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authorNeoBrainX <NeoBrainX@googlemail.com>2011-09-09 21:34:46 +0200
committerNeoBrainX <NeoBrainX@googlemail.com>2011-09-09 21:34:46 +0200
commit5c14a24ce115a85d9edfdd11bbf6d78ccd9eddaa (patch)
tree76e7b472c9b981e7289db71a25df2486f401876a /Source/Plugins/Plugin_VideoDX11/Src/PixelShaderCache.cpp
parentb28348066e083d532d5ab62c93ce0f1dc5c217ed (diff)
Make shader ID validation optional by adding a gfx setting called "EnableShaderDebugging".
Setting this to True will enable additional checks if the shader cache misses any relevant register changes.
Diffstat (limited to 'Source/Plugins/Plugin_VideoDX11/Src/PixelShaderCache.cpp')
-rw-r--r--Source/Plugins/Plugin_VideoDX11/Src/PixelShaderCache.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Plugins/Plugin_VideoDX11/Src/PixelShaderCache.cpp b/Source/Plugins/Plugin_VideoDX11/Src/PixelShaderCache.cpp
index 950aaf5ef1..6dec1977b1 100644
--- a/Source/Plugins/Plugin_VideoDX11/Src/PixelShaderCache.cpp
+++ b/Source/Plugins/Plugin_VideoDX11/Src/PixelShaderCache.cpp
@@ -499,7 +499,7 @@ bool PixelShaderCache::SetShader(DSTALPHA_MODE dstAlphaMode, u32 components)
bool success = InsertByteCode(uid, pbytecode->Data(), pbytecode->Size());
pbytecode->Release();
- if (success)
+ if (g_ActiveConfig.bEnableShaderDebugging && success)
{
PixelShaders[uid].code = code;
GetSafePixelShaderId(&PixelShaders[uid].safe_uid, dstAlphaMode);