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| author | Nolan Check <Nolan.Check@gmail.com> | 2010-10-20 03:11:22 +0000 |
|---|---|---|
| committer | Nolan Check <Nolan.Check@gmail.com> | 2010-10-20 03:11:22 +0000 |
| commit | cb453a0fb3209bc7753bc0dbbc36d4e07b7964e6 (patch) | |
| tree | 3e5307b38b72602c6f6c76f6156e7bcef18b995a /Source/Plugins/Plugin_VideoDX11/Src/PixelShaderCache.cpp | |
| parent | 479eea6ad248ecfef83968f84ca1c6659e37fe6b (diff) | |
DX11 plugin: Do destination-alpha in a single pass. No more drawing the same geometry twice! SMG is faster now because it uses destination-alpha extensively. This uses dual-source color blending, a DirectX 10-level feature. The equivalent OpenGL function comes from the GL_ARB_blend_func_extended extension, which was made core in OpenGL 3.3.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6294 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Plugins/Plugin_VideoDX11/Src/PixelShaderCache.cpp')
0 files changed, 0 insertions, 0 deletions
