diff options
Diffstat (limited to 'Source/Core/VideoBackends/D3D/NativeVertexFormat.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/D3D/NativeVertexFormat.cpp | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/Source/Core/VideoBackends/D3D/NativeVertexFormat.cpp b/Source/Core/VideoBackends/D3D/NativeVertexFormat.cpp index 244df9bb5b..70dfe23df0 100644 --- a/Source/Core/VideoBackends/D3D/NativeVertexFormat.cpp +++ b/Source/Core/VideoBackends/D3D/NativeVertexFormat.cpp @@ -74,12 +74,13 @@ void D3DVertexFormat::Initialize(const PortableVertexDeclaration &_vtx_decl) for (int i = 0; i < 3; i++) { - if (_vtx_decl.normal_offset[i] > 0) + format = &_vtx_decl.normals[i]; + if (format->enable) { m_elems[m_num_elems].SemanticName = "NORMAL"; m_elems[m_num_elems].SemanticIndex = i; - m_elems[m_num_elems].AlignedByteOffset = _vtx_decl.normal_offset[i]; - m_elems[m_num_elems].Format = VarToD3D(_vtx_decl.normal_gl_type, _vtx_decl.normal_gl_size, false); + m_elems[m_num_elems].AlignedByteOffset = format->offset; + m_elems[m_num_elems].Format = VarToD3D(format->type, format->components, format->integer); m_elems[m_num_elems].InputSlotClass = D3D11_INPUT_PER_VERTEX_DATA; ++m_num_elems; } |
