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path: root/Source/Plugins/Plugin_VideoDX11/Src/PixelShaderCache.cpp
AgeCommit message (Expand)Author
2013-10-07Put Plugins/ in Core/, rename to VideoBackendsJasper St. Pierre
2013-10-06Shader generators: Remove any references to D3D9 and cleanup the affected code.Tony Wasserka
2013-09-22D3D11: Fix various MSAA related issues.NeoBrainX
2013-06-17Merge 'master' into shader-uids-awesome.NeoBrainX
2013-05-23add new statistics for gpu buffer streamingdegasus
2013-04-29Polish shader uid checking.NeoBrainX
2013-04-25Merge 'master' into shader-uids-awesome.NeoBrainX
2013-04-17New license header introduced to all Video based projects.Lioncash
2013-04-15Update the license file text (change SVN to Git) in all projects except Core ...lioncash
2013-03-26Fix Windows build, try 2.NeoBrainX
2013-03-26Fix Windows build, try 1.NeoBrainX
2012-08-10Revert the recent zcomploc changes including the Graphic_Fixes merge.NeoBrainX
2012-04-03Second Stage: re implement zcomplock and correct all the logic error in Pixel...rodolfoosvaldobogado
2012-03-24Revert r41bcf657f89d, r3a9fed0ba285, r9adc119e3c2f and re58692653afd (all of ...NeoBrainX
2012-02-21PixelShaderGen: Fix a bug introduced in revision 9adc119e3c2f.NeoBrainX
2011-09-29Only sync shader caches to disk on stop.NeoBrainX
2011-09-29Fix Windows build.NeoBrainX
2011-09-29Clean up various things.NeoBrainX
2011-09-29D3D11: Disable some redundant shader compilation errors.NeoBrainX
2011-09-10- D3D9: pass the correct API type to ValidatePixelShaderIDsNeoBrainX
2011-09-09Make shader ID validation optional by adding a gfx setting called "EnableShad...NeoBrainX
2011-09-09Improve the shader UID debugging stuff and merge it to VideoCommon, effective...NeoBrainX
2011-06-11Revert r7421 and r7422.NeoBrainX
2011-04-30Fix EFB format change emulation in D3D11 if MSAA is enabled.NeoBrainX
2011-03-30Eliminated a memcpy in DX11's vertex shader disk cache loading. Maybe games w...Jordan Woyak
2011-03-30I think clean up DX11 code a bit. Used "smart" pointers to avoid need to manu...Jordan Woyak
2011-03-01More conversion from char * to std::string.Glenn Rice
2011-02-28Convert GetUserPath to return a std::string instead of a const char *. This ...Glenn Rice
2011-02-04D3D11: Implement EFB format reinterpretation.NeoBrainX
2011-01-31Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolph...Jordan Woyak
2011-01-29Put some stuff in the gfx plugins into namespaces, so that the symbols won't ...hrydgard
2011-01-29initial implementation of fog range adjust, I don't think is correct or work ...Rodolfo Osvaldo Bogado
2011-01-25DX11 code maintenance, part 7:NeoBrainX
2011-01-25DX11 code maintenance, part 6:NeoBrainX
2011-01-24DX11 code maintenance, part 5:NeoBrainX
2011-01-09some little optimizations and some cleaning.Rodolfo Osvaldo Bogado
2011-01-07normalize the efb to texture process for color textures to make it work the s...Rodolfo Osvaldo Bogado
2011-01-05improve z copy a little further in 4 bits copy,Rodolfo Osvaldo Bogado
2011-01-05corrected depth copy shader in dx9/dx11 to improve accuracy when doing efb to...Rodolfo Osvaldo Bogado
2010-12-19this probably doesn't fix anything noticeable, but, it seems like a bug that ...nitsuja-
2010-12-19reduced frequency of dx9 ps_2_0 pixel generation errors, and made dx9 efb dep...nitsuja-
2010-12-05Merged the D3D9 debugger into VideoCommon/VideoUICommon:NeoBrainX
2010-11-27DX11: Fix stuff if MSAA is disabled.NeoBrainX
2010-11-27DX11:NeoBrainX
2010-11-15Made LinearDiskCache a template class. Keys are now some POD type (fixed size...Jordan Woyak
2010-10-21Put infrastructure in place so that other plugins may support dual-source ble...Nolan Check
2010-09-28Minor code formatting:skidau
2010-09-23i know still a lot to fix and much work to do but sometimes experiments are f...Rodolfo Osvaldo Bogado
2010-08-29Remove a bunch of freshly-obsolete codeNolan Check
2010-06-18DX11: Introduce a StateManager class, might improve performance a little.NeoBrainX