diff options
| author | NeoBrainX <NeoBrainX@googlemail.com> | 2010-11-27 11:11:05 +0000 |
|---|---|---|
| committer | NeoBrainX <NeoBrainX@googlemail.com> | 2010-11-27 11:11:05 +0000 |
| commit | 7698d85a8ef19cf5a6ea830b3909bcd9db4b5b5f (patch) | |
| tree | 14b33b9dc12d08f8e9ead87144b3bed530b1468f /Source/Plugins/Plugin_VideoDX11/Src/FramebufferManager.cpp | |
| parent | 5340b4cb9524990badefe40c71c7b3e1a8b746bd (diff) | |
DX11:
- Speed up MSAA by using custom resolve shaders instead of ID3D11DeviceContext::ResolveSubresource().
- Fix EFB access when MSAA is enabled.
- Implement the "force linear filtering" option.
- Compile shaders using shader model 4.1 or 5.0 if available.
- Some minor cleanups.
Who cares about DX9 and OGL anyway :P
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6481 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Plugins/Plugin_VideoDX11/Src/FramebufferManager.cpp')
| -rw-r--r-- | Source/Plugins/Plugin_VideoDX11/Src/FramebufferManager.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/Source/Plugins/Plugin_VideoDX11/Src/FramebufferManager.cpp b/Source/Plugins/Plugin_VideoDX11/Src/FramebufferManager.cpp index 8d6efb673d..ca2c16d431 100644 --- a/Source/Plugins/Plugin_VideoDX11/Src/FramebufferManager.cpp +++ b/Source/Plugins/Plugin_VideoDX11/Src/FramebufferManager.cpp @@ -172,7 +172,7 @@ void XFBSource::Draw(const MathUtil::Rectangle<float> &sourcerc, const MathUtil::Rectangle<float> &drawrc, int width, int height) const { D3D::drawShadedTexSubQuad(tex->GetSRV(), &sourcerc, - texWidth, texHeight, &drawrc, PixelShaderCache::GetColorCopyProgram(), + texWidth, texHeight, &drawrc, PixelShaderCache::GetColorCopyProgram(false), VertexShaderCache::GetSimpleVertexShader(), VertexShaderCache::GetSimpleInputLayout()); } @@ -193,7 +193,7 @@ void XFBSource::CopyEFB() D3D::drawShadedTexQuad(FramebufferManager::GetEFBColorTexture()->GetSRV(), sourceRc.AsRECT(), Renderer::GetFullTargetWidth(), Renderer::GetFullTargetHeight(), - PixelShaderCache::GetColorCopyProgram(), VertexShaderCache::GetSimpleVertexShader(), + PixelShaderCache::GetColorCopyProgram(true), VertexShaderCache::GetSimpleVertexShader(), VertexShaderCache::GetSimpleInputLayout()); D3D::context->OMSetRenderTargets(1, &FramebufferManager::GetEFBColorTexture()->GetRTV(), |
