOUT,
- ID_GRAPHIC_CONFIG,
- ID_GRAPHIC_TEXT,
- ID_GRAPHIC_CB
+ ID_DSP_CONFIG,
+ ID_DSP_ABOUT,
+
+ ID_PAD_TEXT,
+ ID_PAD_CB,
+ ID_PAD_CONFIG,
+ ID_PAD_ABOUT,
+
+ ID_WIIMOTE_TEXT,
+ ID_WIIMOTE_CB,
+ ID_WIIMOTE_CONFIG,
+ ID_WIIMOTE_ABOUT
};
void InitializeGUILists();
@@ -260,13 +284,20 @@ private:
void CreateGUIControls();
void UpdateGUI();
void OnClose(wxCloseEvent& event);
- void OnSpin(wxSpinEvent& event);
+
void CoreSettingsChanged(wxCommandEvent& event);
+
+ void DisplaySettingsChanged(wxCommandEvent& event);
+ void AddResolutions();
+ void OnSpin(wxSpinEvent& event);
+
void GCSettingsChanged(wxCommandEvent& event);
void ChooseMemcardPath(std::string& strMemcard, bool isSlotA);
void ChooseSIDevice(std::string deviceName, int deviceNum);
void ChooseEXIDevice(std::string deviceName, int deviceNum);
+
void WiiSettingsChanged(wxCommandEvent& event);
+
void ISOPathsSelectionChanged(wxCommandEvent& event);
void RecursiveDirectoryChanged(wxCommandEvent& event);
void AddRemoveISOPaths(wxCommandEvent& event);
@@ -277,6 +308,6 @@ private:
void FillChoiceBox(wxChoice* _pChoice, int _PluginType, const std::string& _SelectFilename);
void CallConfig(wxChoice* _pChoice);
bool GetFilename(wxChoice* _pChoice, std::string& _rFilename);
- void AddResolutions();
+ DECLARE_EVENT_TABLE();
};
#endif
diff --git a/Source/Core/DolphinWX/Src/Frame.cpp b/Source/Core/DolphinWX/Src/Frame.cpp
index 4795bcf0cc..75c3f06440 100644
--- a/Source/Core/DolphinWX/Src/Frame.cpp
+++ b/Source/Core/DolphinWX/Src/Frame.cpp
@@ -357,7 +357,6 @@ CFrame::CFrame(wxFrame* parent,
#if wxUSE_TIMER
, m_timer(this)
#endif
-
{
if (ShowLogWindow) SConfig::GetInstance().m_InterfaceLogWindow = true;
@@ -616,7 +615,7 @@ void CFrame::OnMove(wxMoveEvent& event)
event.Skip();
if (!IsMaximized() &&
- !(SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain && RendererIsFullscreen()))
+ !(SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain && RendererIsFullscreen()))
{
SConfig::GetInstance().m_LocalCoreStartupParameter.iPosX = GetPosition().x;
SConfig::GetInstance().m_LocalCoreStartupParameter.iPosY = GetPosition().y;
@@ -627,7 +626,7 @@ void CFrame::OnResize(wxSizeEvent& event)
{
event.Skip();
if (!IsMaximized() &&
- !(SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain && RendererIsFullscreen()))
+ !(SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain && RendererIsFullscreen()))
{
SConfig::GetInstance().m_LocalCoreStartupParameter.iWidth = GetSize().GetWidth();
SConfig::GetInstance().m_LocalCoreStartupParameter.iHeight = GetSize().GetHeight();
@@ -745,7 +744,7 @@ bool CFrame::RendererHasFocus()
// Host_RendererHasFocus()?
if (m_RenderParent)
if (m_RenderParent->GetParent()->GetHWND() == GetForegroundWindow())
- return true;
+ return true;
return false;
#else
return m_RenderParent && (m_RenderParent == wxWindow::FindFocus());
@@ -930,15 +929,17 @@ wxFrame * CFrame::CreateParentFrame(wxWindowID Id, const wxString& Title, wxWind
Frame->Show();
return Frame;
}
+
wxPanel* CFrame::CreateEmptyPanel(wxWindowID Id)
-{
- wxPanel* Panel = new wxPanel(this, Id);
- return Panel;
+{
+ wxPanel* Panel = new wxPanel(this, Id);
+ return Panel;
}
+
wxAuiNotebook* CFrame::CreateEmptyNotebook()
-{
- wxAuiNotebook* NB = new wxAuiNotebook(this, wxID_ANY, wxDefaultPosition, wxDefaultSize, NOTEBOOK_STYLE);
- return NB;
+{
+ wxAuiNotebook* NB = new wxAuiNotebook(this, wxID_ANY, wxDefaultPosition, wxDefaultSize, NOTEBOOK_STYLE);
+ return NB;
}
void CFrame::DoFullscreen(bool bF)
@@ -1034,22 +1035,22 @@ void CFrame::ListChildren()
void CFrame::ListTopWindows()
{
- wxWindowList::const_iterator i;
+ wxWindowList::const_iterator i;
int j = 0;
- const wxWindowList::const_iterator end = wxTopLevelWindows.end();
+ const wxWindowList::const_iterator end = wxTopLevelWindows.end();
- for (i = wxTopLevelWindows.begin(); i != end; ++i)
- {
- wxTopLevelWindow * const Win = wx_static_cast(wxTopLevelWindow *, *i);
+ for (i = wxTopLevelWindows.begin(); i != end; ++i)
+ {
+ wxTopLevelWindow * const Win = wx_static_cast(wxTopLevelWindow *, *i);
NOTICE_LOG(CONSOLE, "%i: %i %s", j, Win, (const char *)Win->GetTitle().mb_str());
/*
- if ( win->ShouldPreventAppExit() )
- {
- // there remains at least one important TLW, don't exit
- return false;
- }
+ if ( win->ShouldPreventAppExit() )
+ {
+ // there remains at least one important TLW, don't exit
+ return false;
+ }
*/
j++;
- }
+ }
NOTICE_LOG(CONSOLE, "\n");
}
diff --git a/Source/Core/DolphinWX/Src/FrameTools.cpp b/Source/Core/DolphinWX/Src/FrameTools.cpp
index e87e996b65..211c5811d2 100644
--- a/Source/Core/DolphinWX/Src/FrameTools.cpp
+++ b/Source/Core/DolphinWX/Src/FrameTools.cpp
@@ -316,7 +316,7 @@ wxString CFrame::GetMenuLabel(int Id)
void CFrame::PopulateToolbar(wxAuiToolBar* ToolBar)
{
int w = m_Bitmaps[Toolbar_FileOpen].GetWidth(),
- h = m_Bitmaps[Toolbar_FileOpen].GetHeight();
+ h = m_Bitmaps[Toolbar_FileOpen].GetHeight();
ToolBar->SetToolBitmapSize(wxSize(w, h));
@@ -549,7 +549,7 @@ void CFrame::OnOpen(wxCommandEvent& WXUNUSED (event))
void CFrame::DoOpen(bool Boot)
{
- std::string currentDir = File::GetCurrentDir();
+ std::string currentDir = File::GetCurrentDir();
wxString path = wxFileSelector(
_T("Select the file to load"),
@@ -565,13 +565,13 @@ void CFrame::DoOpen(bool Boot)
bool fileChosen = !path.IsEmpty();
- std::string currentDir2 = File::GetCurrentDir();
+ std::string currentDir2 = File::GetCurrentDir();
- if (currentDir != currentDir2)
- {
- PanicAlert("Current dir changed from %s to %s after wxFileSelector!",currentDir.c_str(),currentDir2.c_str());
- File::SetCurrentDir(currentDir.c_str());
- }
+ if (currentDir != currentDir2)
+ {
+ PanicAlert("Current dir changed from %s to %s after wxFileSelector!",currentDir.c_str(),currentDir2.c_str());
+ File::SetCurrentDir(currentDir.c_str());
+ }
// Should we boot a new game or just change the disc?
@@ -1311,7 +1311,7 @@ void CFrame::UpdateGUI()
}
else
{
- // Game has been loaded, enable the play button
+ // Game has been loaded, enable the pause button
if (m_ToolBar)
m_ToolBar->EnableTool(IDM_PLAY, true);
GetMenuBar()->FindItem(IDM_PLAY)->Enable(true);
@@ -1424,4 +1424,3 @@ void CFrame::OnToggleStatusbar(wxCommandEvent& event)
this->SendSizeEvent();
}
-
diff --git a/Source/Core/DolphinWX/Src/Main.cpp b/Source/Core/DolphinWX/Src/Main.cpp
index 16093e4a09..be95d24bd5 100644
--- a/Source/Core/DolphinWX/Src/Main.cpp
+++ b/Source/Core/DolphinWX/Src/Main.cpp
@@ -189,25 +189,25 @@ bool DolphinApp::OnInit()
return false;
}
#if wxCHECK_VERSION(2, 9, 0)
- UseDebugger = parser.Found("debugger");
- UseLogger = parser.Found("logger");
- LoadElf = parser.Found("elf", &ElfFile);
+ UseDebugger = parser.Found(wxT("debugger"));
+ UseLogger = parser.Found(wxT("logger"));
+ LoadElf = parser.Found(wxT("elf"), &ElfFile);
#else
- UseDebugger = parser.Found(_("debugger"));
- UseLogger = parser.Found(_("logger"));
- LoadElf = parser.Found(_("elf"), &ElfFile);
+ UseDebugger = parser.Found(wxT("debugger"));
+ UseLogger = parser.Found(wxT("logger"));
+ LoadElf = parser.Found(wxT("elf"), &ElfFile);
#endif
#if wxCHECK_VERSION(2, 9, 0)
- selectVideoPlugin = parser.Found("video_plugin", &videoPluginFilename);
- selectAudioPlugin = parser.Found("audio_plugin", &audioPluginFilename);
- selectPadPlugin = parser.Found("pad_plugin", &padPluginFilename);
- selectWiimotePlugin = parser.Found("wiimote_plugin", &wiimotePluginFilename);
+ selectVideoPlugin = parser.Found(wxT("video_plugin"), &videoPluginFilename);
+ selectAudioPlugin = parser.Found(wxT("audio_plugin"), &audioPluginFilename);
+ selectPadPlugin = parser.Found(wxT"pad_plugin", &padPluginFilename);
+ selectWiimotePlugin = parser.Found(wxT("wiimote_plugin"), &wiimotePluginFilename);
#else
- selectVideoPlugin = parser.Found(_T("video_plugin"), &videoPluginFilename);
- selectAudioPlugin = parser.Found(_T("audio_plugin"), &audioPluginFilename);
+ selectVideoPlugin = parser.Found(wxT("video_plugin"), &videoPluginFilename);
+ selectAudioPlugin = parser.Found(wxT("audio_plugin"), &audioPluginFilename);
selectPadPlugin = parser.Found(_T("pad_plugin"), &padPluginFilename);
- selectWiimotePlugin = parser.Found(_T("wiimote_plugin"), &wiimotePluginFilename);
+ selectWiimotePlugin = parser.Found(wxT("wiimote_plugin"), &wiimotePluginFilename);
#endif
#endif // wxUSE_CMDLINE_PARSER
@@ -324,21 +324,21 @@ bool DolphinApp::OnInit()
File::CopyDir(SHARED_USER_DIR WII_USER_DIR DIR_SEP, File::GetUserPath(D_WIIUSER_IDX));
if (!File::Exists(File::GetUserPath(D_GCUSER_IDX)))
- File::CreateFullPath(File::GetUserPath(D_GCUSER_IDX));
+ File::CreateFullPath(File::GetUserPath(D_GCUSER_IDX));
if (!File::Exists(File::GetUserPath(D_CACHE_IDX)))
- File::CreateFullPath(File::GetUserPath(D_CACHE_IDX));
+ File::CreateFullPath(File::GetUserPath(D_CACHE_IDX));
if (!File::Exists(File::GetUserPath(D_DUMPDSP_IDX)))
- File::CreateFullPath(File::GetUserPath(D_DUMPDSP_IDX));
+ File::CreateFullPath(File::GetUserPath(D_DUMPDSP_IDX));
if (!File::Exists(File::GetUserPath(D_DUMPTEXTURES_IDX)))
- File::CreateFullPath(File::GetUserPath(D_DUMPTEXTURES_IDX));
+ File::CreateFullPath(File::GetUserPath(D_DUMPTEXTURES_IDX));
if (!File::Exists(File::GetUserPath(D_HIRESTEXTURES_IDX)))
- File::CreateFullPath(File::GetUserPath(D_HIRESTEXTURES_IDX));
+ File::CreateFullPath(File::GetUserPath(D_HIRESTEXTURES_IDX));
if (!File::Exists(File::GetUserPath(D_SCREENSHOTS_IDX)))
- File::CreateFullPath(File::GetUserPath(D_SCREENSHOTS_IDX));
+ File::CreateFullPath(File::GetUserPath(D_SCREENSHOTS_IDX));
if (!File::Exists(File::GetUserPath(D_STATESAVES_IDX)))
- File::CreateFullPath(File::GetUserPath(D_STATESAVES_IDX));
+ File::CreateFullPath(File::GetUserPath(D_STATESAVES_IDX));
if (!File::Exists(File::GetUserPath(D_MAILLOGS_IDX)))
- File::CreateFullPath(File::GetUserPath(D_MAILLOGS_IDX));
+ File::CreateFullPath(File::GetUserPath(D_MAILLOGS_IDX));
#endif
LogManager::Init();
@@ -352,7 +352,7 @@ bool DolphinApp::OnInit()
if (selectAudioPlugin && audioPluginFilename != wxEmptyString)
SConfig::GetInstance().m_LocalCoreStartupParameter.m_strDSPPlugin =
- std::string(audioPluginFilename.mb_str());
+ std::string(audioPluginFilename.mb_str());
if (selectPadPlugin && padPluginFilename != wxEmptyString)
{
@@ -367,7 +367,7 @@ bool DolphinApp::OnInit()
int k;
for(k=0;k<MAXWIIMOTES;k++)
SConfig::GetInstance().m_LocalCoreStartupParameter.m_strWiimotePlugin[k] =
- std::string(wiimotePluginFilename.mb_str());
+ std::string(wiimotePluginFilename.mb_str());
}
// Enable the PNG image handler
@@ -378,13 +378,11 @@ bool DolphinApp::OnInit()
// Create the window title
#ifdef _DEBUG
const char *title = "Dolphin Debug SVN R " SVN_REV_STR;
-#else
-#ifdef DEBUGFAST
+#elif defined DEBUGFAST
const char *title = "Dolphin Debugfast SVN R " SVN_REV_STR;
#else
const char *title = "Dolphin SVN R " SVN_REV_STR;
#endif
-#endif
int x = SConfig::GetInstance().m_LocalCoreStartupParameter.iPosX;
int y = SConfig::GetInstance().m_LocalCoreStartupParameter.iPosY;
@@ -406,9 +404,9 @@ bool DolphinApp::OnInit()
wxPoint(x, y), wxSize(w, h), UseDebugger, UseLogger);
// ------------
- // Check the autoboot options.
+ // Check the autoboot options.
- // First check if we have an elf command line.
+ // First check if we have an elf command line.
if (LoadElf && ElfFile != wxEmptyString)
{
main_frame->BootGame(std::string(ElfFile.mb_str()));
@@ -493,7 +491,7 @@ void Host_SysMessage(const char *fmt, ...)
bool wxMsgAlert(const char* caption, const char* text, bool yes_no, int /*Style*/)
{
- return wxYES == wxMessageBox(wxString::FromAscii(text),
+ return wxYES == wxMessageBox(wxString::FromAscii(text),
wxString::FromAscii(caption),
(yes_no)?wxYES_NO:wxOK);
}
diff --git a/Source/Core/InputCommon/Src/ControllerInterface/DirectInput/DirectInputJoystick.cpp b/Source/Core/InputCommon/Src/ControllerInterface/DirectInput/DirectInputJoystick.cpp
index 7731577629..c1234f7f4c 100644
--- a/Source/Core/InputCommon/Src/ControllerInterface/DirectInput/DirectInputJoystick.cpp
+++ b/Source/Core/InputCommon/Src/ControllerInterface/DirectInput/DirectInputJoystick.cpp
@@ -455,7 +455,7 @@ std::string Joystick::Axis::GetName() const
{
std::ostringstream ss;
// axis
- if ( m_index < 6 )
+ if ( m_index < 6 )
{
ss << "Axis " << "XYZ"[m_index%3];
if ( m_index > 2 )
diff --git a/Source/Core/InputCommon/Src/SDL_Util.cpp b/Source/Core/InputCommon/Src/SDL_Util.cpp
index cf97a608fb..0ae94ad95e 100644
--- a/Source/Core/InputCommon/Src/SDL_Util.cpp
+++ b/Source/Core/InputCommon/Src/SDL_Util.cpp
@@ -56,7 +56,7 @@ bool SearchDevices(std::vector<CONTROLLER_INFO> &_joyinfo, int &_NumPads, int &_
// Get device status
int numjoy = SDL_NumJoysticks();
- for (int i = 0; i < numjoy; i++ )
+ for (int i = 0; i < numjoy; i++)
{
CONTROLLER_INFO Tmp;
@@ -97,16 +97,16 @@ bool SearchDevices(std::vector<CONTROLLER_INFO> &_joyinfo, int &_NumPads, int &_
// Avoid extreme axis values
// ---------------------
-/* Function: We have to avoid very big values to becuse some triggers are -0x8000 in the
+/* Function: We have to avoid very big values because some triggers are -0x8000 in the
unpressed state (and then go from -0x8000 to 0x8000 as they are fully pressed) */
bool AvoidValues(int value, bool NoTriggerFilter)
{
// Avoid detecting very small or very big (for triggers) values
- if( (value > -0x1000 && value < 0x1000) // Small values
+ if((value > -0x1000 && value < 0x1000) // Small values
|| ((value < -0x7000 || value > 0x7000) && !NoTriggerFilter)) // Big values
return true; // Avoid
else
- return false; // Keep
+ return false; // Keep
}
@@ -141,14 +141,14 @@ void GetButton(SDL_Joystick *joy, int ControllerID, int buttons, int axes, int h
if(Hat)
{
for(int i = 0; i < hats; i++)
- {
+ {
value = SDL_JoystickGetHat(joy, i);
if(value)
{
pressed = i;
type = InputCommon::CTL_HAT;
Succeed = true;
- }
+ }
}
}
@@ -156,7 +156,7 @@ void GetButton(SDL_Joystick *joy, int ControllerID, int buttons, int axes, int h
if(Button)
{
for(int i = 0; i < buttons; i++)
- {
+ {
// Some kind of bug in SDL 1.3 would give button 9 and 10 (nonexistent) the value 48 on the 360 pad
if (SDL_JoystickGetButton(joy, i) > 1) continue;
@@ -174,7 +174,7 @@ void GetButton(SDL_Joystick *joy, int ControllerID, int buttons, int axes, int h
if(XInput && LeftRight)
{
for(int i = 0; i <= InputCommon::XI_TRIGGER_R; i++)
- {
+ {
if(XInput::GetXI(ControllerID, i))
{
pressed = i + 1000;
@@ -209,7 +209,7 @@ void GetButton(SDL_Joystick *joy, int ControllerID, int buttons, int axes, int h
}
// Only accept the escape key
else if (KeyboardKey == WXK_ESCAPE)
- {
+ {
Succeed = true;
KeyboardKey = 0;
pressed = -1;
diff --git a/Source/Core/InputCommon/Src/XInput_Util.cpp b/Source/Core/InputCommon/Src/XInput_Util.cpp
index 0e9d6f4b24..88e0d0e54c 100644
--- a/Source/Core/InputCommon/Src/XInput_Util.cpp
+++ b/Source/Core/InputCommon/Src/XInput_Util.cpp
@@ -48,9 +48,10 @@ namespace XInput
struct CONTROLER_STATE
{
- XINPUT_STATE state;
- bool bConnected;
+ XINPUT_STATE state;
+ bool bConnected;
};
+
CONTROLER_STATE g_Controllers[MAX_CONTROLLERS];
@@ -61,33 +62,32 @@ CONTROLER_STATE g_Controllers[MAX_CONTROLLERS];
we currently only try to connect to XInput device 0 */
void Init()
{
- // Init state
- //ZeroMemory( g_Controllers, sizeof( CONTROLER_STATE ) * MAX_CONTROLLERS );
+ // Init state
+ //ZeroMemory( g_Controllers, sizeof( CONTROLER_STATE ) * MAX_CONTROLLERS );
// Declaration
DWORD dwResult;
// Calculate the number of connected XInput devices
for( DWORD i = 0; i < MAX_CONTROLLERS; i++ )
- {
- // Simply get the state of the controller from XInput.
- dwResult = XInputGetState( i, &g_Controllers[i].state );
-
- if( dwResult == ERROR_SUCCESS )
- g_Controllers[i].bConnected = true;
- else
- g_Controllers[i].bConnected = false;
- }
+ {
+ // Simply get the state of the controller from XInput.
+ dwResult = XInputGetState( i, &g_Controllers[i].state );
-}
+ if( dwResult == ERROR_SUCCESS )
+ g_Controllers[i].bConnected = true;
+ else
+ g_Controllers[i].bConnected = false;
+ }
+}
// Get the trigger status
// -------------------
int GetXI(int Controller, int Button)
{
// Update the internal status
- DWORD dwResult;
+ DWORD dwResult;
dwResult = XInputGetState(Controller, &g_Controllers[Controller].state);
if (dwResult != ERROR_SUCCESS) return -1;
@@ -105,7 +105,6 @@ int GetXI(int Controller, int Button)
}
}
-
// Check if a certain controller is connected
// -------------------
bool IsConnected(int Controller)
diff --git a/Source/Core/InputCommon/Src/XInput_Util.h b/Source/Core/InputCommon/Src/XInput_Util.h
index fd4b23bb98..411e1958a0 100644
--- a/Source/Core/InputCommon/Src/XInput_Util.h
+++ b/Source/Core/InputCommon/Src/XInput_Util.h
@@ -36,7 +36,6 @@ void Init();
int GetXI(int Controller, int Button);
bool IsConnected(int Controller);
-
} // XInput
#endif
diff --git a/Source/Core/VideoCommon/Src/BPStructs.cpp b/Source/Core/VideoCommon/Src/BPStructs.cpp
index 2a0fecf0a3..e620f80b43 100644
--- a/Source/Core/VideoCommon/Src/BPStructs.cpp
+++ b/Source/Core/VideoCommon/Src/BPStructs.cpp
@@ -17,6 +17,7 @@
#include <cmath>
+#include "VideoConfig.h"
#include "Profiler.h"
#include "Statistics.h"
#include "Render.h"
@@ -35,8 +36,8 @@ using namespace BPFunctions;
void BPInit()
{
- memset(&bpmem, 0, sizeof(bpmem));
- bpmem.bpMask = 0xFFFFFF;
+ memset(&bpmem, 0, sizeof(bpmem));
+ bpmem.bpMask = 0xFFFFFF;
}
void RenderToXFB(const BPCmd &bp, const EFBRectangle &rc, float yScale, float xfbLines, u32 xfbAddr, const u32 dstWidth, const u32 dstHeight)
@@ -46,22 +47,22 @@ void RenderToXFB(const BPCmd &bp, const EFBRectangle &rc, float yScale, float xf
void BPWritten(const BPCmd& bp)
{
- /*
- ----------------------------------------------------------------------------------------------------------------
- Purpose: Writes to the BP registers
- Called: At the end of every: OpcodeDecoding.cpp ExecuteDisplayList > Decode() > LoadBPReg
- How It Works: First the pipeline is flushed then update the bpmem with the new value.
- Some of the BP cases have to call certain functions while others just update the bpmem.
- some bp cases check the changes variable, because they might not have to be updated all the time
- NOTE: it seems not all bp cases like checking changes, so calling if (bp.changes == 0 ? false : true)
- had to be ditched and the games seem to work fine with out it.
- NOTE2: Yet Another Gamecube Documentation calls them Bypass Raster State Registers but possibly completely wrong
- NOTE3: This controls the register groups: RAS1/2, SU, TF, TEV, C/Z, PEC
- TODO: Turn into function table. The (future) DisplayList (DL) jit can then call the functions directly,
- getting rid of dynamic dispatch. Unfortunately, few games use DLs properly - most\
- just stuff geometry in them and don't put state changes there.
- ----------------------------------------------------------------------------------------------------------------
- */
+ /*
+ ----------------------------------------------------------------------------------------------------------------
+ Purpose: Writes to the BP registers
+ Called: At the end of every: OpcodeDecoding.cpp ExecuteDisplayList > Decode() > LoadBPReg
+ How It Works: First the pipeline is flushed then update the bpmem with the new value.
+ Some of the BP cases have to call certain functions while others just update the bpmem.
+ some bp cases check the changes variable, because they might not have to be updated all the time
+ NOTE: it seems not all bp cases like checking changes, so calling if (bp.changes == 0 ? false : true)
+ had to be ditched and the games seem to work fine with out it.
+ NOTE2: Yet Another Gamecube Documentation calls them Bypass Raster State Registers but possibly completely wrong
+ NOTE3: This controls the register groups: RAS1/2, SU, TF, TEV, C/Z, PEC
+ TODO: Turn into function table. The (future) DisplayList (DL) jit can then call the functions directly,
+ getting rid of dynamic dispatch. Unfortunately, few games use DLs properly - most\
+ just stuff geometry in them and don't put state changes there
+ ----------------------------------------------------------------------------------------------------------------
+ */
// Debugging only, this lets you skip a bp update
//static int times = 0;
@@ -83,13 +84,13 @@ void BPWritten(const BPCmd& bp)
//s_bpCritical.Enter();
FlushPipeline();
- ((u32*)&bpmem)[bp.address] = bp.newvalue;
+ ((u32*)&bpmem)[bp.address] = bp.newvalue;
switch (bp.address)
{
case BPMEM_GENMODE: // Set the Generation Mode
{
- PRIM_LOG("genmode: texgen=%d, col=%d, ms_en=%d, tev=%d, culmode=%d, ind=%d, zfeeze=%d",
+ PRIM_LOG("genmode: texgen=%d, col=%d, ms_en=%d, tev=%d, cullmode=%d, ind=%d, zfeeze=%d",
bpmem.genMode.numtexgens, bpmem.genMode.numcolchans,
bpmem.genMode.ms_en, bpmem.genMode.numtevstages+1, bpmem.genMode.cullmode,
bpmem.genMode.numindstages, bpmem.genMode.zfreeze);
@@ -108,9 +109,9 @@ void BPWritten(const BPCmd& bp)
PixelShaderManager::SetIndMatrixChanged((bp.address - BPMEM_IND_MTXA) / 3);
break;
case BPMEM_RAS1_SS0: // Index Texture Coordinate Scale 0
- PixelShaderManager::SetIndTexScaleChanged(0x03);
+ PixelShaderManager::SetIndTexScaleChanged(0x03);
case BPMEM_RAS1_SS1: // Index Texture Coordinate Scale 1
- PixelShaderManager::SetIndTexScaleChanged(0x0c);
+ PixelShaderManager::SetIndTexScaleChanged(0x0c);
break;
// ----------------
// Scissor Control
@@ -159,31 +160,31 @@ void BPWritten(const BPCmd& bp)
// This is called when the game is done drawing the new frame (eg: like in DX: Begin(); Draw(); End();)
// Triggers an interrupt on the PPC side so that the game knows when the GPU has finished drawing.
// Tokens are similar.
- case BPMEM_SETDRAWDONE:
+ case BPMEM_SETDRAWDONE:
switch (bp.newvalue & 0xFF)
- {
- case 0x02:
- PixelEngine::SetFinish(); // may generate interrupt
- DEBUG_LOG(VIDEO, "GXSetDrawDone SetPEFinish (value: 0x%02X)", (bp.newvalue & 0xFFFF));
- break;
-
- default:
- WARN_LOG(VIDEO, "GXSetDrawDone ??? (value 0x%02X)", (bp.newvalue & 0xFFFF));
- break;
- }
- break;
+ {
+ case 0x02:
+ PixelEngine::SetFinish(); // may generate interrupt
+ DEBUG_LOG(VIDEO, "GXSetDrawDone SetPEFinish (value: 0x%02X)", (bp.newvalue & 0xFFFF));
+ break;
+
+ default:
+ WARN_LOG(VIDEO, "GXSetDrawDone ??? (value 0x%02X)", (bp.newvalue & 0xFFFF));
+ break;
+ }
+ break;
case BPMEM_PE_TOKEN_ID: // Pixel Engine Token ID
- PixelEngine::SetToken(static_cast<u16>(bp.newvalue & 0xFFFF), FALSE);
- DEBUG_LOG(VIDEO, "SetPEToken 0x%04x", (bp.newvalue & 0xFFFF));
- break;
- case BPMEM_PE_TOKEN_INT_ID: // Pixel Engine Interrupt Token ID
- PixelEngine::SetToken(static_cast<u16>(bp.newvalue & 0xFFFF), TRUE);
- DEBUG_LOG(VIDEO, "SetPEToken + INT 0x%04x", (bp.newvalue & 0xFFFF));
- break;
+ PixelEngine::SetToken(static_cast<u16>(bp.newvalue & 0xFFFF), FALSE);
+ DEBUG_LOG(VIDEO, "SetPEToken 0x%04x", (bp.newvalue & 0xFFFF));
+ break;
+ case BPMEM_PE_TOKEN_INT_ID: // Pixel Engine Interrupt Token ID
+ PixelEngine::SetToken(static_cast<u16>(bp.newvalue & 0xFFFF), TRUE);
+ DEBUG_LOG(VIDEO, "SetPEToken + INT 0x%04x", (bp.newvalue & 0xFFFF));
+ break;
// ------------------------
// EFB copy command. This copies a rectangle from the EFB to either RAM in a texture format or to XFB as YUYV.
// It can also optionally clear the EFB while copying from it. To emulate this, we of course copy first and clear afterwards.
- case BPMEM_TRIGGER_EFB_COPY: // Copy EFB Region or Render to the XFB or Clear the screen.
+ case BPMEM_TRIGGER_EFB_COPY: // Copy EFB Region or Render to the XFB or Clear the screen.
{
DVSTARTSUBPROFILE("LoadBPReg:swap");
// The bottom right is within the rectangle
@@ -200,7 +201,7 @@ void BPWritten(const BPCmd& bp)
// Check if we are to copy from the EFB or draw to the XFB
if (PE_copy.copy_to_xfb == 0)
{
- if (GetConfig(CONFIG_SHOWEFBREGIONS))
+ if (GetConfig(CONFIG_SHOWEFBREGIONS))
stats.efb_regions.push_back(rc);
CopyEFB(bp, rc, bpmem.copyTexDest << 5,
@@ -244,21 +245,21 @@ void BPWritten(const BPCmd& bp)
}
RestoreRenderState(bp);
-
+
break;
}
case BPMEM_LOADTLUT0: // This one updates bpmem.tlutXferSrc, no need to do anything here.
break;
case BPMEM_LOADTLUT1: // Load a Texture Look Up Table
- {
- DVSTARTSUBPROFILE("LoadBPReg:GXLoadTlut");
+ {
+ DVSTARTSUBPROFILE("LoadBPReg:GXLoadTlut");
- u32 tlutTMemAddr = (bp.newvalue & 0x3FF) << 9;
- u32 tlutXferCount = (bp.newvalue & 0x1FFC00) >> 5;
+ u32 tlutTMemAddr = (bp.newvalue & 0x3FF) << 9;
+ u32 tlutXferCount = (bp.newvalue & 0x1FFC00) >> 5;
u8 *ptr = 0;
- // TODO - figure out a cleaner way.
+ // TODO - figure out a cleaner way.
if (GetConfig(CONFIG_ISWII))
ptr = GetPointer(bpmem.tlutXferSrc << 5);
else
@@ -269,10 +270,10 @@ void BPWritten(const BPCmd& bp)
else
PanicAlert("Invalid palette pointer %08x %08x %08x", bpmem.tlutXferSrc, bpmem.tlutXferSrc << 5, (bpmem.tlutXferSrc & 0xFFFFF)<< 5);
- // TODO(ector) : kill all textures that use this palette
- // Not sure if it's a good idea, though. For now, we hash texture palettes
+ // TODO(ector) : kill all textures that use this palette
+ // Not sure if it's a good idea, though. For now, we hash texture palettes
break;
- }
+ }
case BPMEM_FOGRANGE: // Fog Settings Control
case BPMEM_FOGRANGE+1:
case BPMEM_FOGRANGE+2:
@@ -293,15 +294,15 @@ void BPWritten(const BPCmd& bp)
case BPMEM_ALPHACOMPARE: // Compare Alpha Values
PRIM_LOG("alphacmp: ref0=%d, ref1=%d, comp0=%d, comp1=%d, logic=%d", bpmem.alphaFunc.ref0,
bpmem.alphaFunc.ref1, bpmem.alphaFunc.comp0, bpmem.alphaFunc.comp1, bpmem.alphaFunc.logic);
- PixelShaderManager::SetAlpha(bpmem.alphaFunc);
+ PixelShaderManager::SetAlpha(bpmem.alphaFunc);
break;
case BPMEM_BIAS: // BIAS
PRIM_LOG("ztex bias=0x%x", bpmem.ztex1.bias);
- PixelShaderManager::SetZTextureBias(bpmem.ztex1.bias);
+ PixelShaderManager::SetZTextureBias(bpmem.ztex1.bias);
break;
case BPMEM_ZTEX2: // Z Texture type
{
- if (bp.changes & 3)
+ if (bp.changes & 3)
PixelShaderManager::SetZTextureTypeChanged();
#if defined(_DEBUG) || defined(DEBUGFAST)
const char* pzop[] = {"DISABLE", "ADD", "REPLACE", "?"};
@@ -381,8 +382,8 @@ void BPWritten(const BPCmd& bp)
}
#endif
break;
- }
- case BPMEM_TEXINVALIDATE: // Used, if game has manual control the Texture Cache, which we don't allow
+ }
+ case BPMEM_TEXINVALIDATE: // Used, if game has manual control the Texture Cache, which we don't allow
DEBUG_LOG(VIDEO, "BP Texture Invalid: %08x", bp.newvalue);
case BPMEM_ZCOMPARE: // Set the Z-Compare and EFB pixel format
case BPMEM_MIPMAP_STRIDE: // MipMap Stride Channel
@@ -395,7 +396,7 @@ void BPWritten(const BPCmd& bp)
9 BC1 - Ind. Tex Stage 1 NTexCoord
6 BI1 - Ind. Tex Stage 1 NTexMap
3 BC0 - Ind. Tex Stage 0 NTexCoord
- 0 BI0 - Ind. Tex Stage 0 NTexMap */
+ 0 BI0 - Ind. Tex Stage 0 NTexMap*/
case BPMEM_TEV_KSEL: // Texture Environment Swap Mode Table 0
case BPMEM_TEV_KSEL+1:// Texture Environment Swap Mode Table 1
case BPMEM_TEV_KSEL+2:// Texture Environment Swap Mode Table 2
@@ -405,7 +406,7 @@ void BPWritten(const BPCmd& bp)
case BPMEM_TEV_KSEL+6:// Texture Environment Swap Mode Table 6
case BPMEM_TEV_KSEL+7:// Texture Environment Swap Mode Table 7
case BPMEM_BP_MASK: // This Register can be used to limit to which bits of BP registers is actually written to. the mask is
- // only valid for the next BP command, and will reset itself.
+ // only valid for the next BP command, and will reset itself.
case BPMEM_IND_IMASK: // Index Mask ?
case BPMEM_REVBITS: // Always set to 0x0F when GX_InitRevBits() is called.
break;
@@ -439,7 +440,7 @@ void BPWritten(const BPCmd& bp)
break;
// ----------------------
// Set wrap size
- // ----------------------
+ // ----------------------
case BPMEM_SU_SSIZE:
case BPMEM_SU_TSIZE:
case BPMEM_SU_SSIZE+2:
@@ -456,12 +457,12 @@ void BPWritten(const BPCmd& bp)
case BPMEM_SU_TSIZE+12:
case BPMEM_SU_SSIZE+14:
case BPMEM_SU_TSIZE+14:
- PixelShaderManager::SetTexCoordChanged((bp.address - BPMEM_SU_SSIZE) >> 1);
+ PixelShaderManager::SetTexCoordChanged((bp.address - BPMEM_SU_SSIZE) >> 1);
break;
// ------------------------
// BPMEM_TX_SETMODE0 - (Texture lookup and filtering mode) LOD/BIAS Clamp, MaxAnsio, LODBIAS, DiagLoad, Min Filter, Mag Filter, Wrap T, S
// BPMEM_TX_SETMODE1 - (LOD Stuff) - Max LOD, Min LOD
- // ------------------------
+ // ------------------------
case BPMEM_TX_SETMODE0: // (0x90 for linear)
case BPMEM_TX_SETMODE0_4:
// Shouldn't need to call this here, we call it for each active texture right before rendering
@@ -476,7 +477,7 @@ void BPWritten(const BPCmd& bp)
// BPMEM_TX_SETIMAGE1 - even LOD address in TMEM - Image Type, Cache Height, Cache Width, TMEM Offset
// BPMEM_TX_SETIMAGE2 - odd LOD address in TMEM - Cache Height, Cache Width, TMEM Offset
// BPMEM_TX_SETIMAGE3 - Address of Texture in main memory
- // --------------------------------------------
+ // --------------------------------------------
case BPMEM_TX_SETIMAGE0:
case BPMEM_TX_SETIMAGE0_4:
case BPMEM_TX_SETIMAGE1:
@@ -489,14 +490,14 @@ void BPWritten(const BPCmd& bp)
// -------------------------------
// Set a TLUT
// BPMEM_TX_SETTLUT - Format, TMEM Offset (offset of TLUT from start of TMEM high bank > > 5)
- // -------------------------------
+ // -------------------------------
case BPMEM_TX_SETTLUT:
case BPMEM_TX_SETLUT_4:
break;
// ---------------------------------------------------
// Set the TEV Color
- // ---------------------------------------------------
+ // ---------------------------------------------------
case BPMEM_TEV_REGISTER_L: // Reg 1
case BPMEM_TEV_REGISTER_H:
case BPMEM_TEV_REGISTER_L+2: // Reg 2
diff --git a/Source/Core/VideoCommon/Src/VertexShaderManager.cpp b/Source/Core/VideoCommon/Src/VertexShaderManager.cpp
index 6569fb0b89..d7d1d83df2 100644
--- a/Source/Core/VideoCommon/Src/VertexShaderManager.cpp
+++ b/Source/Core/VideoCommon/Src/VertexShaderManager.cpp
@@ -138,8 +138,8 @@ void VertexShaderManager::Init()
Dirty();
memset(&xfregs, 0, sizeof(xfregs));
- memset(xfmem, 0, sizeof(xfmem));
- ResetView();
+ memset(xfmem, 0, sizeof(xfmem));
+ ResetView();
}
void VertexShaderManager::Shutdown()
@@ -163,154 +163,154 @@ void VertexShaderManager::Dirty()
// TODO: A cleaner way to control the matricies without making a mess in the parameters field
void VertexShaderManager::SetConstants()
{
- if (nTransformMatricesChanged[0] >= 0)
+ if (nTransformMatricesChanged[0] >= 0)
{
- int startn = nTransformMatricesChanged[0] / 4;
- int endn = (nTransformMatricesChanged[1] + 3) / 4;
- const float* pstart = (const float*)&xfmem[startn * 4];
+ int startn = nTransformMatricesChanged[0] / 4;
+ int endn = (nTransformMatricesChanged[1] + 3) / 4;
+ const float* pstart = (const float*)&xfmem[startn * 4];
SetMultiVSConstant4fv(C_TRANSFORMMATRICES + startn, endn - startn, pstart);
- nTransformMatricesChanged[0] = nTransformMatricesChanged[1] = -1;
- }
- if (nNormalMatricesChanged[0] >= 0)
+ nTransformMatricesChanged[0] = nTransformMatricesChanged[1] = -1;
+ }
+ if (nNormalMatricesChanged[0] >= 0)
{
- int startn = nNormalMatricesChanged[0] / 3;
- int endn = (nNormalMatricesChanged[1] + 2) / 3;
- const float *pnstart = (const float*)&xfmem[XFMEM_NORMALMATRICES+3*startn];
- SetMultiVSConstant3fv(C_NORMALMATRICES + startn, endn - startn, pnstart);
+ int startn = nNormalMatricesChanged[0] / 3;
+ int endn = (nNormalMatricesChanged[1] + 2) / 3;
+ const float *pnstart = (const float*)&xfmem[XFMEM_NORMALMATRICES+3*startn];
+ SetMultiVSConstant3fv(C_NORMALMATRICES + startn, endn - startn, pnstart);
nNormalMatricesChanged[0] = nNormalMatricesChanged[1] = -1;
- }
+ }
- if (nPostTransformMatricesChanged[0] >= 0)
+ if (nPostTransformMatricesChanged[0] >= 0)
{
- int startn = nPostTransformMatricesChanged[0] / 4;
- int endn = (nPostTransformMatricesChanged[1] + 3 ) / 4;
- const float* pstart = (const float*)&xfmem[XFMEM_POSTMATRICES + startn * 4];
- SetMultiVSConstant4fv(C_POSTTRANSFORMMATRICES + startn, endn - startn, pstart);
- }
+ int startn = nPostTransformMatricesChanged[0] / 4;
+ int endn = (nPostTransformMatricesChanged[1] + 3 ) / 4;
+ const float* pstart = (const float*)&xfmem[XFMEM_POSTMATRICES + startn * 4];
+ SetMultiVSConstant4fv(C_POSTTRANSFORMMATRICES + startn, endn - startn, pstart);
+ }
- if (nLightsChanged[0] >= 0)
+ if (nLightsChanged[0] >= 0)
{
- // lights don't have a 1 to 1 mapping, the color component needs to be converted to 4 floats
- int istart = nLightsChanged[0] / 0x10;
- int iend = (nLightsChanged[1] + 15) / 0x10;
- const float* xfmemptr = (const float*)&xfmem[0x10 * istart + XFMEM_LIGHTS];
+ // lights don't have a 1 to 1 mapping, the color component needs to be converted to 4 floats
+ int istart = nLightsChanged[0] / 0x10;
+ int iend = (nLightsChanged[1] + 15) / 0x10;
+ const float* xfmemptr = (const float*)&xfmem[0x10 * istart + XFMEM_LIGHTS];
- for (int i = istart; i < iend; ++i)
+ for (int i = istart; i < iend; ++i)
{
- u32 color = *(const u32*)(xfmemptr + 3);
+ u32 color = *(const u32*)(xfmemptr + 3);
float NormalizationCoef = 1 / 255.0f;
- SetVSConstant4f(C_LIGHTS + 5 * i,
- ((color >> 24) & 0xFF) * NormalizationCoef,
+ SetVSConstant4f(C_LIGHTS + 5 * i,
+ ((color >> 24) & 0xFF) * NormalizationCoef,
((color >> 16) & 0xFF) * NormalizationCoef,
((color >> 8) & 0xFF) * NormalizationCoef,
((color) & 0xFF) * NormalizationCoef);
- xfmemptr += 4;
+ xfmemptr += 4;
- for (int j = 0; j < 4; ++j, xfmemptr += 3)
+ for (int j = 0; j < 4; ++j, xfmemptr += 3)
{
if (j == 1 &&
fabs(xfmemptr[0]) < 0.00001f &&
fabs(xfmemptr[1]) < 0.00001f &&
- fabs(xfmemptr[2]) < 0.00001f)
+ fabs(xfmemptr[2]) < 0.00001f)
{
- // dist attenuation, make sure not equal to 0!!!
- SetVSConstant4f(C_LIGHTS+5*i+j+1, 0.00001f, xfmemptr[1], xfmemptr[2], 0);
- }
- else
- SetVSConstant4fv(C_LIGHTS+5*i+j+1, xfmemptr);
- }
- }
-
- nLightsChanged[0] = nLightsChanged[1] = -1;
- }
-
- if (nMaterialsChanged)
+ // dist attenuation, make sure not equal to 0!!!
+ SetVSConstant4f(C_LIGHTS+5*i+j+1, 0.00001f, xfmemptr[1], xfmemptr[2], 0);
+ }
+ else
+ SetVSConstant4fv(C_LIGHTS+5*i+j+1, xfmemptr);
+ }
+ }
+
+ nLightsChanged[0] = nLightsChanged[1] = -1;
+ }
+
+ if (nMaterialsChanged)
{
- for (int i = 0; i < 4; ++i)
- if (nMaterialsChanged & (1 << i))
- SetVSConstant4fv(C_MATERIALS + i, &s_fMaterials[4 * i]);
+ for (int i = 0; i < 4; ++i)
+ if (nMaterialsChanged & (1 << i))
+ SetVSConstant4fv(C_MATERIALS + i, &s_fMaterials[4 * i]);
- nMaterialsChanged = 0;
- }
+ nMaterialsChanged = 0;
+ }
- if (bPosNormalMatrixChanged)
+ if (bPosNormalMatrixChanged)
{
- bPosNormalMatrixChanged = false;
+ bPosNormalMatrixChanged = false;
- const float *pos = (const float *)xfmem + MatrixIndexA.PosNormalMtxIdx * 4;
- const float *norm = (const float *)xfmem + XFMEM_NORMALMATRICES + 3 * (MatrixIndexA.PosNormalMtxIdx & 31);
+ const float *pos = (const float *)xfmem + MatrixIndexA.PosNormalMtxIdx * 4;
+ const float *norm = (const float *)xfmem + XFMEM_NORMALMATRICES + 3 * (MatrixIndexA.PosNormalMtxIdx & 31);
- SetMultiVSConstant4fv(C_POSNORMALMATRIX, 3, pos);
+ SetMultiVSConstant4fv(C_POSNORMALMATRIX, 3, pos);
SetMultiVSConstant3fv(C_POSNORMALMATRIX + 3, 3, norm);
}
- if (bTexMatricesChanged[0])
+ if (bTexMatricesChanged[0])
{
- bTexMatricesChanged[0] = false;
- const float *fptrs[] =
+ bTexMatricesChanged[0] = false;
+ const float *fptrs[] =
{
(const float *)xfmem + MatrixIndexA.Tex0MtxIdx * 4, (const float *)xfmem + MatrixIndexA.Tex1MtxIdx * 4,
- (const float *)xfmem + MatrixIndexA.Tex2MtxIdx * 4, (const float *)xfmem + MatrixIndexA.Tex3MtxIdx * 4
+ (const float *)xfmem + MatrixIndexA.Tex2MtxIdx * 4, (const float *)xfmem + MatrixIndexA.Tex3MtxIdx * 4
};
- for (int i = 0; i < 4; ++i)
+ for (int i = 0; i < 4; ++i)
{
- SetMultiVSConstant4fv(C_TEXMATRICES + 3 * i, 3, fptrs[i]);
- }
- }
+ SetMultiVSConstant4fv(C_TEXMATRICES + 3 * i, 3, fptrs[i]);
+ }
+ }
- if (bTexMatricesChanged[1])
+ if (bTexMatricesChanged[1])
{
- bTexMatricesChanged[1] = false;
- const float *fptrs[] = {
+ bTexMatricesChanged[1] = false;
+ const float *fptrs[] = {
(const float *)xfmem + MatrixIndexB.Tex4MtxIdx * 4, (const float *)xfmem + MatrixIndexB.Tex5MtxIdx * 4,
- (const float *)xfmem + MatrixIndexB.Tex6MtxIdx * 4, (const float *)xfmem + MatrixIndexB.Tex7MtxIdx * 4
+ (const float *)xfmem + MatrixIndexB.Tex6MtxIdx * 4, (const float *)xfmem + MatrixIndexB.Tex7MtxIdx * 4
};
- for (int i = 0; i < 4; ++i)
+ for (int i = 0; i < 4; ++i)
{
- SetMultiVSConstant4fv(C_TEXMATRICES+3 * i + 12, 3, fptrs[i]);
- }
- }
+ SetMultiVSConstant4fv(C_TEXMATRICES+3 * i + 12, 3, fptrs[i]);
+ }
+ }
- if (bViewportChanged)
+ if (bViewportChanged)
{
- bViewportChanged = false;
+ bViewportChanged = false;
// This is so implementation-dependent that we can't have it here.
UpdateViewport();
- }
+ }
- if (bProjectionChanged)
+ if (bProjectionChanged)
{
- bProjectionChanged = false;
+ bProjectionChanged = false;
- if (xfregs.rawProjection[6] == 0)
- {
+ if (xfregs.rawProjection[6] == 0)
+ {
// Perspective
g_fProjectionMatrix[0] = xfregs.rawProjection[0] * g_ActiveConfig.fAspectRatioHackW;
g_fProjectionMatrix[1] = 0.0f;
- g_fProjectionMatrix[2] = xfregs.rawProjection[1];
- g_fProjectionMatrix[3] = 0.0f;
+ g_fProjectionMatrix[2] = xfregs.rawProjection[1];
+ g_fProjectionMatrix[3] = 0.0f;
- g_fProjectionMatrix[4] = 0.0f;
- g_fProjectionMatrix[5] = xfregs.rawProjection[2] * g_ActiveConfig.fAspectRatioHackH;
- g_fProjectionMatrix[6] = xfregs.rawProjection[3];
- g_fProjectionMatrix[7] = 0.0f;
+ g_fProjectionMatrix[4] = 0.0f;
+ g_fProjectionMatrix[5] = xfregs.rawProjection[2] * g_ActiveConfig.fAspectRatioHackH;
+ g_fProjectionMatrix[6] = xfregs.rawProjection[3];
+ g_fProjectionMatrix[7] = 0.0f;
- g_fProjectionMatrix[8] = 0.0f;
- g_fProjectionMatrix[9] = 0.0f;
- g_fProjectionMatrix[10] = xfregs.rawProjection[4];
+ g_fProjectionMatrix[8] = 0.0f;
+ g_fProjectionMatrix[9] = 0.0f;
+ g_fProjectionMatrix[10] = xfregs.rawProjection[4];
g_fProjectionMatrix[11] = xfregs.rawProjection[5];
- g_fProjectionMatrix[12] = 0.0f;
- g_fProjectionMatrix[13] = 0.0f;
+ g_fProjectionMatrix[12] = 0.0f;
+ g_fProjectionMatrix[13] = 0.0f;
// donkopunchstania: GC GPU rounds differently?
// -(1 + epsilon) so objects are clipped as they are on the real HW
- g_fProjectionMatrix[14] = -1.00000011921f;
- g_fProjectionMatrix[15] = 0.0f;
+ g_fProjectionMatrix[14] = -1.00000011921f;
+ g_fProjectionMatrix[15] = 0.0f;
SETSTAT_FT(stats.gproj_0, g_fProjectionMatrix[0]);
SETSTAT_FT(stats.gproj_1, g_fProjectionMatrix[1]);
@@ -328,29 +328,29 @@ void VertexShaderManager::SetConstants()
SETSTAT_FT(stats.gproj_13, g_fProjectionMatrix[13]);
SETSTAT_FT(stats.gproj_14, g_fProjectionMatrix[14]);
SETSTAT_FT(stats.gproj_15, g_fProjectionMatrix[15]);
- }
- else
+ }
+ else
{
// Orthographic Projection
- g_fProjectionMatrix[0] = xfregs.rawProjection[0];
- g_fProjectionMatrix[1] = 0.0f;
- g_fProjectionMatrix[2] = 0.0f;
- g_fProjectionMatrix[3] = xfregs.rawProjection[1];
-
- g_fProjectionMatrix[4] = 0.0f;
- g_fProjectionMatrix[5] = xfregs.rawProjection[2];
- g_fProjectionMatrix[6] = 0.0f;
- g_fProjectionMatrix[7] = xfregs.rawProjection[3];
-
- g_fProjectionMatrix[8] = 0.0f;
- g_fProjectionMatrix[9] = 0.0f;
- g_fProjectionMatrix[10] = (g_ProjHack1.enabled ? -(g_ProjHack1.value + xfregs.rawProjection[4]) : xfregs.rawProjection[4]);
- g_fProjectionMatrix[11] = (g_ProjHack2.enabled ? -(g_ProjHack2.value + xfregs.rawProjection[5]) : xfregs.rawProjection[5]) + (g_ProjHack0 ? 0.1f : 0.0f);
-
- g_fProjectionMatrix[12] = 0.0f;
- g_fProjectionMatrix[13] = 0.0f;
- g_fProjectionMatrix[14] = 0.0f;
- g_fProjectionMatrix[15] = 1.0f;
+ g_fProjectionMatrix[0] = xfregs.rawProjection[0];
+ g_fProjectionMatrix[1] = 0.0f;
+ g_fProjectionMatrix[2] = 0.0f;
+ g_fProjectionMatrix[3] = xfregs.rawProjection[1];
+
+ g_fProjectionMatrix[4] = 0.0f;
+ g_fProjectionMatrix[5] = xfregs.rawProjection[2];
+ g_fProjectionMatrix[6] = 0.0f;
+ g_fProjectionMatrix[7] = xfregs.rawProjection[3];
+
+ g_fProjectionMatrix[8] = 0.0f;
+ g_fProjectionMatrix[9] = 0.0f;
+ g_fProjectionMatrix[10] = (g_ProjHack1.enabled ? -(g_ProjHack1.value + xfregs.rawProjection[4]) : xfregs.rawProjection[4]);
+ g_fProjectionMatrix[11] = (g_ProjHack2.enabled ? -(g_ProjHack2.value + xfregs.rawProjection[5]) : xfregs.rawProjection[5]) + (g_ProjHack0 ? 0.1f : 0.0f);
+
+ g_fProjectionMatrix[12] = 0.0f;
+ g_fProjectionMatrix[13] = 0.0f;
+ g_fProjectionMatrix[14] = 0.0f;
+ g_fProjectionMatrix[15] = 1.0f;
SETSTAT_FT(stats.g2proj_0, g_fProjectionMatrix[0]);
SETSTAT_FT(stats.g2proj_1, g_fProjectionMatrix[1]);
@@ -375,140 +375,140 @@ void VertexShaderManager::SetConstants()
SETSTAT_FT(stats.proj_4, xfregs.rawProjection[4]);
SETSTAT_FT(stats.proj_5, xfregs.rawProjection[5]);
SETSTAT_FT(stats.proj_6, xfregs.rawProjection[6]);
- }
+ }
- PRIM_LOG("Projection: %f %f %f %f %f %f\n", xfregs.rawProjection[0], xfregs.rawProjection[1], xfregs.rawProjection[2], xfregs.rawProjection[3], xfregs.rawProjection[4], xfregs.rawProjection[5]);
+ PRIM_LOG("Projection: %f %f %f %f %f %f\n", xfregs.rawProjection[0], xfregs.rawProjection[1], xfregs.rawProjection[2], xfregs.rawProjection[3], xfregs.rawProjection[4], xfregs.rawProjection[5]);
- if (g_ActiveConfig.bFreeLook)
+ if (g_ActiveConfig.bFreeLook)
{
- Matrix44 mtxA;
- Matrix44 mtxB;
- Matrix44 viewMtx;
-
- Matrix44::Translate(mtxA, s_fViewTranslationVector);
- Matrix44::LoadMatrix33(mtxB, s_viewRotationMatrix);
- Matrix44::Multiply(mtxB, mtxA, viewMtx); // view = rotation x translation
- Matrix44::Set(mtxB, g_fProjectionMatrix);
- Matrix44::Multiply(mtxB, viewMtx, mtxA); // mtxA = projection x view
-
- SetMultiVSConstant4fv(C_PROJECTION, 4, &mtxA.data[0]);
- }
- else
+ Matrix44 mtxA;
+ Matrix44 mtxB;
+ Matrix44 viewMtx;
+
+ Matrix44::Translate(mtxA, s_fViewTranslationVector);
+ Matrix44::LoadMatrix33(mtxB, s_viewRotationMatrix);
+ Matrix44::Multiply(mtxB, mtxA, viewMtx); // view = rotation x translation
+ Matrix44::Set(mtxB, g_fProjectionMatrix);
+ Matrix44::Multiply(mtxB, viewMtx, mtxA); // mtxA = projection x view
+
+ SetMultiVSConstant4fv(C_PROJECTION, 4, &mtxA.data[0]);
+ }
+ else
{
- SetMultiVSConstant4fv(C_PROJECTION, 4, &g_fProjectionMatrix[0]);
- }
- }
+ SetMultiVSConstant4fv(C_PROJECTION, 4, &g_fProjectionMatrix[0]);
+ }
+ }
}
void VertexShaderManager::InvalidateXFRange(int start, int end)
{
- if (((u32)start >= (u32)MatrixIndexA.PosNormalMtxIdx * 4 &&
+ if (((u32)start >= (u32)MatrixIndexA.PosNormalMtxIdx * 4 &&
(u32)start < (u32)MatrixIndexA.PosNormalMtxIdx * 4 + 12) ||
- ((u32)start >= XFMEM_NORMALMATRICES + ((u32)MatrixIndexA.PosNormalMtxIdx & 31) * 3 &&
+ ((u32)start >= XFMEM_NORMALMATRICES + ((u32)MatrixIndexA.PosNormalMtxIdx & 31) * 3 &&
(u32)start < XFMEM_NORMALMATRICES + ((u32)MatrixIndexA.PosNormalMtxIdx & 31) * 3 + 9)) {
- bPosNormalMatrixChanged = true;
- }
-
- if (((u32)start >= (u32)MatrixIndexA.Tex0MtxIdx*4 && (u32)start < (u32)MatrixIndexA.Tex0MtxIdx*4+12) ||
- ((u32)start >= (u32)MatrixIndexA.Tex1MtxIdx*4 && (u32)start < (u32)MatrixIndexA.Tex1MtxIdx*4+12) ||
- ((u32)start >= (u32)MatrixIndexA.Tex2MtxIdx*4 && (u32)start < (u32)MatrixIndexA.Tex2MtxIdx*4+12) ||
- ((u32)start >= (u32)MatrixIndexA.Tex3MtxIdx*4 && (u32)start < (u32)MatrixIndexA.Tex3MtxIdx*4+12)) {
- bTexMatricesChanged[0] = true;
- }
-
- if (((u32)start >= (u32)MatrixIndexB.Tex4MtxIdx*4 && (u32)start < (u32)MatrixIndexB.Tex4MtxIdx*4+12) ||
- ((u32)start >= (u32)MatrixIndexB.Tex5MtxIdx*4 && (u32)start < (u32)MatrixIndexB.Tex5MtxIdx*4+12) ||
- ((u32)start >= (u32)MatrixIndexB.Tex6MtxIdx*4 && (u32)start < (u32)MatrixIndexB.Tex6MtxIdx*4+12) ||
- ((u32)start >= (u32)MatrixIndexB.Tex7MtxIdx*4 && (u32)start < (u32)MatrixIndexB.Tex7MtxIdx*4+12)) {
- bTexMatricesChanged[1] = true;
- }
-
- if (start < XFMEM_POSMATRICES_END)
+ bPosNormalMatrixChanged = true;
+ }
+
+ if (((u32)start >= (u32)MatrixIndexA.Tex0MtxIdx*4 && (u32)start < (u32)MatrixIndexA.Tex0MtxIdx*4+12) ||
+ ((u32)start >= (u32)MatrixIndexA.Tex1MtxIdx*4 && (u32)start < (u32)MatrixIndexA.Tex1MtxIdx*4+12) ||
+ ((u32)start >= (u32)MatrixIndexA.Tex2MtxIdx*4 && (u32)start < (u32)MatrixIndexA.Tex2MtxIdx*4+12) ||
+ ((u32)start >= (u32)MatrixIndexA.Tex3MtxIdx*4 && (u32)start < (u32)MatrixIndexA.Tex3MtxIdx*4+12)) {
+ bTexMatricesChanged[0] = true;
+ }
+
+ if (((u32)start >= (u32)MatrixIndexB.Tex4MtxIdx*4 && (u32)start < (u32)MatrixIndexB.Tex4MtxIdx*4+12) ||
+ ((u32)start >= (u32)MatrixIndexB.Tex5MtxIdx*4 && (u32)start < (u32)MatrixIndexB.Tex5MtxIdx*4+12) ||
+ ((u32)start >= (u32)MatrixIndexB.Tex6MtxIdx*4 && (u32)start < (u32)MatrixIndexB.Tex6MtxIdx*4+12) ||
+ ((u32)start >= (u32)MatrixIndexB.Tex7MtxIdx*4 && (u32)start < (u32)MatrixIndexB.Tex7MtxIdx*4+12)) {
+ bTexMatricesChanged[1] = true;
+ }
+
+ if (start < XFMEM_POSMATRICES_END)
{
- if (nTransformMatricesChanged[0] == -1)
+ if (nTransformMatricesChanged[0] == -1)
{
- nTransformMatricesChanged[0] = start;
- nTransformMatricesChanged[1] = end>XFMEM_POSMATRICES_END?XFMEM_POSMATRICES_END:end;
- }
- else
+ nTransformMatricesChanged[0] = start;
+ nTransformMatricesChanged[1] = end>XFMEM_POSMATRICES_END?XFMEM_POSMATRICES_END:end;
+ }
+ else
{
- if (nTransformMatricesChanged[0] > start) nTransformMatricesChanged[0] = start;
- if (nTransformMatricesChanged[1] < end) nTransformMatricesChanged[1] = end>XFMEM_POSMATRICES_END?XFMEM_POSMATRICES_END:end;
- }
- }
+ if (nTransformMatricesChanged[0] > start) nTransformMatricesChanged[0] = start;
+ if (nTransformMatricesChanged[1] < end) nTransformMatricesChanged[1] = end>XFMEM_POSMATRICES_END?XFMEM_POSMATRICES_END:end;
+ }
+ }
- if (start < XFMEM_NORMALMATRICES_END && end > XFMEM_NORMALMATRICES)
+ if (start < XFMEM_NORMALMATRICES_END && end > XFMEM_NORMALMATRICES)
{
- int _start = start < XFMEM_NORMALMATRICES ? 0 : start-XFMEM_NORMALMATRICES;
- int _end = end < XFMEM_NORMALMATRICES_END ? end-XFMEM_NORMALMATRICES : XFMEM_NORMALMATRICES_END-XFMEM_NORMALMATRICES;
+ int _start = start < XFMEM_NORMALMATRICES ? 0 : start-XFMEM_NORMALMATRICES;
+ int _end = end < XFMEM_NORMALMATRICES_END ? end-XFMEM_NORMALMATRICES : XFMEM_NORMALMATRICES_END-XFMEM_NORMALMATRICES;
- if (nNormalMatricesChanged[0] == -1)
+ if (nNormalMatricesChanged[0] == -1)
{
- nNormalMatricesChanged[0] = _start;
- nNormalMatricesChanged[1] = _end;
- }
- else
+ nNormalMatricesChanged[0] = _start;
+ nNormalMatricesChanged[1] = _end;
+ }
+ else
{
- if (nNormalMatricesChanged[0] > _start) nNormalMatricesChanged[0] = _start;
- if (nNormalMatricesChanged[1] < _end) nNormalMatricesChanged[1] = _end;
- }
- }
+ if (nNormalMatricesChanged[0] > _start) nNormalMatricesChanged[0] = _start;
+ if (nNormalMatricesChanged[1] < _end) nNormalMatricesChanged[1] = _end;
+ }
+ }
- if (start < XFMEM_POSTMATRICES_END && end > XFMEM_POSTMATRICES)
+ if (start < XFMEM_POSTMATRICES_END && end > XFMEM_POSTMATRICES)
{
- int _start = start < XFMEM_POSTMATRICES ? XFMEM_POSTMATRICES : start-XFMEM_POSTMATRICES;
- int _end = end < XFMEM_POSTMATRICES_END ? end-XFMEM_POSTMATRICES : XFMEM_POSTMATRICES_END-XFMEM_POSTMATRICES;
+ int _start = start < XFMEM_POSTMATRICES ? XFMEM_POSTMATRICES : start-XFMEM_POSTMATRICES;
+ int _end = end < XFMEM_POSTMATRICES_END ? end-XFMEM_POSTMATRICES : XFMEM_POSTMATRICES_END-XFMEM_POSTMATRICES;
- if (nPostTransformMatricesChanged[0] == -1)
+ if (nPostTransformMatricesChanged[0] == -1)
{
- nPostTransformMatricesChanged[0] = _start;
- nPostTransformMatricesChanged[1] = _end;
- }
- else
+ nPostTransformMatricesChanged[0] = _start;
+ nPostTransformMatricesChanged[1] = _end;
+ }
+ else
{
- if (nPostTransformMatricesChanged[0] > _start) nPostTransformMatricesChanged[0] = _start;
- if (nPostTransformMatricesChanged[1] < _end) nPostTransformMatricesChanged[1] = _end;
- }
- }
+ if (nPostTransformMatricesChanged[0] > _start) nPostTransformMatricesChanged[0] = _start;
+ if (nPostTransformMatricesChanged[1] < _end) nPostTransformMatricesChanged[1] = _end;
+ }
+ }
- if (start < XFMEM_LIGHTS_END && end > XFMEM_LIGHTS)
+ if (start < XFMEM_LIGHTS_END && end > XFMEM_LIGHTS)
{
- int _start = start < XFMEM_LIGHTS ? XFMEM_LIGHTS : start-XFMEM_LIGHTS;
- int _end = end < XFMEM_LIGHTS_END ? end-XFMEM_LIGHTS : XFMEM_LIGHTS_END-XFMEM_LIGHTS;
+ int _start = start < XFMEM_LIGHTS ? XFMEM_LIGHTS : start-XFMEM_LIGHTS;
+ int _end = end < XFMEM_LIGHTS_END ? end-XFMEM_LIGHTS : XFMEM_LIGHTS_END-XFMEM_LIGHTS;
- if (nLightsChanged[0] == -1 )
+ if (nLightsChanged[0] == -1 )
{
- nLightsChanged[0] = _start;
- nLightsChanged[1] = _end;
- }
- else
+ nLightsChanged[0] = _start;
+ nLightsChanged[1] = _end;
+ }
+ else
{
- if (nLightsChanged[0] > _start) nLightsChanged[0] = _start;
- if (nLightsChanged[1] < _end) nLightsChanged[1] = _end;
- }
- }
+ if (nLightsChanged[0] > _start) nLightsChanged[0] = _start;
+ if (nLightsChanged[1] < _end) nLightsChanged[1] = _end;
+ }
+ }
}
void VertexShaderManager::SetTexMatrixChangedA(u32 Value)
{
- if (MatrixIndexA.Hex != Value)
+ if (MatrixIndexA.Hex != Value)
{
- VertexManager::Flush();
- if (MatrixIndexA.PosNormalMtxIdx != (Value&0x3f))
- bPosNormalMatrixChanged = true;
- bTexMatricesChanged[0] = true;
- MatrixIndexA.Hex = Value;
- }
+ VertexManager::Flush();
+ if (MatrixIndexA.PosNormalMtxIdx != (Value&0x3f))
+ bPosNormalMatrixChanged = true;
+ bTexMatricesChanged[0] = true;
+ MatrixIndexA.Hex = Value;
+ }
}
void VertexShaderManager::SetTexMatrixChangedB(u32 Value)
{
- if (MatrixIndexB.Hex != Value)
+ if (MatrixIndexB.Hex != Value)
{
- VertexManager::Flush();
- bTexMatricesChanged[1] = true;
- MatrixIndexB.Hex = Value;
- }
+ VertexManager::Flush();
+ bTexMatricesChanged[1] = true;
+ MatrixIndexB.Hex = Value;
+ }
}
void VertexShaderManager::SetViewport(float* _Viewport, int constantIndex)
@@ -521,20 +521,20 @@ void VertexShaderManager::SetViewport(float* _Viewport, int constantIndex)
{
xfregs.rawViewport[constantIndex] = _Viewport[0];
}
- /*//Tino: i think this is nod needed so let this commented til confirmed
+ /*//Tino: i think this is not needed so leave this commented till confirmed
// Workaround for paper mario, yep this is bizarre.
- for (size_t i = 0; i < ARRAYSIZE(xfregs.rawViewport); ++i)
+ for (size_t i = 0; i < ARRAYSIZE(xfregs.rawViewport); ++i)
{
- if (*(u32*)(_Viewport + i) == 0x7f800000) // invalid fp number
- return;
- }
- memcpy(xfregs.rawViewport, _Viewport, sizeof(xfregs.rawViewport));*/
- bViewportChanged = true;
+ if (*(u32*)(_Viewport + i) == 0x7f800000) // invalid fp number
+ return;
+ }
+ memcpy(xfregs.rawViewport, _Viewport, sizeof(xfregs.rawViewport));*/
+ bViewportChanged = true;
}
void VertexShaderManager::SetViewportChanged()
{
- bViewportChanged = true;
+ bViewportChanged = true;
}
void VertexShaderManager::SetProjection(float* _pProjection, int constantIndex)
@@ -547,7 +547,7 @@ void VertexShaderManager::SetProjection(float* _pProjection, int constantIndex)
{
xfregs.rawProjection[constantIndex] = _pProjection[0];
}
- bProjectionChanged = true;
+ bProjectionChanged = true;
}
void VertexShaderManager::SetMaterialColor(int index, u32 data)
@@ -564,42 +564,42 @@ void VertexShaderManager::SetMaterialColor(int index, u32 data)
void VertexShaderManager::TranslateView(float x, float y)
{
- float result[3];
- float vector[3] = { x,0,y };
+ float result[3];
+ float vector[3] = { x,0,y };
- Matrix33::Multiply(s_viewInvRotationMatrix, vector, result);
+ Matrix33::Multiply(s_viewInvRotationMatrix, vector, result);
- for (int i = 0; i < 3; i++)
- s_fViewTranslationVector[i] += result[i];
+ for (int i = 0; i < 3; i++)
+ s_fViewTranslationVector[i] += result[i];
- bProjectionChanged = true;
+ bProjectionChanged = true;
}
void VertexShaderManager::RotateView(float x, float y)
{
- s_fViewRotation[0] += x;
- s_fViewRotation[1] += y;
+ s_fViewRotation[0] += x;
+ s_fViewRotation[1] += y;
- Matrix33 mx;
- Matrix33 my;
- Matrix33::RotateX(mx, s_fViewRotation[1]);
- Matrix33::RotateY(my, s_fViewRotation[0]);
- Matrix33::Multiply(mx, my, s_viewRotationMatrix);
+ Matrix33 mx;
+ Matrix33 my;
+ Matrix33::RotateX(mx, s_fViewRotation[1]);
+ Matrix33::RotateY(my, s_fViewRotation[0]);
+ Matrix33::Multiply(mx, my, s_viewRotationMatrix);
- // reverse rotation
- Matrix33::RotateX(mx, -s_fViewRotation[1]);
- Matrix33::RotateY(my, -s_fViewRotation[0]);
- Matrix33::Multiply(my, mx, s_viewInvRotationMatrix);
+ // reverse rotation
+ Matrix33::RotateX(mx, -s_fViewRotation[1]);
+ Matrix33::RotateY(my, -s_fViewRotation[0]);
+ Matrix33::Multiply(my, mx, s_viewInvRotationMatrix);
- bProjectionChanged = true;
+ bProjectionChanged = true;
}
void VertexShaderManager::ResetView()
{
- memset(s_fViewTranslationVector, 0, sizeof(s_fViewTranslationVector));
- Matrix33::LoadIdentity(s_viewRotationMatrix);
- Matrix33::LoadIdentity(s_viewInvRotationMatrix);
- s_fViewRotation[0] = s_fViewRotation[1] = 0.0f;
+ memset(s_fViewTranslationVector, 0, sizeof(s_fViewTranslationVector));
+ Matrix33::LoadIdentity(s_viewRotationMatrix);
+ Matrix33::LoadIdentity(s_viewInvRotationMatrix);
+ s_fViewRotation[0] = s_fViewRotation[1] = 0.0f;
- bProjectionChanged = true;
+ bProjectionChanged = true;
}
diff --git a/Source/Core/VideoCommon/Src/VideoConfig.cpp b/Source/Core/VideoCommon/Src/VideoConfig.cpp
index 0b97e604a2..0a17262235 100644
--- a/Source/Core/VideoCommon/Src/VideoConfig.cpp
+++ b/Source/Core/VideoCommon/Src/VideoConfig.cpp
@@ -26,7 +26,7 @@
VideoConfig g_Config;
VideoConfig g_ActiveConfig;
-void UpdateActiveConfig()
+void UpdateActiveConfig()
{
g_ActiveConfig = g_Config;
}
@@ -35,7 +35,7 @@ VideoConfig::VideoConfig()
{
bRunning = false;
bAllowSignedBytes = !IsD3D();
-
+
// Needed for the first frame, I think
fAspectRatioHackW = 1;
fAspectRatioHackH = 1;
@@ -43,63 +43,63 @@ VideoConfig::VideoConfig()
void VideoConfig::Load(const char *ini_file)
{
- std::string temp;
- IniFile iniFile;
- iniFile.Load(ini_file);
-
- iniFile.Get("Hardware", "VSync", &bVSync, 0); // Hardware
- iniFile.Get("Settings", "StretchToFit", &bNativeResolution, true);
+ std::string temp;
+ IniFile iniFile;
+ iniFile.Load(ini_file);
+
+ iniFile.Get("Hardware", "VSync", &bVSync, 0); // Hardware
+ iniFile.Get("Settings", "StretchToFit", &bNativeResolution, true);
iniFile.Get("Settings", "2xResolution", &b2xResolution, false);
iniFile.Get("Settings", "wideScreenHack", &bWidescreenHack, false);
iniFile.Get("Settings", "AspectRatio", &iAspectRatio, (int)ASPECT_AUTO);
iniFile.Get("Settings", "Crop", &bCrop, false);
- iniFile.Get("Settings", "UseXFB", &bUseXFB, 0);
+ iniFile.Get("Settings", "UseXFB", &bUseXFB, 0);
iniFile.Get("Settings", "UseRealXFB", &bUseRealXFB, 0);
- iniFile.Get("Settings", "AutoScale", &bAutoScale, true);
+ iniFile.Get("Settings", "AutoScale", &bAutoScale, true);
iniFile.Get("Settings", "UseNativeMips", &bUseNativeMips, true);
-
- iniFile.Get("Settings", "SafeTextureCache", &bSafeTextureCache, false); // Settings
+
+ iniFile.Get("Settings", "SafeTextureCache", &bSafeTextureCache, false); // Settings
//Safe texture cache params
iniFile.Get("Settings", "SafeTextureCacheColorSamples", &iSafeTextureCache_ColorSamples,512);
-
- iniFile.Get("Settings", "ShowFPS", &bShowFPS, false); // Settings
- iniFile.Get("Settings", "OverlayStats", &bOverlayStats, false);
+
+ iniFile.Get("Settings", "ShowFPS", &bShowFPS, false); // Settings
+ iniFile.Get("Settings", "OverlayStats", &bOverlayStats, false);
iniFile.Get("Settings", "OverlayProjStats", &bOverlayProjStats, false);
iniFile.Get("Settings", "ShowEFBCopyRegions", &bShowEFBCopyRegions, false);
- iniFile.Get("Settings", "DLOptimize", &iCompileDLsLevel, 0);
- iniFile.Get("Settings", "DumpTextures", &bDumpTextures, 0);
- iniFile.Get("Settings", "HiresTextures", &bHiresTextures, 0);
+ iniFile.Get("Settings", "DLOptimize", &iCompileDLsLevel, 0);
+ iniFile.Get("Settings", "DumpTextures", &bDumpTextures, 0);
+ iniFile.Get("Settings", "HiresTextures", &bHiresTextures, 0);
iniFile.Get("Settings", "DumpEFBTarget", &bDumpEFBTarget, 0);
iniFile.Get("Settings", "DumpFrames", &bDumpFrames, 0);
- iniFile.Get("Settings", "FreeLook", &bFreeLook, 0);
- iniFile.Get("Settings", "ShowShaderErrors", &bShowShaderErrors, 0);
- iniFile.Get("Settings", "MSAA", &iMultisampleMode, 0);
- iniFile.Get("Settings", "DstAlphaPass", &bDstAlphaPass, false);
-
- iniFile.Get("Settings", "TexFmtOverlayEnable", &bTexFmtOverlayEnable, 0);
- iniFile.Get("Settings", "TexFmtOverlayCenter", &bTexFmtOverlayCenter, 0);
- iniFile.Get("Settings", "WireFrame", &bWireFrame, 0);
- iniFile.Get("Settings", "DisableLighting", &bDisableLighting, 0);
- iniFile.Get("Settings", "DisableTexturing", &bDisableTexturing, 0);
+ iniFile.Get("Settings", "FreeLook", &bFreeLook, 0);
+ iniFile.Get("Settings", "ShowShaderErrors", &bShowShaderErrors, 0);
+ iniFile.Get("Settings", "MSAA", &iMultisampleMode, 0);
+ iniFile.Get("Settings", "DstAlphaPass", &bDstAlphaPass, false);
+
+ iniFile.Get("Settings", "TexFmtOverlayEnable", &bTexFmtOverlayEnable, 0);
+ iniFile.Get("Settings", "TexFmtOverlayCenter", &bTexFmtOverlayCenter, 0);
+ iniFile.Get("Settings", "WireFrame", &bWireFrame, 0);
+ iniFile.Get("Settings", "DisableLighting", &bDisableLighting, 0);
+ iniFile.Get("Settings", "DisableTexturing", &bDisableTexturing, 0);
iniFile.Get("Settings", "DisableFog", &bDisableFog, 0);
-
- iniFile.Get("Enhancements", "ForceFiltering", &bForceFiltering, 0);
- iniFile.Get("Enhancements", "MaxAnisotropy", &iMaxAnisotropy, 1); // NOTE - this is x in (1 << x)
+
+ iniFile.Get("Enhancements", "ForceFiltering", &bForceFiltering, 0);
+ iniFile.Get("Enhancements", "MaxAnisotropy", &iMaxAnisotropy, 1); // NOTE - this is x in (1 << x)
iniFile.Get("Enhancements", "PostProcessingShader", &sPostProcessingShader, "");
-
- iniFile.Get("Hacks", "EFBAccessEnable", &bEFBAccessEnable, true);
- iniFile.Get("Hacks", "EFBCopyDisable", &bEFBCopyDisable, false);
- iniFile.Get("Hacks", "EFBCopyDisableHotKey", &bOSDHotKey, 0);
+
+ iniFile.Get("Hacks", "EFBAccessEnable", &bEFBAccessEnable, true);
+ iniFile.Get("Hacks", "EFBCopyDisable", &bEFBCopyDisable, false);
+ iniFile.Get("Hacks", "EFBCopyDisableHotKey", &bOSDHotKey, 0);
iniFile.Get("Hacks", "EFBToTextureEnable", &bCopyEFBToTexture, false);
iniFile.Get("Hacks", "EFBScaledCopy", &bCopyEFBScaled, true);
iniFile.Get("Hacks", "FIFOBPHack", &bFIFOBPhack, false);
iniFile.Get("Hacks", "ProjectionHack", &iPhackvalue, 0);
iniFile.Get("Hardware", "Adapter", &iAdapter, 0);
- if (iAdapter == -1)
+ if (iAdapter == -1)
iAdapter = 0;
iniFile.Get("Hardware", "SimpleFB", &bSimpleFB, false);
-
+
// Load common settings
iniFile.Load(File::GetUserPath(F_DOLPHINCONFIG_IDX));
bool bTmp;
@@ -109,9 +109,9 @@ void VideoConfig::Load(const char *ini_file)
void VideoConfig::GameIniLoad(const char *ini_file)
{
- IniFile iniFile;
- iniFile.Load(ini_file);
-
+ IniFile iniFile;
+ iniFile.Load(ini_file);
+
if (iniFile.Exists("Video", "ForceFiltering"))
iniFile.Get("Video", "ForceFiltering", &bForceFiltering);
if (iniFile.Exists("Video", "MaxAnisotropy"))
@@ -148,60 +148,60 @@ void VideoConfig::GameIniLoad(const char *ini_file)
void VideoConfig::Save(const char *ini_file)
{
- IniFile iniFile;
- iniFile.Load(ini_file);
- iniFile.Set("Hardware", "VSync", bVSync);
- iniFile.Set("Settings", "StretchToFit", bNativeResolution);
+ IniFile iniFile;
+ iniFile.Load(ini_file);
+ iniFile.Set("Hardware", "VSync", bVSync);
+ iniFile.Set("Settings", "StretchToFit", bNativeResolution);
iniFile.Set("Settings", "2xResolution", b2xResolution);
iniFile.Set("Settings", "AspectRatio", iAspectRatio);
iniFile.Set("Settings", "Crop", bCrop);
iniFile.Set("Settings", "wideScreenHack", bWidescreenHack);
- iniFile.Set("Settings", "UseXFB", bUseXFB);
+ iniFile.Set("Settings", "UseXFB", bUseXFB);
iniFile.Set("Settings", "UseRealXFB", bUseRealXFB);
- iniFile.Set("Settings", "AutoScale", bAutoScale);
+ iniFile.Set("Settings", "AutoScale", bAutoScale);
iniFile.Set("Settings", "UseNativeMips", bUseNativeMips);
- iniFile.Set("Settings", "SafeTextureCache", bSafeTextureCache);
+ iniFile.Set("Settings", "SafeTextureCache", bSafeTextureCache);
//safe texture cache params
iniFile.Set("Settings", "SafeTextureCacheColorSamples", iSafeTextureCache_ColorSamples);
- iniFile.Set("Settings", "ShowFPS", bShowFPS);
- iniFile.Set("Settings", "OverlayStats", bOverlayStats);
+ iniFile.Set("Settings", "ShowFPS", bShowFPS);
+ iniFile.Set("Settings", "OverlayStats", bOverlayStats);
iniFile.Set("Settings", "OverlayProjStats", bOverlayProjStats);
- iniFile.Set("Settings", "DLOptimize", iCompileDLsLevel);
+ iniFile.Set("Settings", "DLOptimize", iCompileDLsLevel);
iniFile.Set("Settings", "Show", iCompileDLsLevel);
- iniFile.Set("Settings", "DumpTextures", bDumpTextures);
- iniFile.Set("Settings", "HiresTextures", bHiresTextures);
+ iniFile.Set("Settings", "DumpTextures", bDumpTextures);
+ iniFile.Set("Settings", "HiresTextures", bHiresTextures);
iniFile.Set("Settings", "DumpEFBTarget", bDumpEFBTarget);
iniFile.Set("Settings", "DumpFrames", bDumpFrames);
- iniFile.Set("Settings", "FreeLook", bFreeLook);
- iniFile.Set("Settings", "ShowEFBCopyRegions", bShowEFBCopyRegions);
+ iniFile.Set("Settings", "FreeLook", bFreeLook);
+ iniFile.Set("Settings", "ShowEFBCopyRegions", bShowEFBCopyRegions);
iniFile.Set("Settings", "ShowShaderErrors", bShowShaderErrors);
- iniFile.Set("Settings", "MSAA", iMultisampleMode);
- iniFile.Set("Settings", "TexFmtOverlayEnable", bTexFmtOverlayEnable);
- iniFile.Set("Settings", "TexFmtOverlayCenter", bTexFmtOverlayCenter);
- iniFile.Set("Settings", "Wireframe", bWireFrame);
- iniFile.Set("Settings", "DisableLighting", bDisableLighting);
- iniFile.Set("Settings", "DisableTexturing", bDisableTexturing);
- iniFile.Set("Settings", "DstAlphaPass", bDstAlphaPass);
+ iniFile.Set("Settings", "MSAA", iMultisampleMode);
+ iniFile.Set("Settings", "TexFmtOverlayEnable", bTexFmtOverlayEnable);
+ iniFile.Set("Settings", "TexFmtOverlayCenter", bTexFmtOverlayCenter);
+ iniFile.Set("Settings", "Wireframe", bWireFrame);
+ iniFile.Set("Settings", "DisableLighting", bDisableLighting);
+ iniFile.Set("Settings", "DisableTexturing", bDisableTexturing);
+ iniFile.Set("Settings", "DstAlphaPass", bDstAlphaPass);
iniFile.Set("Settings", "DisableFog", bDisableFog);
-
- iniFile.Set("Enhancements", "ForceFiltering", bForceFiltering);
- iniFile.Set("Enhancements", "MaxAnisotropy", iMaxAnisotropy);
+
+ iniFile.Set("Enhancements", "ForceFiltering", bForceFiltering);
+ iniFile.Set("Enhancements", "MaxAnisotropy", iMaxAnisotropy);
iniFile.Set("Enhancements", "PostProcessingShader", sPostProcessingShader);
-
- iniFile.Set("Hacks", "EFBAccessEnable", bEFBAccessEnable);
- iniFile.Set("Hacks", "EFBCopyDisable", bEFBCopyDisable);
- iniFile.Set("Hacks", "EFBCopyDisableHotKey", bOSDHotKey);
+
+ iniFile.Set("Hacks", "EFBAccessEnable", bEFBAccessEnable);
+ iniFile.Set("Hacks", "EFBCopyDisable", bEFBCopyDisable);
+ iniFile.Set("Hacks", "EFBCopyDisableHotKey", bOSDHotKey);
iniFile.Set("Hacks", "EFBToTextureEnable", bCopyEFBToTexture);
iniFile.Set("Hacks", "EFBScaledCopy", bCopyEFBScaled);
iniFile.Set("Hacks", "FIFOBPHack", bFIFOBPhack);
iniFile.Set("Hacks", "ProjectionHack", iPhackvalue);
-
+
iniFile.Set("Hardware", "Adapter", iAdapter);
iniFile.Set("Hardware", "SimpleFB", bSimpleFB);
-
- iniFile.Save(ini_file);
+
+ iniFile.Save(ini_file);
}
// TODO: Figure out a better place for this function.
@@ -211,15 +211,15 @@ void ComputeDrawRectangle(int backbuffer_width, int backbuffer_height, bool flip
float FloatGLHeight = (float)backbuffer_height;
float FloatXOffset = 0;
float FloatYOffset = 0;
-
+
// The rendering window size
const float WinWidth = FloatGLWidth;
const float WinHeight = FloatGLHeight;
-
+
// Handle aspect ratio.
// Default to auto.
bool use16_9 = g_VideoInitialize.bAutoAspectIs16_9;
-
+
// Update aspect ratio hack values
// Won't take effect until next frame
// Don't know if there is a better place for this code so there isn't a 1 frame delay
@@ -227,7 +227,7 @@ void ComputeDrawRectangle(int backbuffer_width, int backbuffer_height, bool flip
{
float source_aspect = use16_9 ? (16.0f / 9.0f) : (4.0f / 3.0f);
float target_aspect;
-
+
switch ( g_ActiveConfig.iAspectRatio )
{
case ASPECT_FORCE_16_9 :
@@ -244,7 +244,7 @@ void ComputeDrawRectangle(int backbuffer_width, int backbuffer_height, bool flip
target_aspect = source_aspect;
break;
}
-
+
float adjust = source_aspect / target_aspect;
if ( adjust > 1 )
{
@@ -271,7 +271,7 @@ void ComputeDrawRectangle(int backbuffer_width, int backbuffer_height, bool flip
use16_9 = true;
else if (g_ActiveConfig.iAspectRatio == ASPECT_FORCE_4_3)
use16_9 = false;
-
+
if (g_ActiveConfig.iAspectRatio != ASPECT_STRETCH)
{
// The rendering window aspect ratio as a proportion of the 4:3 or 16:9 ratio
@@ -291,7 +291,7 @@ void ComputeDrawRectangle(int backbuffer_width, int backbuffer_height, bool flip
FloatYOffset = FloatYOffset + (WinHeight - FloatGLHeight) / 2.0f;
}
}
-
+
// -----------------------------------------------------------------------
// Crop the picture from 4:3 to 5:4 or from 16:9 to 16:10.
// Output: FloatGLWidth, FloatGLHeight, FloatXOffset, FloatYOffset
@@ -309,7 +309,7 @@ void ComputeDrawRectangle(int backbuffer_width, int backbuffer_height, bool flip
FloatXOffset = FloatXOffset - (IncreasedWidth * 0.5f);
FloatYOffset = FloatYOffset - (IncreasedHeight * 0.5f);
}
-
+
int XOffset = (int)(FloatXOffset + 0.5f);
int YOffset = (int)(FloatYOffset + 0.5f);
int iWhidth = (int)ceil(FloatGLWidth);
diff --git a/Source/Core/VideoCommon/Src/VideoConfig.h b/Source/Core/VideoCommon/Src/VideoConfig.h
index 8740590727..4b156d4e08 100644
--- a/Source/Core/VideoCommon/Src/VideoConfig.h
+++ b/Source/Core/VideoCommon/Src/VideoConfig.h
@@ -60,60 +60,60 @@ class IniFile;
// NEVER inherit from this class.
struct VideoConfig
{
- VideoConfig();
- void Load(const char *ini_file);
+ VideoConfig();
+ void Load(const char *ini_file);
void GameIniLoad(const char *ini_file);
- void Save(const char *ini_file);
+ void Save(const char *ini_file);
void UpdateProjectionHack();
- // General
+ // General
bool bVSync;
- bool bNativeResolution, b2xResolution, bRunning; // Should possibly be augmented with 2x, 4x native.
+ bool bNativeResolution, b2xResolution, bRunning; // Should possibly be augmented with 2x, 4x native.
bool bWidescreenHack;
int iAspectRatio;
- bool bCrop; // Aspect ratio controls.
- bool bUseXFB;
+ bool bCrop; // Aspect ratio controls.
+ bool bUseXFB;
bool bUseRealXFB;
- bool bAutoScale; // Removes annoying borders without using XFB. Doesn't always work perfectly.
+ bool bAutoScale; // Removes annoying borders without using XFB. Doesn't always work perfectly.
bool bUseNativeMips;
-
+
// Enhancements
- int iMultisampleMode;
- bool bForceFiltering;
- int iMaxAnisotropy;
+ int iMultisampleMode;
+ bool bForceFiltering;
+ int iMaxAnisotropy;
std::string sPostProcessingShader;
// Information
- bool bShowFPS;
- bool bOverlayStats;
+ bool bShowFPS;
+ bool bOverlayStats;
bool bOverlayProjStats;
- bool bTexFmtOverlayEnable;
- bool bTexFmtOverlayCenter;
+ bool bTexFmtOverlayEnable;
+ bool bTexFmtOverlayCenter;
bool bShowEFBCopyRegions;
-
- // Render
- bool bWireFrame;
- bool bDisableLighting;
- bool bDisableTexturing;
- bool bDstAlphaPass;
+
+ // Render
+ bool bWireFrame;
+ bool bDisableLighting;
+ bool bDisableTexturing;
+ bool bDstAlphaPass;
bool bDisableFog;
-
- // Utility
- bool bDumpTextures;
+
+ // Utility
+ bool bDumpTextures;
bool bHiresTextures;
bool bDumpEFBTarget;
bool bDumpFrames;
- bool bFreeLook;
-
- // Hacks
- bool bEFBAccessEnable;
+ bool bFreeLook;
+
+ // Hacks
+ bool bEFBAccessEnable;
bool bEFBCopyDisable; // should reverse polarity of this one :) true=disabled can be confusing
- bool bOSDHotKey;
+ bool bOSDHotKey;
bool bHack;
bool bCopyEFBToTexture;
bool bCopyEFBScaled;
- bool bSafeTextureCache;
+ bool bSafeTextureCache;
int iSafeTextureCache_ColorSamples;
bool bFIFOBPhack;
int iPhackvalue;
@@ -122,12 +122,12 @@ struct VideoConfig
bool bProjHack1;
float fAspectRatioHackW, fAspectRatioHackH;
- int iLog; // CONF_ bits
- int iSaveTargetId;
-
- //currently unused:
- int iCompileDLsLevel;
- bool bShowShaderErrors;
+ int iLog; // CONF_ bits
+ int iSaveTargetId;
+
+ //currently unused:
+ int iCompileDLsLevel;
+ bool bShowShaderErrors;
// D3D only config, mostly to be merged into the above
int iAdapter;