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authorMat M <mathew1800@gmail.com>2018-07-09 00:38:12 -0400
committerGitHub <noreply@github.com>2018-07-09 00:38:12 -0400
commit9487892c18574730fbcfe033b690f831ec06d262 (patch)
treecba3c67f4132525363283da1241ef7a80f44b2b9 /Source/Core
parent8c97fb7cd4b165bc871c727faa249251b2ce8b5f (diff)
parent675260b0f7b164dca59d2888ee2c58a921ca02c1 (diff)
Merge pull request #7226 from lioncash/netplay
Core: Namespace NetPlay utilities under the NetPlay namespace
Diffstat (limited to 'Source/Core')
-rw-r--r--Source/Core/Core/BootManager.cpp29
-rw-r--r--Source/Core/Core/ConfigLoaders/NetPlayConfigLoader.cpp7
-rw-r--r--Source/Core/Core/ConfigLoaders/NetPlayConfigLoader.h10
-rw-r--r--Source/Core/Core/Core.cpp2
-rw-r--r--Source/Core/Core/NetPlayClient.cpp81
-rw-r--r--Source/Core/Core/NetPlayClient.h3
-rw-r--r--Source/Core/Core/NetPlayProto.h6
-rw-r--r--Source/Core/Core/NetPlayServer.cpp3
-rw-r--r--Source/Core/Core/NetPlayServer.h5
-rw-r--r--Source/Core/DolphinQt/MainWindow.cpp12
-rw-r--r--Source/Core/DolphinQt/MainWindow.h2
-rw-r--r--Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp11
-rw-r--r--Source/Core/DolphinQt/NetPlay/NetPlayDialog.h3
-rw-r--r--Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp5
-rw-r--r--Source/Core/DolphinQt/NetPlay/PadMappingDialog.h17
-rw-r--r--Source/Core/DolphinQt/Settings.cpp8
-rw-r--r--Source/Core/DolphinQt/Settings.h12
17 files changed, 119 insertions, 97 deletions
diff --git a/Source/Core/Core/BootManager.cpp b/Source/Core/Core/BootManager.cpp
index f9848189f8..4233ca6393 100644
--- a/Source/Core/Core/BootManager.cpp
+++ b/Source/Core/Core/BootManager.cpp
@@ -334,20 +334,21 @@ bool BootCore(std::unique_ptr<BootParameters> boot)
if (NetPlay::IsNetPlayRunning())
{
- Config::AddLayer(ConfigLoaders::GenerateNetPlayConfigLoader(g_NetPlaySettings));
- StartUp.bCPUThread = g_NetPlaySettings.m_CPUthread;
- StartUp.bEnableCheats = g_NetPlaySettings.m_EnableCheats;
- StartUp.bDSPHLE = g_NetPlaySettings.m_DSPHLE;
- StartUp.bEnableMemcardSdWriting = g_NetPlaySettings.m_WriteToMemcard;
- StartUp.bCopyWiiSaveNetplay = g_NetPlaySettings.m_CopyWiiSave;
- StartUp.cpu_core = g_NetPlaySettings.m_CPUcore;
- StartUp.SelectedLanguage = g_NetPlaySettings.m_SelectedLanguage;
- StartUp.bOverrideGCLanguage = g_NetPlaySettings.m_OverrideGCLanguage;
- StartUp.m_DSPEnableJIT = g_NetPlaySettings.m_DSPEnableJIT;
- StartUp.m_OCEnable = g_NetPlaySettings.m_OCEnable;
- StartUp.m_OCFactor = g_NetPlaySettings.m_OCFactor;
- StartUp.m_EXIDevice[0] = g_NetPlaySettings.m_EXIDevice[0];
- StartUp.m_EXIDevice[1] = g_NetPlaySettings.m_EXIDevice[1];
+ const NetPlay::NetSettings& netplay_settings = NetPlay::g_NetPlaySettings;
+ Config::AddLayer(ConfigLoaders::GenerateNetPlayConfigLoader(netplay_settings));
+ StartUp.bCPUThread = netplay_settings.m_CPUthread;
+ StartUp.bEnableCheats = netplay_settings.m_EnableCheats;
+ StartUp.bDSPHLE = netplay_settings.m_DSPHLE;
+ StartUp.bEnableMemcardSdWriting = netplay_settings.m_WriteToMemcard;
+ StartUp.bCopyWiiSaveNetplay = netplay_settings.m_CopyWiiSave;
+ StartUp.cpu_core = netplay_settings.m_CPUcore;
+ StartUp.SelectedLanguage = netplay_settings.m_SelectedLanguage;
+ StartUp.bOverrideGCLanguage = netplay_settings.m_OverrideGCLanguage;
+ StartUp.m_DSPEnableJIT = netplay_settings.m_DSPEnableJIT;
+ StartUp.m_OCEnable = netplay_settings.m_OCEnable;
+ StartUp.m_OCFactor = netplay_settings.m_OCFactor;
+ StartUp.m_EXIDevice[0] = netplay_settings.m_EXIDevice[0];
+ StartUp.m_EXIDevice[1] = netplay_settings.m_EXIDevice[1];
config_cache.bSetEXIDevice[0] = true;
config_cache.bSetEXIDevice[1] = true;
}
diff --git a/Source/Core/Core/ConfigLoaders/NetPlayConfigLoader.cpp b/Source/Core/Core/ConfigLoaders/NetPlayConfigLoader.cpp
index 0746ee13d0..1d959a286f 100644
--- a/Source/Core/Core/ConfigLoaders/NetPlayConfigLoader.cpp
+++ b/Source/Core/Core/ConfigLoaders/NetPlayConfigLoader.cpp
@@ -16,7 +16,7 @@ namespace ConfigLoaders
class NetPlayConfigLayerLoader final : public Config::ConfigLayerLoader
{
public:
- explicit NetPlayConfigLayerLoader(const NetSettings& settings)
+ explicit NetPlayConfigLayerLoader(const NetPlay::NetSettings& settings)
: ConfigLayerLoader(Config::LayerType::Netplay), m_settings(settings)
{
}
@@ -47,11 +47,12 @@ public:
}
private:
- const NetSettings m_settings;
+ const NetPlay::NetSettings m_settings;
};
// Loader generation
-std::unique_ptr<Config::ConfigLayerLoader> GenerateNetPlayConfigLoader(const NetSettings& settings)
+std::unique_ptr<Config::ConfigLayerLoader>
+GenerateNetPlayConfigLoader(const NetPlay::NetSettings& settings)
{
return std::make_unique<NetPlayConfigLayerLoader>(settings);
}
diff --git a/Source/Core/Core/ConfigLoaders/NetPlayConfigLoader.h b/Source/Core/Core/ConfigLoaders/NetPlayConfigLoader.h
index 615d904a06..eaa0ba4ff1 100644
--- a/Source/Core/Core/ConfigLoaders/NetPlayConfigLoader.h
+++ b/Source/Core/Core/ConfigLoaders/NetPlayConfigLoader.h
@@ -6,14 +6,18 @@
#include <memory>
-struct NetSettings;
-
namespace Config
{
class ConfigLayerLoader;
}
+namespace NetPlay
+{
+struct NetSettings;
+}
+
namespace ConfigLoaders
{
-std::unique_ptr<Config::ConfigLayerLoader> GenerateNetPlayConfigLoader(const NetSettings& settings);
+std::unique_ptr<Config::ConfigLayerLoader>
+GenerateNetPlayConfigLoader(const NetPlay::NetSettings& settings);
}
diff --git a/Source/Core/Core/Core.cpp b/Source/Core/Core/Core.cpp
index f5bd36ab9b..18690ac4ac 100644
--- a/Source/Core/Core/Core.cpp
+++ b/Source/Core/Core/Core.cpp
@@ -122,7 +122,7 @@ void SetIsThrottlerTempDisabled(bool disable)
void FrameUpdateOnCPUThread()
{
if (NetPlay::IsNetPlayRunning())
- NetPlayClient::SendTimeBase();
+ NetPlay::NetPlayClient::SendTimeBase();
}
// Display messages and return values
diff --git a/Source/Core/Core/NetPlayClient.cpp b/Source/Core/Core/NetPlayClient.cpp
index be937c5299..33f975463c 100644
--- a/Source/Core/Core/NetPlayClient.cpp
+++ b/Source/Core/Core/NetPlayClient.cpp
@@ -41,6 +41,8 @@
#include "VideoCommon/OnScreenDisplay.h"
#include "VideoCommon/VideoConfig.h"
+namespace NetPlay
+{
static std::mutex crit_netplay_client;
static NetPlayClient* netplay_client = nullptr;
NetSettings g_NetPlaySettings;
@@ -1306,41 +1308,59 @@ const PadMappingArray& NetPlayClient::GetWiimoteMapping() const
return m_wiimote_map;
}
+bool IsNetPlayRunning()
+{
+ return netplay_client != nullptr;
+}
+
+void NetPlay_Enable(NetPlayClient* const np)
+{
+ std::lock_guard<std::mutex> lk(crit_netplay_client);
+ netplay_client = np;
+}
+
+void NetPlay_Disable()
+{
+ std::lock_guard<std::mutex> lk(crit_netplay_client);
+ netplay_client = nullptr;
+}
+} // namespace NetPlay
+
// stuff hacked into dolphin
// called from ---CPU--- thread
// Actual Core function which is called on every frame
bool SerialInterface::CSIDevice_GCController::NetPlay_GetInput(int numPAD, GCPadStatus* PadStatus)
{
- std::lock_guard<std::mutex> lk(crit_netplay_client);
+ std::lock_guard<std::mutex> lk(NetPlay::crit_netplay_client);
- if (netplay_client)
- return netplay_client->GetNetPads(numPAD, PadStatus);
- else
- return false;
+ if (NetPlay::netplay_client)
+ return NetPlay::netplay_client->GetNetPads(numPAD, PadStatus);
+
+ return false;
}
bool WiimoteEmu::Wiimote::NetPlay_GetWiimoteData(int wiimote, u8* data, u8 size, u8 reporting_mode)
{
- std::lock_guard<std::mutex> lk(crit_netplay_client);
+ std::lock_guard<std::mutex> lk(NetPlay::crit_netplay_client);
- if (netplay_client)
- return netplay_client->WiimoteUpdate(wiimote, data, size, reporting_mode);
- else
- return false;
+ if (NetPlay::netplay_client)
+ return NetPlay::netplay_client->WiimoteUpdate(wiimote, data, size, reporting_mode);
+
+ return false;
}
// Sync the info whether a button was pressed or not. Used for the reconnect on button press feature
bool Wiimote::NetPlay_GetButtonPress(int wiimote, bool pressed)
{
- std::lock_guard<std::mutex> lk(crit_netplay_client);
+ std::lock_guard<std::mutex> lk(NetPlay::crit_netplay_client);
// Use the reporting mode 0 for the button pressed event, the real ones start at RT_REPORT_CORE
u8 data[2] = {static_cast<u8>(pressed), 0};
- if (netplay_client)
+ if (NetPlay::netplay_client)
{
- if (netplay_client->WiimoteUpdate(wiimote, data, 2, 0))
+ if (NetPlay::netplay_client->WiimoteUpdate(wiimote, data, 2, 0))
{
return data[0];
}
@@ -1357,39 +1377,22 @@ bool Wiimote::NetPlay_GetButtonPress(int wiimote, bool pressed)
// also called from ---GUI--- thread when starting input recording
u64 ExpansionInterface::CEXIIPL::NetPlay_GetEmulatedTime()
{
- std::lock_guard<std::mutex> lk(crit_netplay_client);
+ std::lock_guard<std::mutex> lk(NetPlay::crit_netplay_client);
- if (netplay_client)
- return g_netplay_initial_rtc;
- else
- return 0;
+ if (NetPlay::netplay_client)
+ return NetPlay::g_netplay_initial_rtc;
+
+ return 0;
}
// called from ---CPU--- thread
// return the local pad num that should rumble given a ingame pad num
int SerialInterface::CSIDevice_GCController::NetPlay_InGamePadToLocalPad(int numPAD)
{
- std::lock_guard<std::mutex> lk(crit_netplay_client);
+ std::lock_guard<std::mutex> lk(NetPlay::crit_netplay_client);
- if (netplay_client)
- return netplay_client->InGamePadToLocalPad(numPAD);
- else
- return numPAD;
-}
+ if (NetPlay::netplay_client)
+ return NetPlay::netplay_client->InGamePadToLocalPad(numPAD);
-bool NetPlay::IsNetPlayRunning()
-{
- return netplay_client != nullptr;
-}
-
-void NetPlay_Enable(NetPlayClient* const np)
-{
- std::lock_guard<std::mutex> lk(crit_netplay_client);
- netplay_client = np;
-}
-
-void NetPlay_Disable()
-{
- std::lock_guard<std::mutex> lk(crit_netplay_client);
- netplay_client = nullptr;
+ return numPAD;
}
diff --git a/Source/Core/Core/NetPlayClient.h b/Source/Core/Core/NetPlayClient.h
index 4fc401e950..c4ababf068 100644
--- a/Source/Core/Core/NetPlayClient.h
+++ b/Source/Core/Core/NetPlayClient.h
@@ -18,6 +18,8 @@
#include "Core/NetPlayProto.h"
#include "InputCommon/GCPadStatus.h"
+namespace NetPlay
+{
class NetPlayUI
{
public:
@@ -186,3 +188,4 @@ private:
void NetPlay_Enable(NetPlayClient* const np);
void NetPlay_Disable();
+} // namespace NetPlay
diff --git a/Source/Core/Core/NetPlayProto.h b/Source/Core/Core/NetPlayProto.h
index 97544ece12..dc582d3df8 100644
--- a/Source/Core/Core/NetPlayProto.h
+++ b/Source/Core/Core/NetPlayProto.h
@@ -14,6 +14,8 @@ namespace PowerPC
enum class CPUCore;
}
+namespace NetPlay
+{
struct NetSettings
{
bool m_CPUthread;
@@ -109,7 +111,5 @@ using FrameNum = u32;
using PadMapping = s8;
using PadMappingArray = std::array<PadMapping, 4>;
-namespace NetPlay
-{
bool IsNetPlayRunning();
-}
+} // namespace NetPlay
diff --git a/Source/Core/Core/NetPlayServer.cpp b/Source/Core/Core/NetPlayServer.cpp
index 84eb1d6ee0..78ad81364c 100644
--- a/Source/Core/Core/NetPlayServer.cpp
+++ b/Source/Core/Core/NetPlayServer.cpp
@@ -40,6 +40,8 @@
#include <arpa/inet.h>
#endif
+namespace NetPlay
+{
u64 g_netplay_initial_rtc = 1272737767;
NetPlayServer::~NetPlayServer()
@@ -951,3 +953,4 @@ std::vector<std::pair<std::string, std::string>> NetPlayServer::GetInterfaceList
result.emplace_back(std::make_pair("!local!", "127.0.0.1"));
return result;
}
+} // namespace NetPlay
diff --git a/Source/Core/Core/NetPlayServer.h b/Source/Core/Core/NetPlayServer.h
index b0f52f8000..1dd01ed7ad 100644
--- a/Source/Core/Core/NetPlayServer.h
+++ b/Source/Core/Core/NetPlayServer.h
@@ -19,8 +19,8 @@
#include "Common/TraversalClient.h"
#include "Core/NetPlayProto.h"
-enum class PlayerGameStatus;
-
+namespace NetPlay
+{
class NetPlayUI;
enum class PlayerGameStatus;
@@ -124,3 +124,4 @@ private:
TraversalClient* m_traversal_client = nullptr;
NetPlayUI* m_dialog = nullptr;
};
+} // namespace NetPlay
diff --git a/Source/Core/DolphinQt/MainWindow.cpp b/Source/Core/DolphinQt/MainWindow.cpp
index bdc22b6473..2be44afaf1 100644
--- a/Source/Core/DolphinQt/MainWindow.cpp
+++ b/Source/Core/DolphinQt/MainWindow.cpp
@@ -1087,10 +1087,11 @@ bool MainWindow::NetPlayJoin()
const std::string nickname = Config::Get(Config::NETPLAY_NICKNAME);
// Create Client
- Settings::Instance().ResetNetPlayClient(new NetPlayClient(
+ const bool is_hosting_netplay = Settings::Instance().GetNetPlayServer() != nullptr;
+ Settings::Instance().ResetNetPlayClient(new NetPlay::NetPlayClient(
host_ip, host_port, m_netplay_dialog, nickname,
- NetTraversalConfig{Settings::Instance().GetNetPlayServer() != nullptr ? false : is_traversal,
- traversal_host, traversal_port}));
+ NetPlay::NetTraversalConfig{is_hosting_netplay ? false : is_traversal, traversal_host,
+ traversal_port}));
if (!Settings::Instance().GetNetPlayClient()->IsConnected())
{
@@ -1134,8 +1135,9 @@ bool MainWindow::NetPlayHost(const QString& game_id)
host_port = Config::Get(Config::NETPLAY_LISTEN_PORT);
// Create Server
- Settings::Instance().ResetNetPlayServer(new NetPlayServer(
- host_port, use_upnp, NetTraversalConfig{is_traversal, traversal_host, traversal_port}));
+ Settings::Instance().ResetNetPlayServer(new NetPlay::NetPlayServer(
+ host_port, use_upnp,
+ NetPlay::NetTraversalConfig{is_traversal, traversal_host, traversal_port}));
if (!Settings::Instance().GetNetPlayServer()->is_connected)
{
diff --git a/Source/Core/DolphinQt/MainWindow.h b/Source/Core/DolphinQt/MainWindow.h
index 0ecc1414ee..e4f9757b31 100644
--- a/Source/Core/DolphinQt/MainWindow.h
+++ b/Source/Core/DolphinQt/MainWindow.h
@@ -34,9 +34,7 @@ class JITWidget;
class LogConfigWidget;
class LogWidget;
class MemoryWidget;
-class NetPlayClient;
class NetPlayDialog;
-class NetPlayServer;
class NetPlaySetupDialog;
class RegisterWidget;
class SearchBar;
diff --git a/Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp b/Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp
index c61adc081b..ee03a52429 100644
--- a/Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp
+++ b/Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp
@@ -285,7 +285,7 @@ void NetPlayDialog::OnStart()
return;
}
- NetSettings settings;
+ NetPlay::NetSettings settings;
// Copy all relevant settings
SConfig& instance = SConfig::GetInstance();
@@ -379,7 +379,8 @@ void NetPlayDialog::UpdateGUI()
{tr("Player"), tr("Game Status"), tr("Ping"), tr("Mapping"), tr("Revision")});
m_players_list->setRowCount(player_count);
- const auto get_mapping_string = [](const Player* player, const PadMappingArray& array) {
+ const auto get_mapping_string = [](const NetPlay::Player* player,
+ const NetPlay::PadMappingArray& array) {
std::string str;
for (size_t i = 0; i < array.size(); i++)
{
@@ -392,8 +393,10 @@ void NetPlayDialog::UpdateGUI()
return '|' + str + '|';
};
- static const std::map<PlayerGameStatus, QString> player_status{
- {PlayerGameStatus::Ok, tr("OK")}, {PlayerGameStatus::NotFound, tr("Not Found")}};
+ static const std::map<NetPlay::PlayerGameStatus, QString> player_status{
+ {NetPlay::PlayerGameStatus::Ok, tr("OK")},
+ {NetPlay::PlayerGameStatus::NotFound, tr("Not Found")},
+ };
for (int i = 0; i < player_count; i++)
{
diff --git a/Source/Core/DolphinQt/NetPlay/NetPlayDialog.h b/Source/Core/DolphinQt/NetPlay/NetPlayDialog.h
index 4c1013eeb5..0af53d91c7 100644
--- a/Source/Core/DolphinQt/NetPlay/NetPlayDialog.h
+++ b/Source/Core/DolphinQt/NetPlay/NetPlayDialog.h
@@ -11,7 +11,6 @@
class MD5Dialog;
class GameListModel;
-class NetPlayServer;
class PadMappingDialog;
class QCheckBox;
class QComboBox;
@@ -26,7 +25,7 @@ class QTableWidget;
class QTextEdit;
class QToolButton;
-class NetPlayDialog : public QDialog, public NetPlayUI
+class NetPlayDialog : public QDialog, public NetPlay::NetPlayUI
{
Q_OBJECT
public:
diff --git a/Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp b/Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp
index f526546d1a..a01c2c53c8 100644
--- a/Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp
+++ b/Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp
@@ -94,12 +94,13 @@ int PadMappingDialog::exec()
return QDialog::exec();
}
-PadMappingArray PadMappingDialog::GetGCPadArray()
+
+NetPlay::PadMappingArray PadMappingDialog::GetGCPadArray()
{
return m_pad_mapping;
}
-PadMappingArray PadMappingDialog::GetWiimoteArray()
+NetPlay::PadMappingArray PadMappingDialog::GetWiimoteArray()
{
return m_wii_mapping;
}
diff --git a/Source/Core/DolphinQt/NetPlay/PadMappingDialog.h b/Source/Core/DolphinQt/NetPlay/PadMappingDialog.h
index 3677a1f5e5..6a359d6632 100644
--- a/Source/Core/DolphinQt/NetPlay/PadMappingDialog.h
+++ b/Source/Core/DolphinQt/NetPlay/PadMappingDialog.h
@@ -8,12 +8,15 @@
#include "Core/NetPlayProto.h"
-class NetPlayClient;
-class Player;
class QGridLayout;
class QComboBox;
class QDialogButtonBox;
+namespace NetPlay
+{
+class Player;
+}
+
class PadMappingDialog : public QDialog
{
Q_OBJECT
@@ -22,8 +25,8 @@ public:
int exec() override;
- PadMappingArray GetGCPadArray();
- PadMappingArray GetWiimoteArray();
+ NetPlay::PadMappingArray GetGCPadArray();
+ NetPlay::PadMappingArray GetWiimoteArray();
private:
void CreateWidgets();
@@ -31,12 +34,12 @@ private:
void OnMappingChanged();
- PadMappingArray m_pad_mapping;
- PadMappingArray m_wii_mapping;
+ NetPlay::PadMappingArray m_pad_mapping;
+ NetPlay::PadMappingArray m_wii_mapping;
QGridLayout* m_main_layout;
std::array<QComboBox*, 4> m_gc_boxes;
std::array<QComboBox*, 4> m_wii_boxes;
- std::vector<const Player*> m_players;
+ std::vector<const NetPlay::Player*> m_players;
QDialogButtonBox* m_button_box;
};
diff --git a/Source/Core/DolphinQt/Settings.cpp b/Source/Core/DolphinQt/Settings.cpp
index 3134133fa5..58b22431b0 100644
--- a/Source/Core/DolphinQt/Settings.cpp
+++ b/Source/Core/DolphinQt/Settings.cpp
@@ -268,22 +268,22 @@ GameListModel* Settings::GetGameListModel() const
return model;
}
-NetPlayClient* Settings::GetNetPlayClient()
+NetPlay::NetPlayClient* Settings::GetNetPlayClient()
{
return m_client.get();
}
-void Settings::ResetNetPlayClient(NetPlayClient* client)
+void Settings::ResetNetPlayClient(NetPlay::NetPlayClient* client)
{
m_client.reset(client);
}
-NetPlayServer* Settings::GetNetPlayServer()
+NetPlay::NetPlayServer* Settings::GetNetPlayServer()
{
return m_server.get();
}
-void Settings::ResetNetPlayServer(NetPlayServer* server)
+void Settings::ResetNetPlayServer(NetPlay::NetPlayServer* server)
{
m_server.reset(server);
}
diff --git a/Source/Core/DolphinQt/Settings.h b/Source/Core/DolphinQt/Settings.h
index ba6facb87c..5af90a3da6 100644
--- a/Source/Core/DolphinQt/Settings.h
+++ b/Source/Core/DolphinQt/Settings.h
@@ -93,10 +93,10 @@ public:
void DecreaseVolume(int volume);
// NetPlay
- NetPlayClient* GetNetPlayClient();
- void ResetNetPlayClient(NetPlayClient* client = nullptr);
- NetPlayServer* GetNetPlayServer();
- void ResetNetPlayServer(NetPlayServer* server = nullptr);
+ NetPlay::NetPlayClient* GetNetPlayClient();
+ void ResetNetPlayClient(NetPlay::NetPlayClient* client = nullptr);
+ NetPlay::NetPlayServer* GetNetPlayServer();
+ void ResetNetPlayServer(NetPlay::NetPlayServer* server = nullptr);
// Cheats
bool GetCheatsEnabled() const;
@@ -163,8 +163,8 @@ signals:
private:
bool m_batch = false;
bool m_controller_state_needed = false;
- std::unique_ptr<NetPlayClient> m_client;
- std::unique_ptr<NetPlayServer> m_server;
+ std::unique_ptr<NetPlay::NetPlayClient> m_client;
+ std::unique_ptr<NetPlay::NetPlayServer> m_server;
Settings();
};