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| author | JosJuice <josjuice@gmail.com> | 2026-09-21 18:23:48 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-09-21 18:23:48 +0200 |
| commit | 4619af1be06fb6ccb0499083848bc9ee0d8afc3b (patch) | |
| tree | 0611cb5c0a7da04b90e7988063c7c49caa03b4f5 /Source/Core | |
| parent | 22342c2303401393a404f11ae35bad490029e33f (diff) | |
| parent | b84323e10898b320c75498909d5acf970d06ee74 (diff) | |
Merge pull request #14883 from AdmiralCurtiss/zelda-hle-voice-flags
DSPHLE/Zelda: Add bounds check for m_sync_voice_skip_flags in RenderAudio()
Diffstat (limited to 'Source/Core')
| -rw-r--r-- | Source/Core/Core/HW/DSPHLE/UCodes/Zelda.cpp | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/Source/Core/Core/HW/DSPHLE/UCodes/Zelda.cpp b/Source/Core/Core/HW/DSPHLE/UCodes/Zelda.cpp index 923680e88e..5638a7aab4 100644 --- a/Source/Core/Core/HW/DSPHLE/UCodes/Zelda.cpp +++ b/Source/Core/Core/HW/DSPHLE/UCodes/Zelda.cpp @@ -628,7 +628,11 @@ void ZeldaUCode::RenderAudio() if (m_rendering_curr_voice == 0) m_renderer.PrepareFrame(); - while (m_rendering_curr_voice < m_rendering_voices_per_frame) + // TODO: Find out the actual hardware behavior for the case where + // (m_rendering_voices_per_frame >> 4) >= m_sync_voice_skip_flags.size() + const u16 number_of_voices = std::min(m_rendering_voices_per_frame, + static_cast<u16>(m_sync_voice_skip_flags.size() << 4)); + while (m_rendering_curr_voice < number_of_voices) { // If we are not meant to render this voice yet, go back to message // processing. |
