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authorhrydgard <hrydgard@gmail.com>2008-10-27 21:38:30 +0000
committerhrydgard <hrydgard@gmail.com>2008-10-27 21:38:30 +0000
commit5129341a9cd08da1f7d004d0f8242f3555844443 (patch)
tree4e4ab1403bb935b3d6d3236afa72405239a8d8b7 /Source/Plugins/Plugin_VideoDX9/Src/OpcodeDecoding.cpp
parentd35fb4e2b0aedcb494f5769dc6c8e437e306238a (diff)
Aligned all vertex components to 4 byte boundaries - maybe ATI likes that? Renamed and reorganized misc things.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@981 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Plugins/Plugin_VideoDX9/Src/OpcodeDecoding.cpp')
-rw-r--r--Source/Plugins/Plugin_VideoDX9/Src/OpcodeDecoding.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/Source/Plugins/Plugin_VideoDX9/Src/OpcodeDecoding.cpp b/Source/Plugins/Plugin_VideoDX9/Src/OpcodeDecoding.cpp
index 009893fa9d..fcf8346d36 100644
--- a/Source/Plugins/Plugin_VideoDX9/Src/OpcodeDecoding.cpp
+++ b/Source/Plugins/Plugin_VideoDX9/Src/OpcodeDecoding.cpp
@@ -29,7 +29,7 @@
#include "Common.h"
#include "Statistics.h"
#include "Profiler.h"
-#include "VertexHandler.h"
+#include "VertexManager.h"
#include "TransformEngine.h"
#include "OpcodeDecoding.h"
#include "TextureCache.h"
@@ -288,9 +288,9 @@ static void Decode(void)
int vsize = vtxLoader.GetVertexSize();
vtxLoader.RunVertices(numVertices);
- // draw vertices
+ // add vertices
int primitive = (Cmd & GX_PRIMITIVE_MASK) >> GX_PRIMITIVE_SHIFT;
- CVertexHandler::DrawVertices(primitive, numVertices, &tempvarray);
+ VertexManager::AddVertices(primitive, numVertices, &tempvarray);
}
else
{