diff options
| author | Lioncash <mathew1800@gmail.com> | 2019-12-05 08:18:12 -0500 |
|---|---|---|
| committer | Lioncash <mathew1800@gmail.com> | 2019-12-05 09:13:06 -0500 |
| commit | 6b4e3409959ae478ee720ebd5357e4d02ab9f29b (patch) | |
| tree | f691569f30edb2792741f90cbc4b39d4a6ceedcb /Source/Core | |
| parent | b2a9c365011a501ead2b5505d219f9c817b6b7e9 (diff) | |
VideoCommon/OpcodeDecoding: Amend comment formatting
Amends a documentation comment that acquired some wonky formatting
during the introduction of clang-format a few years ago.
Diffstat (limited to 'Source/Core')
| -rw-r--r-- | Source/Core/VideoCommon/OpcodeDecoding.cpp | 7 |
1 files changed, 3 insertions, 4 deletions
diff --git a/Source/Core/VideoCommon/OpcodeDecoding.cpp b/Source/Core/VideoCommon/OpcodeDecoding.cpp index e52bfe0137..8e5d2fa663 100644 --- a/Source/Core/VideoCommon/OpcodeDecoding.cpp +++ b/Source/Core/VideoCommon/OpcodeDecoding.cpp @@ -9,10 +9,9 @@ // Super Mario Galaxy has nearly all geometry and more than half of the state in DLs (great!) // Note that it IS NOT GENERALLY POSSIBLE to precompile display lists! You can compile them as they -// are -// while interpreting them, and hope that the vertex format doesn't change, though, if you do it -// right -// when they are called. The reason is that the vertex format affects the sizes of the vertices. +// are while interpreting them, and hope that the vertex format doesn't change, though, if you do +// it right when they are called. The reason is that the vertex format affects the sizes of the +// vertices. #include "VideoCommon/OpcodeDecoding.h" #include "Common/CommonTypes.h" |
