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authorShawn Hoffman <godisgovernment@gmail.com>2009-06-03 23:38:31 +0000
committerShawn Hoffman <godisgovernment@gmail.com>2009-06-03 23:38:31 +0000
commit43c18bb5525a32e2ac31fff5cfe819fe3eef251b (patch)
tree5b41c656c694db10abb2a24e448d1a79e97f2aa9 /Source/Core
parent1e2bedbf7ec2a8cba61736ee538a9ccfd2153eeb (diff)
OpenGL: save projection hack setting
wii: pass 002 check correctly (i think :p ) also copy 10bytes from disc start instead of just 6 git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3316 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core')
-rw-r--r--Source/Core/Core/Src/Boot/Boot_BIOSEmu.cpp33
1 files changed, 11 insertions, 22 deletions
diff --git a/Source/Core/Core/Src/Boot/Boot_BIOSEmu.cpp b/Source/Core/Core/Src/Boot/Boot_BIOSEmu.cpp
index 49a7ccd20b..93a8cc89a2 100644
--- a/Source/Core/Core/Src/Boot/Boot_BIOSEmu.cpp
+++ b/Source/Core/Core/Src/Boot/Boot_BIOSEmu.cpp
@@ -217,7 +217,7 @@ bool CBoot::SetupWiiMemory(unsigned int _CountryCode)
0x8000003c Size of FST Size
0x80000060 Copyright code */
- DVDInterface::DVDRead(0x00000000, 0x00000000, 6); // Game Code
+ DVDInterface::DVDRead(0x00000000, 0x00000000, 10); // Game Code
Memory::Write_U32(0x5d1c9ea3, 0x00000018); // Magic word it is a wii disc
Memory::Write_U32(0x0D15EA5E, 0x00000020); // Another magic word
Memory::Write_U32(0x00000001, 0x00000024); // Unknown
@@ -250,24 +250,11 @@ bool CBoot::SetupWiiMemory(unsigned int _CountryCode)
Memory::Write_U32(0x93ae0000, 0x00003130); // IOS MEM2 low
Memory::Write_U32(0x93b00000, 0x00003134); // IOS MEM2 high
Memory::Write_U32(0x00000011, 0x00003138); // Console type
-
- // Pass the "#002 check"
- u64 TMDOffset = 0;
- if (VolumeHandler::GetTMDOffset(1, TMDOffset))
- {
- // IOS Version from TMD
- VolumeHandler::RAWReadToPtr(Memory::GetPointer(0x00003141), TMDOffset + 0x18B, 1);
- Memory::Write_U16(0xffff, 0x00003142); // IOS revision
- Memory::Write_U32(0x00062507, 0x00003144); // Date in USA format
- }
- else
- {
- // Fake IOS9 Version 2.4
- Memory::Write_U64(0x0009020400062507ULL, 0x00003140);
- }
-
+ // 40 is copied from 88 after running apploader
+ Memory::Write_U32(0x00062507, 0x00003144); // IOS date in USA format
Memory::Write_U16(0x0113, 0x0000315e); // Apploader
Memory::Write_U32(0x0000FF16, 0x00003158); // DDR ram vendor code
+ Memory::Write_U32(0x00000000, 0x00003160); // Init semaphore (sysmenu waits for this to clear)
Memory::Write_U8(0x80, 0x0000315c); // OSInit
Memory::Write_U8(0x00, 0x00000006); // DVDInit
@@ -278,7 +265,7 @@ bool CBoot::SetupWiiMemory(unsigned int _CountryCode)
// Fake the VI Init of the BIOS
Memory::Write_U32(SConfig::GetInstance().m_LocalCoreStartupParameter.bNTSC ? 0 : 1, 0x000000CC);
- // Clear exception handler. Why? Don't we begin with only zeroes?
+ // Clear exception handler. Why? Don't we begin with only zeros?
for (int i = 0x3000; i <= 0x3038; i += 4)
{
Memory::Write_U32(0x00000000, 0x80000000 + i);
@@ -315,8 +302,6 @@ bool CBoot::EmulatedBIOS_Wii(bool _bDebug)
UReg_MSR& m_MSR = ((UReg_MSR&)PowerPC::ppcState.msr);
m_MSR.FP = 1;
- //TODO: Game iso info to 0x80000000 according to yagcd - or does apploader do this?
-
Memory::Write_U32(0x4c000064, 0x80000300); // write default DFI Handler: rfi
Memory::Write_U32(0x4c000064, 0x80000800); // write default FPU Handler: rfi
Memory::Write_U32(0x4c000064, 0x80000C00); // write default Syscall Handler: rfi
@@ -354,9 +339,9 @@ bool CBoot::EmulatedBIOS_Wii(bool _bDebug)
PowerPC::ppcState.gpr[3] = 0x81300000;
RunFunction(iAppLoaderInit);
- // Let the apploader load the exe to memory. At this point I get an unknwon IPC command
+ // Let the apploader load the exe to memory. At this point I get an unknown IPC command
// (command zero) when I load Wii Sports or other games a second time. I don't notice
- // any side effects however. It's a little disconcerning however that Start after Stop
+ // any side effects however. It's a little disconcerting however that Start after Stop
// behaves differently than the first Start after starting Dolphin. It means something
// was not reset correctly.
DEBUG_LOG(BOOT, "Run iAppLoaderMain");
@@ -380,6 +365,10 @@ bool CBoot::EmulatedBIOS_Wii(bool _bDebug)
DEBUG_LOG(BOOT, "Run iAppLoaderClose");
RunFunction(iAppLoaderClose);
+ // Pass the "#002 check"
+ // Apploader writes the IOS version and revision here, we copy it
+ Memory::Write_U32(Memory::Read_U32(0x80003188), 0x00003140);
+
// Load patches and run startup patches
std::string gameID = VolumeHandler::GetVolume()->GetUniqueID();
PatchEngine::LoadPatches(gameID.c_str());