| Age | Commit message (Expand) | Author |
| 2013-10-07 | Put Plugins/ in Core/, rename to VideoBackends | Jasper St. Pierre |
| 2013-10-06 | Shader generators: Remove any references to D3D9 and cleanup the affected code. | Tony Wasserka |
| 2013-09-22 | D3D11: Fix various MSAA related issues. | NeoBrainX |
| 2013-06-17 | Merge 'master' into shader-uids-awesome. | NeoBrainX |
| 2013-05-23 | add new statistics for gpu buffer streaming | degasus |
| 2013-04-29 | Polish shader uid checking. | NeoBrainX |
| 2013-04-25 | Merge 'master' into shader-uids-awesome. | NeoBrainX |
| 2013-04-17 | New license header introduced to all Video based projects. | Lioncash |
| 2013-04-15 | Update the license file text (change SVN to Git) in all projects except Core ... | lioncash |
| 2013-03-26 | Fix Windows build, try 2. | NeoBrainX |
| 2013-03-26 | Fix Windows build, try 1. | NeoBrainX |
| 2012-08-10 | Revert the recent zcomploc changes including the Graphic_Fixes merge. | NeoBrainX |
| 2012-04-03 | Second Stage: re implement zcomplock and correct all the logic error in Pixel... | rodolfoosvaldobogado |
| 2012-03-24 | Revert r41bcf657f89d, r3a9fed0ba285, r9adc119e3c2f and re58692653afd (all of ... | NeoBrainX |
| 2012-02-21 | PixelShaderGen: Fix a bug introduced in revision 9adc119e3c2f. | NeoBrainX |
| 2011-09-29 | Only sync shader caches to disk on stop. | NeoBrainX |
| 2011-09-29 | Fix Windows build. | NeoBrainX |
| 2011-09-29 | Clean up various things. | NeoBrainX |
| 2011-09-29 | D3D11: Disable some redundant shader compilation errors. | NeoBrainX |
| 2011-09-10 | - D3D9: pass the correct API type to ValidatePixelShaderIDs | NeoBrainX |
| 2011-09-09 | Make shader ID validation optional by adding a gfx setting called "EnableShad... | NeoBrainX |
| 2011-09-09 | Improve the shader UID debugging stuff and merge it to VideoCommon, effective... | NeoBrainX |
| 2011-06-11 | Revert r7421 and r7422. | NeoBrainX |
| 2011-04-30 | Fix EFB format change emulation in D3D11 if MSAA is enabled. | NeoBrainX |
| 2011-03-30 | Eliminated a memcpy in DX11's vertex shader disk cache loading. Maybe games w... | Jordan Woyak |
| 2011-03-30 | I think clean up DX11 code a bit. Used "smart" pointers to avoid need to manu... | Jordan Woyak |
| 2011-03-01 | More conversion from char * to std::string. | Glenn Rice |
| 2011-02-28 | Convert GetUserPath to return a std::string instead of a const char *. This ... | Glenn Rice |
| 2011-02-04 | D3D11: Implement EFB format reinterpretation. | NeoBrainX |
| 2011-01-31 | Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolph... | Jordan Woyak |
| 2011-01-29 | Put some stuff in the gfx plugins into namespaces, so that the symbols won't ... | hrydgard |
| 2011-01-29 | initial implementation of fog range adjust, I don't think is correct or work ... | Rodolfo Osvaldo Bogado |
| 2011-01-25 | DX11 code maintenance, part 7: | NeoBrainX |
| 2011-01-25 | DX11 code maintenance, part 6: | NeoBrainX |
| 2011-01-24 | DX11 code maintenance, part 5: | NeoBrainX |
| 2011-01-09 | some little optimizations and some cleaning. | Rodolfo Osvaldo Bogado |
| 2011-01-07 | normalize the efb to texture process for color textures to make it work the s... | Rodolfo Osvaldo Bogado |
| 2011-01-05 | improve z copy a little further in 4 bits copy, | Rodolfo Osvaldo Bogado |
| 2011-01-05 | corrected depth copy shader in dx9/dx11 to improve accuracy when doing efb to... | Rodolfo Osvaldo Bogado |
| 2010-12-19 | this probably doesn't fix anything noticeable, but, it seems like a bug that ... | nitsuja- |
| 2010-12-19 | reduced frequency of dx9 ps_2_0 pixel generation errors, and made dx9 efb dep... | nitsuja- |
| 2010-12-05 | Merged the D3D9 debugger into VideoCommon/VideoUICommon: | NeoBrainX |
| 2010-11-27 | DX11: Fix stuff if MSAA is disabled. | NeoBrainX |
| 2010-11-27 | DX11: | NeoBrainX |
| 2010-11-15 | Made LinearDiskCache a template class. Keys are now some POD type (fixed size... | Jordan Woyak |
| 2010-10-21 | Put infrastructure in place so that other plugins may support dual-source ble... | Nolan Check |
| 2010-09-28 | Minor code formatting: | skidau |
| 2010-09-23 | i know still a lot to fix and much work to do but sometimes experiments are f... | Rodolfo Osvaldo Bogado |
| 2010-08-29 | Remove a bunch of freshly-obsolete code | Nolan Check |
| 2010-06-18 | DX11: Introduce a StateManager class, might improve performance a little. | NeoBrainX |