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authornakeee <nakeee@gmail.com>2009-11-13 13:33:17 +0000
committernakeee <nakeee@gmail.com>2009-11-13 13:33:17 +0000
commitecf667e75556cc19cd53c3477b7d94bf33e1bec3 (patch)
tree4aa983009a1942e78697c9031cb8e18a71326dca /Source/Core
parente56ca08b4ff03a9c9500035a4f66404cf9997af7 (diff)
DSPLLE: long due removal of exception and Zelda messages
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4557 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core')
-rw-r--r--Source/Core/DSPCore/Src/DSPAccelerator.cpp7
-rw-r--r--Source/Core/DSPCore/Src/DSPHWInterface.cpp4
2 files changed, 6 insertions, 5 deletions
diff --git a/Source/Core/DSPCore/Src/DSPAccelerator.cpp b/Source/Core/DSPCore/Src/DSPAccelerator.cpp
index 525505b105..933fdb8f31 100644
--- a/Source/Core/DSPCore/Src/DSPAccelerator.cpp
+++ b/Source/Core/DSPCore/Src/DSPAccelerator.cpp
@@ -156,9 +156,10 @@ u16 dsp_read_accelerator()
// Set address back to start address.
Address = (gdsp_ifx_regs[DSP_ACSAH] << 16) | gdsp_ifx_regs[DSP_ACSAL];
- // Do we really need both?
- DSPHost_InterruptRequest();
- DSPCore_SetException(EXP_2);
+ // Do we really need both? (nakee: seems to cause problems with some
+ // AX games)
+ // DSPHost_InterruptRequest();
+ // DSPCore_SetException(EXP_2);
DSPCore_SetException(EXP_ACCOV);
// Somehow, YN1 and YN2 must be initialized with their "loop" values,
diff --git a/Source/Core/DSPCore/Src/DSPHWInterface.cpp b/Source/Core/DSPCore/Src/DSPHWInterface.cpp
index 096ab9a226..d83c93814a 100644
--- a/Source/Core/DSPCore/Src/DSPHWInterface.cpp
+++ b/Source/Core/DSPCore/Src/DSPHWInterface.cpp
@@ -161,7 +161,7 @@ void gdsp_ifx_write(u16 addr, u16 val)
break;
case 0xd3: // ZeldaUnk (accelerator WRITE)
- NOTICE_LOG(DSPLLE, "Write To ZeldaUnk pc=%04x (%04x)", g_dsp.pc, val);
+ // NOTICE_LOG(DSPLLE, "Write To ZeldaUnk pc=%04x (%04x)", g_dsp.pc, val);
dsp_write_aram_d3(val);
break;
@@ -215,7 +215,7 @@ u16 gdsp_ifx_read(u16 addr)
return dsp_read_accelerator();
case 0xd3:
- NOTICE_LOG(DSPLLE, "Read from ZeldaUnk pc=%04x", g_dsp.pc);
+ //NOTICE_LOG(DSPLLE, "Read from ZeldaUnk pc=%04x", g_dsp.pc);
return dsp_read_aram_d3();
default: