summaryrefslogtreecommitdiff
path: root/Source/Core
diff options
context:
space:
mode:
authorMarkus Wick <degasus@users.noreply.github.com>2016-08-23 07:33:25 +0200
committerGitHub <noreply@github.com>2016-08-23 07:33:25 +0200
commit52af0770c352e5d599f8a95c2c9d2fe98b265418 (patch)
tree573dc3416dd0627d76190aa04fb62e047f927c8f /Source/Core
parent8d186a468fffaf73fe36f57d050e7370e37f91ca (diff)
parent2bf05a544de9e737714c67ffe2247d661bc5e406 (diff)
Merge pull request #4141 from lioncash/vtx
VertexManagerBase: Get rid of static state
Diffstat (limited to 'Source/Core')
-rw-r--r--Source/Core/VideoBackends/D3D/VertexManager.cpp16
-rw-r--r--Source/Core/VideoBackends/D3D12/VertexManager.cpp18
-rw-r--r--Source/Core/VideoBackends/Null/VertexManager.cpp10
-rw-r--r--Source/Core/VideoBackends/OGL/VertexManager.cpp20
-rw-r--r--Source/Core/VideoBackends/Software/SWVertexLoader.cpp6
-rw-r--r--Source/Core/VideoCommon/BPFunctions.cpp2
-rw-r--r--Source/Core/VideoCommon/Fifo.cpp2
-rw-r--r--Source/Core/VideoCommon/VertexLoaderManager.cpp6
-rw-r--r--Source/Core/VideoCommon/VertexManagerBase.cpp63
-rw-r--r--Source/Core/VideoCommon/VertexManagerBase.h26
-rw-r--r--Source/Core/VideoCommon/VertexShaderManager.cpp4
-rw-r--r--Source/Core/VideoCommon/VideoState.cpp2
-rw-r--r--Source/Core/VideoCommon/XFStructs.cpp22
13 files changed, 92 insertions, 105 deletions
diff --git a/Source/Core/VideoBackends/D3D/VertexManager.cpp b/Source/Core/VideoBackends/D3D/VertexManager.cpp
index ddffc6653d..5b78a1101a 100644
--- a/Source/Core/VideoBackends/D3D/VertexManager.cpp
+++ b/Source/Core/VideoBackends/D3D/VertexManager.cpp
@@ -61,8 +61,8 @@ VertexManager::VertexManager()
{
LocalVBuffer.resize(MAXVBUFFERSIZE);
- s_pCurBufferPointer = s_pBaseBufferPointer = &LocalVBuffer[0];
- s_pEndBufferPointer = s_pBaseBufferPointer + LocalVBuffer.size();
+ m_cur_buffer_pointer = m_base_buffer_pointer = &LocalVBuffer[0];
+ m_end_buffer_pointer = m_base_buffer_pointer + LocalVBuffer.size();
LocalIBuffer.resize(MAXIBUFFERSIZE);
@@ -78,7 +78,7 @@ void VertexManager::PrepareDrawBuffers(u32 stride)
{
D3D11_MAPPED_SUBRESOURCE map;
- u32 vertexBufferSize = u32(s_pCurBufferPointer - s_pBaseBufferPointer);
+ u32 vertexBufferSize = u32(m_cur_buffer_pointer - m_base_buffer_pointer);
u32 indexBufferSize = IndexGenerator::GetIndexLen() * sizeof(u16);
u32 totalBufferSize = vertexBufferSize + indexBufferSize;
@@ -103,7 +103,7 @@ void VertexManager::PrepareDrawBuffers(u32 stride)
D3D::context->Map(m_buffers[m_currentBuffer], 0, MapType, 0, &map);
u8* mappedData = reinterpret_cast<u8*>(map.pData);
- memcpy(mappedData + m_vertexDrawOffset, s_pBaseBufferPointer, vertexBufferSize);
+ memcpy(mappedData + m_vertexDrawOffset, m_base_buffer_pointer, vertexBufferSize);
memcpy(mappedData + m_indexDrawOffset, GetIndexBuffer(), indexBufferSize);
D3D::context->Unmap(m_buffers[m_currentBuffer], 0);
@@ -123,7 +123,7 @@ void VertexManager::Draw(u32 stride)
u32 baseVertex = m_vertexDrawOffset / stride;
u32 startIndex = m_indexDrawOffset / sizeof(u16);
- switch (current_primitive_type)
+ switch (m_current_primitive_type)
{
case PRIMITIVE_POINTS:
D3D::stateman->SetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_POINTLIST);
@@ -143,7 +143,7 @@ void VertexManager::Draw(u32 stride)
INCSTAT(stats.thisFrame.numDrawCalls);
- if (current_primitive_type != PRIMITIVE_TRIANGLES)
+ if (m_current_primitive_type != PRIMITIVE_TRIANGLES)
static_cast<Renderer*>(g_renderer.get())->RestoreCull();
}
@@ -161,7 +161,7 @@ void VertexManager::vFlush(bool useDstAlpha)
return;
}
- if (!GeometryShaderCache::SetShader(current_primitive_type))
+ if (!GeometryShaderCache::SetShader(m_current_primitive_type))
{
GFX_DEBUGGER_PAUSE_LOG_AT(NEXT_ERROR, true, { printf("Fail to set pixel shader\n"); });
return;
@@ -188,7 +188,7 @@ void VertexManager::vFlush(bool useDstAlpha)
void VertexManager::ResetBuffer(u32 stride)
{
- s_pCurBufferPointer = s_pBaseBufferPointer;
+ m_cur_buffer_pointer = m_base_buffer_pointer;
IndexGenerator::Start(GetIndexBuffer());
}
diff --git a/Source/Core/VideoBackends/D3D12/VertexManager.cpp b/Source/Core/VideoBackends/D3D12/VertexManager.cpp
index d6265ae725..a803a07e35 100644
--- a/Source/Core/VideoBackends/D3D12/VertexManager.cpp
+++ b/Source/Core/VideoBackends/D3D12/VertexManager.cpp
@@ -111,7 +111,7 @@ void VertexManager::Draw(u32 stride)
D3D_PRIMITIVE_TOPOLOGY d3d_primitive_topology = D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP;
- switch (current_primitive_type)
+ switch (m_current_primitive_type)
{
case PRIMITIVE_POINTS:
d3d_primitive_topology = D3D_PRIMITIVE_TOPOLOGY_POINTLIST;
@@ -138,7 +138,7 @@ void VertexManager::Draw(u32 stride)
void VertexManager::vFlush(bool use_dst_alpha)
{
ShaderCache::LoadAndSetActiveShaders(use_dst_alpha ? DSTALPHA_DUAL_SOURCE_BLEND : DSTALPHA_NONE,
- current_primitive_type);
+ m_current_primitive_type);
if (g_ActiveConfig.backend_info.bSupportsBBox && BoundingBox::active)
BBox::Invalidate();
@@ -180,11 +180,11 @@ void VertexManager::vFlush(bool use_dst_alpha)
void VertexManager::ResetBuffer(u32 stride)
{
- if (s_cull_all)
+ if (m_cull_all)
{
- s_pCurBufferPointer = m_vertex_cpu_buffer.data();
- s_pBaseBufferPointer = m_vertex_cpu_buffer.data();
- s_pEndBufferPointer = m_vertex_cpu_buffer.data() + MAXVBUFFERSIZE;
+ m_cur_buffer_pointer = m_vertex_cpu_buffer.data();
+ m_base_buffer_pointer = m_vertex_cpu_buffer.data();
+ m_end_buffer_pointer = m_vertex_cpu_buffer.data() + MAXVBUFFERSIZE;
IndexGenerator::Start(reinterpret_cast<u16*>(m_index_cpu_buffer.data()));
return;
@@ -198,9 +198,9 @@ void VertexManager::ResetBuffer(u32 stride)
m_vertex_stream_buffer_reallocated = false;
}
- s_pBaseBufferPointer = static_cast<u8*>(m_vertex_stream_buffer->GetBaseCPUAddress());
- s_pEndBufferPointer = s_pBaseBufferPointer + m_vertex_stream_buffer->GetSize();
- s_pCurBufferPointer =
+ m_base_buffer_pointer = static_cast<u8*>(m_vertex_stream_buffer->GetBaseCPUAddress());
+ m_end_buffer_pointer = m_base_buffer_pointer + m_vertex_stream_buffer->GetSize();
+ m_cur_buffer_pointer =
static_cast<u8*>(m_vertex_stream_buffer->GetCPUAddressOfCurrentAllocation());
m_vertex_draw_offset = static_cast<u32>(m_vertex_stream_buffer->GetOffsetOfCurrentAllocation());
diff --git a/Source/Core/VideoBackends/Null/VertexManager.cpp b/Source/Core/VideoBackends/Null/VertexManager.cpp
index d70876cb84..2596243f93 100644
--- a/Source/Core/VideoBackends/Null/VertexManager.cpp
+++ b/Source/Core/VideoBackends/Null/VertexManager.cpp
@@ -35,19 +35,19 @@ VertexManager::~VertexManager()
void VertexManager::ResetBuffer(u32 stride)
{
- s_pCurBufferPointer = s_pBaseBufferPointer = m_local_v_buffer.data();
- s_pEndBufferPointer = s_pCurBufferPointer + m_local_v_buffer.size();
+ m_cur_buffer_pointer = m_base_buffer_pointer = m_local_v_buffer.data();
+ m_end_buffer_pointer = m_cur_buffer_pointer + m_local_v_buffer.size();
IndexGenerator::Start(&m_local_i_buffer[0]);
}
void VertexManager::vFlush(bool use_dst_alpha)
{
VertexShaderCache::s_instance->SetShader(
- use_dst_alpha ? DSTALPHA_DUAL_SOURCE_BLEND : DSTALPHA_NONE, current_primitive_type);
+ use_dst_alpha ? DSTALPHA_DUAL_SOURCE_BLEND : DSTALPHA_NONE, m_current_primitive_type);
GeometryShaderCache::s_instance->SetShader(
- use_dst_alpha ? DSTALPHA_DUAL_SOURCE_BLEND : DSTALPHA_NONE, current_primitive_type);
+ use_dst_alpha ? DSTALPHA_DUAL_SOURCE_BLEND : DSTALPHA_NONE, m_current_primitive_type);
PixelShaderCache::s_instance->SetShader(
- use_dst_alpha ? DSTALPHA_DUAL_SOURCE_BLEND : DSTALPHA_NONE, current_primitive_type);
+ use_dst_alpha ? DSTALPHA_DUAL_SOURCE_BLEND : DSTALPHA_NONE, m_current_primitive_type);
}
} // namespace
diff --git a/Source/Core/VideoBackends/OGL/VertexManager.cpp b/Source/Core/VideoBackends/OGL/VertexManager.cpp
index 04b83dc893..bc763e914c 100644
--- a/Source/Core/VideoBackends/OGL/VertexManager.cpp
+++ b/Source/Core/VideoBackends/OGL/VertexManager.cpp
@@ -75,19 +75,19 @@ void VertexManager::PrepareDrawBuffers(u32 stride)
void VertexManager::ResetBuffer(u32 stride)
{
- if (s_cull_all)
+ if (m_cull_all)
{
// This buffer isn't getting sent to the GPU. Just allocate it on the cpu.
- s_pCurBufferPointer = s_pBaseBufferPointer = m_cpu_v_buffer.data();
- s_pEndBufferPointer = s_pBaseBufferPointer + m_cpu_v_buffer.size();
+ m_cur_buffer_pointer = m_base_buffer_pointer = m_cpu_v_buffer.data();
+ m_end_buffer_pointer = m_base_buffer_pointer + m_cpu_v_buffer.size();
IndexGenerator::Start((u16*)m_cpu_i_buffer.data());
}
else
{
auto buffer = s_vertexBuffer->Map(MAXVBUFFERSIZE, stride);
- s_pCurBufferPointer = s_pBaseBufferPointer = buffer.first;
- s_pEndBufferPointer = buffer.first + MAXVBUFFERSIZE;
+ m_cur_buffer_pointer = m_base_buffer_pointer = buffer.first;
+ m_end_buffer_pointer = buffer.first + MAXVBUFFERSIZE;
s_baseVertex = buffer.second / stride;
buffer = s_indexBuffer->Map(MAXIBUFFERSIZE * sizeof(u16));
@@ -102,7 +102,7 @@ void VertexManager::Draw(u32 stride)
u32 max_index = IndexGenerator::GetNumVerts();
GLenum primitive_mode = 0;
- switch (current_primitive_type)
+ switch (m_current_primitive_type)
{
case PRIMITIVE_POINTS:
primitive_mode = GL_POINTS;
@@ -131,7 +131,7 @@ void VertexManager::Draw(u32 stride)
INCSTAT(stats.thisFrame.numDrawCalls);
- if (current_primitive_type != PRIMITIVE_TRIANGLES)
+ if (m_current_primitive_type != PRIMITIVE_TRIANGLES)
static_cast<Renderer*>(g_renderer.get())->SetGenerationMode();
}
@@ -155,11 +155,11 @@ void VertexManager::vFlush(bool useDstAlpha)
// the same pass as regular rendering.
if (useDstAlpha && dualSourcePossible)
{
- ProgramShaderCache::SetShader(DSTALPHA_DUAL_SOURCE_BLEND, current_primitive_type);
+ ProgramShaderCache::SetShader(DSTALPHA_DUAL_SOURCE_BLEND, m_current_primitive_type);
}
else
{
- ProgramShaderCache::SetShader(DSTALPHA_NONE, current_primitive_type);
+ ProgramShaderCache::SetShader(DSTALPHA_NONE, m_current_primitive_type);
}
// upload global constants
@@ -173,7 +173,7 @@ void VertexManager::vFlush(bool useDstAlpha)
// run through vertex groups again to set alpha
if (useDstAlpha && !dualSourcePossible)
{
- ProgramShaderCache::SetShader(DSTALPHA_ALPHA_PASS, current_primitive_type);
+ ProgramShaderCache::SetShader(DSTALPHA_ALPHA_PASS, m_current_primitive_type);
// only update alpha
glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_TRUE);
diff --git a/Source/Core/VideoBackends/Software/SWVertexLoader.cpp b/Source/Core/VideoBackends/Software/SWVertexLoader.cpp
index ebbf628c1a..9993be1f9a 100644
--- a/Source/Core/VideoBackends/Software/SWVertexLoader.cpp
+++ b/Source/Core/VideoBackends/Software/SWVertexLoader.cpp
@@ -54,8 +54,8 @@ SWVertexLoader::~SWVertexLoader()
void SWVertexLoader::ResetBuffer(u32 stride)
{
- s_pCurBufferPointer = s_pBaseBufferPointer = LocalVBuffer.data();
- s_pEndBufferPointer = s_pCurBufferPointer + LocalVBuffer.size();
+ m_cur_buffer_pointer = m_base_buffer_pointer = LocalVBuffer.data();
+ m_end_buffer_pointer = m_cur_buffer_pointer + LocalVBuffer.size();
IndexGenerator::Start(GetIndexBuffer());
}
@@ -64,7 +64,7 @@ void SWVertexLoader::vFlush(bool useDstAlpha)
DebugUtil::OnObjectBegin();
u8 primitiveType = 0;
- switch (current_primitive_type)
+ switch (m_current_primitive_type)
{
case PRIMITIVE_POINTS:
primitiveType = GX_DRAW_POINTS;
diff --git a/Source/Core/VideoCommon/BPFunctions.cpp b/Source/Core/VideoCommon/BPFunctions.cpp
index d471de9e6f..fb7c22c2c8 100644
--- a/Source/Core/VideoCommon/BPFunctions.cpp
+++ b/Source/Core/VideoCommon/BPFunctions.cpp
@@ -23,7 +23,7 @@ namespace BPFunctions
void FlushPipeline()
{
- VertexManagerBase::Flush();
+ g_vertex_manager->Flush();
}
void SetGenerationMode()
diff --git a/Source/Core/VideoCommon/Fifo.cpp b/Source/Core/VideoCommon/Fifo.cpp
index bb4ad817a2..263d21193c 100644
--- a/Source/Core/VideoCommon/Fifo.cpp
+++ b/Source/Core/VideoCommon/Fifo.cpp
@@ -390,7 +390,7 @@ void RunGpuLoop()
// The fifo is empty and it's unlikely we will get any more work in the near future.
// Make sure VertexManager finishes drawing any primitives it has stored in it's buffer.
- VertexManagerBase::Flush();
+ g_vertex_manager->Flush();
}
},
100);
diff --git a/Source/Core/VideoCommon/VertexLoaderManager.cpp b/Source/Core/VideoCommon/VertexLoaderManager.cpp
index 7975ea1eb7..e9c4533244 100644
--- a/Source/Core/VideoCommon/VertexLoaderManager.cpp
+++ b/Source/Core/VideoCommon/VertexLoaderManager.cpp
@@ -196,7 +196,7 @@ int RunVertices(int vtx_attr_group, int primitive, int count, DataReader src, bo
if (loader->m_native_vertex_format != s_current_vtx_fmt ||
loader->m_native_components != g_current_components)
{
- VertexManagerBase::Flush();
+ g_vertex_manager->Flush();
}
s_current_vtx_fmt = loader->m_native_vertex_format;
g_current_components = loader->m_native_components;
@@ -206,14 +206,14 @@ int RunVertices(int vtx_attr_group, int primitive, int count, DataReader src, bo
// slope.
bool cullall = (bpmem.genMode.cullmode == GenMode::CULL_ALL && primitive < 5);
- DataReader dst = VertexManagerBase::PrepareForAdditionalData(
+ DataReader dst = g_vertex_manager->PrepareForAdditionalData(
primitive, count, loader->m_native_vtx_decl.stride, cullall);
count = loader->RunVertices(src, dst, count);
IndexGenerator::AddIndices(primitive, count);
- VertexManagerBase::FlushData(count, loader->m_native_vtx_decl.stride);
+ g_vertex_manager->FlushData(count, loader->m_native_vtx_decl.stride);
ADDSTAT(stats.thisFrame.numPrims, count);
INCSTAT(stats.thisFrame.numPrimitiveJoins);
diff --git a/Source/Core/VideoCommon/VertexManagerBase.cpp b/Source/Core/VideoCommon/VertexManagerBase.cpp
index 05e64eddb3..8ac365a735 100644
--- a/Source/Core/VideoCommon/VertexManagerBase.cpp
+++ b/Source/Core/VideoCommon/VertexManagerBase.cpp
@@ -28,17 +28,6 @@
std::unique_ptr<VertexManagerBase> g_vertex_manager;
-u8* VertexManagerBase::s_pCurBufferPointer;
-u8* VertexManagerBase::s_pBaseBufferPointer;
-u8* VertexManagerBase::s_pEndBufferPointer;
-
-PrimitiveType VertexManagerBase::current_primitive_type;
-
-Slope VertexManagerBase::s_zslope;
-
-bool VertexManagerBase::s_is_flushed;
-bool VertexManagerBase::s_cull_all;
-
static const PrimitiveType primitive_from_gx[8] = {
PRIMITIVE_TRIANGLES, // GX_DRAW_QUADS
PRIMITIVE_TRIANGLES, // GX_DRAW_QUADS_2
@@ -52,17 +41,15 @@ static const PrimitiveType primitive_from_gx[8] = {
VertexManagerBase::VertexManagerBase()
{
- s_is_flushed = true;
- s_cull_all = false;
}
VertexManagerBase::~VertexManagerBase()
{
}
-u32 VertexManagerBase::GetRemainingSize()
+u32 VertexManagerBase::GetRemainingSize() const
{
- return (u32)(s_pEndBufferPointer - s_pCurBufferPointer);
+ return static_cast<u32>(m_end_buffer_pointer - m_cur_buffer_pointer);
}
DataReader VertexManagerBase::PrepareForAdditionalData(int primitive, u32 count, u32 stride,
@@ -72,12 +59,12 @@ DataReader VertexManagerBase::PrepareForAdditionalData(int primitive, u32 count,
u32 const needed_vertex_bytes = count * stride + 4;
// We can't merge different kinds of primitives, so we have to flush here
- if (current_primitive_type != primitive_from_gx[primitive])
+ if (m_current_primitive_type != primitive_from_gx[primitive])
Flush();
- current_primitive_type = primitive_from_gx[primitive];
+ m_current_primitive_type = primitive_from_gx[primitive];
// Check for size in buffer, if the buffer gets full, call Flush()
- if (!s_is_flushed &&
+ if (!m_is_flushed &&
(count > IndexGenerator::GetRemainingIndices() || count > GetRemainingIndices(primitive) ||
needed_vertex_bytes > GetRemainingSize()))
{
@@ -93,21 +80,21 @@ DataReader VertexManagerBase::PrepareForAdditionalData(int primitive, u32 count,
"Increase MAXVBUFFERSIZE or we need primitive breaking after all.");
}
- s_cull_all = cullall;
+ m_cull_all = cullall;
// need to alloc new buffer
- if (s_is_flushed)
+ if (m_is_flushed)
{
g_vertex_manager->ResetBuffer(stride);
- s_is_flushed = false;
+ m_is_flushed = false;
}
- return DataReader(s_pCurBufferPointer, s_pEndBufferPointer);
+ return DataReader(m_cur_buffer_pointer, m_end_buffer_pointer);
}
void VertexManagerBase::FlushData(u32 count, u32 stride)
{
- s_pCurBufferPointer += count * stride;
+ m_cur_buffer_pointer += count * stride;
}
u32 VertexManagerBase::GetRemainingIndices(int primitive)
@@ -170,7 +157,7 @@ u32 VertexManagerBase::GetRemainingIndices(int primitive)
void VertexManagerBase::Flush()
{
- if (s_is_flushed)
+ if (m_is_flushed)
return;
// loading a state will invalidate BP, so check for it
@@ -215,7 +202,7 @@ void VertexManagerBase::Flush()
// If the primitave is marked CullAll. All we need to do is update the vertex constants and
// calculate the zfreeze refrence slope
- if (!s_cull_all)
+ if (!m_cull_all)
{
BitSet32 usedtextures;
for (u32 i = 0; i < bpmem.genMode.numtevstages + 1u; ++i)
@@ -254,13 +241,13 @@ void VertexManagerBase::Flush()
// Must be done after VertexShaderManager::SetConstants()
CalculateZSlope(VertexLoaderManager::GetCurrentVertexFormat());
}
- else if (s_zslope.dirty && !s_cull_all) // or apply any dirty ZSlopes
+ else if (m_zslope.dirty && !m_cull_all) // or apply any dirty ZSlopes
{
- PixelShaderManager::SetZSlope(s_zslope.dfdx, s_zslope.dfdy, s_zslope.f0);
- s_zslope.dirty = false;
+ PixelShaderManager::SetZSlope(m_zslope.dfdx, m_zslope.dfdy, m_zslope.f0);
+ m_zslope.dirty = false;
}
- if (!s_cull_all)
+ if (!m_cull_all)
{
// set the rest of the global constants
GeometryShaderManager::SetConstants();
@@ -283,13 +270,13 @@ void VertexManagerBase::Flush()
"xf.numtexgens (%d) does not match bp.numtexgens (%d). Error in command stream.",
xfmem.numTexGen.numTexGens, bpmem.genMode.numtexgens.Value());
- s_is_flushed = true;
- s_cull_all = false;
+ m_is_flushed = true;
+ m_cull_all = false;
}
void VertexManagerBase::DoState(PointerWrap& p)
{
- p.Do(s_zslope);
+ p.Do(m_zslope);
g_vertex_manager->vDoState(p);
}
@@ -299,7 +286,7 @@ void VertexManagerBase::CalculateZSlope(NativeVertexFormat* format)
float viewOffset[2] = {xfmem.viewport.xOrig - bpmem.scissorOffset.x * 2,
xfmem.viewport.yOrig - bpmem.scissorOffset.y * 2};
- if (current_primitive_type != PRIMITIVE_TRIANGLES)
+ if (m_current_primitive_type != PRIMITIVE_TRIANGLES)
return;
// Global matrix ID.
@@ -307,7 +294,7 @@ void VertexManagerBase::CalculateZSlope(NativeVertexFormat* format)
const PortableVertexDeclaration vert_decl = format->GetVertexDeclaration();
// Make sure the buffer contains at least 3 vertices.
- if ((s_pCurBufferPointer - s_pBaseBufferPointer) < (vert_decl.stride * 3))
+ if ((m_cur_buffer_pointer - m_base_buffer_pointer) < (vert_decl.stride * 3))
return;
// Lookup vertices of the last rendered triangle and software-transform them
@@ -348,8 +335,8 @@ void VertexManagerBase::CalculateZSlope(NativeVertexFormat* format)
if (c == 0)
return;
- s_zslope.dfdx = -a / c;
- s_zslope.dfdy = -b / c;
- s_zslope.f0 = out[2] - (out[0] * s_zslope.dfdx + out[1] * s_zslope.dfdy);
- s_zslope.dirty = true;
+ m_zslope.dfdx = -a / c;
+ m_zslope.dfdy = -b / c;
+ m_zslope.f0 = out[2] - (out[0] * m_zslope.dfdx + out[1] * m_zslope.dfdy);
+ m_zslope.dirty = true;
}
diff --git a/Source/Core/VideoCommon/VertexManagerBase.h b/Source/Core/VideoCommon/VertexManagerBase.h
index f99f7e15fc..36ffc30410 100644
--- a/Source/Core/VideoCommon/VertexManagerBase.h
+++ b/Source/Core/VideoCommon/VertexManagerBase.h
@@ -50,36 +50,36 @@ public:
// needs to be virtual for DX11's dtor
virtual ~VertexManagerBase();
- static DataReader PrepareForAdditionalData(int primitive, u32 count, u32 stride, bool cullall);
- static void FlushData(u32 count, u32 stride);
+ DataReader PrepareForAdditionalData(int primitive, u32 count, u32 stride, bool cullall);
+ void FlushData(u32 count, u32 stride);
- static void Flush();
+ void Flush();
virtual NativeVertexFormat*
CreateNativeVertexFormat(const PortableVertexDeclaration& vtx_decl) = 0;
- static void DoState(PointerWrap& p);
+ void DoState(PointerWrap& p);
protected:
virtual void vDoState(PointerWrap& p) {}
- static PrimitiveType current_primitive_type;
+ PrimitiveType m_current_primitive_type = PrimitiveType::PRIMITIVE_POINTS;
virtual void ResetBuffer(u32 stride) = 0;
- static u8* s_pCurBufferPointer;
- static u8* s_pBaseBufferPointer;
- static u8* s_pEndBufferPointer;
+ u8* m_cur_buffer_pointer = nullptr;
+ u8* m_base_buffer_pointer = nullptr;
+ u8* m_end_buffer_pointer = nullptr;
- static u32 GetRemainingSize();
+ u32 GetRemainingSize() const;
static u32 GetRemainingIndices(int primitive);
- static Slope s_zslope;
- static void CalculateZSlope(NativeVertexFormat* format);
+ Slope m_zslope = {};
+ void CalculateZSlope(NativeVertexFormat* format);
- static bool s_cull_all;
+ bool m_cull_all = false;
private:
- static bool s_is_flushed;
+ bool m_is_flushed = true;
virtual void vFlush(bool useDstAlpha) = 0;
diff --git a/Source/Core/VideoCommon/VertexShaderManager.cpp b/Source/Core/VideoCommon/VertexShaderManager.cpp
index 9b1c3437fe..5f9f4affdc 100644
--- a/Source/Core/VideoCommon/VertexShaderManager.cpp
+++ b/Source/Core/VideoCommon/VertexShaderManager.cpp
@@ -676,7 +676,7 @@ void VertexShaderManager::SetTexMatrixChangedA(u32 Value)
{
if (g_main_cp_state.matrix_index_a.Hex != Value)
{
- VertexManagerBase::Flush();
+ g_vertex_manager->Flush();
if (g_main_cp_state.matrix_index_a.PosNormalMtxIdx != (Value & 0x3f))
bPosNormalMatrixChanged = true;
bTexMatricesChanged[0] = true;
@@ -688,7 +688,7 @@ void VertexShaderManager::SetTexMatrixChangedB(u32 Value)
{
if (g_main_cp_state.matrix_index_b.Hex != Value)
{
- VertexManagerBase::Flush();
+ g_vertex_manager->Flush();
bTexMatricesChanged[1] = true;
g_main_cp_state.matrix_index_b.Hex = Value;
}
diff --git a/Source/Core/VideoCommon/VideoState.cpp b/Source/Core/VideoCommon/VideoState.cpp
index 3eed6b5de0..ab84e1b001 100644
--- a/Source/Core/VideoCommon/VideoState.cpp
+++ b/Source/Core/VideoCommon/VideoState.cpp
@@ -57,7 +57,7 @@ void VideoCommon_DoState(PointerWrap& p)
GeometryShaderManager::DoState(p);
p.DoMarker("GeometryShaderManager");
- VertexManagerBase::DoState(p);
+ g_vertex_manager->DoState(p);
p.DoMarker("VertexManager");
BoundingBox::DoState(p);
diff --git a/Source/Core/VideoCommon/XFStructs.cpp b/Source/Core/VideoCommon/XFStructs.cpp
index 3ade3ffbd2..a6b6c20358 100644
--- a/Source/Core/VideoCommon/XFStructs.cpp
+++ b/Source/Core/VideoCommon/XFStructs.cpp
@@ -17,7 +17,7 @@
static void XFMemWritten(u32 transferSize, u32 baseAddress)
{
- VertexManagerBase::Flush();
+ g_vertex_manager->Flush();
VertexShaderManager::InvalidateXFRange(baseAddress, baseAddress + transferSize);
}
@@ -53,7 +53,7 @@ static void XFRegWritten(int transferSize, u32 baseAddress, DataReader src)
case XFMEM_SETNUMCHAN:
if (xfmem.numChan.numColorChans != (newValue & 3))
- VertexManagerBase::Flush();
+ g_vertex_manager->Flush();
break;
case XFMEM_SETCHAN0_AMBCOLOR: // Channel Ambient Color
@@ -62,7 +62,7 @@ static void XFRegWritten(int transferSize, u32 baseAddress, DataReader src)
u8 chan = address - XFMEM_SETCHAN0_AMBCOLOR;
if (xfmem.ambColor[chan] != newValue)
{
- VertexManagerBase::Flush();
+ g_vertex_manager->Flush();
VertexShaderManager::SetMaterialColorChanged(chan);
}
break;
@@ -74,7 +74,7 @@ static void XFRegWritten(int transferSize, u32 baseAddress, DataReader src)
u8 chan = address - XFMEM_SETCHAN0_MATCOLOR;
if (xfmem.matColor[chan] != newValue)
{
- VertexManagerBase::Flush();
+ g_vertex_manager->Flush();
VertexShaderManager::SetMaterialColorChanged(chan + 2);
}
break;
@@ -85,12 +85,12 @@ static void XFRegWritten(int transferSize, u32 baseAddress, DataReader src)
case XFMEM_SETCHAN0_ALPHA: // Channel Alpha
case XFMEM_SETCHAN1_ALPHA:
if (((u32*)&xfmem)[address] != (newValue & 0x7fff))
- VertexManagerBase::Flush();
+ g_vertex_manager->Flush();
break;
case XFMEM_DUALTEX:
if (xfmem.dualTexTrans.enabled != (newValue & 1))
- VertexManagerBase::Flush();
+ g_vertex_manager->Flush();
break;
case XFMEM_SETMATRIXINDA:
@@ -108,7 +108,7 @@ static void XFRegWritten(int transferSize, u32 baseAddress, DataReader src)
case XFMEM_SETVIEWPORT + 3:
case XFMEM_SETVIEWPORT + 4:
case XFMEM_SETVIEWPORT + 5:
- VertexManagerBase::Flush();
+ g_vertex_manager->Flush();
VertexShaderManager::SetViewportChanged();
PixelShaderManager::SetViewportChanged();
GeometryShaderManager::SetViewportChanged();
@@ -123,7 +123,7 @@ static void XFRegWritten(int transferSize, u32 baseAddress, DataReader src)
case XFMEM_SETPROJECTION + 4:
case XFMEM_SETPROJECTION + 5:
case XFMEM_SETPROJECTION + 6:
- VertexManagerBase::Flush();
+ g_vertex_manager->Flush();
VertexShaderManager::SetProjectionChanged();
GeometryShaderManager::SetProjectionChanged();
@@ -132,7 +132,7 @@ static void XFRegWritten(int transferSize, u32 baseAddress, DataReader src)
case XFMEM_SETNUMTEXGENS: // GXSetNumTexGens
if (xfmem.numTexGen.numTexGens != (newValue & 15))
- VertexManagerBase::Flush();
+ g_vertex_manager->Flush();
break;
case XFMEM_SETTEXMTXINFO:
@@ -143,7 +143,7 @@ static void XFRegWritten(int transferSize, u32 baseAddress, DataReader src)
case XFMEM_SETTEXMTXINFO + 5:
case XFMEM_SETTEXMTXINFO + 6:
case XFMEM_SETTEXMTXINFO + 7:
- VertexManagerBase::Flush();
+ g_vertex_manager->Flush();
nextAddress = XFMEM_SETTEXMTXINFO + 8;
break;
@@ -156,7 +156,7 @@ static void XFRegWritten(int transferSize, u32 baseAddress, DataReader src)
case XFMEM_SETPOSMTXINFO + 5:
case XFMEM_SETPOSMTXINFO + 6:
case XFMEM_SETPOSMTXINFO + 7:
- VertexManagerBase::Flush();
+ g_vertex_manager->Flush();
nextAddress = XFMEM_SETPOSMTXINFO + 8;
break;