diff options
| author | skidau <skidau@gmail.com> | 2012-05-26 13:47:07 +1000 |
|---|---|---|
| committer | skidau <skidau@gmail.com> | 2012-05-26 13:47:07 +1000 |
| commit | 146b02615c07dd52dddaa18b7e23d09bc23b549e (patch) | |
| tree | 3455f3d24090458d85142ea335ca37a00056b981 /Source/Plugins/Plugin_VideoDX11/Src/PixelShaderCache.cpp | |
| parent | 82cb14e49bc4bbd463427243248a92ef1a58db3f (diff) | |
| parent | 5650b3b5f6c4d915827768b6bb1f4f4c49982b21 (diff) | |
Merge rodolfoosvaldobogado's zcomploc code (Graphic_Fixes branch)
Diffstat (limited to 'Source/Plugins/Plugin_VideoDX11/Src/PixelShaderCache.cpp')
| -rw-r--r-- | Source/Plugins/Plugin_VideoDX11/Src/PixelShaderCache.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/Source/Plugins/Plugin_VideoDX11/Src/PixelShaderCache.cpp b/Source/Plugins/Plugin_VideoDX11/Src/PixelShaderCache.cpp index 56f3719057..e958365d6d 100644 --- a/Source/Plugins/Plugin_VideoDX11/Src/PixelShaderCache.cpp +++ b/Source/Plugins/Plugin_VideoDX11/Src/PixelShaderCache.cpp @@ -459,10 +459,10 @@ void PixelShaderCache::Shutdown() g_ps_disk_cache.Close(); } -bool PixelShaderCache::SetShader(DSTALPHA_MODE dstAlphaMode, u32 components) +bool PixelShaderCache::SetShader(PSGRENDER_MODE PSGRenderMode, u32 components) { PIXELSHADERUID uid; - GetPixelShaderId(&uid, dstAlphaMode, components); + GetPixelShaderId(&uid, PSGRenderMode, components); // Check if the shader is already set if (last_entry) @@ -470,7 +470,7 @@ bool PixelShaderCache::SetShader(DSTALPHA_MODE dstAlphaMode, u32 components) if (uid == last_uid) { GFX_DEBUGGER_PAUSE_AT(NEXT_PIXEL_SHADER_CHANGE,true); - ValidatePixelShaderIDs(API_D3D11, last_entry->safe_uid, last_entry->code, dstAlphaMode, components); + ValidatePixelShaderIDs(API_D3D11, last_entry->safe_uid, last_entry->code, PSGRenderMode, components); return (last_entry->shader != NULL); } } @@ -486,12 +486,12 @@ bool PixelShaderCache::SetShader(DSTALPHA_MODE dstAlphaMode, u32 components) last_entry = &entry; GFX_DEBUGGER_PAUSE_AT(NEXT_PIXEL_SHADER_CHANGE,true); - ValidatePixelShaderIDs(API_D3D11, entry.safe_uid, entry.code, dstAlphaMode, components); + ValidatePixelShaderIDs(API_D3D11, entry.safe_uid, entry.code, PSGRenderMode, components); return (entry.shader != NULL); } // Need to compile a new shader - const char* code = GeneratePixelShaderCode(dstAlphaMode, API_D3D11, components); + const char* code = GeneratePixelShaderCode(PSGRenderMode, API_D3D11, components); D3DBlob* pbytecode; if (!D3D::CompilePixelShader(code, (unsigned int)strlen(code), &pbytecode)) @@ -509,7 +509,7 @@ bool PixelShaderCache::SetShader(DSTALPHA_MODE dstAlphaMode, u32 components) if (g_ActiveConfig.bEnableShaderDebugging && success) { PixelShaders[uid].code = code; - GetSafePixelShaderId(&PixelShaders[uid].safe_uid, dstAlphaMode, components); + GetSafePixelShaderId(&PixelShaders[uid].safe_uid, PSGRenderMode, components); } GFX_DEBUGGER_PAUSE_AT(NEXT_PIXEL_SHADER_CHANGE, true); |
