diff options
| author | NeoBrainX <NeoBrainX@googlemail.com> | 2011-01-24 11:57:17 +0000 |
|---|---|---|
| committer | NeoBrainX <NeoBrainX@googlemail.com> | 2011-01-24 11:57:17 +0000 |
| commit | f33cd7cbbd3daefe8e12593d19e2eb310a10069f (patch) | |
| tree | e7f7d7835d36aaeef075a7505fc26e0da8e19603 /Source/Core | |
| parent | e0c609272110d543941693e3ec6cd8fc0e0934f1 (diff) | |
DX11 code maintenance, part 5:
Move shader and input layout management from EmuGfxState to Vertex/PixelShaderCache and D3DVertexFormat.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6906 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core')
| -rw-r--r-- | Source/Core/VideoCommon/Src/NativeVertexFormat.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/Src/NativeVertexFormat.h b/Source/Core/VideoCommon/Src/NativeVertexFormat.h index 7492dcaee0..8bd522e482 100644 --- a/Source/Core/VideoCommon/Src/NativeVertexFormat.h +++ b/Source/Core/VideoCommon/Src/NativeVertexFormat.h @@ -94,7 +94,7 @@ public: virtual ~NativeVertexFormat() {} virtual void Initialize(const PortableVertexDeclaration &vtx_decl) = 0; - virtual void SetupVertexPointers() const = 0; + virtual void SetupVertexPointers() = 0; virtual void EnableComponents(u32 components) {} int GetVertexStride() const { return vertex_stride; } |
