summaryrefslogtreecommitdiff
path: root/Source/Plugins/Plugin_VideoDX11/Src/PixelShaderCache.cpp
diff options
context:
space:
mode:
authorNeoBrainX <NeoBrainX@gmail.com>2013-03-26 23:44:41 +0100
committerNeoBrainX <NeoBrainX@gmail.com>2013-03-26 23:44:41 +0100
commit98362e5934d7c3dadbc8a4f5adc6dd523e535447 (patch)
tree3cd0ae31b0431baf3cd03645a7eac83355c33694 /Source/Plugins/Plugin_VideoDX11/Src/PixelShaderCache.cpp
parent24ab51f9f618cea9260f5b432317f5ac95a538d6 (diff)
Fix Windows build, try 2.
Diffstat (limited to 'Source/Plugins/Plugin_VideoDX11/Src/PixelShaderCache.cpp')
-rw-r--r--Source/Plugins/Plugin_VideoDX11/Src/PixelShaderCache.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/Source/Plugins/Plugin_VideoDX11/Src/PixelShaderCache.cpp b/Source/Plugins/Plugin_VideoDX11/Src/PixelShaderCache.cpp
index f818c5df87..7237603eab 100644
--- a/Source/Plugins/Plugin_VideoDX11/Src/PixelShaderCache.cpp
+++ b/Source/Plugins/Plugin_VideoDX11/Src/PixelShaderCache.cpp
@@ -462,7 +462,7 @@ void PixelShaderCache::Shutdown()
bool PixelShaderCache::SetShader(DSTALPHA_MODE dstAlphaMode, u32 components)
{
PixelShaderUid uid;
- GetPixelShaderUid(uid, dstAlphaMode, components);
+ GetPixelShaderUid(uid, dstAlphaMode, API_D3D11, components);
// Check if the shader is already set
if (last_entry)
@@ -508,7 +508,6 @@ bool PixelShaderCache::SetShader(DSTALPHA_MODE dstAlphaMode, u32 components)
if (g_ActiveConfig.bEnableShaderDebugging && success)
{
PixelShaders[uid].code = code.GetBuffer();
- GetSafePixelShaderId(&PixelShaders[uid].safe_uid, dstAlphaMode, components);
}
GFX_DEBUGGER_PAUSE_AT(NEXT_PIXEL_SHADER_CHANGE, true);