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authorhrydgard <hrydgard@gmail.com>2009-09-13 08:21:35 +0000
committerhrydgard <hrydgard@gmail.com>2009-09-13 08:21:35 +0000
commit700f2ff694a67b21272b81a7ca80ba5572e794d9 (patch)
tree1b30e220aac51ed530d94bc110985cf3f90cba94 /Source/Plugins/Plugin_VideoOGL/Src/NativeVertexFormat.cpp
parent52ea8a0fd10f6f4103befb091c1fdc20c2caf8f7 (diff)
Lots of code and warning cleanup. OGL/D3D: Moved to a shared config class in VideoCommon. This lets VideoCommon code read the config without ugly hacks. Fixed various config race conditions by keeping a copy (g_ActiveConfig) of the g_Config struct which is updated once per frame.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4256 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Plugins/Plugin_VideoOGL/Src/NativeVertexFormat.cpp')
-rw-r--r--Source/Plugins/Plugin_VideoOGL/Src/NativeVertexFormat.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/Source/Plugins/Plugin_VideoOGL/Src/NativeVertexFormat.cpp b/Source/Plugins/Plugin_VideoOGL/Src/NativeVertexFormat.cpp
index f7e3bcaaec..09f279fb69 100644
--- a/Source/Plugins/Plugin_VideoOGL/Src/NativeVertexFormat.cpp
+++ b/Source/Plugins/Plugin_VideoOGL/Src/NativeVertexFormat.cpp
@@ -263,7 +263,7 @@ void GLVertexFormat::EnableComponents(u32 components)
// tex
for (int i = 0; i < 8; ++i)
{
- if (!g_Config.bDisableTexturing)
+ if (!g_ActiveConfig.bDisableTexturing)
{
if ((components & (VB_HAS_UV0 << i)) != (s_prevcomponents & (VB_HAS_UV0 << i)))
{
@@ -283,7 +283,7 @@ void GLVertexFormat::EnableComponents(u32 components)
// Disable Lighting
// TODO - Is this a good spot for this code?
- if (g_Config.bDisableLighting)
+ if (g_ActiveConfig.bDisableLighting)
{
for (int i = 0; i < xfregs.nNumChans; i++)
{