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authorNeoBrainX <NeoBrainX@googlemail.com>2011-01-24 11:57:17 +0000
committerNeoBrainX <NeoBrainX@googlemail.com>2011-01-24 11:57:17 +0000
commitf33cd7cbbd3daefe8e12593d19e2eb310a10069f (patch)
treee7f7d7835d36aaeef075a7505fc26e0da8e19603 /Source/Core
parente0c609272110d543941693e3ec6cd8fc0e0934f1 (diff)
DX11 code maintenance, part 5:
Move shader and input layout management from EmuGfxState to Vertex/PixelShaderCache and D3DVertexFormat. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6906 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core')
-rw-r--r--Source/Core/VideoCommon/Src/NativeVertexFormat.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/Src/NativeVertexFormat.h b/Source/Core/VideoCommon/Src/NativeVertexFormat.h
index 7492dcaee0..8bd522e482 100644
--- a/Source/Core/VideoCommon/Src/NativeVertexFormat.h
+++ b/Source/Core/VideoCommon/Src/NativeVertexFormat.h
@@ -94,7 +94,7 @@ public:
virtual ~NativeVertexFormat() {}
virtual void Initialize(const PortableVertexDeclaration &vtx_decl) = 0;
- virtual void SetupVertexPointers() const = 0;
+ virtual void SetupVertexPointers() = 0;
virtual void EnableComponents(u32 components) {}
int GetVertexStride() const { return vertex_stride; }