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authorhrydgard <hrydgard@gmail.com>2010-06-19 16:22:24 +0000
committerhrydgard <hrydgard@gmail.com>2010-06-19 16:22:24 +0000
commitccbc1feb0bc7c63cb6c06434d4d0620bef3ac67e (patch)
tree3c235052332a70273f12114d2113195b3df8a167 /Source/Plugins/Plugin_VideoDX9/Src/Debugger/Debugger.cpp
parent8c6ae1f6f40ec65a1646583a29bbff6bab209821 (diff)
D3D9: Fix issue where the shader caches were lost whenever the render window was resized. Add some error logging to LinearDiskCache. + some minor cleanup.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5747 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Plugins/Plugin_VideoDX9/Src/Debugger/Debugger.cpp')
-rw-r--r--Source/Plugins/Plugin_VideoDX9/Src/Debugger/Debugger.cpp2
1 files changed, 0 insertions, 2 deletions
diff --git a/Source/Plugins/Plugin_VideoDX9/Src/Debugger/Debugger.cpp b/Source/Plugins/Plugin_VideoDX9/Src/Debugger/Debugger.cpp
index 99d9944170..27f40dd326 100644
--- a/Source/Plugins/Plugin_VideoDX9/Src/Debugger/Debugger.cpp
+++ b/Source/Plugins/Plugin_VideoDX9/Src/Debugger/Debugger.cpp
@@ -333,12 +333,10 @@ void GFXDebuggerDX9::OnClearTextureCacheButton(wxCommandEvent& event)
void GFXDebuggerDX9::OnClearVertexShaderCacheButton(wxCommandEvent& event)
{
- VertexShaderCache::Clear();
}
void GFXDebuggerDX9::OnClearPixelShaderCacheButton(wxCommandEvent& event)
{
- PixelShaderCache::Clear();
}
void UpdateFPSDisplay(const char *text);